Oblivion:Unofficial-Hishutup-1.0.0: Difference between revisions

From Step Mods | Change The Game
Line 259: Line 259:
* '''Author''': ElminsterAU
* '''Author''': ElminsterAU
* '''Version''': 3.0.32EXP
* '''Version''': 3.0.32EXP
* '''Description''':
:* What is LOD/VWD?
:: LOD (.lod) data files are necessary to view landscapes that are distant in the middle- or background. These are different than the static objects you see from far – also
:: known as 'Visible while Distant' objects (VWD). Not all mod (replacer) packages do provide all necessary files related to LOD/VWD and therefor the player runs into
:: strange views. Or bugs.
:: LOD is built on the basis of quadrants of four adjoining blocks of 32x32 cells. Now, as landscape mods and such changing exterior cells are added, these quadrants realign
:: themselves. Further they depend highly on loadorder and the heightmap used in each cell. However technical all this sounds, this results in the necessity to rebuild LOD
:: every time a mod is added, removed or changed in the loadorder (or left pane of Mo) that affects these quadrants – like for example 'Qarls Texture Pack' or 'RAEVWD'. The
:: tools for this are known as 'LOD Generators'.
* '''Installation''':  
* '''Installation''':  
Extract into the Oblivion folder:
Extract to <Steam>\SteamApps\common\Oblivion:
     TES4LODGen.exe
     TES4LODGen.exe
* '''Notes''': TES4LODGen MUST be ran every time load order changes. This includes that one tiny file at the very end. If you fail to do this, your game wont crash and you save destroyed but distant meshes wont appear right in front of you.
:* '''Notes''': TES4LODGen MUST be ran every time load order changes. This includes that one tiny file called 'bashed patch' at the very end. If you fail to do this, your game wont crash nor your savegames destroyed but distant meshes will be strange, out of line or simply not appear.
 
TES4LODGen is an amazing utility that generates the files for the distant meshes but not the landscape meshes. Really AEVWD requires this but is not part of this guide yet.


===== [http://www.ntcore.com/4gb_patch.php 4GB Patch] =====
===== [http://www.ntcore.com/4gb_patch.php 4GB Patch] =====

Revision as of 10:25, August 20, 2014

Complete Oblivion Modding Guide WIP

Template:TOC right

Template:Notice


DONT FREAK OUT

What does this guide entail?

This guide is here to be an up-to-date Oblivion modding guide that is exclusively on STEP. This guide does include recommendations from other guides and the credit will be given from where I found the original content. This is supposed to be community driven meaning, the community is going to take charge of how this guide is formatted, the content in the guide, such as, mod descriptions. If someone has a better way of doing things then post in the provided topic when I get it going but if I don't then PM me and remind me as well as a question/recommendation. "FIX LATER" 30+fps


FAQs, Yes you should take a peak a this first.

Colors, what do they mean?

Section header
Core ||||
Extended ||||
Important Notes ||||
Special / Optional ||||
I am using "||||" as a color marker temporarily

Mods that are not going to be included or are going not be used at this current time .

Better Cities: I chose this because it will cause the frame rate of the game to drop to around 15fps while in just about any town.
Really AEVWD: I am not yet comfortable with the massive frame drop. I have not come up with a good sacrifice for appearance VS. frames.
Open Cities and Open Cities Reborn: There are mod in incompatibilities as well as massive frame drop when even close to cities.

Credits

EssArrBee: Thanks to him for replaying to my email and providing an easy to write format.
tescosi.com: For providing various guides but are a little outdated.
Elder Scrolls IV: Oblivion Tweak Guide: I took more than a few look at this and I am going to add part from the guide to mine.

Section 1.X.X: The Tools and Setup

For the most part Wrye Bash is going to be the program to use but there is one time Where OBMM(Oblivion Mod Manager) is going to be needed since installing one part of the UI can be tricky and very difficult.

1.x Reset Oblivion to a Pristine (Vanilla) Installation:

First, do a backup of following directories:

  1. <Steam>\Steamapps\common\Oblivion
  2. <YourUserProfile>\(My)Documents\MyGames\Oblivion
  3. <YourUserProfile>\AppData\Local\Oblivion

Copy-paste the files of each directory to your backup-drive and use 7-zip to reduce the files size. Note the non-solid option, normal option and the LZMA2 compression (allows the use of multiple core) should always be chosen.

