STEP:State of STEP/2016-08-13: Difference between revisions

From Step Mods | Change The Game
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* SkyUI will not be transferred over by it's author due to the amount of worked evolved, though the author is okay with someone else doing to grunt work. Contact the author if you're able and willing to help.
* SkyUI will not be transferred over by it's author due to the amount of worked evolved, though the author is okay with someone else doing to grunt work. Contact the author if you're able and willing to help.
* Console users will be required to pay for it.
* Console users will be required to pay for it.
* [http://store.steampowered.com/app/489830/ Free to Steam users] who own the Legendary version or own all the DLCs. (For those with friends who don't even own the game, go tell to purchase the special [http://store.steampowered.com/bundle/635/ Steam Bundle] before the release.)
* [https://store.steampowered.com/app/489830/ Free to Steam users] who own the Legendary version or own all the DLCs. (For those with friends who don't even own the game, go tell to purchase the special [https://store.steampowered.com/bundle/635/ Steam Bundle] before the release.)
* Release date: October 28th, 2016. (2016-10-28 ... 28-10-2016)
* Release date: October 28th, 2016. (2016-10-28 ... 28-10-2016)


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=== Enderal ===
=== Enderal ===
Have you heard of Enderal? [http://enderal.com/ Enderal] is a total conversion mod for Skyrim developed by [http://sureai.net/ SureAI]; the same team that brought us "Nehrim: At Fate´s Edge" for Oblivion. Calling it a "mod" is an understatement, though! This is an entirely new game built using the Skyrim engine and other tools. Enderal was initially released in a German-only version, but has since released in English. Players can expect between 30 to 60 hours of gameplay.
Have you heard of Enderal? [https://enderal.com/ Enderal] is a total conversion mod for Skyrim developed by [https://sureai.net/ SureAI]; the same team that brought us "Nehrim: At Fate´s Edge" for Oblivion. Calling it a "mod" is an understatement, though! This is an entirely new game built using the Skyrim engine and other tools. Enderal was initially released in a German-only version, but has since released in English. Players can expect between 30 to 60 hours of gameplay.


The authors say it best so we will paraphrase, "Enderal is set in its own world with its own landscape, lore, and story. The landscape is hand-crafted, immersive, and is open-world consisting of deserts, hearthlands, forests, and more for the player to explore. The skill system has been overhauled and the game features classes and new special abilities. The gameplay offers experience points, survival mechanics, and challenging combat. Enderal's story is set with dark, psychological and philosophical tones."
The authors say it best so we will paraphrase, "Enderal is set in its own world with its own landscape, lore, and story. The landscape is hand-crafted, immersive, and is open-world consisting of deserts, hearthlands, forests, and more for the player to explore. The skill system has been overhauled and the game features classes and new special abilities. The gameplay offers experience points, survival mechanics, and challenging combat. Enderal's story is set with dark, psychological and philosophical tones."
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[http://www.nexusmods.com/skyrim/mods/69787/? BethINI] (pronounced "Bethany"), is the love child of our own staff member, DoubleYou (DY). DY has poured hundreds of hours into finding out what INI settings the Bethesda games use and don't use, and learning exactly what each of these settings do. The result of his work has given us the [https://wiki.step-project.com/Category:INI_Guides INI guides] on STEP and finally, this wonderful tool. BethINI attempts to remove all the junk from the game's INIs while also providing organization and presets developed by DY for players to use. Currently it supports Oblivion, Skyrim, Fallout 3, Fallout New Vegas, and Fallout 4.
[https://www.nexusmods.com/skyrim/mods/69787/? BethINI] (pronounced "Bethany"), is the love child of our own staff member, DoubleYou (DY). DY has poured hundreds of hours into finding out what INI settings the Bethesda games use and don't use, and learning exactly what each of these settings do. The result of his work has given us the [https://wiki.step-project.com/Category:INI_Guides INI guides] on STEP and finally, this wonderful tool. BethINI attempts to remove all the junk from the game's INIs while also providing organization and presets developed by DY for players to use. Currently it supports Oblivion, Skyrim, Fallout 3, Fallout New Vegas, and Fallout 4.


To list some of the features BethINI will provide:
To list some of the features BethINI will provide:
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[http://www.nexusmods.com/skyrim/mods/74568/? Relationship Dialogue Overhaul] (RDO) is a new mod by CloudedTruth that is the successor to ''Dynamic Follower Dialogue''. It adds over 5000 lines of fully voiced dialogue for NPCs based on the relationship the NPCs have with the player. All lines are voiced using the original voices from the game. It adds existing dialogue to more voice types, adds some brand new dialogue, as well as restores some missing dialogue that Bethesda cut out of the game.
[https://www.nexusmods.com/skyrim/mods/74568/? Relationship Dialogue Overhaul] (RDO) is a new mod by CloudedTruth that is the successor to ''Dynamic Follower Dialogue''. It adds over 5000 lines of fully voiced dialogue for NPCs based on the relationship the NPCs have with the player. All lines are voiced using the original voices from the game. It adds existing dialogue to more voice types, adds some brand new dialogue, as well as restores some missing dialogue that Bethesda cut out of the game.


That is all well and good, but what does that really mean in terms of gameplay? Well, NPCs overall have more to say, and followers especially have a LOT more to say. NPCs also react much more realistically in conversation based on their relationship with you. NPCs who dislike you will be more insulting. Friendly NPCs will act more like actual friends. Your spouse will not speak like a generic follower when following you. It corrects dialogue that shouldn't be used in certain situations and so on.
That is all well and good, but what does that really mean in terms of gameplay? Well, NPCs overall have more to say, and followers especially have a LOT more to say. NPCs also react much more realistically in conversation based on their relationship with you. NPCs who dislike you will be more insulting. Friendly NPCs will act more like actual friends. Your spouse will not speak like a generic follower when following you. It corrects dialogue that shouldn't be used in certain situations and so on.

Revision as of 06:20, November 2, 2020