NoMansSky:Current State of Modding: Difference between revisions

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== What We Know So Far! ==
== What We Know So Far! ==
Some aspects of the game remain hidden and without more experimentation through playing with more heavily modified configurations of the game, the effects of these configurations simply cannot be known. Due to this, there are still some aspects to modding that cannot be done consistently and some that may perhaps never be possible. However, there are numerous aspects of the game with which we have become reasonably familiar, and allow for some fairly extensive changes.
Some aspects of the game remain hidden and without more experimentation through playing with more heavily modified configurations of the game, the effects of these configurations simply cannot be known. Due to this, there are still some aspects to modding that cannot be done consistently and some that may perhaps never be possible. However, there are numerous aspects of the game with which we have become reasonably familiar, and allow for some fairly extensive changes.
Research work is paramount to the continued existence and improvement of mods; as many aspects of No Man's Sky remain hidden away behind untested properties and attributes that cannot be understood without trial and error. As such, experimentation is necessary to learn more about these unknown aspects and interactions of the game.
Listed within the current state of modding article is what can and can't be done, so far as we're presently aware. Within that article are links to places you can contribute findings and find tools that you may help develop further.
If you are willing to assist in advancing research of the game's internal mechanics, please update this wiki with findings as well. We are looking for adventurous individuals to experiment on some of the more obscure aspects of what modding has revealed so far. Hit us up in the [https://discord.gg/kFxjuuj NMS Modding Discord channel], and thanks so much for reading this far!


=== Adjusting Rewards ===
=== Adjusting Rewards ===

Revision as of 00:54, July 26, 2020

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Current State of Modding

What We Know So Far![edit | edit source]

Some aspects of the game remain hidden and without more experimentation through playing with more heavily modified configurations of the game, the effects of these configurations simply cannot be known. Due to this, there are still some aspects to modding that cannot be done consistently and some that may perhaps never be possible. However, there are numerous aspects of the game with which we have become reasonably familiar, and allow for some fairly extensive changes.

Adjusting Rewards[edit | edit source]

Possibly one of the first things that comes to mind for new modders might be to change the rewards given from alien interactions, opening containers, and so on. This is fortunately a fairly easy task by visiting and modifying the REWARDTABLE.MBIN found in METADATA\REALITY\TABLES. One can adjust amounts of currency and/or items received, or change the items entirely with a simple switch of the product/substance IDs, which can be found in the Reference Tables. For adding completely new rewards you can use this list for all available reward types.

Adding Objects to the Build Menu[edit | edit source]

As noted in the Beginner Topics, not only can we add existing objects to the Build Menu, which can be incredibly helpful in testing out custom interactions, but any custom objects which one may create can also be added here. Altogether the Build Menu, and the ability to make additions to it, has proven an incredibly convenient tool for modders.

What We're Still Figuring Out![edit | edit source]