Oblivion:Unofficial-Hishutup-1.0.0: Difference between revisions

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=== About Mythic Dawn ===
=== About Mythic Dawn ===
<big><span style="color: orange;">NOTE: The Mythic Dawn guide has become dated and unmaintained yet again. Following this guide as it is exactly written will lead to a likely partially broken game. Many mods in the guide have been updated, there are new mods that should replace some, and there are other mods that should be in this guide but aren't. Someone very familiar with modding loosely following this guide should be able to get an acceptable experience. If you are inexperienced with modding then you will likely have many problems. In-depth support from Hishutup and Synthetik in the forums is unlikely at this point in time, but you may possibly get small advice from other community members if you have any problems.</span>
<span style="color: orange;">There are plans to rewrite the guide, but any work on the guide will likely be delayed until June at the earliest. :(</span>
Mythic Dawn was created by [http://forum.step-project.com/user/3928-hishutup/ Hishutup] and [http://forum.step-project.com/user/2956-soire/ Soire (Red).] It was updated in 2015 by [http://forum.step-project.com/user/7262-synthetikhd/ Synthetik.]
Mythic Dawn was created by [http://forum.step-project.com/user/3928-hishutup/ Hishutup] and [http://forum.step-project.com/user/2956-soire/ Soire (Red).] It was updated in 2015 by [http://forum.step-project.com/user/7262-synthetikhd/ Synthetik.]


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If you would like to provide feedback or make suggestions relating to the guide, use [http://forum.step-project.com/topic/5766-complete-oblivion-modding-guide-wip/ this forum thread.]<br>
If you would like to provide feedback or make suggestions relating to the guide, use [http://forum.step-project.com/topic/5766-complete-oblivion-modding-guide-wip/ this forum thread.]<br>
If you have issues or problems and need support for the guide, ask via [http://forum.step-project.com/topic/6230-general-oblivion-support/ this forum thread] on the STEP Community forums.</big>
If you have issues or problems and need support for the guide, ask via [http://forum.step-project.com/topic/6230-general-oblivion-support/ this forum thread] on the STEP Community forums.


<br />{{Notice|text={{fc|#ddd|It is particularly important that users READ EACH SECTION CAREFULLY in order to be successful with the Mythic Dawn setup first time around, as no information included in this guide is irrelevant!}} }}
<br />{{Notice|text={{fc|#ddd|It is particularly important that users READ EACH SECTION CAREFULLY in order to be successful with the Mythic Dawn setup first time around, as no information included in this guide is irrelevant!}} }}


===System Requirements===
===System Requirements===
We recommend the following hardware configuration for running Mythic Dawn. The minimum requirements should be sufficient for installing the Core mods. For those wishing to use high quality options and/or to install the Extended mods, be advised that a more powerful system is likely necessary.
We recommend the following hardware configuration for running Mythic Dawn. The minimum requirements should be sufficient for installing the Core mods. For those wishing to use high quality options and/or to install the Extended mods, be advised that a more powerful system is likely necessary.


It should be noted that this guide is incompatible with SLI/Crossfire configurations and if you are a multi-card user you should create a custom graphics profile and disable SLI/Crossfire for this guide.
It should be noted that this guide is incompatible with SLI/Crossfire configurations and if you are a multi-card user you should create a custom graphics profile and disable SLI/Crossfire for this guide.<br />
 
Please note that the higher the clock speed, the better the performance. Oblivion is very CPU dependent. On my old AMD Phenom II x4 955 @ 3.6 GHz, I used to get near the teens in terms of framerate with only [[#Better Cities|Better Cities]]. Now with a Intel 6700k I get a perfect 60 fps. Another thing I found is that GPU doesn't matter with any modern card.


{| class="sitetable" style="width:60%; float:left;"
{| class="sitetable" style="width:60%; float:left;"
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|-  
|-  
! style="color:#ccc; text-align:left;"| GPU
! style="color:#ccc; text-align:left;"| GPU
| style="text-align:left;"| 1GB VRAM
| style="text-align:left;"| 512MB VRAM
| style="text-align:left;"| &#8805;2GB VRAM
| style="text-align:left;"| &#8805;2GB VRAM
|}
|}
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=== How is this Guide Modular? ===
=== How is this Guide Modular? ===


<span style="color: orange;"><big>Currently Mythic Dawn is built around a modular installation, meaning each mod is marked and your choice of installing a mod will depend on the marking.</big></span>
<span style="color: orange;"><big>Currently Mythic Dawn is built around a modular installation.</big></span>
<br />
*All mods should be considered required unless otherwise noted.
*Mods marked as "Optional" are up to the user as they may or may not be for everyone.
*When a mod is marked as "Extra" should be carefully looked over to see if its something for you as they may cause issues with other mods or have extra patches that need to be carefully examined.
*Please don't use any mod marked as "Omitted" because the only reason its there is to remind me.


<br>
<br />
{{User:Hishutup/OblivionGuide/Templates/Squares|Green}}The Green Squares are Core:<br>
::Core mods are required and contain fixes, texture replacements, and improvements of all sorts that update the vanilla feel of Oblivion. Performance options are noted where possible.
<br>
{{User:Hishutup/OblivionGuide/Templates/Squares|Yellow}}The Yellow Squares are Extended:<br>
::Extended mods enhance the Oblivion feeling further, but may not be designed for low-end systems and be completely lore-friendly.
<br>
{{User:Hishutup/OblivionGuide/Templates/Squares|Orange}}The Orange Squares are completely optional:<br>
::These mods add extras on top of the Core/Extended mods and give Oblivion a new and fresh feel to it allowing for diverse play-styles. Some of them are heavy on your system and might not be lore-friendly at all.
<br>
{{User:Hishutup/OblivionGuide/Templates/Squares|Red}}The Red Squares may or may not be usable:<br>
::These mods have not been thoroughly tested and could have issues that are unexpected and little to no support. Many may also have a drastic performance decrease.
<br>
{{User:Hishutup/OblivionGuide/Templates/Squares|Blue}}The Blue Squares are patches:<br>
::These mods are patches and are needed if you have installed the mod the specific patch is for.


=== Installation Setup ===
=== Installation Setup ===
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This guide assumes that the user is beginning with a clean Oblivion installation. If you already have the game installed or have modded Oblivion before please follow the instructions below.  
This guide assumes that the user is beginning with a clean Oblivion installation. If you already have the game installed or have modded Oblivion before please follow the instructions below.  


The following will remove everything, meaning: games files, installed mods, game saves, etc. If you wish to back up your files or saves then do so now.
The following will remove everything, meaning: games files, installed mods, game saves, etc. If you wish to back up your mods, game files or saves then do so now.
<br />
<br />
#Back up locations:
#Back up locations:
#*"<Oblivion install>"
#*"steamapps\common\Oblivion"
#*"<My Games>\Oblivion"
#*"My Games\Oblivion"
#*"<YourUserName>\AppData\Local\Oblivion"
#*"%AppData%\..\Local\Oblivion"
#Deactivate all mods using your choice of mod manager.
#Deactivate all mods using your choice of mod manager.
#Open Steam, right-click Oblivion in your Library &#8594; Delete Local Content &#8594; Delete. Wait until the game has been uninstalled.
#Browse to your Oblivion directory and delete all files and sub-directories.
#Browse to your Oblivion directory and delete all files and sub-directories.
#Open Steam, right-click Oblivion in your Library &#8594; Delete Local Content &#8594; Delete. Wait until the game has been uninstalled.
#Navigate to "%AppData%\..\Local\Oblivion" and delete the Oblivion folder.
#Navigate to "<YourUserName>\AppData\Local" and delete the Oblivion folder.
#Go to  
#Go to  
#*"<YourUserName>\(My)Documents\My Games\Oblivion"
#*"My Games\Oblivion"
#*Delete the Oblivion folder. It will be regenerated later.
#*Delete the Oblivion folder. It will be regenerated later.
#Uninstall your previous Mod Manager(s).
#Uninstall your previous Mod Manager(s).
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#If you did use any other mod manager, find and delete (and backup) their mod directories.
#If you did use any other mod manager, find and delete (and backup) their mod directories.


<br />


==== Installing Oblivion ====
==== Installing Oblivion ====
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It is recommended to install Oblivion to an SSD if available, and preferably separate from the drive with Windows. Oblivion should be installed outside of "Program Files" or "Program Files (x86)" folders as Windows User Account Control can cause issues with Oblivion.
It is recommended to install Oblivion to an SSD if available, and preferably separate from the drive with Windows. Oblivion should be installed outside of "Program Files" or "Program Files (x86)" folders as Windows User Account Control can cause issues with Oblivion.


{| class="mw-collapsible mw-collapsed wikitable" style="background-color:#35383B;"
[https://youtu.be/TrqqAtdLuoo If you need help, here is a video.]
!colspan="1"|<span style="color: white; padding-left: 75px;"> {{Fs|20px|To Change Oblivion's Steam Install Location..}} </span>
|-
|In the Steam Client:
:Steam Tab &#8594; Settings &#8594; Downloads
::[STEAM LIBRARY FOLDERS]
::[ADD LIBRARY FOLDER]
:::Navigate to "C:\Games\"
:::[SELECT]
:::[OK]
:::[CLOSE]
:'''Click''' [OK] to get back to the games library
:'''Click''' on ''The Elder Scrolls IV: Oblivion''
::[Install]
:::Expanded the drop-down list for under ''Choose location for install:''
::::'''Select''' "Install under C:\Games"
:::[NEXT>]
:::[NEXT>]
:::[Install]
|-
|The actual install location is:
"C:\Games\Oblivion\SteamApps\common\Oblivion"<br />
Throughout this guide that Oblivion folder is going to be "<Oblivion>"
|}


<br />


==== Backing Up Oblivion ====
==== Backing Up Oblivion ====
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*"<YourUserName>\AppData\Local\Oblivion"
*"<YourUserName>\AppData\Local\Oblivion"


<br />


==== Archiving the Data Folder ====
==== Archiving the Data Folder ====
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To archive your Data folder with Windows:
To archive your Data folder with Windows:
* Navigate to your Oblivion install folder
* Navigate to your Oblivion Data install folder
* Right click on the "Data" folder
* Select any file/folder that is not an "*.BSA"
* Hover over "Send to" then click "Compressed (zipped) folder"
*Right-Click and select "Add to Data.7z"
[[File:Add_Files_To_7z_From_Shell.png|400px]]
* Wait for the folder to finish being compressed, which may take a few minutes
* Wait for the folder to finish being compressed, which may take a few minutes
* Move the zipped folder out of your install directory to somewhere such as your desktop as it will be used later
* Move the Archive out of your install directory to somewhere such as your desktop as it will be used later.


==== Security Settings ====
<br />


Since User Account Control can prevent some tools from working correctly, it is recommended to edit the security settings of your Oblivion directory to give users full control. To do this:
==== Other Important Details ====


* Find your Oblivion directory
*Users should change Windows folder options so that they can see file extensions on known file types as well as showing hidden files and folders.
* Right-click the Oblivion folder and select Properties.
*Users should disable Steam overlay and synchronization.
* Go to the Security tab and click Edit...
* Highlight Users (<username>\Users) in the top panel.
* In the bottom panel, under the Allow column for Full Control, check the check box and click Apply.
* Click OK and OK


<br />
<br />


==== Windows Folder Options ====
=== Setting up Oblivion's INI Files ===


You should use the following settings for Windows "Folder and Search Options" while modding Oblivion. These settings can be reverted at anytime.
==== [http://www.nexusmods.com/oblivion/mods/46440/? Oblivion Project INI (opINI)] ====
*'''Author''': Vuud
*'''Version''': 1.0
*'''Description''': DoubleYou cleans and reorders the INIs so that it is more readable without touching the vanilla values.
*'''Files''': "opINI Installer"
*'''Installation''': Run the program like normal but be sure to change the directory where the Oblivion folder is located. When dialogue boxes popup select "Yes" to them. Steam copies of the game may fail to start the launcher. If that does happen then just launch Oblivion from the Steam interface.
<br />


Windows Folder Options should be adjusted as follows:
==== Setting up Oblivion via launcher ====
:'''Check''' ''Show hidden files, folders, or drives''
:'''Un-Check''' ''Hide extensions for known file types''


*Select Ultra high presets
*It is recommended to change the resolution to your native resolution, fullscreen, Vsync.
*HDR is required for [[#TES4LODGen|TES4LODGen]], AA will be adding in by [[#Oblivion Reloaded - OBGE v4|Oblivion Reloaded]]
*It is also recommended to start the game and make any necessary changes in the options so that the inis can be archived for backup.


==== Disabling Steam Overlay and Synchronization ====
<br />
<br />


If you have installed your copy of Oblivion through Steam, you must disable the Steam Overlay as it does not work with some mods. Disabling Steam Cloud Synchronization is also recommended.
=== Suggested In-game Options & Controls ===


*'''Open''' Steam, '''right click''' Oblivion in your Library &#8594; Properties &#8594; General &#8594; '''Disable''' "Steam Overlay while in-game".
==== Suggested Options ====
*While still in Steam, '''right click''' Oblivion in your Library &#8594; Properties &#8594; Updates &#8594; '''Uncheck''' "Enable Steam Cloud Synchronization for The Elder Scrolls IV: Oblivion"
<br />
 
Suggested options from [[#Oblivion_Reloaded_-_OBGE_v4|Oblivion_Reloaded_-_OBGE_v4]] in relation to this guide.
 
*'''Brightness''': Leave it in the center
=== Oblivion Launcher Options ===
*'''Texture Size''': Large
 
*'''Tree Fade''': 100%
After Oblivion is done downloading, '''click''' [PLAY] in your Steam library. This will bring up the launcher for Oblivion.
*'''Actor Fade''': 100%
:* If a dialogue box pops up, select [OK] then click [Options] and change the settings as follows:
*'''Item Fade''': 100%
 
*'''Object Fade''': 100%
* '''Video Quality Presets''': Set to Ultra High.
*'''Grass Distance''': No suggestion
* '''Mode''': It is recommended to keep at Fullscreen.
*'''View Distance''': 100%
* '''VSync''': Keep this checked because screen tearing is very noticeable in Oblivion.
*'''Distant Land''': On
* '''Screen Effects''': Keep set to HDR - this is required for TES4LodGen used later in this guide. Note that anti-aliasing must remain at none for HDR to be enabled.
*'''Distant Buildings''': On
* '''Screen Resolution''': Select your screen resolution.
*'''Distant Trees''': On
 
*'''Self Shadows''': No suggestion
Click [OK] when you are sure your settings match those above.
*'''Shadows on Grass''': Off
 
*'''Tree Canopy Shadows''': On
 
*'''Shadow Filtering''': High
=== In-game Options & Controls ===
*'''Specular Distance''': 50%
 
*'''HDR Lighting''': On
Next click [Play] in the Oblivion launcher and once the menu loads click [Options] then [Gameplay] and set the options as follows:
*'''Bloom Lighting''': Off
 
*'''Water Detail''': High
* '''Save on Rest/Wait/Travel''': Set all to off.
*'''Water Reflections''': On
 
*'''Water Ripples''': On
 
*'''Window Reflections''': On
Click [Return] when you are sure your settings match those above and then click [Video] and set the options as follows:
*'''Blood Decals''': On
 
*'''Distant Land''': On
* '''Tree/Actor/Item/Object Fade''': Set the sliders all the way to the right.
*'''Anti-aliasing''': Off
* '''Grass/View Distance''': Set the sliders all the way to the right.
<br />
* '''Int./Ext. Shadows''': Set the sliders all the way to the right.
* '''Self Shadows''': Set to on. Shadows on grass should be left off if using shadeMe.
 
 
Click [Return] when you are sure your settings match those above and then click [Controls] then [Controls] again and set the options as follows:


==== Suggested Controls ====
<br />
{| class="wikitable"
{| class="wikitable"
!colspan="2"|Controls
!colspan="3"|Controls
|-
|Action
|Keyboard
|Mouse
|-
|-
|Activate
|Activate
|E
|E
|
|-
|Block
|L-Alt
|Right-Click
|-
|-
|Cast
|Cast
|Q
|Q
|
|-
|-
|Ready Weapon
|Ready Weapon
|R
|R
|
|-
|Sneak
|L-Sneak
|
|-
|Run
|L-Shift
|
|-
|Always Run
|Caps
|
|-
|Auto Move
|C
|
|-
|-
|Jump
|Jump
|Space
|Space
|
|-
|-
|Change View
|Change View
|F
|V
|}
|
 
|-
 
|Journal
Click [Return] when you are sure your settings match those above and then exit the game.
|Tab
 
|
<!--==== Memory INI Tweaks ====
|-
 
|Wait
{{Notice Small|text=Some of these tweaks may have unknown consequences but definitely improve fluidity of gameplay.}}
|T
<big>The memory tweaks described below are controversial, meaning there is no real exact amount but only trial and error. </big><br />
|
Tests done in the past with or without memory tweaks are located [[User:Hishutup/OblivionGuide/TestResults|HERE.]]<br />
Take a look:
:http://forums.bethsoft.com/topic/1176244-oblivion-and-memory-usage/
:http://www.tweakguides.com/Oblivion_9.html
<br>
[General]
iPreloadSizeLimit=104857600
:The rule of thumb I agree with is set as low as possible but still maintaining smooth stutter-less gameplay.
::(26214400)&#8727;X
::1&#8804;X&#8804;10, X&isin;&#8469;
<br>
Use these numbers to start with. You might need to experiment to find a good value. The lower the number the better.:
:Core: X=4
:Extended: X=6
:Entire list: X=8
{| class="mw-collapsible mw-collapsed wikitable" style="background-color:#35383B;"
! Source Post Information
|-
|-
! [http://forums.bethsoft.com/topic/881204-the-oblivion-performance-project-topp/ Post Link]
|QuixkSave
|F5
|
|-
|-
| Jaga Telesin's explanation:
|QuickLoad
|F9
|
|-
|Grab
|Z
|
|-
|-
| iPreLoadSizeLimit is one of those things people thinks work like a regular "cache", when in fact it does not. Larger values in this setting are WORSE for players since the 1.2.x patch. Martigen and I spent a week straight looking into this and a few other performance related INI values, and in fact it's better to keep it lower if possible. The right number is something you arrive at based on what you are using. The default value of 26214400 can be equated to one "unit" of cache. To find out how many units you need, refer to the following list:
* (+1) Vanilla Oblivion + 30 or less mods (all small)
* (+1) OOO, Fran's, Warcry (not FCOM)
* (+1) MMM (not FCOM)
* (+2) FCOM
* (+1) QTP1 (or similar normal-size texture pack)
* (+2) QTP2 (or similar medium-size texture pack)
* (+3-4) QTP3 (or other large-size texture pack)
So for example, someone running Oblivion, a few small mods, OOO and MMM would need a setting of: 1+1+1 (3x default) or 78643200. Generally this floats up and down by 1x, so that person might be able to get away with 2x instead, which is BETTER than 3x. You know you are too low when just after changing it and reloading the game, you start stuttering badly.
<br>
A machine with more than 2gb of RAM doesn't need to set their cache at 1gb, that's just insane. They need instead to evaluate what they run and see what setting value they need. If they had Oblivion+mods, FCOM, and QTP3 they would need: 1+2+3, or around 6x default (157286400), which is roughly 153mb of Oblivion cache.
Everyone's experience is unique, so people will have to play with their settings to get it just right. Too large and you will get problems, too small and you'll get different problems with similar symptoms (stutter and lag). Finding the sweet spot is what tweaking this entry is all about. My numbers are just a rough guide, and are by no means the final word on the setting."
|}
|}


;Hishutup: My X is (7) and the value is set to (183500800)
==== Backup Oblivion INIs ====
Any decent system for today should be fine with setting this higher than vanilla.-->
<br />
Navigate to the "<My Games>\Oblivion\" folder and archive the "Oblivion.ini" file.


<br />
<br />


=== <span style="color: white;"> Tools </span> ===
=== Tools ===
 
===== [http://boss-developers.github.io/ BOSS] =====
*'''Author''': The BOSS Development Team
*'''Version''': v2.3.0
*'''Description''': BOSS is helping with setting up the right load order for your mods plus provides helpful information about Bash Tags, Dirty Edits, Conflicts, and does have a Userrule Manager integrated.
*'''Notes''': This is a required utility. Make sure when you run BOSS, in the drop-down menu to select "Oblivion". As of this point in time I don't trust the placement of LOOT especially because FCOM Convergence is part of this guide.
*'''Download''':
::*BOSS.Installer.exe
*'''Installation''':
 
'''Open''' the installer:
*[Next]
*[Install]
 
Possible install location (X stands for your hard drive letter):
:*"X:\BOSS"
:*"X:\Games\BOSS"
 
When adding or removing rules, you need to '''run''' "BOSS GUI".<br>
When you want to sort the Load Order either the GUI or .exe is fine to run.


===== [https://github.com/loot/loot/releases/tag/v0.8.1 LOOT] =====
*'''Author''': WrinklyNinja
*'''Version''': v0.8.1
*'''Description''': LOOT is helping with setting up the right load order for your mods plus provides helpful information about various plugins.
*'''Download''': "LOOT.Installer.exe"
*'''Installation''': Run the installer normally.
If you need help [https://youtu.be/zOocsSaj0fs here is a video on LOOT.]
<br />
<br />
<!--<br />
===== [https://github.com/loot/loot/releases/tag/v0.8.0 LOOT] =====
*'''Author''': [https://loot.github.io/credits/ The LOOT Development Team]
*'''Version''': v0.8.0
*'''Description''': LOOT is helps out with setting up the right load order for your mods plus provides helpful information about Bash Tags, Dirty Edits, Conflicts, and does have a Userrule Manager integrated.
*'''Notes''': This is a required utility. Make sure when you run LOOT, in the drop-down menu to select "Oblivion".
*'''Download''':
::*LOOT.Installer.exe
*'''Installation''':
Install the application like normal.
<br />-->


===== [http://www.nexusmods.com/skyrim/mods/1840 Wrye Bash] =====
===== [http://www.nexusmods.com/skyrim/mods/1840 Wrye Bash] =====
*'''Author''': Wrye Bash Team
*'''Author''': Wrye Bash Team
*'''Version''': 305
*'''Version''': 306
*[[Guide:Wrye_Bash|Guide Link]]
*'''Description''': Wrye Bash (WB) is at this time the main Mod Manager used for this guide. Even for Skyrim and the Fallout Series Wrye Bash is used for it's ability to generate a Bashed Patch based on your load order. For more info refer to the [http://wrye-bash.github.io/docs/Wrye%20Bash%20General%20Readme.html#install Readme.]
*'''Description''': Wrye Bash (WB) is at this time the main Mod Manager used for this guide. Even for Skyrim and the Fallout Series Wrye Bash is used for it's ability to generate a Bashed Patch based on your load order. For more info refer to the [http://wrye-bash.github.io/docs/Wrye%20Bash%20General%20Readme.html#install Readme.]
*'''Notes''': The link is the the Wrye Bash on the Skyrim Nexus site. The installer is for all of the supported games.
*'''Notes''': The link redirects to the Wrye Bash on the Skyrim version of the Nexus. If you need more info on Wrye Bash here is a [[Guide:Wrye_Bash|Guide Link]].
*'''Download''':
*'''Download''': "Wrye Bash 306 - Standalone Executable"
::* Wrye Bash 305 - Standalone Executable
*'''Installation''': Drag the "Mopy" folder to the Oblivion folder and uncheck the "Lock Load Order" from the topbar.
*'''Installation''':
 
#'''Open''' the archive and drag the "Mopy" folder into your Oblivion folder.<br />
#'''Run''' "Oblivion\Mopy\Wrye Bash.exe".<br />
#'''Right-Click''' the top bar and '''deselect''' "Lock Load Order".<br />
 
How to install mods with Wrye Bash:
:*After downloading the archive, drag it into Wrye Bash's Installers window.