2. Deactivate all mods using your choice of mod manager.

3. Browse to your Oblivion directory and delete all files and subdirectories except for Data and DirectX. Now browse to Data and hit (CTRL+A), then hold CTRL and deselect:

DLCShiveringIsles – Faces.bsa
DLCShiveringIsles – Meshes.bsa
DLCShiveringIsles – Sounds.bsa
DLCShiveringIsles – Textures.bsa
DLCShiveringIsles – Voices.bsa
Oblivion – Meshes.bsa
Oblivion – Misc.bsa
Oblivion – Sounds.bsa
Oblivion – Textures – Compressed.bsa
Oblivion – Voices1.bsa
Oblivion – Voices2.bsa
Oblivion.esm

4. Navigate to <YourUserName>\AppData\Local and delete the Oblivion folder.

5. Go to <YourUserName>\(My)Documents\My Games\Oblivion and delete the Oblivion folder. It will be regenerated later.

6. Deinstall your Mod Manager.

7. If you did use Wrye Bash as your mod manager, navigate to <Steam>\SteamApps\Common and find the folder 'Oblivion Mods' and delete it. You maybe want to do a backup first!

8. If you did use any other mod manager, find and delete (and backup) their mod directories.

9. In Steam, right-click Oblivion in your Library → Properties → Local Files and hit 'Verify Integrity of Game Cache'. This will do a check on your files, re-download the DLC-content and every file that has been corrupted. This might take a while.

10. Again under Properties of Oblivion, navigate to the Update-tab and disable the Steam Cloud synch. As well navigate to the General Tab and enable 'Steam Overlay while ingame'.

11. Now launch Oblivion via 'Play' button in Steam Library, let the launcher set resolution and generate the .ini files.

  • Note Change Screen Effects to HDR – this is required for TES4LodGen used later in this guide and very important.
  • Start the game from the launcher, then [Exit] and [Exit Game]. Oblivion crashes eventually, that is a Vanilla bug and will be remedied by this guide.

12. Do a backup of your pristine (Vanilla) Oblivion directory for future use.

13. Starting a new game is highly recommended. Most likely your old savegames will be unusable.

Section 1.2.X: Future ini edits

"FIX LATER"memory stuff http://forums.bethsoft.com/topic/1176244-oblivion-and-memory-usage/

Basic INI Tweaks
[General]
SMainMenuMovieIntro=
SIntroSequence=

Leaving the second entry blank disables the bunch of intro-movies playing every time you start Oblivion. If you like to disable the Oblivion menu-intro as well, leave the first entry blank too.

[Controls]
bUse Joystick=0         ;Set this if you don't use a joystick.
BGamePadRumble=0	;Set this if you don't use a Gamepad. If the entry is there.
[Water]
bUseWaterReflectionsStatics=1
bUseWaterReflectionsTrees=1
bUseWaterReflectionsActors=1

Water will reflect static objects (like houses and sky), trees and NPC's. This setting will impact a bit FPS in heavy populated areas – consider turning back off (=0) if you experience stutters and troubles with cell loading.

[Gameplay]
bSaveOnInteriorExteriorSwitch=0
bSaveOnTravel=0
bSaveOnWait=0
bSaveOnRest=0

This disables autosaving which is known to produce corrupt (unplayable) savegames over time. The first entry (bSaveOnInteriorExteriorSwitch) may be or not be there. If it is, set it to =0 as well.

[Grass]
iMaxGrassTypesPerTexure=5 or 7

Increases grass diversity with a small cost to performance and yup, 'texure' and not 'texture'! Consider 5 or 7 if using grass retexture mods.

Section 1.3.X: Tools

BOSS
  • Author: The BOSS Development Team
  • Version: v2.3.0
  • Installation:

Open the installer:

    Next
    Install

The default install location:

    C:\BOSS
  • Notes: This is a required utility. As of this point in time I don't trust the placement of LOOT especially because FCOM Convergence is part of this guide.

<short description>

Wrye Bash
  • Author: Wrye Bash Team
  • Version: 304.4
  • Description: Wrye Bash or WB is at this time the main Mod Manager used for this guide. Even for Skyrim and the Fallout Series WB is used for it's ability to generate a Bashed Patch based on your loadorder. [Recommended] For more Infos refer to the readme here
  • Notes: The link is the the Wrye Bash on the Skyrim Nexus site. The installer is for all of the supported games.
  • Installation:

Open the installer:

    Open the installer, if you get a security warning click [Run]
    [Next]
    Notes: C++ Redistributable Pack 2013 is needed for WB and if it's not installed on your machine, you will get a popup from Microsoft. Agree to terms and install.
    Check Only "Install for Oblivion" and "Wrye Bash [Standalone]"
    Installationpath: <Steam>\SteamApps\common\Oblivion
    [Next] 2x
    [Install]
    [Next]
    [Close]

Start Wrye Bash by navigating to the Mopy folder that is located in <Steam>\SteamApps\common\Oblivion.

