STEP:Mod Testing: Difference between revisions
From Step Mods | Change The Game
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* Mod Specific | * Mod Specific | ||
====Testing Step 1==== | ====Testing Step 1 - Vanilla==== | ||
# With the mod properly installed in Mod Organizer, launch Skyrim and load your vanilla save. | |||
# Fast travel or COC to the area closest to the mod's in-game location. | |||
# Assess the mod. Is it working as intended? Does it look as intended? Does the mod fit in with the Skyrim ambiance/environment? Are there any issues? | |||
# Play the game for a period of time. Save the game (new save) and reload it. Have any issues appeared? | |||
# Close Skyrim. | |||
# Review your findings. | |||
====Testing Step 2 - Core/Extended==== | |||
#Relaunch Mod Organizer and select the STEP: Core or Extended profile, depending on which the mod is up for inclusion in. | |||
# Relaunch Skyrim and load your vanilla save again. | |||
# Allow the mods to initialize and then return to the area(s) which you tested the mod in your vanilla test. | |||
# Assess the mod again in the same manner you did for the vanilla test. Is it working as intended? Does it look as intended? Does the mod fit in with the Skyrim ambiance/environment? Are there any issues? | |||
# Play the game for a period of time. Save the game (new save) and reload it. Have any issues appeared? | |||
# Close Skyrim. | |||
# Review your findings. | |||
== Helpful Console Commands == | == Helpful Console Commands == |
Revision as of 00:00, February 25, 2014
Template:Warning Template:Notice Mod Testing for S.T.E.P. -- by the S.T.E.P. Team
- Updated: 0:00:44 25 February 2014 (UTC)