STEP:Mod Testing: Difference between revisions
From Step Mods | Change The Game
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Use DDSopt to determine quality of texture compression for texture mods. | Use DDSopt to determine quality of texture compression for texture mods. | ||
: The [http://wiki.step-project.com/Guide:DDSopt DDSopt Guide] can help; however, basic knowledge of texture compression and familiarity with DDSopt will be required. | : The [http://wiki.step-project.com/Guide:DDSopt DDSopt Guide] can help; however, basic knowledge of texture compression and familiarity with DDSopt will be required. | ||
=====Step 7 - TES5Edit===== | =====Step 7 - TES5Edit===== | ||
Inspect the mod in TES5Edit to determine quality of edits | Inspect the mod in TES5Edit to determine quality of edits of any plugin files and the scope of mod | ||
: Note any issues of the mod not carrying over changes from the DLCs and/or from the Unofficial Patches. Also note any conflicts with mods already in STEP. Knowledge of TES5Edit and conflict resolution will be required for this step. Even though it's not for Skyrim, [http://newvegas.nexusmods.com/mods/38413/ this guide] will help in learning TES5Edit. | : Note any issues of the mod not carrying over changes from the DLCs and/or from the Unofficial Patches. Also note any conflicts with mods already in STEP. Knowledge of TES5Edit and conflict resolution will be required for this step. Even though it's not for Skyrim, [http://newvegas.nexusmods.com/mods/38413/ this guide] will help in learning TES5Edit. | ||
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* Validate the installation procedure | * Validate the installation procedure | ||
* Validate the uninstallation procedure | * Validate the uninstallation procedure | ||
=====Step 9 - Inspection===== | =====Step 9 - Inspection===== | ||
* Inspect in | * Inspect in MO | ||
:* Make note of any file conflicts | :* Make note of any file conflicts | ||
::Using a | ::Using a Mod Organizer, take note of any conflicts that appear against vanilla Skyrim files and other STEP mods. You should be familiar how to do this in MO. MO provides the option to extract BSAs during installation of the mod; however, with recent innovations in MO this is no longer necessary. Extracting BSAs is still recommended due to being able to eliminate a few unnecessary ESPs. | ||
=====Step 10 - Before Testing===== | =====Step 10 - Before Testing===== | ||
Enable papyrus logging if it's not already enabled. | Enable papyrus logging if it's not already enabled for scripted mods. | ||
: Open your ''Skyrim.ini'' file and scroll down to [Papyrus]. Set ''bEnableLogging=0'' to 1 and save. | : Open your ''Skyrim.ini'' file in the MO INI editor and scroll down to [Papyrus]. Set ''bEnableLogging=0'' to 1 and save. When testing is complete, this can be reset to being disabled. | ||
= In Game Testing Procedures = | = In Game Testing Procedures = |
Revision as of 23:02, February 24, 2014
Template:Warning Template:Notice Mod Testing for S.T.E.P. -- by the S.T.E.P. Team
- Updated: 23:02:40 24 February 2014 (UTC)