  • [Recommended] Create a shortcut on your desktop for easy access during this guide: Right-click Wrye Bash.exe and select 'Send to Desktop'. Rename the shortcut to 'WB Oblivion'.

Run:

    Wrye Bash.exe

A popup will ask you "Turn Lock Load Order Off?"

    Click [Yes]
    Click [OK]
    Click 'Installers' tab
    Click [Yes]
    Close Wrye Bash

Helpful Tips:

    "FIX LATER"
TES4LODGen
  • Author: ElminsterAU
  • Version: 3.0.32EXP
  • Description:
  • What is LOD/VWD?
LOD (.lod) data files are necessary to view landscapes that are distant in the middle- or background. These are different than the static objects you see from far – also
known as 'Visible while Distant' objects (VWD). Not all mod (replacer) packages do provide all necessary files related to LOD/VWD and therefor the player runs into
strange views. Or bugs.
LOD is built on the basis of quadrants of four adjoining blocks of 32x32 cells. Now, as landscape mods and such changing exterior cells are added, these quadrants realign
themselves. Further they depend highly on loadorder and the heightmap used in each cell. However technical all this sounds, this results in the necessity to rebuild LOD
every time a mod is added, removed or changed in the loadorder (or left pane of Mo) that affects these quadrants – like for example 'Qarls Texture Pack' or 'RAEVWD'. The
tools for this are known as 'LOD Generators'.
  • Installation:

Extract to <Steam>\SteamApps\common\Oblivion:

    TES4LODGen.exe
  • Notes: TES4LODGen MUST be ran every time load order changes. This includes that one tiny file called 'bashed patch' at the very end. If you fail to do this, your game wont crash nor your savegames destroyed but distant meshes will be strange, out of line or simply not appear.
4GB Patch
  • Author: Daniel Pistelli
  • Version: 1.0.0.1
  • Installation:

Open the archive:

    Run:
         4gb_patch.exe
              Navigate to Oblivion installation
              Select 'Oblivion.exe'
              Open
              OK

Only use this if you have a x64 or 64 bit Operation System. This application isn't something you need to install but only run once.

  • Notes: Only run once on the Oblivion.exe.

This 4GB patch is mainly for exes that use more than the 2.1GB RAM limit on most 32 bit applications. This patcher adds a LAA(large address aware) flag which raises the RAM limit up to about 3.1GB but I have seen just under 4GB with some applications.

OBSE (Oblivion Script Extender)
  • Author: Ian Patterson, Stephen Abel, Paul Connelly
  • Version: 0021
  • Installation: Open the archive and extract the files below into the Oblivion folder where your Oblivion.exe is located.

Extract:

    Data folder
    obse_1_2_416.dll
    onse_editor.dll
    obse_loader,exe
    obse_steam_loader.dll
  • Notes: For the steam version launch Oblivion usingthe Steam Client. OBSE should hook. To test it you'll receive many errors about OBSE not being used. Then post the issue in the forum.

OBSE is a required script extender for some mods. Most of the mods that require OBSE are OBSE plugins which have .dll extensions.

OBMM (Oblivion mod manager)
  • Author: Timeslip
  • Version: 1.1.12
  • Installation: Download: obmm 1_1_12 full installer

Open archive and run:

    obmm_setup.exe

Installer:

    Next
    I accept the agreement
    Next 3x
    Install
    Finish
  • Notes: Archive Invalidation is a required step in modding Oblivion.

