Guide:Wrye Bash: Difference between revisions
From Step Mods | Change The Game
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{{Notice Small|A BCF requires the exact same input file that was used to generate the BCF itself in order to be used again to repeat the process. Therefore, it is mostly useful to mod creators or just plain considerate people ;)}} | {{Notice Small|A BCF requires the exact same input file that was used to generate the BCF itself in order to be used again to repeat the process. Therefore, it is mostly useful to mod creators or just plain considerate people ;)}} | ||
[[File:Figure9_BCF1.jpg|thumb|right|400px|'''Figure 9:''' Selecting source files for creating a BCF.]] | [[File:Figure9_BCF1.jpg|thumb|right|400px|'''Figure 9:''' Selecting source files for creating a BCF.]] | ||
=== Creating a BCF === | |||
# First, create the BAIN package ''manually'' from the unpacked source package(s). | # First, create the BAIN package ''manually'' from the unpacked source package(s). | ||
# Place BOTH source package(s) and final BAIN-restructured package within ''Bash Installers/''. | # Place BOTH source package(s) and final BAIN-restructured package within ''Bash Installers/''. | ||
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}} | }} | ||
=== Applying a BCF === | |||
# Drop the mod into ''Bash Installers\'' and the BCF.7z into ''Bash Installers\Bain Converters\'' | |||
# Start WB and go to the Installers Tab (BAIN) | |||
# Right-click on the mod (most likely at bottom of list) | |||
# Select {{Fc|#e6b69e|"Conversions"}} > {{Fc|#e6b69e|"Apply"}} > BCF.7z | |||
# Give the output BAIN package a name (accept the default) | |||
# Right-click the new package (most likely at bottom of list) | |||
# Select {{Fc|#e6b69e|"Wizard"}}, and follow the instructions | |||
= Mod Management = | = Mod Management = |
Revision as of 15:43, May 3, 2013
A simplified guide to using Wrye Bash to maintain a modded S.T.E.P. setup -- by z929669 & S.T.E.P. Team
- Updated: 15:43:47 3 May 2013 (UTC)