===== It may be helpful if you add markers in Wrye Bash =====
===== It may be helpful if you add markers in Wrye Bash =====
It can get pretty chaotic because of the length of the guide so I would recommend that you add the markers in Wrye Bash when prompted to do so throughout the guide.
It can get pretty chaotic because of the length of the guide so I would recommend that you add the markers in Wrye Bash when prompted to do so throughout the guide.
<br />
<br />
You can do this by '''right-clicking''' on the header bar at the top and selecting "Add Marker".
You can do this by right-clicking on the header bar at the top and selecting "Add Marker".


<br />
<br />
Line 356: Line 299:
::tools for this are known as 'LOD Generators'.
::tools for this are known as 'LOD Generators'.
*'''Notes''': TES4LODgen MUST be ran every time load order changes, also if you change something in your Installers tab that affects related LOD files. This includes that one tiny file called 'bashed patch' at the very end. If you fail to do this, your game wont crash nor will your savegames be destroyed but distant meshes will be strange, out of line or simply not appear.
*'''Notes''': TES4LODgen MUST be ran every time load order changes, also if you change something in your Installers tab that affects related LOD files. This includes that one tiny file called 'bashed patch' at the very end. If you fail to do this, your game wont crash nor will your savegames be destroyed but distant meshes will be strange, out of line or simply not appear.
*'''Download''':
*'''Download''': "TES4LODGen_3_1_1"
::* TES4LODGen_3_1_1
*'''Installation''':
'''Extract''' TES4LODGen.exe to your Oblivion folder


<br />
<br />
Line 365: Line 305:
===== [http://www.nexusmods.com/oblivion/mods/40549/? Landscape LOD generator tes4ll-v5] =====
===== [http://www.nexusmods.com/oblivion/mods/40549/? Landscape LOD generator tes4ll-v5] =====
*'''Author''': Gruftikus and Lightwave
*'''Author''': Gruftikus and Lightwave
*'''Version''': 5.02
*'''Version''': 5.03
*[http://forum.step-project.com/topic/6325-landscape-lod-generator-tes4ll-v4-by-gruftikus-and-lightwave/ Forum Link]
*[http://forum.step-project.com/topic/6325-landscape-lod-generator-tes4ll-v4-by-gruftikus-and-lightwave/ Forum Link]
*'''Notes''': Running will take place at the end of the guide. After you have completed this guide, this should be ran every time you install or uninstall a landscape mod. Be sure to install the [[#Multi_Purpose_GUI|MPGUI]] below.
*'''Notes''': Running will take place at the end of the guide. After you have completed this guide, this should be ran every time you install or uninstall a landscape mod. Be sure to install the [[#Multi_Purpose_GUI|MPGUI]] below.
*'''Download''':
*'''Download''': "Landscape LOD generator 5_03"
::* Landscape LOD generator 5_02
*'''Installation''':
*'''Installation''':
 
Install the files into the data folder except for the bat files
Landscape LOD generator 5_02
#'''Extract''' to "Oblivion\Data\" folder:
#*Ini folder
#*tes4qlod_tex folder
#*tes4ll.exe
#*tes4qlod_Oblivion_ltex.dat


<br />
<br />
Line 386: Line 319:
*[http://forum.step-project.com/topic/6325-landscape-lod-generator-tes4ll-v4-by-gruftikus-and-lightwave/ Forum Link]
*[http://forum.step-project.com/topic/6325-landscape-lod-generator-tes4ll-v4-by-gruftikus-and-lightwave/ Forum Link]
* '''Notes''': This program is used to run the GUI for [[#Landscape_LOD_generator_tes4ll-v4|Tes4ll.]]
* '''Notes''': This program is used to run the GUI for [[#Landscape_LOD_generator_tes4ll-v4|Tes4ll.]]
*'''Download''':
*'''Download''': "mpgui_1_22"
::* mpgui_1_22
*'''Installation''':
*'''Installation''':


mpgui_1_22
mpgui_1_22
#'''Open''' archive:
*Run the MPGUI-Setup.msi file and install it normally except when it asks to install batch file templates, uncheck the option.
#'''Run:''' MPGUI-Setup.msi
##[Next]
##''I Agree''
##[Next] (x4)
##[Close]
 
<br />
<br />


Line 406: Line 332:
*'''Notes''': Only use this if you have 64-bit (x64) Operation System. If you have a 32-bit OS you do not need this. <br />
*'''Notes''': Only use this if you have 64-bit (x64) Operation System. If you have a 32-bit OS you do not need this. <br />
Only '''run''' once. The original "Oblivion.exe" will be '''renamed''' to "Oblivion.exe.Backup".<br />
Only '''run''' once. The original "Oblivion.exe" will be '''renamed''' to "Oblivion.exe.Backup".<br />
To determine what OS you '''run''', '''go''' to:
To determine what OS, navigate to:
: Control Panel &#8594; System and Security &#8594; System. Look for ''System Type''.
: Control Panel &#8594; System and Security &#8594; System. Look for ''System Type''.
*'''Installation''':
#'''Open''' the archive:
#'''Run''':
#*4gb_patcher.exe
#**If you get a security warning, '''click''' [Run]
#**'''Navigate''' to <Oblivion>
#**'''Select''' "Oblivion.exe"
#**[Open]
#**[OK]


<br />
<br />
Line 424: Line 340:
*'''Author''': Ian Patterson, Stephen Abel, Paul Connelly
*'''Author''': Ian Patterson, Stephen Abel, Paul Connelly
*'''Version''': 0021
*'''Version''': 0021
*'''Description''':
<small>{{Quotation|Zaldiir|The Oblivion Script Extender, or OBSE for short, is a modder's resource that expands the scripting capabilities of Oblivion. It doesn't make any modifications to oblivion.exe, TESConstructionSet.exe, or any other files in your oblivion install, so don't worry about permanent side effects.}}</small>
*'''Notes''': OBSE is mandatory for this guide. For Steam version, launch Oblivion using the Steam client. For any other version use the obse_loader.exe to launch. You do not need to use obse_loader.exe under normal circumstances.<br />If OBSE is not running, most mods that require OBSE will bring up a dialogue box saying "OBSE is not working". If that's the case, check if you have enabled 'Steam overlay while ingame'.
*'''Notes''': OBSE is mandatory for this guide. For Steam version, launch Oblivion using the Steam client. For any other version use the obse_loader.exe to launch. You do not need to use obse_loader.exe under normal circumstances.<br />If OBSE is not running, most mods that require OBSE will bring up a dialogue box saying "OBSE is not working". If that's the case, check if you have enabled 'Steam overlay while ingame'.
*'''Installation''':
*'''Installation''':
*'''Download''': "obse_0021" and the "Latest Loader"
#'''Extract''' obse_0021 to <Oblivion>
#*Data folder
#*obse_1_2_416.dll
#*obse_editor_1_2.dll
#*obse_loader.exe
#*obse_steam_loader.dll
#If asked to merge folders '''Click''' [Yes]
   
   
<br />
<br />
Line 444: Line 351:
*'''Description''': This tool is primary used for cleaning the official DLC's and mods. However, it's also a powerful utility with various other functions such as merged patches and reordering masters.
*'''Description''': This tool is primary used for cleaning the official DLC's and mods. However, it's also a powerful utility with various other functions such as merged patches and reordering masters.
*'''Notes''': For more information, download the FNEdit PDF-Files (applicable to TES4Edit) [http://www.nexusmods.com/newvegas/mods/38413/ here].  
*'''Notes''': For more information, download the FNEdit PDF-Files (applicable to TES4Edit) [http://www.nexusmods.com/newvegas/mods/38413/ here].  
*'''Download''':
*'''Download''': "TES4Edit_3_1_1"
::* TES4Edit_3_1_1
*'''Installation''':
*'''Installation''':


#'''Create''' a new folder titled "TES4Edit" without quotes in "<Oblivion>"
Unpack the archive somewhere for use in the near future.
#'''Extract''' the archive and place them in the TES4Edit folder


<br />
<br />
<br />


=== Before Starting to Mod ===
===== [http://enbdev.com/patch_oblivion_enboost_v0259.htm ENBoost] =====
*'''Author''': Boris
*'''Version''': 0.259
*'''Installation''':
Extract the wrapper version to the "Oblivion" folder.
Edit "enblocal.ini"
{{fc|#ddd|[MEMORY]}}
{{fc|#9eb8ee|ExpandSystemMemoryX64}}={{fc|#78c888|true}}
{{fc|#9eb8ee|ReduceSystemMemoryUsage}}={{fc|#78c888|true}}
{{fc|#9eb8ee|DisableDriverMemoryManager}}={{fc|#78c888|false}}
{{fc|#9eb8ee|DisablePreloadToVRAM}}={{fc|#78c888|false}}
{{fc|#9eb8ee|EnableUnsafeMemoryHacks}}={{fc|#78c888|false}}
{{fc|#9eb8ee|ReservedMemorySizeMb}}={{fc|#78c888|64}}
{{fc|#9eb8ee|VideoMemorySizeMb}}={{fc|#78c888|0}}
;Use this [http://enbdev.com/download_vramsizetest.htm tool] to get the correct value for the parameter above
{{fc|#9eb8ee|EnableCompression}}={{fc|#78c888|true}}


<!--==== Enable Archive Invalidation ====
<br />


#'''Open''' the "Oblivion\Mopy\templates\Oblivion" folder and copy the ''ArchiveInvalidationInvalidated!.bsa''
#'''Paste''' the file in the "Oblivion\Data" folder.
#Add the value to the Oblivion.ini.
<pre>
[Archive]
SArchiveList=ArchiveInvalidationInvalidated!.bsa, Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa
</pre>
<br />
<br />
'''Note:''' If you did not set the Oblivion.ini to read only then Wrye would have already changed the ini file and automatically added the bsa. Having Wrye automatically perform this will make the ini file hard to read in some programs, so I recommend doing it manually.
<br />
<br />-->
==== Unpack Every Mod ====


I recommend that you "Unpack to Project" for every mod. When asked what you want to call the project, keep the default label unless otherwise specified. For the larger mods I recommend that you "Hide" instead of deleting it but for small mods I would delete the old mod archive and keep the mod project.<br />
=== Before Starting to Mod ===
Please understand that there are pros and cons to doing this but I think the benefits greatly outweigh the negatives.<br />
[https://copy.com/mV2SMgO1TqFh Here is a small video if you are lost on how to do this. Pay attention to BlockHead.]


<br />
==== Setting up Wrye Bash ====
<big>Please note that this WILL increase the load time and the amount of time to refresh installers</big><br />
This can be fixed but you will have to manually refresh the project every time you make an edit to it. If you fail to do so then you can encounter unexpected issues.<br />
Disabling the auto-refresh:<br />
'''Right-click''' the top bar in Wrye Bash and '''uncheck''' "Auto-Refresh Projects"<br />
To manually refresh a project:
'''Right-click''' on the project and '''select''' "Refresh".


*Start up Wrye Bash and select the Installers tab and accept on the dialogue box.
*Open the context menu on the top bar and confirm that "BSA Redirection" is ticked
<br />
<br />


==== Adding Oblivion's Base Game Files ====
==== Adding Oblivion's Base Game Files ====


#'''Drag''' the Archive of Oblivion's Data folder -that you should've done earlier- and move it onto Wrye Bash's Installer window.
*Drag the previously made Oblivion Data folder archive into the Installers window and select Copy.
#Wrye Bash will then ask if you want to copy or move it '''select''' copy.
*After the file is done copying, move it to the top of the install order and install it.
#'''Right-Click''' and '''select''' "Unpack to project".
*The red plus box will turn into a green plus.
#*I recommend labeling it "Oblivion Intact".
#*The unpacking process may take awhile. ~5-10+ minutes.
#After its done, it will have a diamond instead of a square. '''Delete''' the one with the square.
#'''Open''' the project and '''delete''' any plugins (.esp's) and .bsa's.
#'''Install''' the mod.
#'''Verify''' that the mod has installed by the mod having the green diamond with a +.
 
'''Note:''' I think this may fix some of the issues when removing mods that overwrite loose vanilla game files in the data folder.<br /><br />
Please be aware that Wrye Bash will lock up when mods are unpacking. Once everything is done unpacking Wrye will resume as normal. If you happen to accidentally close Wrye Bash, in Task Manager stop the 7-Zip extractor.


<br />
<br />
Line 519: Line 415:


==== Add Cleaned Mods to Wrye Bash ====
==== Add Cleaned Mods to Wrye Bash ====
I highly recommend you do this every time you clean a plugin.  
I highly recommend you do this every time you clean a set of plugins.  
#'''Right-click''' in the Wrye Bash Installers window and '''select''' "Create New Project".
*You can either create a project inside Wrye Bash's installers and then copy the cleaned esms to it or you can just archive the cleaned esms and then copy or move the archive into Wrye Bash.
#*For the label, I would recommend using the plugin's label or the mod's label and then append "-Clean" to the end.
*Move the installer package to be after the vanilla package.
#*'''Note:''' You MUST have one option selected. I recommend have the blank .esp selected because it can be easily deleted after the clean plugin is moved to newly created project.
#'''Drag''' the newly created project so that it is located just after the original mod.
#*For the cleaned DLC, place the Project after "Oblivion Intact."
#'''Drag''' the cleaned plugins from the "Oblivion\Data" folder to the newly created project and install the project.
 
<br />
 
<!--==== How to add BOSS Rules ====
'''NOTE:''' I am investigating LOOT. We'll see how this works out.


<br />
<br />
A. '''Launch''' ''BOSS GUI.exe''
:*Located in C:\BOSS\
B. In ''BOSS GUI.exe''
:#'''Click''' [Edit User Rules]
:#In the installed plugins list on the right-hand side find the mod that you are trying to sort or copy/paste the mod name from the guide and '''paste''' it into the "For" field.
:#*Make sure you include both the name and the .esp at the end.
:#'''Check''' ''Sort Item''
:#There are two options:
:## "before" and "after" is to sort by plugin
:## "top" and "bottom" is to sort by category
:#The second field is the one that is inline of the button that you had selected
:#In that field find the category in the "Masterlist" tab or copy/paste what I have on the guide
:#'''Click''' [Create New Rule]
:#After you are finished adding the rules
:#'''Click''' [Save and Exit]
:#'''Run''' BOSS if you choose to
<br />-->
==== When Cleaning an .esp ====
I would HIGHLY recommend to store any future cleaned .esp's in a project that is right after the mod archive.<br />
To ''Create New Project...''
#'''Right-Click''' on the header bar and '''select''' ''Create New Project...''
#A box will pop up. Rename the project to match that of the mod that you have cleaned.
#*Leave the ''Blank .esp'' ticked.
#'''Move''' the project to be after/later in the install order so that it overwrites the main .esp
#'''Open''' the project folder up.
#'''Navigate''' to the "<Oblivion>\Data"
#*'''Move''' the cleaned .esp to the project folder.
#*'''Delete''' the blank esp.
#'''Install the project and this will stop Wrye Bash from overwriting the cleaned version of the .esp


=== OBSE Mods ===
=== OBSE Mods ===
Line 575: Line 429:




===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/16622/? OBSE -Elys- Universal Silent Voice] =====
===== [http://www.nexusmods.com/oblivion/mods/16622/? OBSE -Elys- Universal Silent Voice] =====
*'''Author''': Elys
*'''Author''': Elys
*'''Version''': 0.93
*'''Version''': 0.93
*'''Description''': When a character in the game isn't voiced Oblivion will skip through the dialogue even if there are subtitles. This mod fixes that by placing a blank audio track in place of the voiced dialogue so you are able to read the text dialogue.
*'''Description''': When a character in the game isn't voiced Oblivion will skip through the dialogue even if there are subtitles. This mod fixes that by placing a blank audio track in place of the voiced dialogue so you are able to read the text dialogue.
*'''Requirements''':
*'''Requirements''': [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]] and subtitles enabled
::*[[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
*'''Download''': "OBSE -Elys- Universal Silent Voice v93"
::*Enabled subtitles
*'''Installation''': [https://drive.google.com/open?id=0B1v5AjWckRZpa0QwT0lDSzNVRnM Apply the BCF provided]
*'''Download''':
::* OBSE -Elys- Universal Silent Voice v93
*'''Installation''':
 
OBSE -Elys- Universal Silent Voice v93
#'''Drag''' the archive into Wrye Bash and unpack it.
#'''Delete''' the mod archive and '''open''' the newly created project.
#'''Create''' a folder called "obse" then '''create''' a sub-folder inside the obse folder called "plugins"
#'''Drag''' the four files in the root of the archive into "...\obse\plugins" folder.
#'''Right-click''' on the project and '''select''' "Refresh".
#*Make sure you do this after <u>every time</u> that you edit the ini.
#'''Install''' the project


<br />
<br />


===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/43752/? Blockhead] =====
===== [http://www.nexusmods.com/oblivion/mods/43752/? Blockhead] =====
*'''Author''': shadeMe
*'''Author''': shadeMe
*'''Version''': 10.3  
*'''Version''': 10.3  
*'''Description''': This plugin allows mods to use different headmodels for their Race retexture projects such as OCO (Oblivion Character Overhaul) used in this guide.
*'''Requirements''': [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
<small>{{Quotation|shadeMe|Blockhead is an OBSE plugin in its late forties that has had enough of the Oblivion engine’s limitations. Born in a robber button and brought up by a Dachshund named Colin, it learnt the harsh facts of reality early. Only to laugh at its face, tweak its nose and drop ice cubes down its vestments.}}</small>
*'''Download''': "Blockhead 10.3"
*'''Requirements''':
::*[[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
*'''Download''':
::*Blockhead 10.3


<br />
<br />


===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/23208/? Oblivion Stutter Remover] =====
===== [http://www.nexusmods.com/oblivion/mods/23208/? Oblivion Stutter Remover] =====
*'''Author''': SkyRanger-1
*'''Author''': SkyRanger-1
*'''Version''': 4.1.37
*'''Version''': 4.1.37
*'''Description''': This is a must have for anyone playing Oblivion. It has many tools that are usefull to Oblivion such as the FPS management, force quit and heap replacement.
*'''Description''': This is a must have for anyone playing Oblivion. It has many tools that are useful to Oblivion such as the FPS management, force quit and heap replacement.
*'''Requirements''':
*'''Requirements''': [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
::* [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
*'''Download''': "OSR_4-1-37"
*'''Download''':
::*OSR_4-1-37
*'''Installation''':
*'''Installation''':


OSR_4-1-37
OSR_4-1-37
#'''Drag''' the archive into Wrye Bash
:Unpack the archive to project and keep the original archive
#'''Right-click''' and select "Unpack to Project"
:Open the newly created project and delete all the files except the ini in the OBSE folder and use this file to make ini changes
#*I recommend keeping the default label
#'''Delete''' the old mod archive.
#'''Open''' the newly created project
#Make the edits down below.
#'''Right-click''' on the project and '''select''' "Refresh".
#*Make sure you do this after <u>every time</u> that you edit the ini.
#'''Install''' the project.


<hr>
"OBSE\Plugins\sr_Oblivion_Stutter_Remover.ini"
'''Open''' "...\OBSE\Plugins\sr_Oblivion_Stutter_Remover.ini"
{{fc|#ddd|Master}}
<pre>
{{fc|#9eb8ee|bManageFPS}} = {{fc|#78c888|0}}
Master = {
{{fc|#9eb8ee|bReplaceHeap}} = {{fc|#78c888|1}}
bManageFPS = 0
{{fc|#9eb8ee|bFastExit}} = {{fc|#78c888|0}}
bReplaceHeap = 1
bFastExit = 0
</pre>


<pre>
{{fc|#ddd|Heap}}
Heap = {
{{fc|#9eb8ee|iHeapAlgorithm}} = {{fc|#78c888|6}}
iHeapAlgorithm = 6
{{fc|#9eb8ee|iHeapSize}} = {{fc|#78c888|768}}
iHeapSize = 1024
</pre>


<span style="color: orange;">Note:</span> This might work for most users but not for all. When heap replacement works, it's awesome. Sadly it almost never is consistent and can cause many problems.<br>
<span style="color: orange;">Note:</span> I have not found a one-size fits all solution to heap size as Oblivion doesn't have the same tools that Skyrim does.
If you are experience issues, it might be best to just turn heap replacement off.<br>
If iHeapAlgorithm = (6) doesn't perform well then try (5) and last (2).<br>
Consider to reduceiHeapSize this if experiencing crashes at startup or other weirdness. Max 1024, default 450.<br>
Syn's note: The heap replacement is really, really odd. Having at "6" and "1024" worked best for me, but it is probably best to experiment yourself.
<hr>


<br />
<br />


===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/26510/? ConsCribe] =====
===== [http://www.nexusmods.com/oblivion/mods/26510/? ConsCribe] =====
*'''Author''': shadme
*'''Author''': shadme
*'''Version''': 10.0
*'''Version''': 10.0
*'''Description''':
*'''Requirements''': [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
<small>{{Quotation|shadme|Bah! These useless mod authors are always asking for something or the other when it comes to bug reports. Load order, OBSE version, bashed patch status, sexual orientation, Oblivion version and non-existent error logs to name a few. Bah! - May your head fall off at an awkward moment if such a thought were to ever pass through it, verbatim or otherwise. Until then, consider using ConScribe ™}}</small> This plugin logs all console output to text files for later reviewing, including those typed in by the player. It removes the need for modders to adopt independent logging functions. This is only needed if you plan to make changes to the UI.
*'''Download''': "ConScribe 100"
*'''Requirements''':
::*[[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
*'''Download''':
::*ConScribe 100


<br />
<br />


===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/32200/? MenuQue - OBSE Plugin] =====
===== [http://www.nexusmods.com/oblivion/mods/32200/? MenuQue - OBSE Plugin] =====
* '''Author''': kyoma
* '''Author''': kyoma
*'''Version''': 16b
*'''Version''': 16b
*'''Description''': MenuQue extends Oblivions game-engine to deal with various additions/changes to the User Interface, Skills, Fonts and more.
*'''Description''': MenuQue extends Oblivions game-engine to deal with various additions/changes to the User Interface, Skills, Fonts and more.
*'''Requirements''':
*'''Requirements''': [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
::*[[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
*'''Download''': "MenuQue v16b"
*'''Download''':
::*MenuQue v16b


<br />
<br />


===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/44337/? Oblivion - Enhanced Camera] =====
*'''Author''': LogicDragon
*'''Version''': 1.4b
*'''Description''': Replaces the first person camera with third person and then moving the camera into a first person view. I like the idea and thought others would.
* '''Notes''': I included because I like the idea but if you occasionally experience motion sickness in games I highly recommend not using it. Even I get a little ill after using it and I don't get motion sick.
*'''Requirements''':
::*[[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
*'''Download''':
::*Enhanced Camera


<br />
<br />


=== Shaders ===
=== Shaders ===
Line 696: Line 499:




===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/45749/? Oblivion Reloaded - OBGE v4] =====
===== [http://www.nexusmods.com/oblivion/mods/45749/? Oblivion Reloaded - OBGE v4] =====
*'''Author''': '''Alenet''' - Timeslip - Scanti - ShadeMe - Ethatron
*'''Author''': '''Alenet''' - Timeslip - Scanti - ShadeMe - Ethatron
*'''Version''': 2.2
*'''Version''': 4.2.3
*'''Download''':
*'''Download''': "Oblivion Reloaded"
::*Oblivion Reloaded
*'''Installation''':
*'''Installation''':


Oblivion Reloaded
Oblivion Reloaded
#'''Drag''' into Wrye Bash
:Unpack to a project and keep the original archive
#'''Right-click''' and '''select''' "Unpack to project"
:Delete all the files in the newly created project except for the ini files
#'''Delete''' the old mod archive.
#'''Right-click''' on the project and '''select''' "Has Extra Directories".
#'''Open''' the project and make the edits below.
#'''Right-click''' on the project and '''select''' "Refresh".
#*Make sure you do this after <u>every time</u> that you edit the ini.
#'''Install''' the project.