Enable Archive Invaildation:

    Open OBMM:
         Click Utilities
         Click Archive Invalidation
         Select BSA redirection
         Click  Update now
         Click OK
    Close OBMM

<short description> Only needed for DarkUI and Archive Invalidation

ENBoost Patch
Author: Boris Vorontsov
Version: v0.259
Installation:
  • Download the file from the link provided above and the configuration file from here.
  • Extract d3d9.dll and enbhost.exe from the Wrapper Version to <Steam>\SteamApps\common\Oblivion
  • Extract the archive from Nexus and drop the enblocal.ini matching your GPU and System to the same folder.
  • Open enblocal.ini and adjust following:
[Memory]
VideoMemorySizeMb=	;set here your VRAM size, for example 1000 for 1GB
[WINDOW]
ForceBorderless=true
ForceBorderlessFullscreen=true
;Note If you experience issues (stutters etc.) ingame and you have Vsynch enabled, disable one or the other.
[ENGINE]
ForceAnisotropicFiltering=false
MaxAnisotropy=16
;Note on some systems this might be a bit heavy since it's forced to run along HDR, consider reducing by 2n instead or turn it off. 
[LIMITER]
FPSLimit=0
;Note FPS-Limits are managed by OSR (Oblivion Stutter Remover)
TES4Edit
  • Author: ElminsterAU
  • Version: 3.0.32EXP
  • Installation:

Create:

    New Folder: "TES4Edit" without quotes

Extract archive:

    Place them in the TES4Edit folder

Neat tool"FIX LATER"

Section 1.3.X: Cleaning the DLC

This is a required step and should be done regardless of whether you are going to follow this guide or if you are even going to mod your game.

Clean the Oblivion's DLC

Cleaning DLC .esp's and certain mods is critical for creating a stable modded game environment.

  • Do not ever clean Oblivion.esm!
  • DLC Shivering Isles is a dummy-.esp and does not need any cleaning. If you attempt to do so anyway, TES4Edit will not obey.
  1. Open TES4Edit. In the resulting window, right click on any plugin and 'Select None'. Tick 'DLCBattlehornCastle.esp' and hit [OK]. TES4Edit will load all required files.
  2. Wait until you see in the right pane 'Background Loader: finished'. Right-click now in the left pane 'DLCBattlehornCastle.esp' and 'Apply filter for cleaning'. This might takes a while.
  3. When it says in the right pane 'Processed Records:1218329 Elapsed Time: WhatEverThatIs', right click on the 'DLCBattlehornCastle.esp' again and select Undelete and Disable References. A window pops up asking, if you are sure. Wait out the timer and hit [Yes, I'm absolutely sure].
  4. Right-click again on the dlc and chose this time Remove Identical to Master records.
  5. Close the program. A window pops up; make sure, 'DLCBattleHornCastle.esp' is checked and 'Backup plugins' too. Click [OK].
  6. Rinse and repeat with every dlc on your list that have "UDR(s)" or "ITM(s)" in your BOSS log.

Note: Some mods have "UDR(s)" or "ITM(s)" but must not be cleaned. Follow BOSS report unless other wise described for a particular mod.

Undelete and Disable References are referred to as
    "UDR(s)"
"Identical to Master" records are referred to as
    "ITM(s)"

This is a sample BOSS report from before making edits to any Official DLC:

DLCHorseArmor.esp
         Template:Mod Cleaning Required
DLCOrrery.esp
         Template:Mod Cleaning Required
DLCVileLair.esp
         Template:Mod Cleaning Required
DLCMehrunesRazor.esp
         Template:Mod Cleaning Required
DLCSpellTomes.esp
         Template:Mod Cleaning Required
DLCThievesDen.esp
         Template:Mod Cleaning Required
DLCBattlehornCastle.esp
         Template:Mod Cleaning Required
DLCFrostcrag.esp
         Template:Mod Cleaning Required
Knights.esp
         Template:Mod Cleaning Required



2.01 OBSE Extenders

OBSE plugins are generally required for some mods because they provide another way for a mod to interact with the game.


|||| OBSE -Elys- Universal Silent Voice
Author: Elys
Version: 0.93
Requirements: Enabled subtitles
Installation:
  • Variation 1: Extract Elys_USV.dll, Elys_USV.mp3 and Elys_USV.lip to <Steam>\SteamApps\common\Oblivion\Data\OBSE\plugins
  • Variation 2: Install via Wrye Bain - if Wrye warns about a .dll, click [Continue].

When a character in oblivion isn't voiced then Oblivion will skip through the dialogue even if there are subtitles. This mod fixes that by placing a blank audio track in place of the voiced dialogue so that you can read the text dialogue.

|||| Blockhead
Author: shadeMe
Version: 9.2
Installation:
  • Variation 1: Extract/drop Blockhead.dll to <Steam>\SteamApps\common\Oblivion\Data\OBSE\plugins
  • Variation 2: Install with Wrye Bain - if Wrye warns about a .dll, click [Continue]

This plugin allows mods to use different headmodels for their Race retexture projects such as OCO (Oblivion Character Overhaul) used in this guide.

