Project:Skyrim Special Edition: Difference between revisions

From Step Mods | Change The Game
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[http://www.nexusmods.com/skyrim/mods/79797/? NifModify] is a tool which will fix missing tangent and bitangent data in meshes. This can be valuable to modders porting meshes over to SSE, but also to users who may experience rendering issues with meshes from mods they port for their personal use. It's only available in command line.
[http://www.nexusmods.com/skyrim/mods/79797/? NifModify] is a tool which will fix missing tangent and bitangent data in meshes. This can be valuable to modders porting meshes over to SSE, but also to users who may experience rendering issues with meshes from mods they port for their personal use. It's only available in command line.
[http://www.nexusmods.com/skyrimspecialedition/mods/1918/? LOOT] is now available for SSE.


== Converted STEP Mods ==
== Converted STEP Mods ==

Revision as of 02:23, November 7, 2016

Intro[edit | edit source]

This will be the storehouse for information regarding STEP and Skyrim:Special Edition (SSE).

Staff Discussion Forum


Do NOT use the included archiving tools that come with the new CK! They do not work properly. Follow these procedures for properly archiving mods for use with SSE: via Nexus Forums.

Tools[edit | edit source]

Wrye Bash is currently the best mod manager to use for SSE. It can come with a heavier learning curve than new users are used to.

Bethesda Archive Extractor is used to extract SSE archives. Currently Wrye Bash requires the String files to be extracted so users will need this.

NifModify is a tool which will fix missing tangent and bitangent data in meshes. This can be valuable to modders porting meshes over to SSE, but also to users who may experience rendering issues with meshes from mods they port for their personal use. It's only available in command line.

LOOT is now available for SSE.

Converted STEP Mods[edit | edit source]

Below is a list of mods from the STEP Guide which have been converted to SSE. I'm sure some of these have been ported without being tested.

2.C. Extenders[edit | edit source]

2.D Fixes[edit | edit source]

2.E Interface[edit | edit source]

2.F Conflicting Graphics[edit | edit source]

2.G. Landscape & Environment[edit | edit source]

2.H. Characters & Creatures[edit | edit source]

2.I. Clothing & Equipment[edit | edit source]

2.J. Animations & Effects[edit | edit source]

2.K. Clutter & Miscellaneous[edit | edit source]

2.L. Sound[edit | edit source]

2.M. Gameplay[edit | edit source]

2.N. Patches[edit | edit source]

Potential Mods[edit | edit source]

This is a list of mods that could have potential in a STEP:SSE.