<hr>
"OBSE\Plugins\OblivionReloaded.ini"
<br />
{{fc|#ddd|[Main]}}
'''Open''' "...\OBSE\Plugins\OblivionReloaded.ini"
{{fc|#9eb8ee|WindowedMode}} = {{fc|#78c888|0}}
<pre>
{{fc|#9eb8ee|FoV}} = {{fc|#78c888|95.0}}
[Main]
{{fc|#9eb8ee|WaterReflectionMapSize}} = {{fc|#78c888|2048}}
WindowedMode             = 0
{{fc|#9eb8ee|SleepingMode}} = {{fc|#78c888|1}}
AnisotropicFilter        = 16
FrameRate                = 0
RamDisk                  = 0 ;Write instructions for.
CameraMode              = 0


[Shaders]
{{fc|#ddd|[Effects]}}
EnablePrecipitations    = 0
{{fc|#9eb8ee|EnableWaterLens}} = {{fc|#78c888|1}}
 
{{fc|#9eb8ee|EnableAmbientOcclusion}} = {{fc|#78c888|1}}
[Effects]
{{fc|#9eb8ee|EnableColoring}} = {{fc|#78c888|1}}
EnableGodRays            = 1
{{fc|#9eb8ee|EnableBloom}} = {{fc|#78c888|1}}
EnableDepthOfField      = 1 ;Disable if you don't like the DoF effect.
{{fc|#9eb8ee|EnableSnowAccumulation}} = {{fc|#78c888|1}}
EnableSnowAccumulation   = 1
{{fc|#9eb8ee|EnableBloodLens}} = {{fc|#78c888|1}}
EnableWetWorld          = 1
{{fc|#9eb8ee|EnableLowHF}} = {{fc|#78c888|1}}
</pre>
{{fc|#9eb8ee|EnableWetWorld}} = {{fc|#78c888|1}}
 
{{fc|#9eb8ee|EnableSMAA}} = {{fc|#78c888|1}}
'''Open''' "...\Shaders\OblivionReloaded\DepthOfField\DepthOfField.ini"
<pre>
[FirstPersonView]
BaseBlurRadius        = 0.5
DiameterRange        = 0.004
</pre>
<hr>


<br />
<br />
<br />


Line 756: Line 542:
Descriptions are only provided on tweaks that needed explaining. There are too many tweaks to list what each one does, but know that all are required.
Descriptions are only provided on tweaks that needed explaining. There are too many tweaks to list what each one does, but know that all are required.


===== Remove AI file =====
{{fc|#ddd|[Archive]}}
{{fc|#9eb8ee|SInvalidationFile}}=
===== Remove the intro =====
  {{fc|#ddd|[General]}}
  {{fc|#ddd|[General]}}
{{fc|#9eb8ee|bUseEyeEnvMapping}}={{fc|#78c888|0}}<br>
{{fc|#9eb8ee|bFaceMipMaps}}={{fc|#78c888|0}}
'';Set to 0 if using Oblivion Character Overhaul 2, if not leave at 1''<br>
{{fc|#9eb8ee|uGridDistantTreeRange}}={{fc|#78c888|30}}
{{fc|#9eb8ee|uGridDistantCount}}={{fc|#78c888|50}}
{{fc|#9eb8ee|uInterior Cell Buffer}}={{fc|#78c888|18}}
{{fc|#9eb8ee|SMainMenuMovie}}=
{{fc|#9eb8ee|SMainMenuMovieIntro}}=
{{fc|#9eb8ee|SIntroSequence}}=
{{fc|#9eb8ee|bBorderRegionsEnabled}}={{fc|#78c888|0}}
{{fc|#9eb8ee|bAllowScriptedAutosave}}={{fc|#78c888|0}}
{{fc|#9eb8ee|iPreloadSizeLimit}}={{fc|#78c888|104857600}}
  {{fc|#9eb8ee|SOblivionIntro}}=
  {{fc|#9eb8ee|SOblivionIntro}}=
===== Oblivion reloaded =====
{{fc|#ddd|[BackgroundLoad]}}
{{fc|#9eb8ee|iPostProcessMilliseconds}}={{fc|#78c888|25}}
{{fc|#9eb8ee|iPostProcessMillisecondsLoadingQueuedPriority}}={{fc|#78c888|100}}


  {{fc|#ddd|[Display]}}
  {{fc|#ddd|[Display]}}
  {{fc|#9eb8ee|iMultiSample}}={{fc|#78c888|2}}
  {{fc|#9eb8ee|iMultiSample}}={{fc|#78c888|0}}
{{fc|#9eb8ee|bUseRefractionShader}}={{fc|#78c888|0}}
  {{fc|#9eb8ee|iShadowMapResolution}}={{fc|#78c888|512}}
  {{fc|#9eb8ee|iShadowMapResolution}}={{fc|#78c888|512}}


  {{fc|#ddd|[Controls]}}
  {{fc|#ddd|[General]}}
  {{fc|#9eb8ee|bUse Joystick}}={{fc|#78c888|0}}
  {{fc|#9eb8ee|uGridDistantCount}}={{fc|#78c888|50}}
'';Set to 0 if you don't use a game pad, some people claim this improves FPS and resolves mouse/input lag''
  {{fc|#9eb8ee|uGridDistantTreeRange}}={{fc|#78c888|30}}
 
{{fc|#ddd|[Water]}}
  {{fc|#9eb8ee|bUseWaterReflectionsTrees}}={{fc|#78c888|1}}


  {{fc|#ddd|[HAVOK]}}
  {{fc|#ddd|[HAVOK]}}
  {{fc|#9eb8ee|fJumpAnimDelay}}={{fc|#78c888|0.2500}}
  {{fc|#9eb8ee|fJumpAnimDelay}}={{fc|#78c888|0.2500}}
  {{fc|#9eb8ee|fHorseRunGravity}}={{fc|#78c888|5.0000}}
  {{fc|#9eb8ee|fHorseRunGravity}}={{fc|#78c888|5.0000}}
{{fc|#ddd|[Interface]}}
{{fc|#9eb8ee|fDlgFocus}}={{fc|#78c888|3.0000}}
{{fc|#ddd|[Gameplay]}}
{{fc|#9eb8ee|bSaveOnInteriorExteriorSwitch}}={{fc|#78c888|0}}
'';Disables autosaving which is known to produce corrupt savegames over time''


  {{fc|#ddd|[SpeedTree]}}
  {{fc|#ddd|[SpeedTree]}}
{{fc|#9eb8ee|fLocalTreeMipMapLODBias}}={{fc|#78c888|0.0000}}
{{fc|#9eb8ee|fLODTreeMipMapLODBias}}={{fc|#78c888|-0.5000}}
  {{fc|#9eb8ee|iTreeClonesAllowed}}={{fc|#78c888|10}}
  {{fc|#9eb8ee|iTreeClonesAllowed}}={{fc|#78c888|10}}
{{fc|#9eb8ee|fLODTreeMipMapLODBias}}={{fc|#78c888|-0.5000}}
{{fc|#9eb8ee|fLocalTreeMipMapLODBias}}={{fc|#78c888|0.0000}}
{{fc|#ddd|[BackgroundLoad]}}
{{fc|#9eb8ee|iPostProcessMillisecondsLoadingQueuedPriority}}={{fc|#78c888|100}}
{{fc|#9eb8ee|iPostProcessMilliseconds}}={{fc|#78c888|25}}
{{fc|#ddd|[Archive]}}
{{fc|#9eb8ee|SInvalidationFile}}=
'';Yes, there needs to be nothing''


{{fc|#ddd|[Water]}}
{{fc|#9eb8ee|bUseWaterReflectionsActors}}={{fc|#78c888|1}}
{{fc|#9eb8ee|bUseWaterReflectionsTrees}}={{fc|#78c888|1}}
{{fc|#9eb8ee|bUseWaterReflectionsStatics}}={{fc|#78c888|1}}


{{Warning Small|size=90|text=After adding these tweaks, changing settings in the Oblivion Launcher can undo user-configured INI tweaks. To avoid 'unapproved' alterations to the INI file, [http://windows.microsoft.com/en-US/windows7/Prevent-changes-to-a-file-by-setting-it-to-read-only set Oblivion.ini as "read only"] after all the tweaks are in place.}}
{{Warning Small|size=90|text=After adding these tweaks, changing settings in the Oblivion Launcher can undo user-configured INI tweaks. To avoid 'unapproved' alterations to the INI file, [http://windows.microsoft.com/en-US/windows7/Prevent-changes-to-a-file-by-setting-it-to-read-only set Oblivion.ini as "read only"] after all the tweaks are in place.}}
Line 818: Line 588:
<br />
<br />


===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/5296/ UOP - Unofficial Oblivion Patch] =====
===== [http://www.nexusmods.com/oblivion/mods/5296/ UOP - Unofficial Oblivion Patch] =====
*'''Author''': Quarn, Kivan and Arthmoor
*'''Author''': Quarn, Kivan and Arthmoor
*'''Version''': 3.5.3b
*'''Version''': 3.5.3b
*'''Description''': Unofficial Patches are a must; they fix literally ten-thousands of bugs in the original game that were never addressed by Bethesda.  
*'''Description''': Unofficial Patches are a must; they fix literally ten-thousands of bugs in the original game that were never addressed by Bethesda.  
*'''Download''':
*'''Download''': "Unofficial Oblivion Patch"
::*Unofficial Oblivion Patch
*'''Installation''':
*'''Installation''':


Unofficial Oblivion Patch
Unofficial Oblivion Patch
:Esp/m Filter: (Located in a small box on the right side of the screen)
:Uncheck the following Esp/m Filter
:*'''Uncheck''' ''UOP Vampire Aging & Face Fix.esp''
::*UOP Vampire Aging & Face Fix.esp
 
:If warned about .dll, click [Yes]


<br />
<br />


===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/10739/? Unofficial Shivering Isles Patch] =====
===== [http://www.nexusmods.com/oblivion/mods/10739/? Unofficial Shivering Isles Patch] =====
*'''Author''': Quarn, Kivan and Arthmoor
*'''Author''': Quarn, Kivan and Arthmoor
*'''Version''': 1.5.7
*'''Version''': 1.5.7
*'''Description''': A must have mod with similar effects as [[#UOP_-_Unofficial_Oblivion_Patch|UOP - Unofficial Oblivion Patch]]
*'''Description''': A must have mod with similar effects as [[#UOP_-_Unofficial_Oblivion_Patch|UOP - Unofficial Oblivion Patch]]
*'''Requirements''':
*'''Requirements''': "Unofficial Oblivion Patch"
::*Unofficial Oblivion Patch
*'''Download''': "Unofficial Shivering Isles Patch"
*'''Download''':  
::* Unofficial Shivering Isles Patch


<br />
<br />


===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/9969/? Unofficial Official Mods Patch] =====
===== [http://www.nexusmods.com/oblivion/mods/9969/? Unofficial Official Mods Patch] =====
*'''Author''': Quarn and Kivan and Arthmoor
*'''Author''': Quarn and Kivan and Arthmoor
*'''Version''': 22
*'''Version''': 22
*'''Description''': A must have mod with similar effects as [[#UOP_-_Unofficial_Oblivion_Patch|UOP - Unofficial Oblivion Patch]]
*'''Description''': A must have mod with similar effects as [[#UOP_-_Unofficial_Oblivion_Patch|UOP - Unofficial Oblivion Patch]]
*'''Notes''': ''DLCThieves Den – Unofficial Patch – SSSB.esp'' should only be activated for a new savegame.
*'''Requirements''': [[#Unofficial Oblivion Patch|Unofficial Oblivion Patch]]
*'''Requirements''':
*'''Download''': "Unofficial Official Mods Patch"
::*Unofficial Oblivion Patch
*'''Download''':
::* Unofficial Official Mods Patch
 
<br />
 
To remove or add BASH Tags, install the mod then go to the mods window, click on the mod, then use the box at the bottom right.


<span style="color: orange">'''BASH Tags:</span>'''<br />
<span style="color: orange">'''BASH Tags:</span>'''<br />
''DLCFrostcrag - Unofficial Patch.esp:''
DLCFrostcrag - Unofficial Patch.esp
#<span style="color: orange">REMOVE: </span>
:Remove
#*C.Climate
:*C.Climate
#*C.Light
:*C.Light


<br />
<br />


===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/43702/? Summon Dremora Lord Saved] =====
===== [http://www.nexusmods.com/oblivion/mods/43702/? Summon Dremora Lord Saved] =====
*'''Author''': DemonLord7654
*'''Author''': DemonLord7654
*'''Version''': 1.0  
*'''Version''': 1.0  
*'''Description''': The Bruma Mages guild is the only one who sells the spell ''Summon Dremora Lord''. If you didn't pay attention, later in the game you won't be able to purchase this spell. This mod adds the spell to Mystic Emporium and the Mages Guild in Skingrad.
*'''Description''': The Bruma Mages guild is the only one who sells the spell ''Summon Dremora Lord''. If you didn't pay attention, later in the game you won't be able to purchase this spell. This mod adds the spell to Mystic Emporium and the Mages Guild in Skingrad.
*'''Download''':
*'''Download''': "Summon Dremora Lord Saved"
::*Summon Dremora Lord Saved
 
<br />


<span style="color: orange">'''BASH Tags:</span>'''<br />
<span style="color: orange">'''BASH Tags:</span>'''<br />
''Summon Dremora Lord Saved.esp:''
Summon Dremora Lord Saved.esp
#<span style="color: orange">ADD: </span>
:Add
#*Actors.Spells
:*Actors.Spells


<br />
<br />


<span style="color: orange">'''BOSS Masterlist Update Required:</span>'''
===== [http://www.nexusmods.com/oblivion/mods/45367/? Elz - No Floating Weapon] =====
* ''Summon Dremora Lord Saved.esp'' BOTTOM ''DLC 4''
 
<br />
 
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/45367/? Elz - No Floating Weapon] =====
*'''Author''': Elzee
*'''Author''': Elzee
*'''Version''': 1.0.2
*'''Version''': 1.0.2
*'''Description''': Fixes the floating weapon issue upon death of a NPC.
*'''Description''': Fixes the floating weapon issue upon death of a NPC.
*'''Requirements''':
*'''Requirements''': [[#OBSE_(Oblivion_Script_Extender)|OBSE]]
::* [[#OBSE_(Oblivion_Script_Extender)|OBSE]]
*'''Download''': "Elz - No Floating Weapon"
*'''Download''':
::*Elz - No Floating Weapon
 
<br />
 
<span style="color: orange">'''BOSS Masterlist Update Required:</span>'''
* ''Elz - No Floating Weapon.esp'' BOTTOM ''DLC 4''
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/16217/? Lynges Unlimited Death Reload Time] =====
*'''Author''': Martin Lynge -CapoeiristaDK-
*'''Version''': 1.0
*'''Description''': After dying, your game won't reload the latest save. This helps prevent save corruption.
*'''Notes''': After dying, please close and restart Oblivion rather than loading the save without restarting. This mod will be made redundant when patching is included.
*'''Download''':
::*LyngesUnlimitedDeathReloadTime
 
 
=== User Interface ===
You can chose between two different layouts of DarNified UI that get rid of the console interface and converts it to one more suitable for PC.
<br />
 
====== Create a Marker ======
I recommend that you add a marker in Wrye Bash called "User Interface"<br />
 
<br />
<br />
 
 
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%; margin: auto;"
!colspan="4"|<span style="color: white; padding-left: 75px;"> {{Fs|20px|What's the difference?}} </span>
|-
|style="width:25%; text-align:center; vertical-align:middle;"|{{Fs|20px|Options}}
|style="width:25%; text-align:center; vertical-align:middle;"|<span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: orange">Hishutup's Recommendation: </span>DarkUId DarN
|style="width:25%; text-align:center; vertical-align:middle;"|<span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: orange">Red's & Syn's Recommendation: </span>DarNified UI
|style="width:25%; text-align:center; vertical-align:middle;"|Vanilla
|-
|style="text-align:center; vertical-align:middle;"|{{Fs|20px|Customization}}
| [[File:DarkUId_DarN_Options.png|480px]]
| [[File:DarNified_UI_Options.png|480px]]
| [[File:Vanilla_Options.png|480px]]
|-
|style="text-align:center; vertical-align:middle;"|{{Fs|20px|Items Menu}}
| [[File:DarkUId_DarN_Items.png|480px]]
| [[File:DarNified_UI_Items.png|480px]]
| [[File:Vanilla_Items.png|480px]]
|-
|style="text-align:center; vertical-align:middle;"|{{Fs|20px|Map}}
| [[File:DarkUId_DarN_ColoredMap.png|480px]]
| [[File:DarNified_UI_ColoredMap.png|480px]]
| [[File:Vanilla_VanillaMap.png|480px]]
|}
 
<br />
 
==== Start Here ====
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%; margin: auto;"
!colspan="5" style="padding-left:75px; color: white; font-size:150%;"|Guided Install
|-
!colspan="5" style="color: white; font-size:125%;"|UI Loading Screens
|-
!colspan="2" style="color: white;"|For DarNified UI
!colspan="3" style="color: white;"|For DarkUId DarN (choose only one)
|-
!style="width:33%;"|Trollf Style Series
!style="width:5%;"|Vanilla
!style="width:33%;"|Atmospheric Style
!style="width:33%;"|Trollf Style Series
!style="width:5%;"|Vanilla
|-
|[http://www.nexusmods.com/oblivion/mods/13012/? Loading Screens Themed Replacer]
*'''Author''': Trollf
*'''Version''': 1.0
*'''Description''':
*'''Requirements''':
::*DarNified UI
*'''Download''':
::*LoadingScreens
 
<br />
 
[http://www.nexusmods.com/oblivion/mods/15852/? Loading Screens Themed Replacer SI]
*'''Author''': Trollf
*'''Version''': 1.0
*'''Description''':
*'''Requirements''':
::*DarNified UI
*'''Download''':
::*LoadingScreensSI
 
<br />
 
[http://www.nexusmods.com/oblivion/mods/16020/? Loading Screens Themed AddOn and DevKit]
*'''Author''': Trollf
*'''Version''': 1.0
*'''Description''':
*'''Notes''': There is a merged plugin of AddOn+Base+SI but BCFs do not seem to work in Wrye Bash at this point in time
*'''Requirements''':
::*DarNified UI
*'''Download''':
:*LoadingScreensThemedAddOn
 
<br />
 
|
|[http://www.nexusmods.com/oblivion/mods/8958 Atmospheric Dark UI Loading Screens]
*'''Author''': Galahaut and Vacuity
*'''Version''': 4.05
*[http://forum.step-project.com/topic/6368-atmospheric-dark-ui-loading-screens-by-galahaut-and-vacuity/ Forum Link]
*'''Description''':
*'''Requirements''':
::*DarkUId DarN
*'''Download''':
::*Atmospheric Loading Screens 4_05
*'''Installation''':
 
Atmospheric Loading Screens 4_05
*'''Check''' only ONE plugin.
**I recommend "Atmospherice Loading Screens - Random Quotes".
 
<br />
 
|[http://www.nexusmods.com/oblivion/mods/16950/? Themed Loading Screens for Dark UI]
*'''Author''': khalim19
*'''Version''': 2.1
*[http://forum.step-project.com/topic/6403-themed-loading-screens-for-dark-ui-by-khalim19/ Forum Link]
*'''Description''':
*'''Requirements''':
::*DarkUI'd DarN
*'''Download''':
::*TLS for Dark UI - Replacer
::*TLS for Dark UI - SI Replacer
::*TLS for Dark UI - AddOn
::*TLS - DarkUId DarN Compatibility Patch
*'''Installation''':
 
TLS for Dark UI - Replacer
#Esp/m Filter:
#*'''Un-Check ALL'''
 
TLS for Dark UI - SI Replacer
#Esp/m Filter:
#*'''Un-Check ALL'''
 
TLS for Dark UI - AddOn
#Sub-Packages:
#*'''Check:'''
#**''00 Core''
#**''03 AddOn + Base + SI''
 
<br />
 
|
|-
!colspan="5"|UI Install instructions
|-
!colspan="2"|For DarNified UI
!colspan="3"|For DarkUId DarN
|-
|colspan="2"|[http://www.nexusmods.com/oblivion/mods/10763/? DarNified UI]
*'''Author''': DarN
*'''Version''': 1.3.2
*'''Description''':
*'''Download''':
::*DarNified UI 132 7z Archive
*'''Installation''':
 
 
DarNified UI 132 7z Archive
#'''Right-click''' and '''select''' "Unpack to project"
#*I recommend keeping the default label.
#'''Delete''' the old archive (the one with the square).
#'''Open''' the newly created project and '''navigate''' to the "custom_files" folder.
#*'''Loading screens'''
#**If you are using '''Trollf Style Series'''
#**#'''Rename''' "trollf_loading_menu.xml" to "loading_menu.xml"
#**#'''Copy''' the "loading_menu.xml" files and '''paste''' it in "menus" sub-folder at the root of the project.
#**#'''Select''' yes to overwrite.
#*'''Custom Font'''
##'''Open''' "fonts" folder.
##'''Copy''' "DarN_Kingthings_Exeter_28.fnt" AND "DarN_Kingthings_Exeter_28.tex".
##'''Paste''' them in the "fonts" sub-folder at the root of the project.
#*'''Quest popup blocker'''
#*#'''Rename''' the "empty.xml" file to "quest_added.xml"
#*#'''Copy''' the "quest_added.xml" file and '''paste''' it in the "Data\menus\generic" folder.
#*#'''Select''' yes to overwrite.
#'''Right-click''' on the project and '''select''' "Refresh".
#*Make sure you do this after <u>every time</u> that you edit the ini.
#'''Install''' the project.
 
<br />
 
|colspan="3"|[http://www.nexusmods.com/oblivion/mods/11280/? DarkUId DarN]
*'''Author''': Gothic251
*'''Version''': 1.6
*'''Description''': This is a merge of DarkUI by Darkbirdy and DarNified UI by DarN
*'''Download''':
::*DarkUId DarN 16 Manual Version
*'''Installation''':
 
 
DarkUId DarN 16 Manual Version
#'''Right-click''' and '''select''' "Unpack to project"
#*I recommend keeping the default label.
#'''Delete''' the old archive (the on with the square).
#'''Open''' the newly created project and '''navigate''' to the "Optional Menus" folder.
#*'''Loading screens'''
#**If you are using '''Atmospheric Loading Screens'''
#*#'''Open''' the "Alternate Loading Screen xml's" folder.
#*#'''Open''' the "Atmospheric Loading Screens" folder.
#*#'''Copy''' the "loading_menu.xml" files and '''paste''' it in "menus" sub-folder at the root of the project.
#*#'''Select''' yes to overwrite.
#**If you are using '''Trollf's Themed Replacer - DarkUI Version'''
#*#'''Open''' the "Alternate Loading Screen xml's" folder.
#*#'''Open''' the "Trollf's Themed Replacer - DarkUI Version" folder.
#*#'''Copy''' the "loading_menu.xml" files and '''paste''' it in "menus" sub-folder at the root of the project.
#*#'''Select''' yes to overwrite.
#*'''Custom Font'''
##'''Open''' "Custom Font 1s" folder.
##'''Copy''' "DarN_Kingthings_Exeter_28.fnt" AND "DarN_Kingthings_Exeter_28.tex".
##'''Paste''' them in the "fonts" sub-folder at the root of the project.
#*'''Quest popup blocker'''
##'''Open''' "No 'Quest Added' Pop-ups"
##'''Copy''' the "menus" folder and '''paste''' it at the root of the project
##'''Select''' yes to overwrite.
#'''Right-click''' on the project and '''select''' "Refresh".
#*Make sure you do this after <u>every time</u> that you edit the ini.
#'''Install''' the project.
 
