[Pathfinding][edit | edit source]
bAvoidBoxTriggersFailure[edit | edit source]
Default is 0.
bAvoidBoxTriggersFailure=(0,1)
[edit | edit source]
Default is 1.
bBackgroundNavmeshUpdate=(0,1)
bBackgroundPathing[edit | edit source]
Default is 1.
bBackgroundPathing=(0,1)
bCreateDebugInfo[edit | edit source]
Default is 0.
bCreateDebugInfo=(0,1)
bCutDoors[edit | edit source]
Default is 1.
bCutDoors=(0,1)
bDisableUnloadedPaths[edit | edit source]
Default is 0.
bDisableUnloadedPaths=(0,1)
bFacePathVector[edit | edit source]
Default is 1.
bFacePathVector=(0,1)
[edit | edit source]
Default is 0.
bFixNavmeshInfosOnLoad=(0,1)
bIgnoreThresholds[edit | edit source]
Default is 0.
bIgnoreThresholds=(0,1)
bRebuildPathIfSmootherFailed[edit | edit source]
bRebuildPathIfSmootherFailed is believed to be unused by the game.
Default is 1.
bRebuildPathIfSmootherFailed=(0,1)
bSlowDownForActorAvoidance[edit | edit source]
bSlowDownForActorAvoidance is believed to be unused by the game.
Default is 0.
bSlowDownForActorAvoidance=(0,1)
bStaticAvoidanceTriggerMovementBlocked[edit | edit source]
Default is 0.
bStaticAvoidanceTriggerMovementBlocked=(0,1)
bUseActorAvoidBox[edit | edit source]
Default is 1.
bUseActorAvoidBox=(0,1)
bUseActorAvoidance[edit | edit source]
Default is 1.
bUseActorAvoidance=(0,1)
bUseAlternateSmoothingForPrime[edit | edit source]
bUseAlternateSmoothingForPrime is believed to be unused by the game.
Default is 1.
bUseAlternateSmoothingForPrime=(0,1)
bUseOldPathSmoothing[edit | edit source]
bUseOldPathSmoothing is believed to be unused by the game.
Default is 0.
bUseOldPathSmoothing=(0,1)
bUsePathSmoothing[edit | edit source]
bUsePathSmoothing is believed to be unused by the game.
Default is 1.
bUsePathSmoothing=(0,1)
bUseRayCasts[edit | edit source]
Default is 1.
bUseRayCasts=(0,1)
bUseStraightLineCheckFirst[edit | edit source]
Default is 1.
bUseStraightLineCheckFirst=(0,1)
bUseTangentSmoothing[edit | edit source]
Default is 1.
bUseTangentSmoothing=(0,1)
bUseTaskletsToRecomputeBounds[edit | edit source]
bUseTaskletsToRecomputeBounds is believed to be unused by the game.
Default is 0.
bUseTaskletsToRecomputeBounds=(0,1)
bUseTweenedAnimations[edit | edit source]
Default is 1.
bUseTweenedAnimations=(0,1)
bUseVelocityObstacles[edit | edit source]
Default is 1.
bUseVelocityObstacles=(0,1)
bWarnIfHighLevelSearchFails[edit | edit source]
bWarnIfHighLevelSearchFails is believed to be unused by the game.
Default is 0.
bWarnIfHighLevelSearchFails=(0,1)
bWarpOnConsecutiveFailures[edit | edit source]
Default is 1.
bWarpOnConsecutiveFailures=(0,1)
fAICombatTurnSpeedScale[edit | edit source]
fAICombatTurnSpeedScale is believed to be unused by the game.
Default is 2.5.
fAICombatTurnSpeedScale=(...,-0.0001,0,0.0001,...)
fAITurnSpeedScale[edit | edit source]
fAITurnSpeedScale is believed to be unused by the game.
