Project:Skyrim Special Edition: Difference between revisions
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[http://www.nexusmods.com/skyrim/mods/79797/? NifModify] is a tool which will fix missing tangent and bitangent data in meshes. This can be valuable to modders porting meshes over to SSE, but also to users who may experience rendering issues with meshes from mods they port for their personal use. It's only available in command line. | [http://www.nexusmods.com/skyrim/mods/79797/? NifModify] is a tool which will fix missing tangent and bitangent data in meshes. This can be valuable to modders porting meshes over to SSE, but also to users who may experience rendering issues with meshes from mods they port for their personal use. It's only available in command line. | ||
[http://www.nexusmods.com/skyrimspecialedition/mods/1918/? LOOT] is now available for SSE. | |||
== Converted STEP Mods == | == Converted STEP Mods == |
Revision as of 02:23, November 7, 2016
Intro[edit | edit source]
This will be the storehouse for information regarding STEP and Skyrim:Special Edition (SSE).
Do NOT use the included archiving tools that come with the new CK! They do not work properly. Follow these procedures for properly archiving mods for use with SSE: via Nexus Forums.
Tools[edit | edit source]
Wrye Bash is currently the best mod manager to use for SSE. It can come with a heavier learning curve than new users are used to.
Bethesda Archive Extractor is used to extract SSE archives. Currently Wrye Bash requires the String files to be extracted so users will need this.
NifModify is a tool which will fix missing tangent and bitangent data in meshes. This can be valuable to modders porting meshes over to SSE, but also to users who may experience rendering issues with meshes from mods they port for their personal use. It's only available in command line.
LOOT is now available for SSE.
Converted STEP Mods[edit | edit source]
Below is a list of mods from the STEP Guide which have been converted to SSE. I'm sure some of these have been ported without being tested.
2.C. Extenders[edit | edit source]
2.D Fixes[edit | edit source]
- Unofficial Skyrim Special Edition Patch - this is just a port of USLEEP at the moment. Could still have some issues.
- Cutting Room Floor
- Enhanced Lighting for ENB (ELE) - Special Edition
- Modern Brawl Bug Fix
- Immersive Citizens - AI Overhaul
- Realistic Ragdolls and Force
2.E Interface[edit | edit source]
2.F Conflicting Graphics[edit | edit source]
2.G. Landscape & Environment[edit | edit source]
- Skyrim Flora Overhaul SE - currently only supports the latest version of SFO and not a vanilla.
- Lanterns of Skyrim SE
- Point the Way
- Realistic Water Two
- Skyrim SE Improved Puddles
2.H. Characters & Creatures[edit | edit source]
2.I. Clothing & Equipment[edit | edit source]
2.J. Animations & Effects[edit | edit source]
2.K. Clutter & Miscellaneous[edit | edit source]
2.L. Sound[edit | edit source]
2.M. Gameplay[edit | edit source]
- Bring Out Your Dead
- Follower Trap Safety
- Gildergreen Regrown
- Not So Fast - Main Quest
- The Paarthurnax Dilemma
- Even Better Quest Objectives - EBQO
- Wet and Cold
2.N. Patches[edit | edit source]
Potential Mods[edit | edit source]
This is a list of mods that could have potential in a STEP:SSE.
- Font Overhaul - Realistic Typefaces for Skyrim - Very nice font overhaul and has the default font that STEP currently recommends for the UI.
- ETHEREAL CLOUDS - Special Edition - vanilla-friendly, cloud replacer.
- HD Road Signs - 2K and 4K - Just a nice HD, vanilla-friendly replacer.
- Skyrim Pebble - less Edition - removes the annoying pebbles that are set as a grass which are seen along the roads. We already have a mod that does this, but this one is for SSE.
- WICO - Windsong Immersive Character Overhaul SE - I've been a fan of WICO for a long time. The changes made are lore-friendly (for the most part) and best of all everything is designed around vanilla. It's a good choice for STEP on SSE if the other options are never ported.