<br />
 
|-
!colspan="5"|Oblivion.ini edits
|-
|colspan="5"|
----
'''Apply''' these edits to the Oblivion.ini<br />
Please note that if you '''uninstall''' any DarNified UI mod, you will need to change these edits back to vanilla.
<pre>
[Fonts]
;SFontFile_1=Data\Fonts\Kingthings_Regular.fnt
SFontFile_1=Data\Fonts\DarN_Kingthings_Exeter_28.fnt
;SFontFile_2=Data\Fonts\Kingthings_Shadowed.fnt
SFontFile_2=Data\Fonts\DarN_LG_Kingthings_Petrock_14.fnt
;SFontFile_3=Data\Fonts\Tahoma_Bold_Small.fnt
SFontFile_3=Data\Fonts\DarN_LG_Kingthings_Petrock_18.fnt
;SFontFile_4=Data\Fonts\Daedric_Font.fnt
SFontFile_4=Data\Fonts\DarN_Oblivion_28.fnt
SFontFile_5=Data\Fonts\Handwritten.fnt
</pre>
<hr>
<br />
 
|}
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/39135/ Skill Perk Descriptions] =====
*'''Author''': Alek
*'''Version''': 1.1
*'''Description''': This mod adds perk descriptions to the UI. Now you are capable of seeing which skill level offers you what abilities. It uses the background and font of whatever UI you have installed.
*'''Requirements''':
::* [[#OBSE_(Oblivion_Script_Extender)|OBSE (Oblivion Script Extender)]]
*'''Download''':
::*Skill_Perk_Descriptions_1_1
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/12797/? nONatees colored Shivering Isles map] =====
*'''Author''': nONatee
*'''Version''': 1.1
*'''Description''': Replaces the in-game map of the Shivering Isles with a colored version.
*'''Download''':
::* nONatees_colored-SI-map-mod1.1.zip
*'''Instruction''':
 
nONatees_colored-SI-map-mod1.1.zip
#'''Drag''' the archive into Wrye Bash.
#'''Right-click''' and select "Unpack to Project".
#*I recommend keeping the default label.
#'''Delete''' the archive that you just unpacked.
#'''Open''' the newly created project and open the "visually_divided" folder.
#'''Move''' the Data folder to the root of the project.
#'''Delete''' the "visually_divided" and "simple_colored" folder and the "preview.jpg" file.
#'''Right-click''' on the project and '''select''' "Refresh".
#*Make sure you do this after <u>every time</u> that you edit the ini.
#'''Install''' the project.
 
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/35969/? Dynamic Map] =====
*'''Author''': TheNiceOne
*'''Version''': 2.1.1
*[http://forum.step-project.com/topic/6406-dynamic-map-by-theniceone/ Forum Link]
*'''Description''': This amazing mod adds Zoom-functions to the general map of Cyrodiil. It offers also support for some of the quest mods used in the modules.
*'''Notes''': At this time, Shivering Isles are not (yet) supported.
*'''Requirements''':
::*[[#OBSE_(Oblivion_Script_Extender)|OBSE (Oblivion Script Extender)]]
::*[[#MenuQue_-_OBSE_Plugin|MenuQue - OBSE Plugin]]
*'''Download''':
::*Dynamic Map 2_1_1
*'''Installation''':
 
Dynamic Map 2_1_1
#Sub-Packages:
#*'''Check:'''
#**''00 Core''
#**''01 Color Map''
 
#Make the ini edit below
#'''Right-click''' on the project and '''select''' "Refresh".
#*Make sure you do this after <u>every time</u> that you edit the ini.
#'''Install''' the project.
 
<hr>
'''Open''' "...\Ini\Dynamic Map base.ini"
<pre>
set tnoDM.zoomIn to 264
set tnoDM.zoomOut to 265
set tnoDM.zoomReset to 3
</pre>
<hr>
 
<br />
 
===== [[File:Orange_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/26220/? MiniMap - Reboot] =====
*'''Author''': Kyoma
*'''Version''': 1.2.0
*'''Description''': This adds a 'modern' mini-map to the right top corner of the screen, showing where you are. I wouldn't recommend it, but some people may want it.
*'''Notes''': It comes with extra functions:<br />
The controls are on the keypad section of the keyboard.
:"*" is to change views.
:"+" zoom in
:"-" zoom out
*'''Requirements''':
::*[[#OBSE_(Oblivion_Script_Extender)|OBSE (Oblivion Script Extender)]]
::*[[#MenuQue_-_OBSE_Plugin|MenuQue - OBSE Plugin]]
*'''Download''':
::*MiniMap v1x2x0
 
<br />
 
===== [[File:Orange_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/21862/? RefScope] =====
*'''Author''': Wyzard
*'''Version''': 2.1.2
*'''Description''': To use this wonderful little tool hold 'X' on a particular object/item/person, it should then glow a pale yellow. Press [Activate] and a dialogue box will pop up telling you all about that particular object/item/person. While in game you can find where a particular object or item came from. This helps with debugging and troubleshooting.
*'''Requirements''':
::*[[#OBSE_(Oblivion_Script_Extender)|OBSE (Oblivion Script Extender)]]
*'''Download''':
::*RefScope 2_1_2
 
<br />
 
===== [[File:Red_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/34905/? HUD Status Bars at Oblivion] =====
*'''Author''': TheNiceOne
*'''Version''': 5.3.2
*'''Description''': This supports several other mods adding status bars to the HUD. Changes the Vanilla bars to something more useful. And - the best - you can create your own bars, too. Though, for this guide, we keep it simple. Used by some other mods in this guide.
*'''Requirements''':
::*[[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
::*[[#MenuQue_-_OBSE_Plugin|MenuQue - OBSE Plugin]]
*'''Download''':
::*HUD Status Bars 5_3_2
*'''Installation''':
 
HUD Status Bars 5_3_2
#Sub Packages:
#*'''Check:'''
#**''00 Core''
#**''01 Vanilla Style''
 
 
<span style="color: orange;">Optional:</span>
Use this if you want to move your compass to the top of the screen.
<hr>
'''Open''' "...\ini\HUD Status Bars - base.ini"
<pre>
set tnoHSB.compass_y to 0.5
</pre>
Alternate: For more space use the following edit.
<pre>
set tnoHSB.compass_y to 2.0
</pre>
<hr>
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/34792/ DarNified Config Addon] =====
*'''Author''': KyoParadox
*'''Version''': 1.4
*'''Description''': This allows both DarNified UI and DarkUid DarN settings to remain permanent after you've done the configuration ingame. Even if you switch between DarNified UI and DarkUId DarN the settings will be preserved as long you keep the mod active. Only needed if you plan to make changes to the UI.
*'''Requirements''':
::*[[#ConsCribe|ConsCribe]]
*'''Download''':
::*DarNifiedUI Config Addon v1x4
 
<br />
 
==== List of XML edits for UI ====
 
{| class="mw-collapsible mw-collapsed wikitable"
!Atmospheric Dark UI Loading Screens
|-
!Recommended - Loading screen text height adjustment
|-
|<image name="load_main">
::<visible>
:::<copy src="LoadingMenu" trait="user0"/>
:::<gt> 0 </gt>
::</visible>
::<filename> <copy src="LoadingMenu" trait="user1"/> </filename>
::<depth> 1000 </depth>
::<x>
:::<copy src="screen()" trait="width"/>
:::<sub src="me()" trait="width"/>
:::<div> 2 </div>
::</x>
::<y>
:::<copy src="screen()" trait="height"/>
:::<sub src="me()" trait="height"/>
:::<div> 2 </div>
::</y>
::<width>
:::<copy src="screen()" trait="height"/>
:::<mul>
::::<copy> 16 </copy>
::::<div> 9 </div>
:::</mul>
::</width>
::<height> <copy src="screen()" trait="height"/> </height>
::<zoom> -1 </zoom>
::<locus> &true; </locus>
:
::<text name="load_text">
:::<depth> 3 </depth>
:::<string> <copy src="LoadingMenu" trait="user2"/> </string >
:::<font> 3 </font> <!-- DarN 1 -->
:::<red> 217 </red> <!-- DarN 117 -->
:::<green> 185 </green> <!-- DarN 59 -->
:::<blue> 102 </blue> <!-- DarN 33 -->
:::<alpha> 255 </alpha> <!-- DarN 255 -->
:::<wrapwidth> 850 </wrapwidth>
:::<justify> &left; </justify>
:::<x>
::::<copy src="parent()" trait="width"/>
::::<sub src="me()" trait="width"/>
::::<div> 2 </div>
:::</x>
:::<span style="color:red;"><y> 850 </y></span>
::</text>
:</image>
|}
 
<br />
 
==== Optional: Startup Oblivion ====
<span style="color: orange;">This may be done at the end of the guide. '''Run''' Oblivion if you want to test the installation at this point.</span>
*<span style="color: orange;">Recommended</span> '''Check''' read-only in the properties of Oblivion.ini
#In Wrye Bash change to 'Mods' (Bash) tab.
#'''Open''' Boss and  make sure Oblivion is selected in the drop down menu
#*'''Run:''' BOSS
#** Make you added the BOSS rules
#*'''Close''' after done
#Back in Wrye Bash:
##Make sure load order has changed.
###'''Right-click''' ''Bashed Patch,0.esp'' and '''select''' ''Rebuild Patch (CBash *BETA)''
###'''Un-Check''' any NoMerge mods
###'''Click''' [OK] to disable mods prior to patching
###*Use the [[#Bashed_Patch|Bashed Patch Tweaks]] located at the end of the guide
###'''Add''' the Bash Tag to ''Summon Dremora Lord Saved.esp'' mentioned above.
###Leave rest on default
###[Build Patch] This may takes a while
###'''Click''' [OK] and again [OK] to activate the Bashed Patch
Now startup Oblivion through Steam, load a clean (Vanilla) save and check the UI. If anything is wrong, you might missed a detail while installing. If everything is all right, proceed with the guide.
 
<br />
 
=== Conflicting Textures ===
<br />
====== Create a Marker ======
I recommend that you add a marker in Wrye Bash called "Conflicting Textures"<br />
 
<br />
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/38350/? Really Textured Normal Maps for Vanilla - BAINs] =====
*'''Author''': Jarod
*'''Version''': 1.1
*'''Description''': A mod that covers it all: landscape, clutter, armor, weapons... - you name it. In this guide used as basis retexture mod.
*'''Download''':
::*Really Textured Normal Maps Part 1 BAIN
::*Really Textured Normal Maps Part 2 BAIN
::*Really Textured Normal Maps SI BAIN
*'''Installation''':
 
Really Textured Normal Maps Part 1 BAIN
#Sub-Packages:
#*'''Check All'''
 
Really Textured Normal Maps Part 2 BAIN
#Sub-Packages:
#*'''Check All'''
 
Really Textured Normal Maps SI BAIN
#Sub-Packages:
#*'''Check All'''
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/44772/ Qarls TP3 for NMM] =====
* '''Author''': Qarl
* '''Version''': 1.3
* '''Description''':
<small>{{Quotation|Qarl|The purpose of this package is to make TES IV: Oblivion look even better than when you bought it. To do this I've created new textures, normal maps, specular and parallax maps to replace a large number of those in the game with ones which are higher resolution and more photo realistic, while at the same time still very close to the original feel of Bethesda's intentions.}}</small>
* '''Notes''': For reference: this is a Bain-friendly repack of QTP3 including Update 1.3 found [http://www.nexusmods.com/oblivion/mods/18498/? here].
*'''Download''':
::* Quarl's Texture Pack III for NMM
*'''Instruction''':
 
Quarl's Texture Pack III for NMM
#'''Drag''' the archive into Wrye Bash.
#'''Right-click''' and '''select''' "Unpack to Project".
#*I recommend keeping the default label.
#'''Right-click''' and '''select'''"Hide''' on the old mod and leave the newly created project.
#*The purpose of this is to remove "Quarl's Texture Pack III for NMM" archive from sight but still having it backed up in Wrye Bash.
#*Make the following edits to the Project.
#**'''Delete''' the following files and folders
#**#"meshes\dungeons\fortruins"
#'''Install''' the project.
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/26075/? QTP Custom Road Textures - and more] =====
*'''Author''': _pk
*'''Version''': 1.0
*'''Description''': Contains replacers for QTP3's rocks, roads and beach.
*'''Requirements''':
::* [[#Qarls_TP3_for_NMM|Qarls TP3 for NMM]]
*'''Download''':
::*QTP3 Custom Textures
*'''Installation''':
 
QTP3 Custom Textures
#Sub-Packages:
#*'''Check all''' ''02.*'' folders
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/5296/ QTP UOP350 Compability Patch] =====
*'''Author''': Quarn, Kivan and Arthmoor
*'''Version''': 3.5.0
*'''Description''': Qarl's Texture Pack 3 uses the mesh corrections from the Unofficial Oblivion Patch 1.61. This patch updates this to 3.5.0 UOP.
*'''Requirements''':
::* [[#Qarls_TP3_for_NMM|Qarls TP3 for NMM]]
*'''Download''':
::*  QTP3 UOP350 Compatibility Patch
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.worldofelderscrolls.de/?go=dlfile&id=125 Bomret Texture Pack for Shivering Isles] =====
* '''Author''': Bomret
* '''Version''': 1.0
* '''Description''': Just like Qarls Texture Pack this is just as amazing but for the Shivering Isle expansion.
* '''Notes''': Download button is at the bottom of the page.
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/43496/? Graphic Improvement Project] =====
*'''Author''': Ferretmyster
*'''Version''': 5.0
*'''Download''':
::*Graphics Improvement Project
 
Note: PalePassIce.esp needs to be cleaned.
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/15245/? Detailed Terrain] =====
*'''Author''': ChainsawXIV
*'''Version''': 0.4
*'''Download''':
::*Detailed Terrain - Beta II
::*DT Shader Patch
::*DT Texture Pack - Shivering Isles
 
<br /><br />
 
=== Major Overhauls ===
<span style="color: orange;">This section is not something you install and then remove the next. Once you start, you are committed.</span><br />
Synthetik's Note: This section hasn't been updated. Use caution if installing the following mods because the instructions might not be up to date.
====== Create a Marker ======
I recommend that you add a marker in Wrye Bash called "FCOM"<br />
 
<br />
<br />
 
==== Start Here ====
FCOM is going to be the only available one for quite some time.
 
===== FCOM Convergence =====
{| class="mw-collapsible mw-collapsed wikitable"
!style="color:orange; font-size:1.25em;"|[[File:Orange_Box.png|20px|link=|bottom]] FCOM Convergence
|-
| [http://www.oblivionmodwiki.com/index.php/FCOM FCOM Reference Guide]
|-
| [http://tesalliance.org/forums/index.php?/files/download/1103-oscuros-oblivion-overhaul/ OOO (Oscuro's_Oblivion_Overhaul)]
*'''Author''':
*'''Version''': 1.35a
*[Forum Link]
*'''Description''':
*'''Download''':
::*OOO135a.zip
::*OOO135BSA.7z
::*Harvest_Flora_v3_0_1.zip
*'''Installation''':
 
OOO135a:
:Esp/m Filter:
:*'''Check:'''
:**Oscuro's_Oblivion_Overhaul.esm
:**Oscuro's_Oblivion_Overhaul.esp
 
{{XEdit|TES4|Harvest [Flora] - Shivering Isles.esp<br />Harvest [Flora] - DLCFrostcrag.esp<br />}}
<br />
<span style="color: orange">'''BASH Tags:</span>'''<br />
Oscuro's_Oblivion_Overhaul.esm:
:<span style="color: orange">REMOVE: </span>
::Relations
Oscuro's_Oblivion_Overhaul.esp:
:<span style="color: orange">REMOVE: </span>
::Factions
::Relations
 
|-
|[http://www.nexusmods.com/oblivion/mods/40190/? Francescos Creatures and Items - V5]
*'''Author''': Francesco and SomeWelshGuy
*'''Version''': 5.0B2
*[Forum Link]
*'''Description''':
*'''Notes''': Don't mess with the Sub-Packages or Esp/m Filter because they are already selected for FCOM. If you want a list to Check off then at the end of this section.
*'''Download''':
::*Francescos Creatures and Items - V5B1
::*Francescos Creatures and Items - V5B2 Update
*'''Installation''':
 
<br />
Francescos Creatures and Items - V5B1:
{|class="mw-collapsible mw-collapsed wikitable" style="width:75%;"
!colspan="2" style="color:white; padding-left: 75px; font-size:20px"|Wizard
|-
!colspan="2"|Welcome to Francesco's Creature and Items BAIN installation
|-
|colspan="2" style="text-align:center;"|You can read these Options to know more about this mod
|-
!colspan="2"|Do you want to install the Shivering Isles version of the mod
|-
!style="width:50%; color:green;"|Recommended
!style="width:50%; color:red;"|Not Recommended
|-
|style="text-align:center;"|Yes, I want the SI version
|style="text-align:center;"|No, I do not want the SI version
|-
!colspan="2"|Are you installing this as part of an FCOM install
|-
!style="color:green;"|Recommended
!style="color:red;"|Not Recommended
|-
|style="text-align:center;"|Yes, I am installing FCOM
|style="text-align:center;"|No, I am not installing FCOM
|-
!colspan="2"|As part of your FCOM install, the following options will all be installed automatically
|-
|colspan="2" style="text-align:center;"|You can review what is going to be installed here
|-
!colspan="2"|As part of your FCOM install, you are able to choose the following optional extras
|-
!style="color:green;"|Recommended
!style="color:red;"|Not Recommended
|-
|style="text-align:center;"|'''Un-Check:''' ''Chance of More Enemies''
|style="text-align:center;"|'''Check:''' ''Chance of More Enemies''
|-
!colspan="2"|The installer script has finished, and will apply the following settings
|-
|colspan="2"|
'''Check:'''
:''Apply these selections''
:''Install this package''
[Finish]
|}
 
Francescos Creatures and Items - V5B2 Update
:Sub-Packages:
:*'''Check:'''
:**''Francesco's Creatures and Items Resources.esp''
<br />
 
|-
|[http://tesalliance.org/forums/index.php?/files/download/1294-fcom-convergence/ WarCryEv]
*'''Author''':
*'''Version''':
*[Forum Link]
*'''Description''':
*'''Download''':
::*WarCryEv.7z
::*Oblivion WarCry EV Opti.7z
 
<br />
 
|-
|[http://tesalliance.org/forums/index.php?/files/download/1283-martigens-monster-mod/ MMM (Martigen's Monster Mod)]
*'''Author''':
*'''Version''': 3.8
*[Forum Link]
*'''Description''':
*'''Notes''': There is many different configurations to tailor to ones liking. This is a basic configuration to work with FCOM.
*'''Download''':
::*MMM38.rar
::*MMM38BSA.7z
*'''Installation''':
 
MMM38
:Esp/m Filter:
:*'''Check:'''
:**Mart's Monster Mod.esm
:**Mart's Monster Mod - Diverse Creatures Expansion.esp
:**Mart's Monster Mod - Diverse WaterLife.esp
<!--:**Mart's Monster Mod - Extra Wounding.esp-->
:**Mart's Monster Mod - Hunting & Crafting.esp
:**Mart's Monster Mod - Looting NPCs & Creatures.esp
:**Mart's Monster Mod - More Wilderness Life No Gates.esp
<!--:**Mart's Monster Mod - Mummies.esp-->
:**Mart's Monster Mod - RadiantAITweaks.esp
:**Mart's Monster Mod - Shivering Ises.esp
 
<big>If you plan on using Curse of Hircine</big><br />
:Esp/m Filter:
:*'''Check:'''
:**''Mart's Monster Mod - Curse of Hircine.esp''
 
MMM38BSA
:The BSA file name MUST be renamed to "FCOM_Convergence_MartsMonsterMod" without quotes.
:'''Right-click''' and '''select''' "Override Skips".
:'''Install''' the project.
 
<br />
 
|-
|[http://tesalliance.org/forums/index.php?/files/download/1294-fcom-convergence/ Bob's Armory Oblivion]
*'''Author''':
*'''Version''':
*[Forum Link]
*'''Description''':
*'''Download''':
::*Bob's Armory Oblivion.7z
::*FCOMBob's Armory Oblivion Opti.7z
 
<br />
 
|-
|[http://tesalliance.org/forums/index.php?/files/download/1294-fcom-convergence/ FCOM Convergence]
*'''Author''': Team FCOM
*'''Version''': 1.0
*'''Download''':
::*FCOM Convergence 1.00.7z
::*FCOM_Convergence.7z
::*FCOM RealSwords Resources.7z
*'''Installation''':
FCOM Convergence 1.00:
:Esp/m Filter:
::Check: Select all except FCOM_SpawnRates*
::Check: FCOM_SpawnRatesReduced.esp
<br />
 
|-
|[http://tesalliance.org/forums/index.php?/files/download/1294-fcom-convergence/ FCOM Optional Add-Ons]
*'''Author''': Team FCOM
*'''Version''': 1.0
*[Forum Link]
*'''Description''':
*'''Notes''': These are the options that are compatible with FCOM. For right now leave this completely uninstalled but remain in install list.
*'''Download''':
::*FCOM Optional Add-Ons.7z
 
|}
<br />
 
===== TIE - Tamriel Immersion Experience =====
<br />
{| class="mw-collapsible mw-collapsed wikitable"
!style="font-size:1.25em;"|[[File:Red_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/35265/? TIE - Tamriel Immersion Experience]
|-
|
* '''Author''': Veritas_Secreto and Others
* '''Version''': 1.50
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* TIE - Tamriel Immersion Experience
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
TIE - Tamriel Immersion Experience
#Sub-Packages:
#*'''Check:'''
#**''00 Core''
#Esp/m Filter:
#*'''Check:'''
#**''TIE.esp''
 
|}
 
<br />
 
<br />
 
=== Landscape, Cities & Caves ===
<br />
====== Create a Marker ======
I recommend that you add a marker in Wrye Bash called "Landscape, Cities & Caves"<br />
 
<br />
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/42881/ Arena HD]=====
*'''Author''': amnes
*'''Version''': 1.5
*'''Description''':
*'''Download''':
::*Arena HD
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/44671/ Ayleid ruins retexture]=====
*'''Author''': Lougian
*'''Version''': 2.0
*'''Description''':
*'''Download''':
::*Ayleid ruins retexture 2k
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/45895/? Caves retexture] =====
*'''Author''': Lougian
*'''Version''': 1.0
*'''Description''':
*'''Download''':
::*Caves retexture 2k
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/42928/ Cloud Ruler Temple HD] =====
*'''Author''': anmes
*'''Version''': 1.1
*'''Description''':
*'''Download''':
::*Cloud Ruler Temple HD
::*Cloud Ruler Temple HD 1.1
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/46023/ Gecko's Ayleid Ruins Textures] =====
*'''Author''': lazygecko
*'''Version''': 1.0
*'''Description''':
*'''Download''':
::*Gecko's Ayleid Ruins Textures
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/9080/? Koldorns Sewer Textures 2]=====
*'''Author''': Koldorn
*'''Version''': 1.0
*'''Description''':
*'''Download''':
::*Koldorns Sewer Textures 2 v1_1
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/45670/? Kvatch HD]=====
*'''Author''': amnes
*'''Version''': 1.1
*'''Description''':
*'''Download''':
::*Kvatch HD
::*Kvatch HD 1.1
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/43100/? Oblivion Realm HD]=====
*'''Author''': amnes
*'''Version''': 1.0
*'''Description''':
*'''Download''':
::*Oblivion Realm HD
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/25429/ Real Wood Road Signs] =====
*'''Author''': Varacolaci
*'''Version''': 1.1
*'''Description''':
*'''Download''':
::*Real Wood Road Signs Full
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/45881/? Rocks retexture] =====
*'''Author''': Lougian
*'''Version''': 1.0
*'''Description''':
*'''Download''':
::*Rocks retexture 2k
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/43104/ Statues HD] =====
*'''Author''': anmes
*'''Version''': 2.0
*'''Description''':
*'''Download''':
::*Statues HD
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/44501/ Mesh Improvement Project] =====
*'''Author''': InsanitySorrow
*'''Version''': 1.4a
*'''Description''': Replaces various meshes and some textures that looked out of place in Vanilla Oblivion.
*'''Download''':
::*Mesh Improvement Project
*'''Installation''':
 
