[Water][edit | edit source]
bAutoWaterSilhouetteReflections[edit | edit source]
Default is 0.
bAutoWaterSilhouetteReflections=(0,1)
bForceHighDetailReflections[edit | edit source]
Default is 0.
bForceHighDetailReflections=(0,1)
bForceLowDetailReflections[edit | edit source]
bForceLowDetailReflections is believed to be unused by the game.
Default is 0.
bForceLowDetailReflections=(0,1)
bForceLowDetailWater[edit | edit source]
Default is 0.
bForceLowDetailWater=(0,1)
bReflectExplosions[edit | edit source]
Default is 0.
bReflectExplosions=(0,1)
bReflectLODLand[edit | edit source]
Default is 1.
bReflectLODLand=(0,1)
bReflectLODObjects[edit | edit source]
Default is 0.
bReflectLODObjects=(0,1)
bReflectLODTrees[edit | edit source]
Default is 0.
bReflectLODTrees=(0,1)
bReflectSky[edit | edit source]
Default is 0.
bReflectSky=(0,1)
bUseBulletWaterDisplacements[edit | edit source]
Default is 1.
bUseBulletWaterDisplacements=(0,1)
bUseCubeMapReflections[edit | edit source]
Default is 1.
bUseCubeMapReflections=(0,1)
bUsePerWorldSpaceWaterNoise[edit | edit source]
Default is 1.
bUsePerWorldSpaceWaterNoise=(0,1)
bUseWater[edit | edit source]
Default is 1.
bUseWater=(0,1)
bUseWaterHiRes[edit | edit source]
bUseWaterHiRes is believed to be unused by the game.
Default is 0.
bUseWaterHiRes=(0,1)
bUseWaterLOD[edit | edit source]
bUseWaterLOD is believed to be unused by the game.
Default is 1.
bUseWaterLOD=(0,1)
bUseWaterReflectionBlur[edit | edit source]
Default is 0.
bUseWaterReflectionBlur=(0,1)
bUseWaterShader[edit | edit source]
Default is 1.
bUseWaterShader=(0,1)
fCubeMapRefreshRate[edit | edit source]
Default is 0.
fCubeMapRefreshRate=(...,-0.0001,0,0.0001,...)
fExteriorWaterReflectionThreshold[edit | edit source]
fExteriorWaterReflectionThreshold is believed to be unused by the game.
Default is 300.
fExteriorWaterReflectionThreshold=(...,-0.0001,0,0.0001,...)
fInteriorWaterReflectionThreshold[edit | edit source]
fInteriorWaterReflectionThreshold is believed to be unused by the game.
Default is 10.
fInteriorWaterReflectionThreshold=(...,-0.0001,0,0.0001,...)
fRefractionWaterPlaneBias[edit | edit source]
fRefractionWaterPlaneBias is believed to be unused by the game.
Default is 3.
fRefractionWaterPlaneBias=(...,-0.0001,0,0.0001,...)
fSurfaceTileSize[edit | edit source]
fSurfaceTileSize is believed to be unused by the game.
Default is 2048.
fSurfaceTileSize=(...,-0.0001,0,0.0001,...)
fTileTextureDivisor[edit | edit source]
fTileTextureDivisor is believed to be unused by the game.
Default is 4.75.
fTileTextureDivisor=(...,-0.0001,0,0.0001,...)
fWadingWaterQuadSize[edit | edit source]
Default is 2048.
fWadingWaterQuadSize=(...,-0.0001,0,0.0001,...)
fWadingWaterTextureRes[edit | edit source]
fWadingWaterTextureRes is believed to be unused by the game.
Default is 512.
fWadingWaterTextureRes=(...,-0.0001,0,0.0001,...)
fWaterGroupHeightRange[edit | edit source]
fWaterGroupHeightRange is believed to be unused by the game.
Default is 10.
fWaterGroupHeightRange=(...,-0.0001,0,0.0001,...)
iWaterBlurAmount[edit | edit source]
Default is 1.
iWaterBlurAmount=(...,-1,0,1,...)
iWaterNoiseResolution[edit | edit source]
iWaterNoiseResolution is believed to be unused by the game.
Default is 256.
iWaterNoiseResolution=(...,-1,0,1,...)
sSurfaceTexture[edit | edit source]
sSurfaceTexture is believed to be unused by the game.
Default is water
.
sSurfaceTexture=string
uMaxExteriorWaterReflections[edit | edit source]
Default is 2.
uMaxExteriorWaterReflections=(0,1,2,...)
uMaxInteriorWaterReflections[edit | edit source]
Default is 4.
uMaxInteriorWaterReflections=(0,1,2,...)
uSurfaceFPS[edit | edit source]
uSurfaceFPS is believed to be unused by the game.
Default is 12.
uSurfaceFPS=(0,1,2,...)