Guide:Skyrim INI/Water

From Step Mods | Change The Game

[Water]

bAutoWaterSilhouetteReflections

Default is 0.

bAutoWaterSilhouetteReflections=(0,1)

bForceHighDetailReflections

Default is 0.

bForceHighDetailReflections=(0,1)

bForceLowDetailReflections

bForceLowDetailReflections is believed to be unused by the game.

Default is 0.

bForceLowDetailReflections=(0,1)

bForceLowDetailWater

Default is 0.

bForceLowDetailWater=(0,1)

bReflectExplosions

bReflectExplosions is believed to be unused by the game. In testing, it was found that a firebolt was reflected across the water regardless of this setting.

Default is 0.

bReflectExplosions=(0,1)

bReflectLODLand

bReflectLODLand toggles land reflections in the water.

Default is 1.

bReflectLODLand=(0,1)

bReflectLODObjects

bReflectLODObjects toggles object reflections in the water. It is recommended to be enabled.

Default is 0. Recommended is 1.

bReflectLODObjects=(0,1)

bReflectLODTrees

bReflectLODTrees toggles tree reflections in the water. It is recommended to be enabled.

Default is 0. Recommended is 1.

bReflectLODTrees=(0,1)

bReflectSky

bReflectSky toggles sky reflections in the water.

Default is 0.

bReflectSky=(0,1)

bUseBulletWaterDisplacements

Default is 1.

bUseBulletWaterDisplacements=(0,1)

bUseCubeMapReflections

Default is 1.

bUseCubeMapReflections=(0,1)

bUsePerWorldSpaceWaterNoise

Default is 1.

bUsePerWorldSpaceWaterNoise=(0,1)

bUseWater

bUseWater toggles water visibility. Disabling this will remove all water from view, but it can still be swam through. It can also induce CTD.

Default is 1.

bUseWater=(0,1)

bUseWaterHiRes

bUseWaterHiRes is believed to be unused by the game. In testing, no difference was noted.

Default is 0.

bUseWaterHiRes=(0,1)

bUseWaterLOD

bUseWaterLOD is believed to be unused by the game.

Default is 1.

bUseWaterLOD=(0,1)

bUseWaterReflectionBlur

Default is 0.

bUseWaterReflectionBlur=(0,1)

bUseWaterShader

Default is 1.

bUseWaterShader=(0,1)

fCubeMapRefreshRate

Default is 0.

fCubeMapRefreshRate=(...,-0.0001,0,0.0001,...)

fExteriorWaterReflectionThreshold

fExteriorWaterReflectionThreshold is believed to be unused by the game.

Default is 300.

fExteriorWaterReflectionThreshold=(...,-0.0001,0,0.0001,...)

fInteriorWaterReflectionThreshold

fInteriorWaterReflectionThreshold is believed to be unused by the game.

Default is 10.

fInteriorWaterReflectionThreshold=(...,-0.0001,0,0.0001,...)

fRefractionWaterPlaneBias

fRefractionWaterPlaneBias is believed to be unused by the game.

Default is 3.

fRefractionWaterPlaneBias=(...,-0.0001,0,0.0001,...)

fSurfaceTileSize

fSurfaceTileSize is believed to be unused by the game.

Default is 2048.

fSurfaceTileSize=(...,-0.0001,0,0.0001,...)

fTileTextureDivisor

fTileTextureDivisor is believed to be unused by the game.

Default is 4.75.

fTileTextureDivisor=(...,-0.0001,0,0.0001,...)

fWadingWaterQuadSize

Default is 2048.

fWadingWaterQuadSize=(...,-0.0001,0,0.0001,...)

fWadingWaterTextureRes

fWadingWaterTextureRes is believed to be unused by the game.

Default is 512.

fWadingWaterTextureRes=(...,-0.0001,0,0.0001,...)

fWaterGroupHeightRange

fWaterGroupHeightRange is believed to be unused by the game.

Default is 10.

fWaterGroupHeightRange=(...,-0.0001,0,0.0001,...)

iWaterBlurAmount

Default is 1.

iWaterBlurAmount=(...,-1,0,1,...)

iWaterNoiseResolution

iWaterNoiseResolution is believed to be unused by the game.

Default is 256.

iWaterNoiseResolution=(...,-1,0,1,...)

sSurfaceTexture

sSurfaceTexture is believed to be unused by the game. In testing, no change was observed when a random string was entered. This appears to be a remnant from older versions of the Creation engine.

Default is water.

sSurfaceTexture=string

uMaxExteriorWaterReflections

uMaxExteriorWaterReflections is believed to be unused by the game. In testing, setting this to 0 did not disable water reflections outdoors.

Default is 2.

uMaxExteriorWaterReflections=(0,1,2,...)

uMaxInteriorWaterReflections

Default is 4.

uMaxInteriorWaterReflections=(0,1,2,...)

uSurfaceFPS

uSurfaceFPS is believed to be unused by the game. In testing, no change in the smoothness of the water was observed. This appears to be a remnant from Oblivion.

Default is 12.

uSurfaceFPS=(0,1,2,...)