Mesh Improvement Project
:Sub-Packages:
::'''Check''' ''00 Core''
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/25314/ Unique Signs] =====
*'''Author''': Khavaz
*'''Version''': 1.0
*'''Description''': Changes Oblivion's signs to be unique and memorable.
*'''Download''':
::*Unique Signs
 
 
<br />
<br />
 
=== Distant Landscape Textures ===
 
<br />
====== Create a Marker ======
I recommend that you add a marker in Wrye Bash called "Distant Landscape Textures"<br />
 
<br />
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/9952/? Koldorns LOD Noise Replacer] =====
*'''Author''': Koldorn
*'''Version''': 1.3
*'''Description''': Changes noise for a better visual experience if looking far outdoors with minimal performance impact.
*'''Download''':
::*KoldornsLODnoiseReplacer
*'''Installation''':
 
KoldornsLODnoiseReplacer
:Sub-Packages:
::'''Select''' ''Medium''
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/32709/? Deathb0rns Modified Qarls LOD Normal Maps] =====
*'''Author''': Deathb0rn
*'''Version''': 1.1
* '''Description''': Better looking LOD for QTP3
*'''Download''':
::* DMQL-Normal_Maps_2048
 
 
<br />
<br />
 
=== <span style="color: white;"> Flora, Grass & Water</span> ===
 
<br />
====== Create a Marker ======
I recommend that you add a marker in Wrye Bash called "Flora, Grass & Water"<br />
 
<br />
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/23783/ Enhanced Vegetation] =====
*'''Author''': LprMan
*'''Version''': 1.1
*'''Description''': This adds better textures for distant trees, scaled trees and scrubs, and adds swaying grass meeting your timescale.
*'''Notes''': If you plan to use mods that do alter timescale, take the appropiate subpackage from the plugin - the one nearest to your timescale. Needs to run TES4LODgen.exe
*'''Download''':
::*Enhanced Vegetation - Plugins v1dot1
::*Enhanced Vegetation - High Res Textures v1dot1
*'''Installation''':
 
Enhanced Vegetation - Plugins:
:Sub-Package:
:*'''Check:'''
:**''timescale 10''
:Esp/m Filter:
:*'''Check:'''
:**''Enhanced Vegetation 100%.esp''
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/36411/ Enhanced Vegetation - Darker Trunks] =====
*'''Author''': Xtudo
*'''Version''': 1.2
*'''Description''':
*'''Download''':
::*High Res textures
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/2037/? Harvest Flora] =====
*'''Author''': Quarn and Dejunai
*'''Version''': 3.0.1
*'''Description''': Plants will now change their appearance once you harvest them.
*'''Notes''': Boss will report, you have version 3.0.0 installed and wants you to use 3.0.1. You are using the right version.<br />If you have previously installed this from the FCOM section then ignore this version.
*'''Download''':
::*Harvest Flora v3_0_1
 
{{XEdit|TES4|Harvest [Flora] - Shivering Isles.esp<br />Harvest [Flora] - DLCFrostcrag.esp}}
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/8298/ Improved Doors & Flora] =====
*'''Author''': Mikal33
*'''Version''': 1.1
*'''Description''':
*'''Download''':
::*Improved Doors and Flora
::*IDFUpdate
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/8500/ Improved Trees and Flora] =====
*'''Author''': Mikal33
*'''Version''': 1.0
*'''Description''':
*'''Download''':
::*Improved Trees and Flora
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/11891/ Improved Trees and Flora 2] =====
*'''Author''': Mikal33
*'''Version''': 1.2
*'''Description''':
*'''Download''':
::*Improved Trees and Flora 2
::*ITF2Update
::*ITFBark2012
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/20109/ Improved Flora Harvest Fix] =====
*'''Author''': Xerus
*'''Version''': 1.0
*'''Description''': Fixes a small issue on Primel and Lady's Mantle not showing the correct textures after harvesting if both Improved Trees & Flora and Harvest Flora is installed.
*'''Download''':
::*Improved Flora Harvest Fix
 
<br />
 
===== [[File:Orange_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/45588/? The Imperial Ecology - All In One - BAIN] =====
*'''Author''': Discovery1
*'''Version''': 3.00
*'''Description''':
*'''Download''':
::*The Imperial Ecology - All In One - BAIN
*'''Installation''':
 
{| class="mw-collapsible mw-collapsed wikitable" style="width:75%;"
!colspan="2" style="color:white; padding-left: 75px; font-size:20px;"|Wizard.txt
|-
!colspan="2"|Choose one as your base package
|-
!style="width:50%; color:green;"|Recommended
|rowspan="2" style="width:50%; text-align:center; vertical-align:middle"|Choose your own base package
|-
|style="text-align:center"|v3 - Verdant Anthesis
|-
!colspan="2"|Optional Packages
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle"|Choose your own style
|-
|'''Check only'''<br>
* v2 mossy blackwood trees
* v3 Ecology for a mad god
* v3 shrubs
* v3 snowgum tree
* v3 tredwodar ivy with pseudo shadowing and mossy bark
* v3 treeswampcypress with mossy bark and shadowing improved
* v3 weeping willow
* v4 cat tails
|-
!colspan="2"|Verdant Anthesis The Imerial Ecology v3 offers shrubs texture replacers in two qualities
|-
!style="color:green;"|Recommended
!Performance version
|-
|style="text-align:center"|High Resolution
|style="text-align:center"|Medium Resolution
|-
!colspan="2"|Option for weeping willow
|-
!style="color:green;"|Recommended
!Performance version
|-
|style="text-align:center"|High Rez
|style="text-align:center"|Medium Rez
|-
!colspan="2"|The installer script has finished, and will apply the following settings
|-
|colspan="2" |
'''Check:'''
:''Apply these selections''
:''Install this package''
[Finish]
|}
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/42400/? Oblivion Grass Overhaul] =====
*'''Author''': Ferretmyster
*'''Version''': 5.2
*'''Description''': This is a mix of Brittany's Lush and Gaudy Floriana, QTP3 and redone ground-textures.
*'''Notes''': This will overwrite a lot grass/landscape textures which is okay. Syn's Note: It seems that as of the 5.0 update the mod is no longer compatible with UL. It seems unchecking the esp is the only fix as of now.
*'''Download''':
::*Oblivion Grass Overhaul
*'''Installation''':
 
Oblivion Grass Overhaul
#Sub-Packages:
#*'''Check:'''
#**''Data''
 
Oblivion Grass Overhaul:
:Esp/m Filter
:*'''Uncheck:'''
:**''Grass Overhaul.esp''
 
<span style="color: orange">'''BOSS Masterlist Update Required:</span>'''
* ''Grass Overhaul.esp'' TOP ''Quests and Locations 4''
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/22284/ Evandars Snow Texture Replacer] =====
*'''Author''': Evandar
*'''Version''': 1.3
*'''Description''': Replaces ice and snow in Cyrodiil.
*'''Download''':
::*Evandars Snow Texture Replacer 13
 
<br />
 
===== [[File:Orange_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/6914/? AliveWaters] =====
*'''Author''': Windsurfer
*'''Version''': 0.6
*'''Description''': Adds different types of fish with scripted AI, underwater weeds, more diversity in general and some surprises for the explorer.
*'''Download''':
::*AliveWaters
*'''Installation''':
 
AliveWaters
:Esp/m Filter:
:*'''Un-Check All'''
 
<br />
 
===== [[File:Blue_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/44069/ Alive Waters updated] =====
*'''Author''': Windsurfer & WalkerInShadows
*'''Version''': 0.9
*'''Description''': Bugfixed and TES4 cleaned, supports Better Cities.
*'''Requirements''':
::*[[#AliveWaters|AliveWaters (Resources)]]
*'''Download''':
::*Alive Waters Updated
 
<br />
 
===== [[File:Blue_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/20698/? AliveWaters Grass Bug Fix] =====
*'''Author''': Xerus
*'''Version''': 1.0
*'''Description''':
*'''Requirements''':
::*[[#AliveWaters|AliveWaters (Resources)]]
::*[[#Alive_Waters_updated|Alive Waters updated]]
*'''Download''':
::*AliveWaters Grass Bug Fix
 
 
<br />
<br />
 
=== Character Improvements ===
 
====== Create a Marker ======
I recommend that you add a marker in Wrye Bash called "Character Improvements"<br />
 
<br />
<br />
 
===== NSFW [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/15624/? Roberts Female Body v13] =====
* '''Author''': Robert
* '''Version''': 1.3
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span> 
::* FemReplacerV13
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
FemReplacerV13
#Esp/m Filter:
#*'''Check:'''
#**''RTFemaleReplacerV12.esp''
 
<br />
 
===== NSFW [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/40532/? RobertMaleBodyReplacerV52] =====
* '''Author''': Robert2
* '''Version''': V52
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span> 
::* Robert Male Body Replacer V52 BAIN
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
<br />
{|class="mw-collapsible mw-collapsed wikitable" style="width:75%; background-color:#35383B;"
!colspan="2" style="color:white; padding-left: 75px; font-size:20px;"|Wizard
|-
!colspan="2"|ROBERT MALE V5.2 FINAL - BAIN
|-
|colspan="2"|You can review the documentation here.
|-
!colspan="2"|NUDITY - HOW WOULD YOU LIKE YOUR MEN
|-
!style="width:50%; color:green;"|Recommended
!style="width:50%; color:red;"|Not Recommended
|-
|style="text-align:center;"|BIG PANTS FOR ME PLEASE
|style="text-align:center;"|FLAPPING IN THE WIND
|-
!colspan="2"|WHICH ONE OF THESE BODY TYPES DO YOU WANT TO INSTALL
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own body type
|-
|style="text-align:center;"|AVERAGE BODY
|-
!colspan="2"|CHOOSE ONE OF THE FOLLOWING PANTS TYPES AVAILABLE FOR AVERAGE
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own pants
|-
|style="text-align:center;"|Add Pants 2
|-
!colspan="2"|CHOOSE THE FOOT MESHES YOU WISH TO USE
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own foot meshes
|-
|style="text-align:center;"|ROBERT MALE V5 DEFAULT
|-
!colspan="2"|CHOOSE THE HEAD MESH YOU WISH TO USE
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own head mesh
|-
|style="text-align:center;"|ROBERT MALE RT8
|-
!colspan="2"|CHOOSE THE CORE TEXTURE RESOLUTION YOU WISH TO USE
|-
!style="color:green;"|Recommended
!Pick this option if you want the performance option
|-
|style="text-align:center;"|V5 HI-RES DEFAULT - 2048
|style="text-align:center;"|V5 HI-RES REDUCED - 1024
|-
!colspan="2"|CHOOSE THE DARK ELF HI-RES 2048 BODY TEXTURES YOU WISH TO USE
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own texture
|-
|style="text-align:center;"|DARK ELF - DEFAULT V5
|-
!colspan="2"|CHOOSE THE DARK ELF FACE TEXTURES YOU WISH TO USE
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own texture
|-
|style="text-align:center;"|DARK ELF - DEFAULT V5
|-
!colspan="2"|CHOOSE THE IMPERIAL HI-RES 2048 BODY TEXTURES YOU WISH TO USE
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own texture
|-
|style="text-align:center;"|IMPERIAL TEXTURE ROBM 4
|-
!colspan="2"|CHOOSE THE IMPERIAL FACE TEXTURE YOU WISH TO USE
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own texture
|-
|style="text-align:center;"|IMPERIAL - DEFAULT V5
|-
!colspan="2"|CHOOSE THE ORC HI-RES 2048 BODY YOU WISH TO USE
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own texture
|-
|style="text-align:center;"|ORC - HAIRY
|-
!colspan="2"|CHOOSE THE DARK SEDUCER HI-RES 2048 BODY TEXTURES YOU WISH TO USE
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own texture
|-
|style="text-align:center;"|DARK SEDUCER DEFAULT V5
|-
!colspan="2"|CHOOSE THE GOLDEN SAINT HI-RES 2048 BODY TEXTURES YOU WISH TO USE
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own texture
|-
|style="text-align:center;"|GOLDEN SAINT DEFAULT V5
|-
!colspan="2"|DO YOU WANT TO CHANGE THE DEFAULT NORMAL MAPS FOR HUMAN LIKE RACES
|-
!style="color:green;"|Recommended
!Pick this option if you want to pick your own normal maps
|-
|style="text-align:center;"|NO
|style="text-align:center;"|YES
|-
!colspan="2"|DO YOU WANT TO USE ROBERTS LESS APE-LIKE IDLE ANIMATIONS
|-
!style="color:green;"|Recommended
!style="color:red;"|Not Recommended
|-
|style="text-align:center;"|YES
|style="text-align:center;"|NO
|-
!colspan="2"|The installer script has finished, and will apply the following settings
|-
|colspan="2"|
'''Check:'''
:''Apply these selections''
:''Install this package''
[Finish]
|}
 
<br>
 
===== [[File:Orange_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/40278/? Race Compilation for Roberts bodies] =====
* '''Author''': Xenius
* '''Version''': 1.0
* '''Description''':
*'''Notes''': This ''might'' be conflicting with Oblivion Character Overhaul 2. I'm not sure yet, but this is the only other character mod.
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#NSFW_RobertMaleBodyReplacerV52|Roberts Male Bodies]]
::* [[#NSFW_Roberts_Female_Body_v13|Roberts Female Bodies]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* XRC-RFM_Main_File-1_00
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Roberts Bodies
#Esp/m Filter:
#*'''Check:'''
#**''X.RC.RFM.esp''
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/44676/? Oblivion Character Overhaul version 2] =====
* '''Author''': nuska
* '''Version''': 2.03
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#Blockhead|Blockhead]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* Oblivion Character Overhaul v203
::* Roberts Female Body replacer texture compatibility addon
::* Roberts Male Body replacer texture compatibility addon
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Oblivion Character Overhaul v203
:Esp/m Filter:
::'''Check:'''
:::''Oblivion_Character_Overhaul.esp''
 
<br />
<!--
===== <span style="background-color: red;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [https://copy.com/LGBdCB2c8TqwBaWk Comprehensive Cosmetic Compilation] =====
* '''Author''': Room207
* '''Version''': v1.8
* '''Download''': CCC 1.8 - Part 1 and CCC 1.8 - Part 2
* '''Installation''':
 
CCC 1.8 - Part 1
:Esp/m Filter:
::'''Un-Check all'''
 
<br />
 
===== <span style="background-color: red;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/45288/? Oblivion Character Overhaul v2 and Comprehensive Cosmetic Compilation Merge] =====
* '''Author''': r2d5
* '''Version''': 1.1
* <span style="color: orange;">'''Requirements''':</span> Oblivion Character Overhaul, Comprehensive Cosmetic Compilation v1.8
* '''Download''': OCOCCC11
* '''Installation''':
 
:Esp/m Filter:
::'''Check:'''
:::''Oblivion_Character_Overhaul.esp''
 
{{Bug|text=FULL OF BROKEN REFERENCES<br>DO NOT USE<br>I guess I'll have to make my own.}}
 
<br />-->
<br />
 
=== Common Oblivion ===
 
====== Create a Marker ======
I recommend that you add a marker in Wrye Bash called "Cobl"
 
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.theassimilationlab.com/forums/files/file/951-cobl/ Cobl] =====
* '''Author''': Cobl Team
* '''Version''': Cobl 173
* '''Description''': Is a modders resource that "significantly enriches the world of Oblivion"
* '''Notes''': CBash requires special edits with this mod. That part will be described near the end of the guide.
Cobl stands for Common Oblivion.
* <span style="font-size:1.15em;">'''Download''':</span>
::* Cobl 173
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Cobl 173
#Sub-Packages:
#*'''Check:'''
#**''00 Cobl Core''
 
#Esp/m Filter:
#*'''Check:'''
#**''Cobl Main.esm''
#**''Cobl Filter Late MERGE ONLY.esp''
#**''Cobl Glue.esp''
#**''Cobl Si.esp''
#**''Cobl Races.esp''
 
<big>If you plan on using FCOM Convergence</big><br>
#Sub-Packages:
#*'''Check:'''
#**''02 Tweaks (Only install one)''
#Esp/m Filter:
#*'''Check:'''
#**''Cobl Tweaks - FCOM Mergeable.esp''
<br />
<span style="color: orange">'''BOSS Masterlist Update Required:</span>'''
* ''Cobl Tweaks - FCOM Mergeable.esp'' AFTER ''Cobl Tweaks - MMM and OOO Mergeable.esp''
 
<br />
 
===== [[File:Blue_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/download/34286/? Cobl Cosmetics Res 01] =====
* '''Author''': Cobl Team
* '''Version''': 1.72
* '''Description''':
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#Cobl|Cobl]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* Cobl Cosmetics Res 01
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Cobl Cosmetics Res 01
#Sub-Packages:
#*'''Check:'''
#**''Install FIRST''
#**''Install Next - If using Robert's Male Bodies''
 
<br />
<br />
 
=== Advanced Mods ===
These mods need to be installed in a certain order for the install wizards to detect the patches for certain mods and for mods to overwrite files from other mods so if you are using these mods install them in this order.
 
====== Create a Marker ======
I recommend that you add a marker in Wrye Bash called "Advanced Mods"
 
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/20218/? Roads of Cyrodiil] =====
* '''Author''': Arthmoor - Ukrr - mariedanj
* '''Version''': 1.0
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* Roads of Cyrodiil
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Roads of Cyrodiil
#Sub-Packages:
#*'''Check:'''
#**''00 Core''
#Esp/m Filter:
#*'''Check:'''
#**''Roads of Cyrodil.esp''
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/15412/? Kvatch Rebuilt] =====
* '''Author''': Kvatch Rebuilt Team
* '''Version''': 3.0pb5
* '''Description''':
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#OBSE_(Oblivion_Script_Extender)|OBSE]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* Kvatch Rebuilt 3.0 pb5
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Kvatch Rebuilt 3.0 pb5
#Esp/m Filter:
#*'''Check:'''
#**''Kvatch Rebuilt.esp
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/28537/? MOBS - Medieval Oblivion Equipment Balance System] =====
* '''Author''': Corepc - BFG
* '''Version''': 2.0a
* '''Description''':
 
 
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%;"
!colspan="4" style="color:white; padding-left:75px; font-size:15px;"|MOBS Guided Download and Install
|-
!colspan="4"|Are you using any [[#Major_Overhauls|Major Overhauls]]
|-
!rowspan="2" style="vertical-align:middle;"|No
!colspan="3"|Yes
|-
![[#FCOM_Convergence|FCOM Convergence]]
![[#Oscuro.27s_Oblivion_Overhaul|Oscuro's Oblivion Overhaul]]
!Other
|-
!colspan="4"|Download
|-
|style="margin:25%"|
* MOBS Shivering Isles
* MOBS Knights DLC Fixed 2b
|style="margin:25%"|
* OMOBS Shivering Isles
|style="margin:25%"|
* OMOBS Shivering Isles
|style="margin:25%"|
* MOBS Shivering Isles
* MOBS Knights DLC Fixed 2b
|-
!colspan="4"|Installation
|-
|MOBS Shivering Isles
#Esp/m Filter:
#*'''Check:'''
#**''MOBS SI.esp''
#Esp/m Filter:
#*'''Un-Check:'''
#**''MOBS SI Optional Combat Settings.esp''
 
MOBS Knights DLC Fixed 2b
#Esp/m Filter:
#*'''Check DLC_Mobs'''
 
|
OMOBS Shivering Isles
#Esp/m Filter:
#*'''Check:'''
#**''OMOBS_SI.esp''
 
|
OMOBS Shivering Isles
#Esp/m Filter:
#*'''Check:'''
#**''OMOBS_SI.esp''
 
|MOBS Shivering Isles
#Esp/m Filter:
#*'''Check:'''
#**''MOBS SI.esp''
#Esp/m Filter:
#*'''Un-Check:'''
#**''MOBS SI Optional Combat Settings.esp''
 
MOBS Knights DLC Fixed 2b
#Esp/m Filter:
#*'''Check DLC_Mobs'''
 
|}
 
<br />
 
===== [[File:Blue_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/45522/? MOBSification of MODS] =====
* '''Author''': RoclorD aka CarlosS4444
* '''Version''': 1.01
* '''Description''':
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#MOBS_-_Medieval_Oblivion_Equipment_Balance_System|MOBS - Medieval Oblivion Equipment Balance System]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* MOBSification of MODS 1.01
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
MOBSification of MODS 1.01
#Esp/m Filter:
#*'''Check All'''
 
<span style="color: orange">'''BOSS Masterlist Update Required:'''</span>
* ''MOBSification of MODS.esp'' BOTTOM ''Pre Bash''
 
<br />
 
===== [http://www.nexusmods.com/oblivion/mods/16513/? Better Cities] =====
* '''Author''': Max Ischreyt aka Bananasplit-Wolfslady-Reckless-SilentResident-Vorians-Ismelda-Nernie-Sigurd
* '''Version''': 6.0.3
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* Better Cities
::* Better Cities Primary Resources
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Better Cities Primary Resources
:Choose:
::'''Blood and Mud'''
::'''No'''
::'''Yes'''
::'''Male and Female'''
::'''No'''
 
{|class="mw-collapsible mw-collapsed wikitable" style="width:75%;"
!colspan="2" style="color:white; padding-left: 75px;"|{{Fs|20px|Wizard for Better Cities}}
|-
!colspan="2"|Do you plan to use Arthmoor's mod Open Cities Reborn with Better Cities?
|-
!style="width:50%; color:green;"|Recommended
!style="width:50%;"|Select this if you do use Open Cities Reborn
|-
|style="text-align:center;"|No
|style="text-align:center;"|Yes
|-
!colspan="2"|Do you want to install every city and all of the Imperial City or do you want to select only some districts?
|-
!style="color:green;"|Recommended
!Select this if you want to select your own options
|-
|style="text-align:center;"|Everything
|style="text-align:center;"|Separate Cities/Districts
|-
!colspan="2"|Do you want to install the FPS Patch for the Imperial City Waterfront?
|-
!style="color:green;"|Recommended
!Select this if you want all of the content for the waterfront
|-
|style="text-align:center;"|Yes
|style="text-align:center;"|No
|-
!colspan="2"|Do you want to be able to see the outer walls of the new Aristocratic District and the extended walls of the Arena District when outside the city?
|-
!style="color:green;"|Recommended
!Select this if you do not want this option
|-
|style="text-align:center;"|Yes
|style="text-align:center;"|No
|-
!colspan="2"|Do you want to be able to see building of the Imperial City from a distance when outside the city?
|-
!style="color:green;"|Recommended
!Select this if you want to see the buildings from outside the city.
|-
|style="text-align:center;"|No
|style="text-align:center;"|Yes
|-
!colspan="2"|Do you want Leyawiin partially flooded?
|-
!style="color:green;"|Recommended
!Select this if you don't want Leyawiin flooded
|-
|style="text-align:center;"|Yes
|style="text-align:center;"|No
|-
!colspan="2"|Do you plan to use the Open Better Cities option?
|-
!style="color:green;"|Recommended
!Select this if you want to use Open Better Cities
|-
|style="text-align:center;"|No
|style="text-align:center;"|Yes
|-
|colspan="2"|
'''Check:'''
:''Apply these selections''
'''DO NOT INSTALL THIS PACKAGE!!!'''<br>
[Finish]
|}
 
