Guide:Skyrim INI/RagdollAnim: Difference between revisions

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This setting toggles IK for the NPC's feet. <br>
This setting toggles IK for the NPC's feet. <br>
IK refers to "inverse kinematics", a computer animation technique used to position a bone relative to its parents.<br>
IK refers to "inverse kinematics", a computer animation technique used to position a bone relative to its parents.<br>
Logically, this setting should increase foot joint animation accuracy or naturalness (? requires testing).
Logically, use of IK should increase foot joint animation accuracy or naturalness (? requires testing).


Default is 0.
Default is 0.
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==== bGrabIK ====
==== bGrabIK ====
Same as above, but for the grabbing (hold e) feature?
Needs testing to confirm if any effect.
Default is 0.
Default is 0.
<pre>bGrabIK=(0,1)</pre>
<pre>bGrabIK=(0,1)</pre>
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==== bPoseMatching ====
==== bPoseMatching ====
Default is 0.
Effect unknown, probably related to animation poses. Needs testing.
 
Default is 0. Fallout 3 default is 1. Fallout NV default is 1.
<pre>bPoseMatching=(0,1)</pre>
<pre>bPoseMatching=(0,1)</pre>


==== bRagdollAnim ====
==== bRagdollAnim ====
Presumably toggles ragdoll (dead corpses) physics?
Default is 1.
Default is 1.
<pre>bRagdollAnim=(0,1)</pre>
<pre>bRagdollAnim=(0,1)</pre>

Latest revision as of 23:57, May 2, 2021

[RagdollAnim]

bFootIK

This setting toggles IK for the NPC's feet.
IK refers to "inverse kinematics", a computer animation technique used to position a bone relative to its parents.
Logically, use of IK should increase foot joint animation accuracy or naturalness (? requires testing).

Default is 0.

bFootIK=(0,1)

bGrabIK

Same as above, but for the grabbing (hold e) feature? Needs testing to confirm if any effect.

Default is 0.

bGrabIK=(0,1)

bLookIK

bLookIK is believed to be unused by the game.

Default is 1.

bLookIK=(0,1)

bPoseMatching

Effect unknown, probably related to animation poses. Needs testing.

Default is 0. Fallout 3 default is 1. Fallout NV default is 1.

bPoseMatching=(0,1)

bRagdollAnim

Presumably toggles ragdoll (dead corpses) physics?

Default is 1.

bRagdollAnim=(0,1)

bRagdollFeedback

bRagdollFeedback is believed to be unused by the game.

Default is 1.

bRagdollFeedback=(0,1)

fAccelerationGain

Default is 1.

fAccelerationGain=(...,-0.0001,0,0.0001,...)

fCameraDist

fCameraDist is believed to be unused by the game.

Default is 1000.

fCameraDist=(...,-0.0001,0,0.0001,...)

fDesiredVel

Default is 1.5.

fDesiredVel=(...,-0.0001,0,0.0001,...)

fDetectionUpdateTimeSec

Default is 5.

fDetectionUpdateTimeSec=(...,-0.0001,0,0.0001,...)

fFeedbackImpulseMult

fFeedbackImpulseMult is believed to be unused by the game.

Default is 500.

fFeedbackImpulseMult=(...,-0.0001,0,0.0001,...)

fFeedbackOnOffGain

Default is 0.3.

fFeedbackOnOffGain=(...,-0.0001,0,0.0001,...)

fFeedbackOnOffGainTimeMS

Default is 1000.

fFeedbackOnOffGainTimeMS=(...,-0.0001,0,0.0001,...)

fFeedbackTimeMS

Default is 10000.

fFeedbackTimeMS=(...,-0.0001,0,0.0001,...)

fHierarchyGain

Default is 0.17.

fHierarchyGain=(...,-0.0001,0,0.0001,...)

fImpulseLimit

Default is 15.

fImpulseLimit=(...,-0.0001,0,0.0001,...)

fPositionGain

Default is 0.05.

fPositionGain=(...,-0.0001,0,0.0001,...)

fPositionMaxAngularVelocity

Default is 18.

fPositionMaxAngularVelocity=(...,-0.0001,0,0.0001,...)

fPositionMaxLinearVelocity

Default is 14.

fPositionMaxLinearVelocity=(...,-0.0001,0,0.0001,...)

fSnapGain

Default is 0.1.

fSnapGain=(...,-0.0001,0,0.0001,...)

fSnapMaxAngularDistance

Default is 1.

fSnapMaxAngularDistance=(...,-0.0001,0,0.0001,...)

fSnapMaxAngularVelocity

Default is 0.3.

fSnapMaxAngularVelocity=(...,-0.0001,0,0.0001,...)

fSnapMaxLinearDistance

Default is 0.3.

fSnapMaxLinearDistance=(...,-0.0001,0,0.0001,...)

fSnapMaxLinearVelocity

Default is 3.

fSnapMaxLinearVelocity=(...,-0.0001,0,0.0001,...)

fVelocityDamping

Default is 0.

fVelocityDamping=(...,-0.0001,0,0.0001,...)

fVelocityGain

Default is 0.6.

fVelocityGain=(...,-0.0001,0,0.0001,...)