  • Aye, and quote: “Blockhead is an OBSE plugin in its late forties that has had enough of the Oblivion engine’s limitations. Born in a robber button and brought up by a Dachshund named Colin, it learnt the harsh facts of reality early. Only to laugh at its face, tweak its nose and drop ice cubes down its vestments.”
|||| Oblivion Stutter Remover
Author: SkyRanger-1
Version: 4.1.37
Installation:
  • Variation 1: Only the 'Data' folder in the archive is needed: extract/copy it to <Steam>\SteamApps\common\Oblivion.
  • Variation 2: Install with Wrye Bain - if Wrye warns about a .dll, click [Continue]
  • For both variations: open sr_Oblivion_Stutter_Remover.ini in <Steam>\SteamApps\common\Oblivion\OBSE\Plugins and adjust following
Master = {
bReplaceHeap = 1    ;turn it off (=0) if you experience reoccurring CTDs.
FPS_Management = {
fMaximumFPS = 60
fMinimumFPS = 20   ;consider 30
Heap = {
iHeapAlgorithm = 5
iHeapSize = 768     ;can be raised to 1024. Default 450.
|||| ConsCribe
Author: shadme
Version: 1.0
Installation:
  • Variation 1: Extract/drop ConScribe.dll to <Steam>\SteamApps\common\Oblivion\Data\OBSE\Plugins
  • Variation 2: Install with Wrye Bain - if Wrye warns about a .dll, click [Continue]
Quote from the readme: “Bah! These useless mod authors are always asking for something or the other when it comes to bug reports. Load order, OBSE version, bashed patch status, sexual orientation, Oblivion version and non-existent error logs to name a few. Bah! - May your head fall off at an awkward moment if such a thought were to ever pass through it, verbatim or otherwise. Until then, consider using ConScribe ™”
  • Aye, well... actually, this plugin logs all console output to text files for later reviewing, including those typed in by the player. It removes the need for modders to adopt independent logging functions. This is needed for the Userinterface installation.
|||| MenuQue - OBSE Plugin
  • Author: kyoma
  • Version: v16b
  • Notes: Required for MiniMap.
|||| NifSE
  • Author: DragoonWraith
  • Version: 1.1
  • Notes: Required for most Combat Overhauls.

<short description>

|||| Oblivion - Enhanced Camera
  • Author: LogicDragon
  • Version: 1.4a
  • Notes: This mod is very optional. I included because I like the idea but if you occasionally experience motion sickness in games I highly recommend not using it. Even I get a little ill after using it and I don't get motion sick.

Replaces the first person camera with third person and then moving the camera into a first person view. I like the idea and thought others would. This IS my replacement for the leg view that should be part of the Deadly Reflex combat mod that is later in the guide. I'll add the recommended leg mod later."FIX LATER"

2.02 Fixes

|||| UOP - Unofficial Oblivion Patch
Author: by Quarn, Kivan and Arthmoor
Version: 3.5.0
Installation:
  • Download UOP and 'QTP3 UOP350 Compatibility Patch' from the Optional Files
  • Install all parts of UOP except 'UOP Vampire Aging & Face Fix.esp'. The fix will be included in the bashed patch (Tweak)
  • Do not yet install the QTP3 patch, it will be used later.
|||| Unofficial Shivering Isles Patch
Author: Quarn and Kivan and Arthmoor
Version: 1.5.4
Installation:
Esp/m Filter:
    Check: All
|||| Unofficial Official Mods Patch
Author: Quarn and Kivan and Arthmoor
Version: 19
Installation:
Esp/m Filter:
    Check: All
  • Note 'DLCThieves Den – Unofficial Patch – SSSB.esp' should only be activated for a new savegame.


|||| Summon Dremora Lord Saved
Author: DemonLord7654
Version: 1.0
Installation:
  • Drop to Bain and activate.
|||| Disappearing Grass Fix for Oblivion and Nehrim
  • Author: Xerus
  • Version: 1.0
  • Installation: Download: Disappearing Grass Fix

Esp/m Filter:

    Check: GrassFix.esp
    Uncheck: NehrimGrassFix.esp

This mod fixes the disappearing act that grass has over time. It will be merged in the bashed patch.