 
After making your selections, check the: All Natural, Storms and Sounds, and Immersive Interiors subpackages THEN install.
Also make sure that "Better Cities .esp" is activated and not just merged.
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/19370/ Unique Landscape Compilation] =====
* '''Authors''': Various
* '''Version''': 1.7.4
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* ULComp174 NMM or BAIN
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
{|class="mw-collapsible mw-collapsed wikitable" style="width:75%;"
!colspan="2" style="color:white; padding-left: 75px; font-size:20px;"|Wizard
|-
!colspan="2"|What type of installation do you want
|-
!style="width:50%; color:green;"|Recommended
!style="width:50%;"|Choose your own selection of Unique Landscapes
|-
|style="text-align:center"|Full
|style="text-align:center"|Custom
|-
!colspan="2"|Do you wish to install Rolling Hills with or without wheat
|-
!style="color:green;"|Recommended
!Performance Version
|-
|style="text-align:center"|Wheat
|style="text-align:center"|No Wheat
|-
!colspan="2"|Do you wish to install The Dark Forest with low poly grass
|-
!style="color:green;"|Recommended
!Performance Version
|-
|style="text-align:center"|Default Grass
|style="text-align:center"|Low Poly Grass
|-
!colspan="2"|Do you wish to install landscapeLOD files
|-
!style="color:green;"|Recommended
!style="color:red;"|Not Recommended
|-
|style="text-align:center"|Yes
|style="text-align:center"|No
|-
|colspan="2"|
'''Check:'''
:''Apply these selections''
:''Install this package''
[Finish]
|}
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/19628/? Animated Window Lighting System and Chimneys - AWLS] =====
* '''Author''': XMarksTheSpot-Brumbek-Ismelda
* '''Version''': 5.5.4
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span> 
::* Animated Window Lighting System v5-5-4
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
<br />
{|class="mw-collapsible mw-collapsed wikitable" style="width:75%;"
!colspan="2" style="color:white; padding-left: 75px; font-size:20px;"|Wizard
|-
!colspan="2"|Choose the plugin you want to install
|-
!style="width:50%; color:green;"|Recommended
!style="width:50%; color:red;"|Not Recommended
|-
|style="text-align:center;"|Advanced Smoking Chimneys
|style="text-align:center;"|Select a different plugin
|-
!colspan="2"|Do you use RAEVWD
|-
!Are you using the Really AEVWD Section
!Use this if you are not using the Really AEVWD Section
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Yes
|-
|style="text-align:center;"|No
|-
!colspan="2"|Do you want to pick your windows individually for every city location
|-
!style="color:green;"|Recommended
!Pick your own choices after "Do you use Qarls Texture Pack III"
|-
|style="text-align:center;"|No
|style="text-align:center;"|Yes
|-
!colspan="2"|Do you use Qarls Texture Pack III
|-
!style="color:green;"|Recommended
!Use this if you are using the Alternative Texture Pack module
|-
|style="text-align:center;"|Yes
|style="text-align:center;"|No
|-
!colspan="2"|Pick a Complete Texture Pack option
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own style
|-
|style="text-align:center;"|Orange - Brumbek Recommends
|-
!colspan="2"|Pick a Cathedral Windows option
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own style
|-
|style="text-align:center;"|Orange - Brumbek Recommends
|-
!colspan="2"|Pick a Mages Guild Magic Circle Window option
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own style
|-
|style="text-align:center;"|Purple
|-
!colspan="2"|Pick an Imperial City Temple option
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own style
|-
|style="text-align:center;"|Blue
|-
!colspan="2"|Do you use Bomrets Texture Pack for Shivering Isles
|-
!style="color:green;"|Recommended
!Use this option if you haven't installed Bomrets Texture Pack
|-
|style="text-align:center;"|Yes
|style="text-align:center;"|No
|-
!colspan="2"|Pick a Shivering Isles Settlements option
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own style
|-
|style="text-align:center;"|Bumbek Yellow Multi-Color
|-
!colspan="2"|Pick a Shivering Isles Palace option
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own style
|-
|style="text-align:center;"|Dual Nature
|-
!colspan="2"|Pick a Shivering Isles Crucible option
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own style
|-
|style="text-align:center;"|Blue-Purple
|-
!colspan="2"|Pick a Shivering Isles Bliss option
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own style
|-
|style="text-align:center;"|More Colors
|-
!colspan="2"|The installer script has finished, and will apply the following settings
|-
|colspan="2"|
'''Check:'''
:''Apply these selections''
'''DO NOT INSTALL THIS PACKAGE!!!'''<br>
[Finish]
|}
 
 
After making your selections, check the: 080 Kvatch Rebuilt subpackage THEN install.
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/18305/? Weather - All Natural] =====
* '''Author''': Chong Li
* '''Version''': 1.36
* '''Description''': This mod includes another mod that was merged into All Natural. All natural improves weather as well as add lights to all the vanilla places that looked like something was giving off light but there was anything close that would give off light.
* <span style="font-size:1.15em;">'''Download''':</span>
::* Weather - All Natural
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
<br />
{|class="mw-collapsible mw-collapsed wikitable" style="width:75%;"
!colspan="2" style="color:white; padding-left: 75px; font-size:20px;"|Wizard
|-
!colspan="2"|Select which mod components you wish to install.
|-
!style="width:50%; color:green;"|Recommended
!style="width:50%; color:red;"|Not Recommended
|-
|style="text-align:center;"|All Natural - Full
|style="text-align:center;"|Select a different plugin
|-
!colspan="2"|Do you want to use All Natural's Shivering Isles support
|-
!style="color:green;"|Recommended
!Select this if you do not want All Natural weathers for shivering Isles
|-
|style="text-align:center;"|Yes
|style="text-align:center;"|No
|-
!colspan="2"|Do you want to use additional (non-vanilla) weathers for Shivering Isles
|-
!style="color:green;"|Recommended
!Select this if you do not want the additional weathers for shivering Isles
|-
|style="text-align:center;"|Yes
|style="text-align:center;"|No
|-
!colspan="2"|Do you want to use the Bash Filter for other mod support
|-
!style="color:green;"|Recommended
!Select this if you do not want the plugin
|-
|style="text-align:center;"|Yes
|style="text-align:center;"|No
|-
!colspan="2"|Please select which weathers to use
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Select your own weathers combination
|-
|
* Natural Weather
* Atmospheric Weather System
* Enhanced Weather
|-
!colspan="2"|Select which color tinting you want to use
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Select your own tint setting
|-
|Default
|-
!colspan="2"|Select which fog distance you want to use
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Select your own option
|-
|Default
|-
!colspan="2"|Select which darker nights option you want to use
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Select your own option
|-
|Default Nights
|-
!colspan="2"|Select weather transition speed
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Select your own option
|-
|Default
|-
|colspan="2"|
'''Check:'''
:''Apply these selections''
:''Install this package''
[Finish]
|}
 
If you are using [[#Kvatch_Rebuilt|Kvatch Rebuilt]]:
#Sub-Packages:
#*'''Check:'''
#**''04 Kvatch Rebuilt Patch''
#Esp/m Filter:
#*'''Check:'''
#**''Kvatch Rebuilt Weather Patch.esp''
 
If you are using the [[#FCOM_Convergence|FCOM]] or [[#Marts_Monster_Mod|MMM]] section :
#Sub-Packages:
#*'''Check:'''
#**''MMM Patch''
#Sub-Packages:
#*'''Check:'''
#**''All Natural - MMM Patch.esp''
 
Make the following changse in AllNatural.ini:<br>
set ANVars.Luminance to 0.75
 
set ANVars.SILuminance to 0.75
 
set ANVars.TCEnabled to 1
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/34199/? Immersive Interiors] =====
* '''Author''': SomeWelshGuy
* '''Version''': 0.8.1
* '''Description''':
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#Weather_-_All_Natural|Weather - All Natural]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* Immersive Interiors 0-81
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Immersive Interiors 0-81
#Esp/m Filter:
#*Check:
#**Immersive Interiors.esp
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/45297/? Immersive Interiors - Bravil and Leyawiin] =====
* '''Author''': 127ms
* '''Version''': 2.01
* '''Description''':
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#Weather_-_All_Natural|Weather - All Natural]]
::* [[#Immersive_Interiors|Immersive Interiors]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* Immersive Interiors - Bravil and Leyawiin
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
#Esp/m Filter:
#*'''Check:'''
#**''Immersive Interiors - Bravil.esp''
 
<span style="color: orange">'''BOSS Masterlist Update Required:</span>'''
* ''Immersive Interiors - Bravil.esp'' AFTER ''Immersive Interiors.esp''
 
<br />
 
===== <span style="background-color: blue;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/13834/? Unique Landscapes Compatibility Patches] =====
* '''Author''': Vorians - Arthmoor - Various others
* <span style="color: orange;">'''Requirements''':</span> Unique Landscape
* '''Download''': UL Compatibility Patches Compilation WIZBAIN v9b
* '''Notes''': The wizard needs to be re-run after you add or remove any mods.
* '''Installation''':
 
 
{|class="mw-collapsible mw-collapsed wikitable" style="width:75%;"
!style="color:white; padding-left: 75px;"|{{Fs|20px|Wizard}}
|-
!UL Patches Documentation
|-
|style="text-align:center;"|You can review the documentation for each patch.
|-
!The installer script has finished, and will apply the following settings
|-
|
'''Check:'''
:''Apply these selections''
'''DO NOT INSTALL THIS PACKAGE!!!'''<br>
[Finish]
|}
 
 
<big>If you are using Kvatch Rebuilt</big>
:Esp/m Filter:
::'''Check:'''
:::''KvatchRebuilt-CheydinhalFalls patch.esp''
::'''THEN install.'''
 
<br>
 
===== <span style="background-color: blue;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/20218/? Roads of Cyrodiil Patches] =====
* '''Author''': Arthmoor - Ukrr - mariedanj
* '''Version''': 1.0
* <span style="color: orange;">'''Requirements''':</span> Roads of Cyrodil
* '''Download''': Roads of Cyrodiil Patches
* '''Installation''':
 
Syn's Note: I'm too lazy to change the table below..just know that if you have Unique Landscapes and Better Cities installed, check:
:00 ROC+UL Imperial Isle
:12 ROC+UL Skingrad Outskirts
:14 ROC+UL Ancient Redwoods
 
And that's all you need to do.
 
{| class="mw-collapsible mw-collapsed wikitable" style="width:90%;"
!colspan="3" style="color:white; padding-left: 75px;"|{{fs|15px|Roads of Cyrodil Guided Patch Install}}
|-
!Unique Landscapes
!Let the People drink
!MTC Expanded Villages
|-
|
:Sub-Packages:
::'''Check:'''
:::''00 ROC +UL Imperial Isle''
:::''12 ROC +UL Skingrad Outskirts''
:::''14 ROC +UL Ancient Redwoods''
:Esp/m Filter:
::'''Check:'''
:::''ROC +UL-II Patch.esp''
:::''ROC +UL Skingrad Outskirts Patch.esp''
:::''ROC +Ancient Redwoods.esp''
|
:Sub-Packages:
::'''Check:'''
:::''00 ROC +Let the People Drink''
:Esp/m Filter:
::'''Check:'''
:::''ROC +LtPD Patch.esp''
|rowspan="3"|
:Sub-Packages:
::'''Check:'''
:::''22 ROC +MTC Expanded Villages''
:Esp/m Filter:
::'''Check:'''
:::''MTCEV-RoC Patch.esp''
|-
!colspan="2"|Unique Landscapes + Let the People drink
|-
|colspan="2"|
:Sub-Packages:
::'''Un-Check:'''
:::''00 ROC +Let the People Drink''
:::''00 ROC +UL Imperial Isle''
::'''Check:'''
:::''00ROC +UL Imperial Isle +Let the People Drink''
:Esp/m Filter:
::'''Check:'''
:::''ROC +UL-II +LtPD Patch.esp''
 
|}
 
<br>
 
===== <span style="background-color: blue;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/45335/? BC_Aristocrat_UL_Patch] =====
* '''Author''': bhorton22
* '''Version''': 1.1
* <span style="color: orange;">'''Requirements''':</span> Better Cities and Unique Landscapes
* '''Download''': BC_Aristocrat_UL_Patch
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/8711/? Storms and Sound v3 lightning for all weathers] =====
* '''Author''': Deathless Aphrodite lilith and Foghorne
* '''Version''': 3.0
* '''Description''':
* '''Notes''': The renamed OBSE version is compatible with ALL weathers and will unlikely need to be modified further, updated or changed in any way.
* <span style="font-size:1.15em;">'''Download''':</span>
::* Full version and Storms
::* Sound Patches v2_2
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
This one is super complicated, basically:
:Open the project
:Delete all .esps except for "OBSE-Storms & Sound SI.esp"
:Rename that plugin to "Storms & Sound.esp"
:Install the project
:Clean it
:Move the .esp from Oblivion Data to another project with the -Clean like you usually would
:Install the Storms and Sounds-Clean project
:Uncheck all .esp's except the Better Cities one from Storms and Sounds Patches
:Install the Storms and Sounds Patches
 
 
<big><span style="color: orange;">OBSE-Storms & Sound SI.esp</span></big>
{{XEdit|TES4|45 ITMs<br>0 UDRs}}<br />
 
 
<span style="border-bottom: 1px solid;">If you are planning on using [[#The_Lost_Spires|The Lost Spires]]</span><br />
Storms and Sound Patches v2_2:
#Esp/m Filter:
#*'''Check:'''
#**''Storms & Sound - The Lost Spires.esp''
 
<br>
 
Now I recommend that you test your game at this point to make sure you installed everything correctly.
 
 
=== Sound ===
 
====== Create a Marker ======
I recommend that you add a marker in Wrye Bash called "Sound"
 
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/5861/? Oblivion Stereo Sound Overhaul] =====
* '''Author''': canderoc
* '''Version''': 0.9
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* Oblivion Stereo Sound Overhaul
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/5286/? Better Bell Sounds] =====
* '''Author''': Morbus
* '''Version''': 1.0
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* Better Bell Sounds
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/7703/? Atmospheric Oblivion] =====
* '''Author''': Piratelord
* '''Version''': 1.0
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* Atmospheric Oblivion
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Atmospheric Oblivion
#Esp/m Filter:
#*'''Un-Check:'''
#**''Atmospheric Oblivion.esp''
 
<br />
 
===== [[File:Blue_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/19487/? Atmospheric Oblivion Updated] =====
* '''Author''': PirateLord
* '''Version''': 1.1
* '''Description''':
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#Atmospheric_Oblivion|Atmospheric Oblivion]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* Atmospheric Oblivion Updated
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Atmospheric Oblivion Updated
#Esp/m Filter:
#*'''Check:'''
#**''Atmospheric Oblivion.esp''
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/13987/? Symphony of Violence - Combat Sound Enhancement] =====
* '''Author''': MigTheGreat
* '''Version''': 0.5
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* Symphony of Violence 0_5
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Symphony of Violence 0_5
#Esp/m Filter:
#*'''Check:'''
#**''Symphony of Violence.esp''
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/38585/? Elz - More Voice at Oblivion] =====
* '''Author''': Elzee
* '''Version''': 1.4.2
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* ElzMoreVoice_140
::* Elz - More Voice - 142 update patch
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
ElzMoreVoice_140
#Esp/m Filter:
#*'''Un-Check:'''
#**''ElzMoreVoice.esp''
 
Elz - More Voice - 142 update patch
#Esp/m Filter:
#*'''Check:'''
#**''ElzMoreVoice.esp''
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/22500/? Combat Taunts Removed] =====
* '''Author''': Kerghan
* '''Version''': 1.1
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* Combat Taunts Removed MANUAL 1-1
 
 
<br />
<br />
 
=== Unique Locations & Adventures ===
I like to have as much content in my game as possible. Post in the forum if you know of a new quest or new land mod.
 
====== Create a Marker ======
I recommend that you add a marker in Wrye Bash called "Unique Locations & Adventures"
 
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/40392/? Better dungeons] =====
* '''Author''': Scot and WalkerInShadows
* '''Version''': 13
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* Better Dungeons non-BSA
::* Better Dungeons
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Better Dungeons
:Esp/m Filter:
::'''Check:'''
:::''Better Dungeons.esp''
 
<br />
 
===== [[File:Orange_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/38916/? AFK_Frostcrag] =====
* '''Author''': Dwip
* '''Version''': 1.2
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* AFK_Frostcrag Version 1_2
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
AFK_Frostcrag Version 1_2
#Sub-Packages:
#*'''Check:'''
#**''00 Core''
 
<span style="border-bottom: 1px solid;">If you do NOT plan on using [[#Cobl|Cobl]]</span><br />
AFK_Frostcrag Version 1_2
#Sub-Packages:
#*'''Check:'''
#**''01 Non-COBL''
#Esp/m Filter:
#*'''Check:'''
#**''AFK_Frostcrag.esp''
 
<span style="border-bottom: 1px solid;">If you are planning on using [[#Cobl|Cobl]]</span><br />
AFK_Frostcrag Version 1_2
#Sub-Packages:
#*'''Check:'''
#**''01 COBL''
#Esp/m Filter:
#*'''Check:'''
#**''AFK_Frostcrag.esp''
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/2536/? Natural Environments] =====
* '''Author''': Tael
* '''Version''': 2.1.3
* '''Description''':
* '''Notes''': Do NOT install the other options. They are incompatible with many mods that are part of the guide.
* <span style="font-size:1.15em;">'''Download''':</span>
::* Natural Environments
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Natural Environments
#Esp/m Filter:
#*'''Check'''
#**''Natural_Habitat_by_Max_Tael.esp''
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/42490/? Knights of the Nine Revelation] =====
* '''Author''': Lanceor
* '''Version''': 1.3.7
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* Knights of the Nine Revelation 1_3_7 Full Install
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Knights of the Nine Revelation 1_3_7 Full Install
#Esp/m Filter:
#*'''Check:'''
#**''Knights - Revelation.esm''
#**''Knights - Revelation.esp''
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/31773/? A Brotherhood Renewed] =====
* '''Author''': Arthmoor
* '''Version''': 1.1.2
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* A Brotherhood Renewed
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
A Brotherhood Renewed
#Esp/m Filter:
#*'''Check:'''
#**''BrotherhoodRenewed.esp''
 
<br />
 
===== [[File:Orange_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/36389/? Verona House Bloodlines] =====
* '''Author''': DTOM
* '''Version''': 1.5.6
* '''Description''': A quest mod that adds a nice small but compact town.
* '''Notes''': Can cause extremely low frames because this mod adds a town on the road around the capital. Considering on removing.
* <span style="font-size:1.15em;">'''Download''':</span>
::* VHB-SI Fixed*
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
VHB-SI Fixed*
#Esp/m Filter:
#*'''Check:'''
#**''VHBloodlines 1.2.esp''
 
<br />
 
===== [[File:Orange_Box.png|20px|link=|bottom]] [http://www.lostspires.com/misc/thelostspiresv14.zip The Lost Spires] =====
* '''Author''': Leo Gura
* '''Version''': 6.00
* '''Description''': 
* <span style="font-size:1.15em;">'''Download''':</span>
::* thelostspiresv14.zip
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
thelostspiresv14.zip
#Esp/m Filter:
#*'''Check:'''
#**''The Lost Spires.esp''
 
:<span style="color: orange"><big>The Lost Spires.esp</big></span>
{{XEdit|TES4|109 ITMs<br>433 UDRs}}<br />
 
<br />
 
===== [[File:Orange_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/11598/? Tears Of The Fiend] =====
* '''Author''': Simyaz and Arilita
* '''Version''': 1.22
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* TOTF_1_2_2
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
TOTF_1_2_2
#Esp/m Filter:
#*'''Check:'''
#**''TOTF.esp''
 
<span style="color: orange">'''BASH Tags:</span>'''<br />
''TOTF.esp:''
:<span style="color: orange">ADD: </span>
::''Actors.AIPackages''
 
:<span style="color: orange"><big>TOTF.esp</big></span>
{{XEdit|TES4|75 ITMs<br>2 UDRs}}<br />
 
<br />
 
===== [[File:Orange_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/3027/? Ruined Tails Tale] =====
* '''Author''': Simyaz
* '''Version''': 3.01
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* RTT_3_0
::* RTT_3_0_1
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
RTT_3_0
#Esp/m Filter:
#*'''Un-Check:'''
#**''RTT.esp''
 
RTT_3_0_1
#Esp/m Filter:
#*'''Check:'''
#**''RTT.esp''
 
:<span style="color: orange"><big>RTT.esp</big></span>
{{XEdit|TES4|20 ITMs<br>3 UDRs}}<br />
 
<br />
 
===== [[File:Orange_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/13814/? GATES TO AESGAARD - Episode One] =====
* '''Author''': ThePriest909
* '''Version''': 1.3
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* Gates To Aesgaard Ep 1 Archive
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Gates To Aesgaard Ep 1 Archive
#Esp/m Filter:
#*'''Check:'''
#**''GTAesgaard.esp''
 
<br />
 
===== [[File:Orange_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/27125/? MTCExpandedVillages] =====
* '''Author''': Nernie
* '''Version''': 1.0
* '''Description''':
* '''Notes''': Manual cleaning required worldspace cell (3,3). You can find information on how to do that here: http://forums.nexusmods.com/index.php?/topic/151169-mtcexpandedvillages/?p=9228124
* <span style="font-size:1.15em;">'''Download''':</span>
::* MTCExpandedVillages
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
MTCExpandedVillages
#Esp/m Filter:
#*'''Check:'''
#**''MTCExpandedVillages.esp''
 
:<span style="color: orange"><big>MTCExpandedVillages.esp</big></span>
{{XEdit|TES4|2 ITMs<br>290 UDRs}}<br />
 
 
<br />
<br />
<!--
=== Combat & Animation ===
 
<br />
{| class="mw-collapsible mw-collapsed wikitable"
!style="color: red; font-size:20px;"|Deadly Reflex 6
|-
| [http://www.nexusmods.com/oblivion/mods/8273/? Deadly Reflex]
* '''Author''':
* '''Version''':
* [<url> Forum Link]
* '''Description''':
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
* <span style="color: red; font-size:1.15em;">'''Incompatibles''':</span>
::* [[#Combat_.26_Animation|Unnecessary Violence III]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* <Mod package 1>
:* <span style="border-bottom: 1px solid;">'''Download''' if you are planning on using [<link in the guide> <mod patch>]</span>
::* <Mod patch package 1>
<br />
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
<span style="border-bottom: 1px solid;">If you are planning on using [<link in the guide> <mod patch>]</span>
|-
| [http://www.nexusmods.com/oblivion/mods/40336/? Deadly Reflex 6 - NiFSE1-0 Release Compatibility Fix]
* '''Author''': HeX
* '''Version''': V1.1
* '''Installation''': (if needed)
* '''Notes''': (if needed)
 
<short description>
|}
 
<br />
 
{| class="mw-collapsible mw-collapsed wikitable"
!style="color: red; font-size:20px;"|Unnecessary Violence III
|-
|[http://www.nexusmods.com/oblivion/mods/40310/? Unnecessary Violence III - Critical Mess]
* '''Author''': HeX
* '''Version''': 3.1.2
* [<url> Forum Link]
* '''Description''':
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[##OBSE_(Oblivion_Script_Extender)|OBSE]]
::* [[#NifSE|NifSe]]
* <span style="color: red; font-size:1.15em;">'''Incompatibles''':</span>
::* [[#Combat_.26_Animation|Deadly Reflex 6]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* UVIII - BSA Version
::* UVIII - ESP Hotfix - to 3-1-2
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
UVIII - ESP Hotfix - to 3-1-2
#Esp/m Filter:
#*'''Check:'''
#**''UVIII.esp''
 
<span style="color: orange">'''BOSS Masterlist Update Required:</span>'''
* ''UVIII.esp'' BOTTOM ''Combat''
 
|}
 


<br />
<br />
<br />
-->
=== Gameplay ===
====== Create a Marker ======
I recommend that you add a marker in Wrye Bash called "Gameplay"
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/40389/? Advanced Health Regen - AHR] =====
* '''Author''': Forli
* '''Version''': 1.41
* '''Description''':
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#OBSE_(Oblivion_Script_Extender)|OBSE]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* AHR v1-4
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
AHR v1-4
#Esp/m Filter:
#*'''Check:'''
#**''AdvancedHealthRegen.esp''
<br />
<br />