Default is 1.5.
fAITurnSpeedScale=(...,-0.0001,0,0.0001,...)
fAcceptableErrorRatio[edit | edit source]
Default is 0.8999999762.
fAcceptableErrorRatio=(...,-0.0001,0,0.0001,...)
fAvoidNodeCost[edit | edit source]
Default is 24.
fAvoidNodeCost=(...,-0.0001,0,0.0001,...)
fAvoidNodeRadiusAdd[edit | edit source]
Default is 11.
fAvoidNodeRadiusAdd=(...,-0.0001,0,0.0001,...)
fAvoidPreferredTriangleCrossingMultiplier[edit | edit source]
Default is 10.
fAvoidPreferredTriangleCrossingMultiplier=(...,-0.0001,0,0.0001,...)
fAvoidPreferredTriangleMultiplier[edit | edit source]
Default is 3.
fAvoidPreferredTriangleMultiplier=(...,-0.0001,0,0.0001,...)
fAvoidanceDistanceRadiusMult[edit | edit source]
Default is 1.
fAvoidanceDistanceRadiusMult=(...,-0.0001,0,0.0001,...)
fAvoidanceTimeDelta[edit | edit source]
Default is 3.
fAvoidanceTimeDelta=(...,-0.0001,0,0.0001,...)
fBackPedalAngle[edit | edit source]
Default is 160.
fBackPedalAngle=(...,-0.0001,0,0.0001,...)
fBadTriangleMultiplier[edit | edit source]
Default is 100.
fBadTriangleMultiplier=(...,-0.0001,0,0.0001,...)
fDefaultAvoidBoxAvoidNodeRadius[edit | edit source]
Default is 32.
fDefaultAvoidBoxAvoidNodeRadius=(...,-0.0001,0,0.0001,...)
fDefaultAvoidNodeCost[edit | edit source]
Default is 32.
fDefaultAvoidNodeCost=(...,-0.0001,0,0.0001,...)
fDefaultPreferredFactor[edit | edit source]
Default is 0.5.
fDefaultPreferredFactor=(...,-0.0001,0,0.0001,...)
fDefaultStaticAvoidNodeRadius[edit | edit source]
Default is 32.
fDefaultStaticAvoidNodeRadius=(...,-0.0001,0,0.0001,...)
fDefaultTangentSmoothingFactor[edit | edit source]
Default is 1.
fDefaultTangentSmoothingFactor=(...,-0.0001,0,0.0001,...)
fDistFromPathForFollowingRadiusMult[edit | edit source]
Default is 2.
fDistFromPathForFollowingRadiusMult=(...,-0.0001,0,0.0001,...)
fFindMaxSpeedMinParamIncrementPercent[edit | edit source]
Default is 0.1000000015.
fFindMaxSpeedMinParamIncrementPercent=(...,-0.0001,0,0.0001,...)
fFollowerTeleportOffsetFudge[edit | edit source]
Default is 10.
fFollowerTeleportOffsetFudge=(...,-0.0001,0,0.0001,...)
fHeadingToPathTangentMaxAngle[edit | edit source]
Default is 15.
fHeadingToPathTangentMaxAngle=(...,-0.0001,0,0.0001,...)
fLedgeJumpHeightBuffer[edit | edit source]
Default is 16.
fLedgeJumpHeightBuffer=(...,-0.0001,0,0.0001,...)
fMaxAvoidanceRadius[edit | edit source]
Default is 512.
fMaxAvoidanceRadius=(...,-0.0001,0,0.0001,...)
fMaxCollisionTime[edit | edit source]
Default is 1.
fMaxCollisionTime=(...,-0.0001,0,0.0001,...)
fMaxDistFromPathRadiusMult[edit | edit source]
Default is 5.
fMaxDistFromPathRadiusMult=(...,-0.0001,0,0.0001,...)
[edit | edit source]
Default is 0.25.
fMaxDistanceFromNavmeshMult=(...,-0.0001,0,0.0001,...)
fMaxDistanceMoved[edit | edit source]
fMaxDistanceMoved is believed to be unused by the game.
Default is 5.
fMaxDistanceMoved=(...,-0.0001,0,0.0001,...)
fMaxEdgeLength[edit | edit source]
Default is 512.
fMaxEdgeLength=(...,-0.0001,0,0.0001,...)
fMaxFitnessMultiplier[edit | edit source]
Default is 2.
fMaxFitnessMultiplier=(...,-0.0001,0,0.0001,...)
[edit | edit source]
Default is 128.
fMaxHeightFromNavmeshToObstacleBoxBottom=(...,-0.0001,0,0.0001,...)
