Project talk:Data Dictionary: Difference between revisions
From Step Mods | Change The Game
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Applies only to texture mods. Propose that we include Section as a Mod Attribute to indicate the STEP Section to which a mod will belong if added. Only Section G will apply to the DDSopt Property set. | Applies only to texture mods. Propose that we include Section as a Mod Attribute to indicate the STEP Section to which a mod will belong if added. Only Section G will apply to the DDSopt Property set. | ||
* '''IsOptimized''' - The textures are ''already optimized'' to the appropriate compression format or are necessarily uncompressed. | * '''IsOptimized''' - The textures are ''already optimized'' to the appropriate compression format or are necessarily uncompressed. | ||
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If IsOptimized is ''not true'', then the following could also apply: | |||
* '''OptSettings''' - This might hold the main variable settings suggested for ideal optimization. We could use several separate Properties or group as SubProperties (or possibly as a Record type). I am not sure what the variable settings should be, because that will depend on the definition of the standard settings and this Property could hold only the non-standard settings. | * '''OptSettings''' - This might hold the main variable settings suggested for ideal optimization. We could use several separate Properties or group as SubProperties (or possibly as a Record type). I am not sure what the variable settings should be, because that will depend on the definition of the standard settings and this Property could hold only the non-standard settings. | ||
* '''OptExceptions''' - This could hold something similar to the previous, but it might also hold the specific texture paths that should be included in the DDSopt INI and how they should be treated there. | * '''OptExceptions''' - This could hold something similar to the previous, but it might also hold the specific texture paths that should be included in the DDSopt INI and how they should be treated there. |