===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/37382/? Alternative Beginnings] =====
{{Construction|text=The rest of the guide will come as I get the time to get a section updated. My plan is vastly different for low maintenance(hopefully), easy to read(colorblindness is a thing), quality over quantity(I suck at this because I went through a phase) and hopefully get another spinoff for Pretty Much Vanilla Oblivion which is going to be the guide I will likely play through with to get a baseline on oblivion today.<br />
* '''Author''': Arthmoor
[http://www.nexusmods.com/oblivion/mods/47085/? I also noticed this, which will be useful after it matures for a few more weeks/months]}}
* '''Version''': 1.4.3
* '''Description''':
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#OBSE_(Oblivion_Script_Extender)|OBSE]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* Alternative Beginnings
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Alternative Beginnings
#Esp/m Filter:
#*'''Check:'''
#**''Alternative Beginnings.esp''
 
<span style="border-bottom: 1px solid;">If you are planning on using [[#Kvatch_Rebuilt|Kvatch Rebuilt]]</span><br />
Alternative Beginnings
#Esp/m Filter:
#*'''Check:'''
#**''Alternative Beginnings - Kvatch Intact.esp''
 
<br />
 
===== [[File:Blue_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/25946/? Bash-able Quest Delayers] =====
* '''Author''': Aellis
* '''Version''': 3.1.29
* '''Description''':
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* Gates to Aesgaard Episode 1
::* The Heart of the Dead
::* The Lost Spires
* <span style="font-size:1.15em;">'''Download''':</span>
::* Delayers Package v3_1
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
<span style="border-bottom: 1px solid;">If you are planning on using [[#GATES_TO_AESGAARD_-_Episode_One|Aesgaard Episode 1]]</span><br />
Delayers Package v3_1
#Sub-Packages:
#*'''Check:'''
#**''Gates to Aesgaard Episode 1 Delayer''
#Esp/m Filter:
#*'''Check:'''
#**''GTAesgaard I v1.2 Delayer.esp''
 
<span style="border-bottom: 1px solid;">If you are planning on using [[#The_Lost_Spires|The Lost Spires]]</span><br />
Delayers Package v3_1
#Sub-Packages:
#*'''Check:'''
#**''The Lost Spires Delayer''
#Esp/m Filter:
#*'''Check:'''
#**''The Lost Spires v14 Delayer.esp''
 
<br />
 
===== [[File:Blue_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/25346/? Tears of the Fiend Delayer] =====
* '''Author''': TheNiceOne
* '''Version''': 1.0
* '''Description''':
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#Tears_Of_The_Fiend|Tears Of The Fiend]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* TOTF Delayer
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
TOTF Delayer
#Esp/m Filter:
#*'''Check:'''
#**''TOTF Delayer.esp''
 
<br />
 
===== [[File:Orange_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/11778/? Clocks of Cyrodiil] =====
* '''Author''': WilliamSea
* '''Version''': 1.0
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* Clocks of Cyrodiil
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Clocks of Cyrodiil
#Esp/m Filter:
#*'''Check All'''
 
<big><span style="color: orange;">ClocksOfCyrodiil.esp</span></big>
{{XEdit|TES4|28 ITMs<br />20 UDRs}}<br />
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/35118/? Curse of Hircine - Resurrected] =====
* '''Author''': LogicDragon aka WolfClaw
* '''Version''': 4.2.1
* '''Description''':
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#OBSE_(Oblivion_Script_Extender)|OBSE]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* Curse of Hircine Resurrected 4_2_1
:* <span style="border-bottom: 1px solid;">'''Download''' if you are planning on using [[#Combat_.26_Animation|Deadly Reflex 6]]</span>
::* CoH 1st Person Anims DR6
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Curse of Hircine Resurrected 4_2_1
#Sub-Packages:
#*'''Check:'''
#**''00 Core''
#**''02 Animated Tails''
#Esp/m Filter:
#*'''Check:'''
#**''CurseOfHircine.esp''
 
<span style="border-bottom: 1px solid;">If you are planning on using [[#Combat_.26_Animation|Deadly Reflex 6]]</span><br />
CoH 1st Person Anims DR6
#Esp/m Filter:
#*'''Check:'''
#**''CoH 1st Person Anims.esp''
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/16282/? Drop Lit Torches OBSE] =====
* '''Author''': Strategy Master
* '''Version''': 2.4
* '''Description''':
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#OBSE_(Oblivion_Script_Extender)|OBSE]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* DLT OBSE V2-4
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
DLT OBSE V2-4
#Esp/m Filter:
#*'''Check:'''
#**''DropLitTorchOBSE.esp''
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/17706/? Duke Patricks - Actors Can Miss Now] =====
* '''Author''': Duke Patrick
* '''Version''': 3.0
* '''Description''':
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#OBSE_(Oblivion_Script_Extender)|OBSE]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* Duke Patricks Actors Can Miss Now Rev 3
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Duke Patricks Actors Can Miss Now Rev 3
#Esp/m Filter:
#*'''Check:'''
#**''Duke Patricks - Actors Can Miss Now.esp''
 
<br />
 
===== [[File:Orange_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/3364/? Heavens Wrath Weather Change Spell] =====
* '''Author''': richdiesal
* '''Version''': 1.1
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* Heavens Wrath Weather Change Spell
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Heavens Wrath Weather Change Spell
#Esp/m Filter:
#*'''Check:'''
#**''RD-HeavensWrath-v 1-1-Easy.esp''
 
<span style="color: orange">'''BASH Tags:</span>'''<br />
''RD-HeavensWrath-v 1-1-Easy.esp:''
:<span style="color: orange">ADD: </span>
::''Actors.Spells''
 
<br />
 
===== [[File:Orange_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/39928/? Physics Enabled Immersive Prison Sewer Exit] =====
* '''Author''': OC3
* '''Version''': 2.1
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* Physics Enabled Immerisive Sewer Exit 2_1
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Physics Enabled Immerisive Sewer Exit 2_1
#Esp/m Filter:
#*'''Check:'''
#**''Immersive Prision sewer exit.esp''
 
<span style="border-bottom: 1px solid;">If you are planning on using [[#Unique_Landscape_Compilation|Unique Landscape Compilation]]</span><br />
Physics Enabled Immerisive Sewer Exit 2_1
#Esp/m Filter:
#*'''Un-Check:'''
#**''Immersive Prision sewer exit.esp''
#*'''Check:'''
#**''UL Imperial Isle Prison Sewer Exit.esp''
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/35333/? Oblivion XP Update] =====
* '''Author''': SirFrederik and AndalayBay
* '''Version''': 4.3.2
* '''Description''':
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#MenuQue_-_OBSE_Plugin|MenuQue - OBSE Plugin]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* Oblivion XP
:* <span style="border-bottom: 1px solid;">'''Download''' if you are planning on using [[#A_Brotherhood_Renewed|A Brotherhood Renewed]]</span>
::* A Brotherhood Renewed Patch
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Oblivion XP
#Sub-Packages:
#*'''Check:'''
#**''01 Core''
 
<span style="border-bottom: 1px solid;">If you are planning on using [[#Start_Here|Darnified UI]]</span><br />
Oblivion XP
#Sub-Packages:
#*'''Check:'''
#**''02 Darnified UI''
 
<span style="border-bottom: 1px solid;">If you are planning on using [[#Start_Here|DarkUId DarN]]</span><br />
Oblivion XP
#Sub-Packages:
#*'''Check:'''
#**''02 DarkUId DarN''
 
<span style="border-bottom: 1px solid;">If you are planning on using [[#A_Brotherhood_Renewed|A Brotherhood Renewed]]</span><br />
A Brotherhood Renewed Patch
<br>
#Esp/m Filter:
#*'''Check All'''
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/25232/? Populated Prisons] =====
* '''Author''': Zaldir
* '''Version''': 1.2
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* Populated Prisons 12
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Populated Prisons 12
#Esp/m Filter:
#*'''Check:'''
#**''Populated Prisons.esp''
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/2055/? Reznod Mannequins] =====
* '''Author''': reznod
* '''Version''': 3.0
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* Reznod Mannequins
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Reznod Mannequins
#Esp/m Filter:
#*'''Check:'''
#**''Reznod_Mannequin.esp''
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/29038/? AFK_PrayerIdles] =====
* '''Author''': Dwip
* '''Version''': 1.01
* '''Description''': Adds prayer animations to priests and shrine worshipers.
* <span style="font-size:1.15em;">'''Download''':</span>
::* AFK_PrayerIdles Version 1_01
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/43420/? Skyrimesque Counts and Countesses] =====
* '''Author''': Saint_Jiub
* '''Version''': 1.0
* '''Description''': Gives the Counts and Countesses more luxurious clothes.
* <span style="font-size:1.15em;">'''Download''':</span>
::* Main File
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/32508/? TTYM - Think To Yourself Messages] =====
* '''Author''': Farm Fresh
* '''Version''': 1.01
* '''Description''':
* <span style="color: red; font-size:1.15em;">'''Incompatibles''':</span>
::* [[#Major_Overhauls|Some Overhauls, unsure which]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* TTYM - Think To Yourself Messages
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
TTYM - Think To Yourself Messages
#Esp/m Filter:
#*'''Check All'''
 
<br />
 
 
=== Weapons & Armor ===
 
====== Create a Marker ======
I recommend that you add a marker in Wrye Bash called "Weapons & Armor"
 
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/5570/? Book Jackets: Oblivion Standard Res] =====
* '''Author''': Daleth
* '''Version''': 1.0
* '''Download''': Book Jackets Oblivion High Res
* '''Installation''':
 
:Esp/m Filter:
::'''Check:'''
:::''Book Jackets Oblivion.esp''
::'''Uncheck:'''
:::''Book Jackets Oblivion - BP.esp''
 
 
:<span style="color: orange"><big>Book Jackets Oblivion.esp</big></span>
{{XEdit|TES4|8 ITMs<br>233 UDRs}}<br>
 
<br>
 
===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/4539/? Capes and Cloaks] =====
* '''Author''': Someone1074
* '''Version''': v1.2
* '''Download''': Capes and Cloaks
* '''Installation''':
 
:Esp/m Filter:
::'''Check:'''
:::''CapesandClock.esp''
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://tesalliance.org/forums/index.php?/files/file/797-insanitys-improved-armoury-compilation/ Insanity's Improved Armoury Compilation] =====
* '''Author''': InsanitySorrow
* '''Version''': 1.21
* '''Download''': Insanity's Improved Armoury Compilation v1.21.7z
* '''Installation''':
 
:Sub-Packages:
::'''Check:'''
:::''00 Core Files''
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/38438/? Visually Improved Staffs] =====
* '''Author''': qwertyasdfgh
* '''Version''': 1.1
* '''Download''': Staffs version 1_1
* '''Installation''':
 
:Sub-Packages:
::'''Check:'''
:::''00 Core''
:::''03 Staff of Indarys''
 
<br>
 
===== <span style="background-color: orange;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/41477/? Visually Improved Staffs for OOO] =====
* '''Author''': qwertyasdfgh
* '''Version''':  1.0
* '''Download''': Visually Improved Staffs for OOO
* '''Notes''': Use if you are using both FCOM Convergence section and Visually Improved Staffs.
 
<br>
 
===== [http://www.nexusmods.com/oblivion/mods/35560/? Weapon Expansion Pack for Oblivion Nthusiasts] =====
* '''Author''': BFG Spiney kriscrash
* '''Version''': 1.03
* '''Download''': WEPON Base Install Oblivion and SI, WEPON Update and WEPON MOBS Conversion
* '''Installation''':
 
WEPON Base Install Oblivion and SI
:Esp/m Filter:
::'''Un-Check All'''
 
WEPON Update
:Esp/m Filter:
::'''Check All'''
 
<big>If you plan on using MOBS - Medieval Oblivion Equipment Balance System</big><br>
WEPON MOBS Conversion
:Sub-Packages:
::'''Check:'''
:::''Data''
:Esp/m Filter:
::'''Check:'''
:::''Weapon Expansion Pack for Oblivion Nthusiasts.esp''
 
<br>
 
===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/43852/? Weapon Improvement Project] =====
* '''Author''': InsanitySorrow
* '''Version''': 1.9
* '''Download''': Weapon Improvement Project
* '''Notes''': Must be after all other weapon retextures that modify the same weapon.
* '''Installation''':
 
:Esp/m Filter:
::'''Check:'''
:::''Weapon Improvement Project.esp''
 
<br>
 
===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/45440/? Weapons Of Morrowind] =====
* '''Author''': InsanitySorrow
* '''Version''': 1.0
* '''Download''': Weapons Of Morrowind and Weapons Of Morrowind - Daedric Crescent
* '''Installation''':
 
Weapons Of Morrowind
:Esp/m Filter:
::'''Check:'''
:::''Weapons Of Morrowind.esp''
 
Morrowind - Daedric Crescent
:Esp/m Filter:
::'''Check:'''
:::''Morrowind - Daedric Crescent.esp''
 
<span style="color: orange">'''BOSS Masterlist Update Required:</span>'''
* ''Weapons Of Morrowind.esp'' BOTTOM ''Base W''
* ''Weapons Of Morrowind - Daedric Crescent.esp'' AFTER ''Weapons Of Morrowind.esp''
 
<br>
 
===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/43879/? Immersive Weapons] =====
* '''Author''': Ironman5000
* '''Version''': 2.0
* '''Download''': Immersive Weapons 2
* '''Installation''':
 
:Esp/m Filter:
::'''Check:'''
:::''Immersive Weapons.esp''
 
<span style="color: orange">'''BOSS Masterlist Update Required:</span>'''
* ''Immersive Weapons.esp'' BOTTOM ''Base I''
 
<br>
<br>
 
=== Animals & Creatures ===
 
====== Create a Marker ======
I recommend that you add a marker in Wrye Bash called "Animals & Creatures"
 
 
===== <span style="background-color: orange;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/26634/? Creature Diversity] =====
* '''Author''': Zaldir
* '''Version''': 1.14b
* '''Download''': Creature Diversity 1.14 and Creature Diversity 1.14b UPDATE
* '''Installation''':
 
:Esp/m Filter:
::'''Check:'''
:::''Creature Diversity.esp''
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/45275/? Ducks and Swans for Cyrodiil] =====
* '''Author''': Tamira
* '''Download''': Ducks and Swans for Cyrodiil
:If you are planing on using Unique Landscapes
::*'''Download''': Ducks and Swans UL Imperial Isle Patch
* '''Installation''':
 
Ducks and Swans for Cyrodiil
:Esp/m Filter:
::'''Check:'''
:::''Ducks and Swans.esp''
 
<big>If you are planning on using Unique Landscapes</big><br>
Ducks and Swans for Cyrodiil
:Esp/m Filter:
::'''Un-Check:'''
:::''Ducks and Swans.esp''
 
Ducks and Swans UL Imperial Isle Patch
:Esp/m Filter:
::'''Check:'''
:::''Ducks and Swans.esp''
 
<span style="color: orange">'''BOSS Masterlist Update Required:</span>'''
* ''Ducks and Swans.esp'' BOTTOM ''Base D''
 
<br>
 
===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/45536/? Improved Storm Atronachs] =====
* '''Author''': sefmonsta
* '''Version''': 1.0
* '''Download''': Improved Storm Atronachs
 
<br>
 
===== Potentially NSFW <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.ladymoiraine.com/forum/index.php?action=downloads;sa=view;down=720 Slof's Oblivion Horses] =====
* '''Author''': Slof's
* '''Version''': 2.0
* '''Installation''':
 
:Esp/m Filter:
::'''Check:'''
:::''Slof's Horses Base.esp''
 
:<span style="color: orange"><big>Slof's Horses Base.esp</big></span>
{{XEdit|TES4|18 ITMs<br>0 UDRs}}<br>
 
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/7487/? Mikes Clothes Replacer v11] =====
* '''Author''': mikegemini
* '''Version''': 1.1
* '''Download''': Mikes Clothes Replacer v11
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/29569/? Mythic Creatures] =====
* '''Author''': themythofstrider
* '''Version''': 1.0
* '''Download''': Mainfile
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/29638/? Mythic Animals] =====
* '''Author''': themythofstrider
* '''Version''': 1.0
* '''Download''': Mythic Animals High res part 1 and Mythic Animals High res part 2
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/36000/? Mythic Ghosts and Goblins] =====
* '''Author''': themythofanst themythofstrider
* '''Version''': 1
* '''Download''': Mythic Ghosts and Goblins
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/38251/? Mythic Madness] =====
* '''Author''': TheMythofStrider
* '''Version''': 1.0
* '''Download''': Mythic Madness
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/45359/? Wildlife - Raven and Seagull] =====
* '''Author''': 1.1
* '''Version''': Ironman5000
* '''Download''': Ravens and Seagulls
* '''Installation''':
 
:Esp/m Filter:
::'''Check:'''
:::''Ravens and Seagulls.esp''
 
<span style="color: orange">'''BOSS Masterlist Update Required:</span>'''
* ''Ravens and Seagulls.esp'' TOP ''Base A''
 
<br>
:<span style="color: orange"><big>Ravens and Seagulls.esp</big></span>
{{XEdit|TES4|35 ITMs<br>0 UDRs}}<br>
 
 
<br>
<br>
 
=== Other Re-textures ===
 
====== Create a Marker ======
I recommend that you add a marker in Wrye Bash called "Other Re-textures"
 
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/41108/? Darooz Upperclass clutter] =====
* '''Author''': Darooz
* '''Version''': 1.0
* '''Download''': Upperclass clutter
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/9424/? Enhanced Magic Effects] =====
* '''Author''': Cristina
* '''Version''': 1.0
* '''Download''': Enhanced Magic Effects
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/43442/? HiRez Architecture- Daedric Shrines] =====
* '''Author''': Saint_Jiub
* '''Version''': 1.0
* '''Download''': HiRez Daedric Shrines
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/43356/? HiRez Architecture- God Statues] =====
* '''Author''': Saint_Jiub
* '''Version''': 1.0
* '''Download''': HiRez God Statues
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/45567/? The Imperial Firmament - BAIN] =====
* '''Author''': Discovery1
* '''Version''': 1
* '''Download''': The Imperial Firmament - BAIN [http://www.nexusmods.com/oblivion/mods/46195/? This mod seems to be the more recent version of The Imperial Firmament.]
* '''Notes''': BAIN repackaged
* '''Installation''':
 
 
{|class="mw-collapsible mw-collapsed wikitable" style="width:75%;"
!colspan="2" style="color:white; padding-left: 75px;"|{{Fs|20px|Wizard}}
|-
!colspan="2"|Would you like to read an overview of the package contents before continuing with the installation wizard
|-
!style="width:50%; color:green;"|Recommended
!style="width:50%;"|Select this if you want to read the documentation
|-
|style="text-align:center;"|No
|style="text-align:center;"|Yes
|-
!colspan="2"|Do you want to use the texture replacements for Natural Enviroment
|-
!Select this if you use All Natural
!Select this if you are NOT using All Natural
|-
|style="text-align:center;"|Yes
|style="text-align:center;"|No
|-
!colspan="2"|The Imperial Firmament comes in two qualities
|-
!style="color:green;"|Recommended
!Select this for a performance option
|-
|style="text-align:center;"|Ultra
|style="text-align:center;"|Medium/High
|-
!colspan="2"|Optional packages
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Choose your own optional packages
|-
|'''Check:'''
:''alternative sunglare 1''
|-
|colspan="2"|
'''Check:'''
:''Apply these selections''
:''Install this package''
[Finish]
|}
 
<br>
 
===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/38061/? Improved Fires and Flames] =====
* '''Author''': hlvr
* '''Version''':  1.1
* '''Download''': Improved Fires and Flames and Optional torch
* '''Notes''': There is a performance option available.
* '''Installation''':
 
Improved Fires and Flames
:Esp/m Filter:
::'''Check:'''
:::''Improved Fires and Flames - Increased Sound.esp''
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/36075/? Improved Skulls and Bones and Ironwork] =====
* '''Author''': hlvr
* '''Version''': 1.1
* '''Download''': Improved Skulls and Bones and ironwork
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/45545/? Improved Moons] =====
* '''Author''': sefmonsta
* '''Version''': 1.0
* '''Download''': Improved Moons
 
<br>
 
===== <span style="background-color: blue;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/45342/? Nice Ice a.k.a. The Hills Have Ice] =====
* '''Author''': maczopikczo and xrayy
* '''Version''': 03
* <span style="color: orange;">'''Requirements''':</span> Unique Landscapes
* '''Download''': Nice Ice - Icing on the Cake
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/44257/ Falling Leaves] =====
* '''Author''': Carah
* '''Version''': 1.0
* '''Description''': The northern autumn trees do now lose leaves as they are supposed to.
* '''Download''': Falling Leaves V1_0 BAIN
* '''Installation''':
 
:Sub-Packages:
::'''Check:'''
:::''00 Core Files (Required)''
:Esp/m Filter:
::'''Check:'''
:::''Falling Leaves.esp''
 
<big>If you are planning on using Unique Landscape</big><br>
 
:Sub-Packages:
::'''Check:'''
:::''01 UL Patch Lush Woodlands''
:Esp/m Filter:
::'''Check:'''
:::''Falling Leave - UL Lush Woodlands Patch.esp''
 
<span style="color: orange">'''BOSS Masterlist Update Required:</span>'''
* ''Falling Leave - UL LushWoodlands Patch.esp'' AFTER ''Falling Leaves.esp''
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/43728/? Hi-res Soul Gems] =====
* '''Author''': Vilkz
* '''Version''': 1.0
* '''Download''': Hi-Res Soul Gems
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/45520/? DOWNPOUR] =====
* '''Author''': Gamwich & maczopikczo
* '''Version''': 02
* '''Download''': DOWNPOUR
 
:Sub-Packages:
::'''Check:'''
:::''00 Large''
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/10487/? Improved Fruits, Vegetables and Meat] =====
* '''Author''': Mikal33
* '''Version''': 1.1
* '''Download''': Improved Fruits Vegetables and Meats and IFVMUpdate
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/17147/? Improved Amulets and Rings] =====
* '''Author''': Mikal33
* '''Version''': 1.1
* '''Download''': ImprovedAmuletsAndRings
 
<br>
<br>
 
=== <span style="color: white"> Patches </span> ===
 
{| class="mw-collapsible mw-collapsed wikitable" style="width:90%; margin:auto"
!style="color:white; padding-left: 75px; font-size: 20px;"|[[File:Blue_Box.png|20px|link=|bottom]] Major Overhauls Patches
|-
|[http://tesalliance.org/forums/index.php?/files/download/1283-martigens-monster-mod/ OOOorMMMFCOMSlofHorseDLCHorseArmor]
* <span style="color: orange;">'''Requirements''':</span> FCOM Convergence section and Slof's Oblivion Horses
* '''Download''': OOOorMMMFCOMSlofHorseDLCHorseArmor.rar
* '''Notes''': ''Slof's Horses Base.esp'' is still required
* '''Installation''':
 
:Esp/m Filter:
::'''Un-Check All'''
:Esp/m Filter:
::'''Check:'''
:::''MMM4OOO&FCOM- Slofs Horse & DLC Armor.esp''
 
<br />
 
|}
 
<br />
 
===== <span style="background-color: red;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/44751/? HUD Alive] =====
* '''Author''': Samadchaz
* '''Version''': 5.2
* <span style="color: orange;">'''Requirements''':</span> DarNified UI, HUD Status Bars, ConScribe and DarNified UI Config Addon
* '''Download''': HUD Alive 5_2 OMOD
* '''Installation''':
 
If you are not using Oblivion XP Update
Delete "hud_main_menu.xml" from
:HUD Alive 5_2 OMOD-44751-5-2\menus\main\
 
<br>
 
===== <span style="background-color: blue;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/42430/? MTC Expanded Villages - Lost Spires Patch] =====
* '''Author''': dreamed1
* '''Version''': 1.1
* <span style="color: orange;">'''Requirements''':</span> The Lost Spires and MTC Expanded Villages
* '''Download''': MTC Villages Lost Spires Patch v 1_1
* '''Notes''':
* '''Installation''':
 
:Esp/m Filter:
::'''Check:'''
:::''MTCVillages-LostSpiresPatch.esp''
 
<br>
 
===== <span style="background-color: blue;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/34010/? Arthmoors Mod Patches] =====
* '''Author''': Arthmoor
* '''Version''': 1
* <span style="color: orange;">'''Requirements''':</span> Ruined Tail's Tale
* '''Download''': RTT Weye Relocation Patch
* '''Installation''':
 
:Esp/m Filter:
::'''Check:'''
:::''RTT -Weye Relocation Patch.esp''
 
 
<br>
<br>
----
 
=== Finishing up ===
 
==== Bashed Patch ====
 
Syn's Note: Since A LOT of people seem to forget, make sure "Better Cities .esp" is checked/activated and not just merged.
 
