NoMansSky:MISSIONS Folder: Difference between revisions
From Step Mods | Change The Game
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== General structure of missions == | == General structure of missions == | ||
=== Things that are confirmed === | === Things that are confirmed === | ||
: Missions are sequenced by being reward for completing the previous one. | : Missions are sequenced by being reward for completing the previous one. Example from tutorial mission: | ||
<Property name="Rewards"> | |||
<Property value="GcGenericRewardTableEntry.xml"> | |||
<Property name="Id" value="R_TUT5" /> | |||
<Property name="Common" value="GcRewardTableItemList.xml"> | |||
<Property name="RewardChoice" value="GiveAll" /> | |||
<Property name="OverrideZeroSeed" value="False" /> | |||
<Property name="List"> | |||
<Property value="GcRewardTableItem.xml"> | |||
<Property name="PercentageChance" value="100" /> | |||
<Property name="Reward" value="GcRewardMission.xml"> | |||
<Property name="Mission" value="TUT_TRANSITION" /> | |||
<Property name="SetAsSelected" value="False" /> | |||
<Property name="FailRewardIfMissionActive" value="False" /> | |||
</Property> | |||
<Property name="LabelID" value="start act transition" /> | |||
</Property> | |||
</Property> | |||
</Property> | |||
</Property> | |||
</Property> | |||
: Every reward is defined at "METADATA\REALITY\TABLES\REWARDTABLE.MBIN" | : Every reward is defined at "METADATA\REALITY\TABLES\REWARDTABLE.MBIN" | ||
: Missions are "GcGenericMissionSequence.xml" objects | : Missions are "GcGenericMissionSequence.xml" objects |
Revision as of 18:20, January 19, 2021
Mission Files[edit | edit source]
- ATLASPATHTABLE.MBIN
- BASECOMPUTERMISSIONTABLE.MBIN
- COMMUNITYMISSIONTABLE.MBIN
- COREMISSIONTABLE.MBIN
- ENABLINGCONDITIONSTABLE.MBIN
- FLEETMISSIONTABLE.MBIN
- MISSIONCOMMUNITYDATA.MBIN
- MISSIONSCHEDULESTABLE.MBIN
- MISSIONTABLE.MBIN
- MULTIPLAYERMISSIONTABLE.MBIN
- NPCMISSIONTABLE.MBIN - Space station mission board missions
- PLANETPROCMISSIONTABLE.MBIN
- RECURRINGMISSIONTABLE.MBIN
- SPACEPOIMISSIONTABLE.MBIN
- TUTORIALMISSIONTABLE.MBIN - Starting tutorial mission
- WATERMISSIONTABLE.MBIN
- WIKIMISSIONTABLE.MBIN
General structure of missions[edit | edit source]
Things that are confirmed[edit | edit source]
- Missions are sequenced by being reward for completing the previous one. Example from tutorial mission:
<Property name="Rewards"> <Property value="GcGenericRewardTableEntry.xml"> <Property name="Id" value="R_TUT5" /> <Property name="Common" value="GcRewardTableItemList.xml"> <Property name="RewardChoice" value="GiveAll" /> <Property name="OverrideZeroSeed" value="False" /> <Property name="List"> <Property value="GcRewardTableItem.xml"> <Property name="PercentageChance" value="100" /> <Property name="Reward" value="GcRewardMission.xml"> <Property name="Mission" value="TUT_TRANSITION" /> <Property name="SetAsSelected" value="False" /> <Property name="FailRewardIfMissionActive" value="False" /> </Property> <Property name="LabelID" value="start act transition" /> </Property> </Property> </Property> </Property> </Property>
- Every reward is defined at "METADATA\REALITY\TABLES\REWARDTABLE.MBIN"
- Missions are "GcGenericMissionSequence.xml" objects
Speculations and expectations[edit | edit source]
We think this is a unique identifier for when you have exactly same mission in your mission log. Certainty level 20%
<Property value="GcGenericMissionVersionProgress.xml"> <Property name="Version" value="1" /> <Property name="Progress" value="11" /> </Property>