Guide:Skyrim INI/Trees: Difference between revisions

From Step Mods | Change The Game
No edit summary
m (Text replace - "http://wiki.step-project.com" to "https://wiki.step-project.com")
Line 1: Line 1:
== [Trees] ==
== [Trees] ==
==== bEnableTreeAnimations ====
==== bEnableTreeAnimations ====
bEnableTreeAnimations toggles the "dynamic" rendering of trees. If disabled, all trees will be skinned and inanimate, using the "static" version of tree rendering. It seems to do the same thing as bEnableTrees. See the [http://wiki.step-project.com/Guide:Skyrim_Tree_Settings Skyrim Tree Settings Guide] for more information.
bEnableTreeAnimations toggles the "dynamic" rendering of trees. If disabled, all trees will be skinned and inanimate, using the "static" version of tree rendering. It seems to do the same thing as bEnableTrees. See the [https://wiki.step-project.com/Guide:Skyrim_Tree_Settings Skyrim Tree Settings Guide] for more information.


Default is 1.
Default is 1.
Line 7: Line 7:


==== bEnableTrees ====
==== bEnableTrees ====
bEnableTrees toggles the "dynamic" rendering of trees. If disabled, all trees will be skinned and inanimate, using the "static" version of tree rendering. It seems to do the same thing as bEnableTreeAnimations. See the [http://wiki.step-project.com/Guide:Skyrim_Tree_Settings Skyrim Tree Settings Guide] for more information.
bEnableTrees toggles the "dynamic" rendering of trees. If disabled, all trees will be skinned and inanimate, using the "static" version of tree rendering. It seems to do the same thing as bEnableTreeAnimations. See the [https://wiki.step-project.com/Guide:Skyrim_Tree_Settings Skyrim Tree Settings Guide] for more information.


Default is 1.
Default is 1.
Line 27: Line 27:


==== fUpdateBudget ====
==== fUpdateBudget ====
fUpdateBudget appears to control the amount of resources allocated to tree animations. If set to 0, tree animations will be effectively disabled while not causing all trees to be skinned. See the [http://wiki.step-project.com/Guide:Skyrim_Tree_Settings Skyrim Tree Settings Guide] for more information.
fUpdateBudget appears to control the amount of resources allocated to tree animations. If set to 0, tree animations will be effectively disabled while not causing all trees to be skinned. See the [https://wiki.step-project.com/Guide:Skyrim_Tree_Settings Skyrim Tree Settings Guide] for more information.


Dependent upon:
Dependent upon:

Revision as of 05:44, November 2, 2020

[Trees]

bEnableTreeAnimations

bEnableTreeAnimations toggles the "dynamic" rendering of trees. If disabled, all trees will be skinned and inanimate, using the "static" version of tree rendering. It seems to do the same thing as bEnableTrees. See the Skyrim Tree Settings Guide for more information.

Default is 1.

bEnableTreeAnimations=(0,1)

bEnableTrees

bEnableTrees toggles the "dynamic" rendering of trees. If disabled, all trees will be skinned and inanimate, using the "static" version of tree rendering. It seems to do the same thing as bEnableTreeAnimations. See the Skyrim Tree Settings Guide for more information.

Default is 1.

bEnableTrees=(0,1)

bForceFullDetail

bForceFullDetail is believed to be unused by the game. In testing with multiple different combinations, no difference was noticed.

Default is 0.

bForceFullDetail=(0,1)

bPickSkinnedTrees

bPickSkinnedTrees is believed to be unused by the game. In testing with multiple different combinations, no difference was noticed.

Default is 1.

bPickSkinnedTrees=(0,1)

fUpdateBudget

fUpdateBudget appears to control the amount of resources allocated to tree animations. If set to 0, tree animations will be effectively disabled while not causing all trees to be skinned. See the Skyrim Tree Settings Guide for more information.

Dependent upon:

  • bEnableTrees=1
  • bEnableTreeAnimations=1

Default is 1.5.

fUpdateBudget=(...,-0.0001,0,0.0001,...)