2.03 User Interface

You can chose between two different layouts of DarNified UI that get rid of the xBox interface and converts it to be more PC-like.

Hishutup's recommendation:

|||| Atmospheric Dark UI Loading Screens
  • Author: Galahaut and Vacuity
  • Version: 4.05
  • Installation: Download: Atmospheric Loading Screens 4_05

Esp/m Filter:

    Check One:
         Atmospheric Loading Screens - Random Quotes.esp (Options)
  • Notes: Required: DarkUId DarN

<short description>

|||| DarkUId DarN
  • Author: Gothic251
  • Version: 1.6
  • Installation: Download: DarkUId DarN 16 OMOD Version.

Move:

    DarkUId DarN 16 OMOD Version-11280.zip into:
         Oblivion\obmm\mods folder

Install:

    In Wrye Bash right-click the bar that is underneath the tabs
    Select Monitor External Installation...
    Click OK

Leave Wrye Bash in the current state. Open OBMM:

    Select 'DarkUId DarN 16 OMOD Version-11280'
    Click Activate
    Type the name of your character
    (suggestion) If playing a female try "Rosaline"
    Select OK
    Click 'Install Everything'
    Select multiple (use ctrl)
         Select 'Custom Font 1' (Optional/Option)
         Select 'Atmospheric Loading Screens'
         Select 'No Quest Added popup'
    Click Ok
    Select 'Knights_Quest_36' (Optional/Options)
    Click Ok
    Select 'Large' (Options)
    Click OK
    Press ctrl + Yes
    Close OBMM

Wrye Bash:

    Click OK
    Select all
    Type "DarkUId DarN" (Options)
    Click OK
  • Notes: This can be a complicated install. I tried to make sure that it was painfully described.

<short description>"FIX LATER"

Red's recommendation:

|||| DarNified UI
Author: DarN
Version: v132
Download also:
  • download LoadingScreensThemedAddOn only
Installation:
  1. Drag and drop the Loading Screens Themed Replacer into Bain, uncheck the .esp in the right Pane and install.
  2. Drop Loading Screen Themed Replacer SI into Bain, uncheck the .esp in the right pane and install.
  3. Drop Loading Screen Themed Replacer Addon into Bain
  4. Drop the BCF file into <SteamApps>\common\Oblivion Mods\Installers\Bain Converters. Back in Bain, click the mod and 'Conversion' -> 'Apply' -> select the BCF.
  5. Highlight the new archive, tick '00 Core' and 'AddOn+Base+SI' in the right pane, uncheck LoadingScreensAddon.esp and install.
  6. Download DarNified UI OMOD version and extract the DarNified UI archive to the same location. Run OBMM and click [Load], browse to the DarNified UI 1.3.2.omod and add it.
  7. Highlight the mod in the middle pane of OBMM and [Activate]
  8. Type in your Name for a little surprise in the credits =) "Well, now you spoiled it." . Choose [Select Components] and on the very bottom left, click on [All], and [OK].
  9. Hold CTRL, highlight 'Colored Local Map' and 'Trollf Loading Menu', and [OK]
  10. Choose the font size to your liking (click on the picture to see the difference), and [OK]
  11. Click yes to all popups and when finished, close OBMM.

Conflicting Texture Packs

|||| Really Textured Normal Maps for Vanilla - BAINs
  • Author:
  • Version:
  • Installation:

Download:

    Really Textured Normal Maps Part 1 BAIN
    Really Textured Normal Maps Part 2 BAIN
    Really Textured Normal Maps SI BAIN

Sub-Packages:

    Right-Check: Select All
    Repeat for all "Really Textured Normal Maps"

<short description>

|||| Qarls Texture Pack III Full v1_3
  • Author: Qarl
  • Version: 1.3
  • Installation: QarlTP3.zip

Install:

    In Wrye Bash right-click the bar that is underneath the tabs
    Select Monitor External Installation...
    Click OK

Leave Wrye Bash in the current state. Open Archive:

    Run:
         QuarlTP3.exe
    "Extract To":
         Oblivion\Data
    Select Extract

Wrye Bash:

    Click OK
    Select all
    Type "QTP3" (Options)
    Click OK
  • Notes: This can be a complicated install. I tried to make sure that it was painfully described.
I am trying to find a reliable upload of the texture pack. If this link goes down post in the forum.

