STEP:Mod Testing: Difference between revisions
From Step Mods | Change The Game
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# Install Immersive HUD if not already installed and active it for all MO profiles used in the testing. | # Install Immersive HUD if not already installed and active it for all MO profiles used in the testing. | ||
# Load the vanilla profile and vanilla save file. (The mod being tested should not be active until step 11 below) | # Load the vanilla profile and vanilla save file. ''(The mod being tested should not be active until step 11 below)'' | ||
# While in-game, locate the vanilla texture(s) that need to be captured. Explore until the texture(s) are found or fast travel or COC to the texture's location, if known. | # While in-game, locate the vanilla texture(s) that need to be captured. Explore until the texture(s) are found or fast travel or COC to the texture's location, if known. | ||
# Once the texture is found, line up the shot in the frame. Pay attention to lighting and angles to make sure the shot will be good for compares. Make sure there is nothing that will interfere in the shot should as an NPC waling in the frame. | # Once the texture is found, line up the shot in the frame. Pay attention to lighting and angles to make sure the shot will be good for compares. Make sure there is nothing that will interfere in the shot should as an NPC waling in the frame. | ||
# Save the game with a new save and load that save. | # Save the game with a new save and load that save. | ||
# '''Do NOT touch that mouse!''' | # '''Do NOT touch that mouse!''' | ||
# Once the game reloads, make sure there is no text on the screen and Immersive HUD has hidden the HUD elements. When all is good, press the screen capture key for the program being used to capture. (This is F10 in FRAPS by default) | # Once the game reloads, make sure there is no text on the screen and Immersive HUD has hidden the HUD elements. When all is good, press the screen capture key for the program being used to capture. ''(This is F10 in FRAPS by default)'' | ||
# Now exit Skyrim and relaunch Mod Organizer. | # Now exit Skyrim and relaunch Mod Organizer. | ||
# Switch to the Core or Extended profile (depending on which the mod being tested is slated to be added to). | # Switch to the Core or Extended profile (depending on which the mod being tested is slated to be added to). |
Revision as of 03:30, February 25, 2014
Template:Warning Template:Notice Mod Testing for S.T.E.P. -- by the S.T.E.P. Team
- Updated: 3:30:27 25 February 2014 (UTC)