In Wrye Bash
:'''Right-Click''' on ''Bashed Patch, 0.esp''.
:'''Select''' ''Rebuild Patch (CBash *BETA*)...''
:If a warning pops up about hoe CBash is BETA.
::'''Click''' [OK]
<br>
Make the following edits in the "Update Bashed Patch, 0.esp (CBash)" Window
:Edit "Tweak Assorted"
::'''Check:'''
:::"DarNified Books"
:Edit "Tweak Settings"
::'''Check:'''
:::"Crime: Alarm Distance [2000]"
:::"Greeting Distance [Custom] 100.00"
:::"UOP Vampire Aging and Face Fix"
:::"Warning: Exterior Distance to Hostiles [2000]"
:'''Un-Check'''
::"Cobl Catalogs"
 
<br>
Then '''Click''' [Build Patch]
<br>
<br>
<span style="color: orange;">Note:</span> You MUST rebuild the patch every time you change the Load Order.
 
 
==== Tes4LODGen ====
Run TES4LODGen which is located in <Oblivon> folder.
 
<span style="color: orange;">Note:</span> You MUST rebuild the patch every time you change the Load Order.
 
 
==== Tes4ll ====
Launch the GUI file for Tes4ll
:Navigate to
::<Oblivion>\Data\ini\tes4ll\
::'''Double-Click''' on ''tes4ll_all.mpb''
 
In the tes4ll_all.mpb GUI
:Go to the "Plugins" tab
::'''Click''' [Plugins.txt]
:Go to the "Worldspace" tab
::'''Click''' [Read Worldspaces]
:::In the drop down "Tamriel [0000003C} from 'Oblivion.esm'" should already be selected
:Go to the "LOD Meshes" tab
::Leave everything on the default settings
:Go to the "Normal Maps" tab
::Leave on default (everything should be unchecked)
:Go to the "Color map" tab
::Leave on default (almost everything should be unchecked)
:Go to the "Start Process" tab
::'''Check:'''
:::"Overwrite the original files"
:'''Click''' on [Click me if you are ready]
:The program will then bring up a log wait for something like below before you close the application
****** Batch loop done ******
User time per command (sorted):
SetMaxVerticesPerQuad: 45.2247 s
GenerateHeightmap: 39.9207 s
BreakAtGrid: 20.3581 s
DivideGrid: 19.7341 s
Filter: 18.5641 s
WriteAllQuads: 17.8465 s
ContourLine: 8.97006 s
ParseModList: 1.87201 s
Panorama: 1.46641 s
SetGrid: 1.15441 s
AlgPeakFinder: 0.670804 s
MakeTriangulation: 0.483603 s
Background error reader finished
Background reader finished
 
*Note: Tes4ll should be ran again if you ever install or uninstall a landscape mod after completing the guide. Otherwise you don't need to run it again.
 
 
=== Credits ===
:[http://forum.step-project.com/user/444-essarrbee/ EssArrBee]: Thanks to him for replying to my PM and providing some starting information.
:[http://forum.step-project.com/user/5007-audley/ Audley]: Graphics stuff.
:[http://forum.step-project.com/user/7262-synthetikhd/ Synthetik]: Majorly improved the guide and updated it. Also created the banner.
:[http://www.nexusmods.com/oblivion/users/3619564/? Alenet]: For providing information on the tweak settings.
 
 
=== Mods That Are Incompatible and/or have some issue ===
 
TGND Female Body and Clothing Replacer
:Several mesh and texture issues
<br />
Really AEVWD
:Causes low FPS throughout the world
<br />

Revision as of 07:36, July 22, 2016

MythicDawnTitle.png

Template:TOC right {{#css:User:Hishutup/OblivionGuide.css}}

About Mythic Dawn

Mythic Dawn was created by Hishutup and Soire (Red). It was updated in 2015 by Synthetik.

Oblivion is very much a dated game that is 18 years old now. This guide will help make Oblivion look as good as possible while maintaining a setup that adds to gameplay, stability, and re-playability. This guide's goal was to account for everyone, this includes users that only want a "fixed" game that includes improvements/fixes and also to account for users that want to see how many extras mods can offer to their game. With that in mind, Oblivion is old enough that the Game of the Year Edition or the base game with all DLC is required. This guide will use Wrye Bash as its main mod manager and BOSS as the main sorting tool.

If you would like to provide feedback or make suggestions relating to the guide, use this forum thread.
If you have issues or problems and need support for the guide, ask via this forum thread on the STEP Community forums.


Template:Notice

System Requirements

We recommend the following hardware configuration for running Mythic Dawn. The minimum requirements should be sufficient for installing the Core mods. For those wishing to use high quality options and/or to install the Extended mods, be advised that a more powerful system is likely necessary.

It should be noted that this guide is incompatible with SLI/Crossfire configurations and if you are a multi-card user you should create a custom graphics profile and disable SLI/Crossfire for this guide.
Please note that the higher the clock speed, the better the performance. Oblivion is very CPU dependent. On my old AMD Phenom II x4 955 @ 3.6 GHz, I used to get near the teens in terms of framerate with only Better Cities. Now with a Intel 6700k I get a perfect 60 fps. Another thing I found is that GPU doesn't matter with any modern card.

Hardware Minimum Recommended
Windows OS Windows 7/8.1/10 (64 Bit)
CPU Intel Core i5 2500K / AMD (unsupported due to performance) Intel Core i7 6700K
System RAM 4 GB ≥8 GB
GPU 512MB VRAM ≥2GB VRAM

How is this Guide Modular?

Currently Mythic Dawn is built around a modular installation.

  • All mods should be considered required unless otherwise noted.
  • Mods marked as "Optional" are up to the user as they may or may not be for everyone.
  • When a mod is marked as "Extra" should be carefully looked over to see if its something for you as they may cause issues with other mods or have extra patches that need to be carefully examined.
  • Please don't use any mod marked as "Omitted" because the only reason its there is to remind me.


Installation Setup

If You Have Modded Oblivion Before..

This guide assumes that the user is beginning with a clean Oblivion installation. If you already have the game installed or have modded Oblivion before please follow the instructions below.

The following will remove everything, meaning: games files, installed mods, game saves, etc. If you wish to back up your mods, game files or saves then do so now.

  1. Back up locations:
    • "steamapps\common\Oblivion"
    • "My Games\Oblivion"
    • "%AppData%\..\Local\Oblivion"
  2. Deactivate all mods using your choice of mod manager.
  3. Open Steam, right-click Oblivion in your Library → Delete Local Content → Delete. Wait until the game has been uninstalled.
  4. Browse to your Oblivion directory and delete all files and sub-directories.
  5. Navigate to "%AppData%\..\Local\Oblivion" and delete the Oblivion folder.
  6. Go to
    • "My Games\Oblivion"
    • Delete the Oblivion folder. It will be regenerated later.
  7. Uninstall your previous Mod Manager(s).
  8. If you did use Wrye Bash, navigate to
    • "<Steam>\SteamApps\Common"
  9. Find the folder Oblivion Mods. Backup first if you want to, then delete.
  10. If you did use any other mod manager, find and delete (and backup) their mod directories.


Installing Oblivion

Simply launch "setup.exe" if using a disc, or right-click Oblivion in Steam and select install.

It is recommended to install Oblivion to an SSD if available, and preferably separate from the drive with Windows. Oblivion should be installed outside of "Program Files" or "Program Files (x86)" folders as Windows User Account Control can cause issues with Oblivion.

If you need help, here is a video.


Backing Up Oblivion

After installing Oblivion I highly suggest backing up the vanilla files for future use. Copying the folders in the following locations to a folder such as "Oblivion Backup" should ensure you have access to your vanilla files. If you would like to reduce the size of your backup, using Windows, 7-Zip, or WinRAR to compress your backup files should free up some space.

Back up locations:

  • "<Oblivion>"
  • "<My Games>\Oblivion"
  • "<YourUserName>\AppData\Local\Oblivion"


Archiving the Data Folder

It is required that you archive the Data folder. This is going to be used in Wrye Bash as the first mod. I believe this will help with some of the glaring issues when uninstalling mods.

To archive your Data folder with Windows:

  • Navigate to your Oblivion Data install folder
  • Select any file/folder that is not an "*.BSA"
  • Right-Click and select "Add to Data.7z"

Add Files To 7z From Shell.png

  • Wait for the folder to finish being compressed, which may take a few minutes
  • Move the Archive out of your install directory to somewhere such as your desktop as it will be used later.


Other Important Details

  • Users should change Windows folder options so that they can see file extensions on known file types as well as showing hidden files and folders.
  • Users should disable Steam overlay and synchronization.



Setting up Oblivion's INI Files

Oblivion Project INI (opINI)

  • Author: Vuud
  • Version: 1.0
  • Description: DoubleYou cleans and reorders the INIs so that it is more readable without touching the vanilla values.
  • Files: "opINI Installer"
  • Installation: Run the program like normal but be sure to change the directory where the Oblivion folder is located. When dialogue boxes popup select "Yes" to them. Steam copies of the game may fail to start the launcher. If that does happen then just launch Oblivion from the Steam interface.


Setting up Oblivion via launcher

  • Select Ultra high presets
  • It is recommended to change the resolution to your native resolution, fullscreen, Vsync.
  • HDR is required for TES4LODGen, AA will be adding in by Oblivion Reloaded
  • It is also recommended to start the game and make any necessary changes in the options so that the inis can be archived for backup.



Suggested In-game Options & Controls

Suggested Options


Suggested options from Oblivion_Reloaded_-_OBGE_v4 in relation to this guide.

  • Brightness: Leave it in the center
  • Texture Size: Large
  • Tree Fade: 100%
  • Actor Fade: 100%
  • Item Fade: 100%
  • Object Fade: 100%
  • Grass Distance: No suggestion
  • View Distance: 100%
  • Distant Land: On
  • Distant Buildings: On
  • Distant Trees: On
  • Self Shadows: No suggestion
  • Shadows on Grass: Off
  • Tree Canopy Shadows: On
  • Shadow Filtering: High
  • Specular Distance: 50%
  • HDR Lighting: On
  • Bloom Lighting: Off
  • Water Detail: High
  • Water Reflections: On
  • Water Ripples: On
  • Window Reflections: On
  • Blood Decals: On
  • Distant Land: On
  • Anti-aliasing: Off


Suggested Controls


Controls
Action Keyboard Mouse
Activate E
Block L-Alt Right-Click
Cast Q
Ready Weapon R
Sneak L-Sneak
Run L-Shift
Always Run Caps
Auto Move C
Jump Space
Change View V
Journal Tab
Wait T
QuixkSave F5
QuickLoad F9
Grab Z

Backup Oblivion INIs


Navigate to the "<My Games>\Oblivion\" folder and archive the "Oblivion.ini" file.



Tools

LOOT
  • Author: WrinklyNinja
  • Version: v0.8.1
  • Description: LOOT is helping with setting up the right load order for your mods plus provides helpful information about various plugins.
  • Download: "LOOT.Installer.exe"
  • Installation: Run the installer normally.

If you need help here is a video on LOOT.

Wrye Bash
  • Author: Wrye Bash Team
  • Version: 306
  • Description: Wrye Bash (WB) is at this time the main Mod Manager used for this guide. Even for Skyrim and the Fallout Series Wrye Bash is used for it's ability to generate a Bashed Patch based on your load order. For more info refer to the Readme.
  • Notes: The link redirects to the Wrye Bash on the Skyrim version of the Nexus. If you need more info on Wrye Bash here is a Guide Link.
  • Download: "Wrye Bash 306 - Standalone Executable"
  • Installation: Drag the "Mopy" folder to the Oblivion folder and uncheck the "Lock Load Order" from the topbar.
It may be helpful if you add markers in Wrye Bash

It can get pretty chaotic because of the length of the guide so I would recommend that you add the markers in Wrye Bash when prompted to do so throughout the guide.
You can do this by right-clicking on the header bar at the top and selecting "Add Marker".


I would also recommend restarting Wrye Bash often

This is be because Wrye Bash saves the Installers placement, markers and what you had installed/uninstalled when the application is properly closed. This means to restart it before rebuilding the Bashed Patch and/or restarting after adding, installing, removing, and changing mods.

TES4LODGen
  • Author: ElminsterAU
  • Version: 3.1.1
  • Description:
  • What is LOD/VWD?
LOD (.lod) data files are necessary to view landscapes that are distant in the middle-ground or background. These are different than the static objects you see from far – also
known as 'Visible while Distant' objects (VWD). Not all mod (replacer) packages do provide all necessary files related to LOD/VWD and therefor the player runs into
strange views. Or bugs.
LOD is built on the basis of quadrants of four adjoining blocks of 32x32 cells. Now, as landscape mods and such changing exterior cells are added, these quadrants realign
themselves. Further they depend highly on loadorder and the heightmap used in each cell. However technical all this sounds, this results in the necessity to rebuild LOD
every time a mod is added, removed or changed in both loadorder and installation order that affects these quadrants – like for example 'Qarls Texture Pack' or 'RAEVWD'. The
tools for this are known as 'LOD Generators'.
  • Notes: TES4LODgen MUST be ran every time load order changes, also if you change something in your Installers tab that affects related LOD files. This includes that one tiny file called 'bashed patch' at the very end. If you fail to do this, your game wont crash nor will your savegames be destroyed but distant meshes will be strange, out of line or simply not appear.
  • Download: "TES4LODGen_3_1_1"


Landscape LOD generator tes4ll-v5
  • Author: Gruftikus and Lightwave
  • Version: 5.03
  • Forum Link
  • Notes: Running will take place at the end of the guide. After you have completed this guide, this should be ran every time you install or uninstall a landscape mod. Be sure to install the MPGUI below.
  • Download: "Landscape LOD generator 5_03"
  • Installation:

Install the files into the data folder except for the bat files


Multi Purpose GUI
  • Author: Gruftikus
  • Version: 1.22
  • Forum Link
  • Notes: This program is used to run the GUI for Tes4ll.
  • Download: "mpgui_1_22"
  • Installation:

mpgui_1_22

  • Run the MPGUI-Setup.msi file and install it normally except when it asks to install batch file templates, uncheck the option.


4GB Patch
  • Author: Daniel Pistelli
  • Version: 1.0.0.1
  • Description: This 4GB patch is for 32-bit executables to use more than the 2.1GB RAM. This patcher adds a LAA(large address aware) flag which raises the RAM limit for Oblivion.exe up to about 3.1GB.
  • Notes: Only use this if you have 64-bit (x64) Operation System. If you have a 32-bit OS you do not need this.

Only run once. The original "Oblivion.exe" will be renamed to "Oblivion.exe.Backup".
To determine what OS, navigate to:

Control Panel → System and Security → System. Look for System Type.


OBSE (Oblivion Script Extender)
  • Author: Ian Patterson, Stephen Abel, Paul Connelly
  • Version: 0021
  • Notes: OBSE is mandatory for this guide. For Steam version, launch Oblivion using the Steam client. For any other version use the obse_loader.exe to launch. You do not need to use obse_loader.exe under normal circumstances.
    If OBSE is not running, most mods that require OBSE will bring up a dialogue box saying "OBSE is not working". If that's the case, check if you have enabled 'Steam overlay while ingame'.
  • Installation:
  • Download: "obse_0021" and the "Latest Loader"


TES4Edit
  • Author: ElminsterAU
  • Version: 3.1.1
  • Description: This tool is primary used for cleaning the official DLC's and mods. However, it's also a powerful utility with various other functions such as merged patches and reordering masters.
  • Notes: For more information, download the FNEdit PDF-Files (applicable to TES4Edit) here.
  • Download: "TES4Edit_3_1_1"
  • Installation:

Unpack the archive somewhere for use in the near future.


ENBoost
  • Author: Boris
  • Version: 0.259
  • Installation:

Extract the wrapper version to the "Oblivion" folder. Edit "enblocal.ini"

[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=64
VideoMemorySizeMb=0
;Use this tool to get the correct value for the parameter above
EnableCompression=true




Before Starting to Mod

Setting up Wrye Bash

  • Start up Wrye Bash and select the Installers tab and accept on the dialogue box.
  • Open the context menu on the top bar and confirm that "BSA Redirection" is ticked


Adding Oblivion's Base Game Files

  • Drag the previously made Oblivion Data folder archive into the Installers window and select Copy.
  • After the file is done copying, move it to the top of the install order and install it.
  • The red plus box will turn into a green plus.


Cleaning the DLC

This is a required step and should be done regardless of whether you are going to follow this guide or if you are even going to mod your game. Cleaning DLC .esp's and certain mods is critical for creating a stable modded game environment.
Template:Notice Small


If you are NOT familiar with cleaning, click me.
Note: Some mods have "UDR(s)" or "ITM(s)" but must not be cleaned. Follow BOSS report unless other wise described for a particular mod.

  • Reminders are going to be located after the installation description of mods that do need cleaning.


Here is the DLC that you should clean now. Template:XEdit


Add Cleaned Mods to Wrye Bash

I highly recommend you do this every time you clean a set of plugins.

  • You can either create a project inside Wrye Bash's installers and then copy the cleaned esms to it or you can just archive the cleaned esms and then copy or move the archive into Wrye Bash.
  • Move the installer package to be after the vanilla package.


OBSE Mods

OBSE plugins allow mods to interact in different ways with the game using extended scripting abilities.


Create a Marker

I recommend that you add a marker in Wrye Bash called "OBSE Mods"


OBSE -Elys- Universal Silent Voice
  • Author: Elys
  • Version: 0.93
  • Description: When a character in the game isn't voiced Oblivion will skip through the dialogue even if there are subtitles. This mod fixes that by placing a blank audio track in place of the voiced dialogue so you are able to read the text dialogue.
  • Requirements: OBSE and subtitles enabled
  • Download: "OBSE -Elys- Universal Silent Voice v93"
  • Installation: Apply the BCF provided


Blockhead
  • Author: shadeMe
  • Version: 10.3
  • Requirements: OBSE
  • Download: "Blockhead 10.3"


Oblivion Stutter Remover
  • Author: SkyRanger-1
  • Version: 4.1.37
  • Description: This is a must have for anyone playing Oblivion. It has many tools that are useful to Oblivion such as the FPS management, force quit and heap replacement.
  • Requirements: OBSE
  • Download: "OSR_4-1-37"
  • Installation:

OSR_4-1-37

Unpack the archive to project and keep the original archive
Open the newly created project and delete all the files except the ini in the OBSE folder and use this file to make ini changes

"OBSE\Plugins\sr_Oblivion_Stutter_Remover.ini"

Master
bManageFPS = 0
bReplaceHeap = 1
bFastExit = 0
Heap
iHeapAlgorithm = 6
iHeapSize = 768

Note: I have not found a one-size fits all solution to heap size as Oblivion doesn't have the same tools that Skyrim does.


ConsCribe
  • Author: shadme
  • Version: 10.0
  • Requirements: OBSE
  • Download: "ConScribe 100"


MenuQue - OBSE Plugin
  • Author: kyoma
  • Version: 16b
  • Description: MenuQue extends Oblivions game-engine to deal with various additions/changes to the User Interface, Skills, Fonts and more.
  • Requirements: OBSE
  • Download: "MenuQue v16b"




Shaders


Create a Marker

I recommend that you add a marker in Wrye Bash called "Shaders"


Oblivion Reloaded - OBGE v4
  • Author: Alenet - Timeslip - Scanti - ShadeMe - Ethatron
  • Version: 4.2.3
  • Download: "Oblivion Reloaded"
  • Installation:

Oblivion Reloaded

Unpack to a project and keep the original archive
Delete all the files in the newly created project except for the ini files

"OBSE\Plugins\OblivionReloaded.ini"

[Main]
WindowedMode = 0
FoV = 95.0
WaterReflectionMapSize = 2048
SleepingMode = 1
[Effects]
EnableWaterLens = 1
EnableAmbientOcclusion = 1
EnableColoring = 1
EnableBloom = 1
EnableSnowAccumulation = 1
EnableBloodLens = 1
EnableLowHF = 1
EnableWetWorld = 1
EnableSMAA = 1



INI Tweaks

You can find your .ini file in "\Documents\My Games\Oblivion".

I would recommend NOT using the edits in Wrye Bash because Wrye Bash does not use carriage returns, making future editing very difficult. The best method of editing your .ini file is with Notepad++.


Oblivion.ini

Each of the following entries can be pasted directly into the INI. The entry descriptions are commented, so they will not be interpreted by the game at startup. Alternatively, these descriptions can be omitted. Descriptions are only provided on tweaks that needed explaining. There are too many tweaks to list what each one does, but know that all are required.

Remove AI file
[Archive]
SInvalidationFile=
Remove the intro
[General]
SOblivionIntro=
Oblivion reloaded
[BackgroundLoad]
iPostProcessMilliseconds=25
iPostProcessMillisecondsLoadingQueuedPriority=100
[Display]
iMultiSample=0
iShadowMapResolution=512
[General]
uGridDistantCount=50
uGridDistantTreeRange=30
[HAVOK]
fJumpAnimDelay=0.2500
fHorseRunGravity=5.0000
[SpeedTree]
fLocalTreeMipMapLODBias=0.0000
fLODTreeMipMapLODBias=-0.5000
iTreeClonesAllowed=10
[Water]
bUseWaterReflectionsActors=1
bUseWaterReflectionsTrees=1
bUseWaterReflectionsStatics=1

Template:Warning Small

Fixes


Create a Marker

I recommend that you add a marker in Wrye Bash called "Fixes"



UOP - Unofficial Oblivion Patch
  • Author: Quarn, Kivan and Arthmoor
  • Version: 3.5.3b
  • Description: Unofficial Patches are a must; they fix literally ten-thousands of bugs in the original game that were never addressed by Bethesda.
  • Download: "Unofficial Oblivion Patch"
  • Installation:

Unofficial Oblivion Patch

Uncheck the following Esp/m Filter
  • UOP Vampire Aging & Face Fix.esp


Unofficial Shivering Isles Patch
  • Author: Quarn, Kivan and Arthmoor
  • Version: 1.5.7
  • Description: A must have mod with similar effects as UOP - Unofficial Oblivion Patch
  • Requirements: "Unofficial Oblivion Patch"
  • Download: "Unofficial Shivering Isles Patch"


Unofficial Official Mods Patch

BASH Tags:
DLCFrostcrag - Unofficial Patch.esp

Remove
  • C.Climate
  • C.Light


Summon Dremora Lord Saved
  • Author: DemonLord7654
  • Version: 1.0
  • Description: The Bruma Mages guild is the only one who sells the spell Summon Dremora Lord. If you didn't pay attention, later in the game you won't be able to purchase this spell. This mod adds the spell to Mystic Emporium and the Mages Guild in Skingrad.
  • Download: "Summon Dremora Lord Saved"

BASH Tags:
Summon Dremora Lord Saved.esp

Add
  • Actors.Spells


Elz - No Floating Weapon
  • Author: Elzee
  • Version: 1.0.2
  • Description: Fixes the floating weapon issue upon death of a NPC.
  • Requirements: OBSE
  • Download: "Elz - No Floating Weapon"



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