Guide:Skyrim INI/Water: Difference between revisions

From Step Mods | Change The Game
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==== fExteriorWaterReflectionThreshold ====
==== fExteriorWaterReflectionThreshold ====
{{fc|#c0c840|
{{fc|#c0c840|
fExteriorWaterReflectionThreshold is believed to be unused by the game.}}  
fExteriorWaterReflectionThreshold is believed to be unused by the game.}} In testing, no difference was noticed.


Default is 300.
Default is 300.
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==== fInteriorWaterReflectionThreshold ====
==== fInteriorWaterReflectionThreshold ====
{{fc|#c0c840|
{{fc|#c0c840|
fInteriorWaterReflectionThreshold is believed to be unused by the game.}}  
fInteriorWaterReflectionThreshold is believed to be unused by the game.}} In testing, no difference was noticed.


Default is 10.
Default is 10.
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==== fRefractionWaterPlaneBias ====
==== fRefractionWaterPlaneBias ====
{{fc|#c0c840|
{{fc|#c0c840|
fRefractionWaterPlaneBias is believed to be unused by the game.}}  
fRefractionWaterPlaneBias is believed to be unused by the game.}} In testing, no difference was noticed.


Default is 3.
Default is 3.
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==== fSurfaceTileSize ====
==== fSurfaceTileSize ====
{{fc|#c0c840|
{{fc|#c0c840|
fSurfaceTileSize is believed to be unused by the game.}}  
fSurfaceTileSize is believed to be unused by the game.}} In testing, no difference was noticed.


Default is 2048.
Default is 2048.
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==== fTileTextureDivisor ====
==== fTileTextureDivisor ====
{{fc|#c0c840|
{{fc|#c0c840|
fTileTextureDivisor is believed to be unused by the game.}}  
fTileTextureDivisor is believed to be unused by the game.}} In testing, no difference was noticed.


Default is 4.75.
Default is 4.75.

Revision as of 17:47, September 28, 2015

[Water]

bAutoWaterSilhouetteReflections

bAutoWaterSilhouetteReflections is believed to be unused by the game. In testing, no difference was noticed.

Default is 0.

bAutoWaterSilhouetteReflections=(0,1)

bForceHighDetailReflections

bForceHighDetailReflections is believed to be unused by the game. In testing, no difference was noticed.

Default is 0.

bForceHighDetailReflections=(0,1)

bForceLowDetailReflections

bForceLowDetailReflections is believed to be unused by the game. In testing, no difference was noticed.

Default is 0.

bForceLowDetailReflections=(0,1)

bForceLowDetailWater

bForceLowDetailWater is believed to be unused by the game. In testing, no difference was noticed.

Default is 0.

bForceLowDetailWater=(0,1)

bReflectExplosions

bReflectExplosions is believed to be unused by the game. In testing, it was found that a firebolt was reflected across the water regardless of this setting.

Default is 0.

bReflectExplosions=(0,1)

bReflectLODLand

bReflectLODLand toggles land reflections in the water. It is recommended to be enabled.

Default is 1. Recommended is 1.

bReflectLODLand=(0,1)

bReflectLODObjects

bReflectLODObjects toggles object reflections in the water. It is recommended to be enabled.

Default is 0. Recommended is 1.

bReflectLODObjects=(0,1)

bReflectLODTrees

bReflectLODTrees toggles tree reflections in the water. It is recommended to be enabled.

Default is 0. Recommended is 1.

bReflectLODTrees=(0,1)

bReflectSky

bReflectSky toggles sky reflections in the water. It can appear buggy sometimes when you move the camera, so it is recommended to be disabled.

Default is 0.

bReflectSky=(0,1)

bUseBulletWaterDisplacements

bUseBulletWaterDisplacements is believed to be unused by the game. Arrows were shot into the water, but no displacement occurred. It is therefore believed that there is no "bullet water displacement" available in the game.

Default is 1.

bUseBulletWaterDisplacements=(0,1)

bUseCubeMapReflections

bUseCubeMapReflections toggles cube map reflections, and much more! Disabling this will effectively make water invisible unless the player is swimming underneath it. It is recommended to be enabled.

Default is 1. Recommended is 1.

bUseCubeMapReflections=(0,1)

bUsePerWorldSpaceWaterNoise

bUsePerWorldSpaceWaterNoise toggles water noise. It is recommended to be enabled.