Qarls Texture Pack is a compilation of other texture packs giving what he thought as the best experience. This is used as a base so that other texture pack can override this pack.

|||| QTP3 UOP350 Compatibility Patch
  • Author: Quarn and Kivan and Arthmoor
  • Version: 3.5.0
  • Installation: Download: QTP3 UOP350 Compatibility Patch from the Optional Files

<short description>

|||| QTP3 Transparent Rock Texture Fix
  • Author: amnes
  • Version: 1.0
  • Notes: I am unsure if this is still needed but figured that it really doesn't matter if it is installed.

<short description>

|||| Bomret Texture Pack for Shivering Isles
  • Author: Bomret
  • Version: 1.0
  • Installation: (if needed)
  • Notes: The page needs to be translated. Chrome works great. If you can't translate then click the red text in the box near the bottom of the page.

Just like Qarls Texture Pack this is just as amazing but for the Shivering Isle expansion.

|||| parallaxed_qarl
  • Author: Qarl
  • Version: v1
  • Installation: Download: parallaxed_qarl.7z

<short description>

|||| pqarl_v1_1_update
  • Author: Qarl
  • Version: v1.1
  • Installation: Download: pqarl_v1_1_update.7z

<short description>

Distant Landscape

NOTE: This Section and a few other mods may be replaced by Landscape LOD generator tes4ll-v4. I struggle to fully understand this amazing application. There are a few problems with the application and can take over an hour but that might because I did something wrong.

|||| Optimised Distant Land MAX
  • Author: bunsaki
  • Version: 1.1
  • Installation:

Sub-Packages:

    50 Percent Optimized Distant Land
  • Notes: May be replaced by tes4ll-v4.
There will be a needed patch that will be near the end of the guide for Unique Landscapes.

This mod reduces vanilla distant land meshes to increase frames.

|||| Koldorns LOD Noise Replacer
  • Author: Koldorn
  • Version: 1.3
  • Installation: Download: KoldornsLODnoiseReplacer

Sub-Packages:

    Check Medium
  • Notes: May be replaced by an tes4ll-v4.

<short description>

|||| Deathb0rns Modified Qarls LOD Normal Maps
  • Author: Deathb0rn
  • Version: 1.1
  • Installation: Download: 2048x2048 version (Options)
  • Notes: May be replaced by an tes4ll-v4.

<short description>

Character Improvements

|||| Oblivion Character Overhaul version 2
  • Author: nuska
  • Version: 2.03
  • Installation: (if needed)"FIX LATER"
  • Notes: (if needed)"FIX LATER"

<short description>

Common Oblivion

Hishutup's recommendation:

|||| Cobl
  • Author: Cobl Team
  • Version: Cobl v173
  • Installation:

Sub-Packages:

    Check:
         00 Cobl Core
         02 Tweaks (Only install one)

Esp/m Filter:

    Check:
         Cobl Main.esm
         Cobl Filter Late...
         Cobl Glue.esp
         Cobl Races.esp
         Cobl Si.esp
         Cobl Tweaks - FCOM Mergeable.esp
  • Notes: Bashed Patch requires special edits with this mod. That part will be described near the end of the guide.

Cobl stands for Common Oblivion."FIX LATER"

Red's recommendation:

????Do not use????

RAEVWD

|||| [ Really AEVWD]
  • Author: Several
  • Version: 1.9.2
  • Installation: Don't install this mod at this time. Only place in your install order.

Wizard:

    X
  • Notes: If you feel that you understand this mod then go ahead an install but if you don't I would recommend not installing this mod.

This mod adds distant meshes resources, that after running TES4LODGen there will be more distant mesh objects.

Weather, Sound & Lighting

|||| Animated Window Lighting System and Chimneys - AWLS
  • Author: XMarksTheSpot-Brumbek-Ismelda
  • Version: 5.5.4
  • Installation:

Wizard:

    Select "Advanced Smoking Chimneys"
    No
    No (Options)
    Yes
    Default 3x(Options)
    Yes
    Default 4x(Options)
    Check: "Apply these selections" and "Install this package"

Esp/m Filter:

    Check all

<short description>

I have always enjoyed diverse weather and sounds in games. I hate when I am able to pick up of the repetition of things.

I am currently looking for more or different sounds.
I am looking to find a good new voice set. I found one but thought its strange until I had gotten used to it.
|||| Weather - All Natural
  • Author: Chong Li
  • Version: 1.35a
  • Installation:

Wizard:

    All Natural - Full
    Yes 3x
    All three checked
    Rose Red Tint (Option)
    Default (Option)
    Default Nights (Option)
    Default
    Check: Apply these selection and Install this package

Esp/m Filter:

    Check: All
  • Notes: Kvatch Rebuilt and MMM are going to be installed later.