[edit | edit source]
Default is -16.
fMaxHeightFromObstacleBoxToToNavmesh=(...,-0.0001,0,0.0001,...)
fMaxTimeBlockedByActors[edit | edit source]
Default is 1.
fMaxTimeBlockedByActors=(...,-0.0001,0,0.0001,...)
fMaxTimeSizeAvoidNode[edit | edit source]
Default is 1.
fMaxTimeSizeAvoidNode=(...,-0.0001,0,0.0001,...)
fMinAvoidanceRadius[edit | edit source]
Default is 256.
fMinAvoidanceRadius=(...,-0.0001,0,0.0001,...)
fMinCollisionTime[edit | edit source]
Default is 0.25.
fMinCollisionTime=(...,-0.0001,0,0.0001,...)
fMinDist[edit | edit source]
fMinDist is believed to be unused by the game.
Default is 50.
fMinDist=(...,-0.0001,0,0.0001,...)
fMinFailureDistance[edit | edit source]
Default is 50.
fMinFailureDistance=(...,-0.0001,0,0.0001,...)
fMinFrictionSpeed[edit | edit source]
Default is 2.
fMinFrictionSpeed=(...,-0.0001,0,0.0001,...)
fMinNormalizedSpeedForSlowdown[edit | edit source]
Default is 0.75.
fMinNormalizedSpeedForSlowdown=(...,-0.0001,0,0.0001,...)
fMinStairSpeed[edit | edit source]
Default is 80.
fMinStairSpeed=(...,-0.0001,0,0.0001,...)
fMinTimeToNextPoint[edit | edit source]
fMinTimeToNextPoint is believed to be unused by the game.
Default is 0.3000000119.
fMinTimeToNextPoint=(...,-0.0001,0,0.0001,...)
fMinimalUsePathingCost[edit | edit source]
Default is 409600.
fMinimalUsePathingCost=(...,-0.0001,0,0.0001,...)
fMovementBlockedTimer[edit | edit source]
Default is 0.0199999996.
fMovementBlockedTimer=(...,-0.0001,0,0.0001,...)
[edit | edit source]
Default is 1.
fNavmeshBoundsActorRadiusMultiplier=(...,-0.0001,0,0.0001,...)
[edit | edit source]
Default is 0.0333000012.
fNavmeshBoundsMinTimeOfImpact=(...,-0.0001,0,0.0001,...)
fNodeDistanceThreshold[edit | edit source]
Default is 25.
fNodeDistanceThreshold=(...,-0.0001,0,0.0001,...)
fObstacleManagerMinHeight[edit | edit source]
Default is 48.
fObstacleManagerMinHeight=(...,-0.0001,0,0.0001,...)
fObstacleManagerMinWidth[edit | edit source]
Default is 16.
fObstacleManagerMinWidth=(...,-0.0001,0,0.0001,...)
fObstacleUpdateDeltaWhenMoving[edit | edit source]
Default is 1.
fObstacleUpdateDeltaWhenMoving=(...,-0.0001,0,0.0001,...)
fObstacleUpdateDeltaWhenUnknown[edit | edit source]
fObstacleUpdateDeltaWhenUnknown is believed to be unused by the game.
Default is 5.
fObstacleUpdateDeltaWhenUnknown=(...,-0.0001,0,0.0001,...)
fPOVSmootherAvoidNodeCost[edit | edit source]
fPOVSmootherAvoidNodeCost is believed to be unused by the game.
Default is 7.
fPOVSmootherAvoidNodeCost=(...,-0.0001,0,0.0001,...)
fPathManagerDebugInfoWindow[edit | edit source]
fPathManagerDebugInfoWindow is believed to be unused by the game.
Default is 1.
fPathManagerDebugInfoWindow=(...,-0.0001,0,0.0001,...)
fPathToAnimLengthMaxMultiplier[edit | edit source]
Default is 2.
fPathToAnimLengthMaxMultiplier=(...,-0.0001,0,0.0001,...)
fPathingLargeActorRadius[edit | edit source]
Default is 80.
fPathingLargeActorRadius=(...,-0.0001,0,0.0001,...)
fPreferredTriangleMultiplier[edit | edit source]
Default is 0.0099999998.
fPreferredTriangleMultiplier=(...,-0.0001,0,0.0001,...)
fRotateTowardsPathThreshold[edit | edit source]
Default is 5.
fRotateTowardsPathThreshold=(...,-0.0001,0,0.0001,...)
fShortPathRadiusMult[edit | edit source]
Default is 2.
fShortPathRadiusMult=(...,-0.0001,0,0.0001,...)
fSlowDownMultiplier[edit | edit source]
Default is 0.5.