Default is 1. Recommended is 1.

bUsePerWorldSpaceWaterNoise=(0,1)

bUseWater

bUseWater toggles water visibility. Disabling this will remove all water from view, but it can still be swam through. It can also induce CTD.

Default is 1.

bUseWater=(0,1)

bUseWaterHiRes

bUseWaterHiRes is believed to be unused by the game. In testing, no difference was noticed.

Default is 0.

bUseWaterHiRes=(0,1)

bUseWaterLOD

bUseWaterLOD is believed to be unused by the game. In testing, no difference was noticed.

Default is 1.

bUseWaterLOD=(0,1)

bUseWaterReflectionBlur

bUseWaterReflectionBlur is believed to be unused by the game. In testing, no difference was noticed.

Default is 0.

bUseWaterReflectionBlur=(0,1)

bUseWaterShader

bUseWaterShader is believed to be unused by the game. In testing, no difference was noticed.

Default is 1.

bUseWaterShader=(0,1)

fCubeMapRefreshRate

fCubeMapRefreshRate sets the refresh rate of cube map reflections in seconds. If set to 60, water reflections will be calculated only once every minute. This will cause the reflections not to show for the first minute, after which they will pop into place. It is recommended to leave this at 0 so that reflections are calculated in realtime.

Default is 0. Recommended is 0.

fCubeMapRefreshRate=(...,-0.0001,0,0.0001,...)

fExteriorWaterReflectionThreshold

fExteriorWaterReflectionThreshold is believed to be unused by the game. In testing, no difference was noticed.

Default is 300.

fExteriorWaterReflectionThreshold=(...,-0.0001,0,0.0001,...)

fInteriorWaterReflectionThreshold

fInteriorWaterReflectionThreshold is believed to be unused by the game. In testing, no difference was noticed.

Default is 10.

fInteriorWaterReflectionThreshold=(...,-0.0001,0,0.0001,...)

fRefractionWaterPlaneBias

fRefractionWaterPlaneBias is believed to be unused by the game. In testing, no difference was noticed.

Default is 3.

fRefractionWaterPlaneBias=(...,-0.0001,0,0.0001,...)

fSurfaceTileSize

fSurfaceTileSize is believed to be unused by the game. In testing, no difference was noticed.

Default is 2048.

fSurfaceTileSize=(...,-0.0001,0,0.0001,...)

fTileTextureDivisor

fTileTextureDivisor is believed to be unused by the game. In testing, no difference was noticed.

Default is 4.75.

fTileTextureDivisor=(...,-0.0001,0,0.0001,...)

fWadingWaterQuadSize

Default is 2048.

fWadingWaterQuadSize=(...,-0.0001,0,0.0001,...)

fWadingWaterTextureRes

fWadingWaterTextureRes is believed to be unused by the game.

Default is 512.

fWadingWaterTextureRes=(...,-0.0001,0,0.0001,...)

fWaterGroupHeightRange

fWaterGroupHeightRange is believed to be unused by the game.

Default is 10.

fWaterGroupHeightRange=(...,-0.0001,0,0.0001,...)

iWaterBlurAmount

iWaterBlurAmount is believed to be unused by the game. In testing, no difference was noticed.

Default is 1.

iWaterBlurAmount=(...,-1,0,1,...)

iWaterNoiseResolution

iWaterNoiseResolution is believed to be unused by the game.

Default is 256.

iWaterNoiseResolution=(...,-1,0,1,...)

sSurfaceTexture

sSurfaceTexture is believed to be unused by the game. In testing, no change was observed when a random string was entered. This appears to be a remnant from Oblivion.

Default is water.

sSurfaceTexture=string

uMaxExteriorWaterReflections

uMaxExteriorWaterReflections is believed to be unused by the game. In testing, setting this to 0 did not disable water reflections outdoors.

Default is 2.

uMaxExteriorWaterReflections=(0,1,2,...)

uMaxInteriorWaterReflections

Default is 4.

uMaxInteriorWaterReflections=(0,1,2,...)

uSurfaceFPS

uSurfaceFPS is believed to be unused by the game. In testing, no change in the smoothness of the water was observed. This appears to be a remnant from Oblivion.

Default is 12.

uSurfaceFPS=(0,1,2,...)