This mod includes another mod that was merged into All Natural. All natural improves weather as well as add lights to all the vanilla places that looked like something was giving off light but there was anything close that would give off light.

|||| Immersive Interiors
  • Author: SomeWelshGuy
  • Version: 0.8.1
  • Installation: (if needed)"FIX LATER"
  • Notes: (if needed)"FIX LATER"

<short description>

|||| Immersive Interiors - Bravil and Leyawiin
  • Author: 127ms
  • Version: 2.01
  • Installation: (if needed)"FIX LATER"
  • Notes: (if needed)"FIX LATER"

<short description>

I took a look at a different mod called GOSH - Gecko's Oblivion Sound overHaul. I took a quick read through the comments and found people that had issues. I chose to ignore GOSH but rather follow the recommendations given by Cliffworms.

|||| Sounds of Cyrodiil
  • Author: Cliffworms
  • Version: 1.1
  • Installation: (if needed)"FIX LATER"
  • Notes: (if needed)"FIX LATER" patches

<short description>

|||| Storms and Sound v3 lightning for all weathers
  • Author: Deathless Aphrodite lilith and Foghorne
  • Version: 3.0
  • Installation: (Yes, needed)"FIX LATER"
  • Notes: (Yes, needed)"FIX LATER"

<short description>

|||| Oblivion Stereo Sound Overhaul
  • Author: canderoc
  • Version: 0.9
  • Installation: (if needed)"FIX LATER"
  • Notes: (if needed)"FIX LATER"

<short description>

|||| Better Bell Sounds
  • Author: Morbus
  • Version: 1.0
  • Installation: (if needed)"FIX LATER"
  • Notes: (if needed)"FIX LATER"

<short description>

|||| Atmospheric Oblivion
  • Author: Piratelord
  • Version: 1
  • Installation: (if needed)"FIX LATER"
  • Notes: (if needed)"FIX LATER"

<short description>

|||| Atmospheric Oblivion Updated
  • Author: PirateLord
  • Version: 1.1
  • Installation: Don't install.
  • Notes: I saw this but I don't exactly know what it fixes and if the fixes were done correctly.

<short description>

|||| Symphony of Violence - Combat Sound Enhancement
  • Author: MigTheGreat
  • Version: 0.5
  • Installation: (if needed)"FIX LATER"
  • Notes: (if needed)"FIX LATER"

<short description>

Unique Locations

I like to have as much content in my game as possible. Post in the forum if you know of a new quest or new land mod.

|||| Unique Landscapes Compilation
  • Author: Various
  • Version: 1.7.3
  • Installation:

Wizard:

    Full
    Wheat (Option)
    Default (Option)
    Yes
    Check: Apply these selections and Install this package.

I would probably consider this a must-have mod because it adds many unique location in the Tamriel world.

|||| Verona House Bloodlines
  • Author: DTOM
  • Version: 12.0
  • Installation:

Esp/m Filter:

    VHBloodlines.esp
  • Notes: Can cause extremely low frames because this mod adds a town on the road around the capital. Considering on removing.

A quest mod that adds a nice small but compact town.

|||| The Heart of the Dead
  • Author: BFreyermuth
  • Version: 6.5
  • Installation: (if needed)
  • Notes: (if needed)

<short description>

|||| Knights of the Nine Revelation
  • Author: Lanceor
  • Version: 1.3.7
  • Installation: (if needed)
  • Notes: (if needed)

<short description>

|||| Kvatch Rebuilt
  • Author: Kvatch Rebuilt Team
  • Version: 3.0pb2
  • Installation: (if needed)
  • Notes: (if needed)

<short description>

|||| The Lost Spires
  • Author: Leo Gura
  • Version: 6.00
  • Installation: (if needed)"FIX LATER"
  • Notes: (if needed)"FIX LATER"

<short description>

|||| Tears Of The Fiend
  • Author: Simyaz and Arilita
  • Version: 1.22
  • Installation: (if needed)"FIX LATER"
  • Notes: (if needed)"FIX LATER"

<short description>

Weapon & Armor

[<url> <mod name>]
  • Author:
  • Version:
  • Installation: (if needed)
  • Notes: (if needed)

<short description>