fSlowDownMultiplier=(...,-0.0001,0,0.0001,...)
fSmoothingStepHeight[edit | edit source]
Default is 25.
fSmoothingStepHeight=(...,-0.0001,0,0.0001,...)
fSprintAccelerationMult[edit | edit source]
Default is 10.
fSprintAccelerationMult=(...,-0.0001,0,0.0001,...)
fSprintAngleToPathThreshold[edit | edit source]
Default is 5.
fSprintAngleToPathThreshold=(...,-0.0001,0,0.0001,...)
fSprintDistToPathThresholdRadiusMult[edit | edit source]
Default is 0.5.
fSprintDistToPathThresholdRadiusMult=(...,-0.0001,0,0.0001,...)
fStaticPathTangentSmoothingFactor[edit | edit source]
Default is 0.5.
fStaticPathTangentSmoothingFactor=(...,-0.0001,0,0.0001,...)
fTeleportNodeAngleTolerance[edit | edit source]
Default is 5.
fTeleportNodeAngleTolerance=(...,-0.0001,0,0.0001,...)
fTotalDisplacementThresholdRadiusMult[edit | edit source]
Default is 0.6600000262.
fTotalDisplacementThresholdRadiusMult=(...,-0.0001,0,0.0001,...)
fTotalTimePadding[edit | edit source]
Default is 0.5.
fTotalTimePadding=(...,-0.0001,0,0.0001,...)
fTotalTimeThreshold[edit | edit source]
Default is 1.
fTotalTimeThreshold=(...,-0.0001,0,0.0001,...)
fTweenerAnimDurationOffset[edit | edit source]
Default is 0.1000000015.
fTweenerAnimDurationOffset=(...,-0.0001,0,0.0001,...)
fTweeningMaxPercentSpeedDelta[edit | edit source]
Default is 0.200000003.
fTweeningMaxPercentSpeedDelta=(...,-0.0001,0,0.0001,...)
fWarpMaxTime[edit | edit source]
Default is 5.
fWarpMaxTime=(...,-0.0001,0,0.0001,...)
fWarpPathOffset[edit | edit source]
Default is 100.
fWarpPathOffset=(...,-0.0001,0,0.0001,...)
fWarpRequestActorRadius[edit | edit source]
Default is 5.
fWarpRequestActorRadius=(...,-0.0001,0,0.0001,...)
fWaterTriangleCostMultiplier[edit | edit source]
Default is 4.
fWaterTriangleCostMultiplier=(...,-0.0001,0,0.0001,...)
fWaterTriangleCrossingCostMultiplier[edit | edit source]
Default is 5.
fWaterTriangleCrossingCostMultiplier=(...,-0.0001,0,0.0001,...)
iDefaultRetryCount[edit | edit source]
Default is 3.
iDefaultRetryCount=(...,-1,0,1,...)
iFindMaxSpeedMinIterationCount[edit | edit source]
Default is 10.
iFindMaxSpeedMinIterationCount=(...,-1,0,1,...)
iMaxActorsToAvoid[edit | edit source]
Default is 10.
iMaxActorsToAvoid=(...,-1,0,1,...)
iMaxAvoidBoxCheckPerFrame[edit | edit source]
Default is 2.
iMaxAvoidBoxCheckPerFrame=(...,-1,0,1,...)
iMaxHavokRequestsPerFrame[edit | edit source]
Default is 2.
iMaxHavokRequestsPerFrame=(...,-1,0,1,...)
iMaxObstacleBuildPerFrame[edit | edit source]
Default is 1.
iMaxObstacleBuildPerFrame=(...,-1,0,1,...)
iMaxPathRequestsPerFrameTracked[edit | edit source]
iMaxPathRequestsPerFrameTracked is believed to be unused by the game.
Default is 32.
iMaxPathRequestsPerFrameTracked=(...,-1,0,1,...)
iMaxQueuedPathingRequests[edit | edit source]
Default is 50.
iMaxQueuedPathingRequests=(...,-1,0,1,...)
iPathRequestsAllowedPerFrame[edit | edit source]
Default is 2.
iPathRequestsAllowedPerFrame=(...,-1,0,1,...)
iWarpMaxPathFailureCount[edit | edit source]
Default is 3.
iWarpMaxPathFailureCount=(...,-1,0,1,...)
[edit | edit source]
Default is 3.
uiSmallNavmeshInfoPathSC=(0,1,2,...)