Guide:Skyrim INI/NavMeshGeneration: Difference between revisions

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== [NavMeshGeneration] ==
== [NavMeshGeneration] ==
==== bGlobalNavMeshCheck ====
Navmeshes are triangulated meshes that delimitate the zones NPCs can move on. They are generated from within the Creation Kit. <br />
Navmeshes are triangulated meshes that delimitate the zones NPCs can move on. They are generated from within the Creation Kit. <br />
The settings below might have been debug flags used by Bethesda to validate such navmeshes on runtime. <br />
The settings below might have been debug flags used by Bethesda to validate such navmeshes on runtime. <br />
Their current effect in the game is unknown, and possibly placebo.
Their current effect in the game is unknown, and possibly placebo.


==== bGlobalNavMeshCheck ====
Default is 0.
Default is 0.
<pre>bGlobalNavMeshCheck=(0,1)</pre>
<pre>bGlobalNavMeshCheck=(0,1)</pre>

Latest revision as of 23:34, May 2, 2021

[NavMeshGeneration]

Navmeshes are triangulated meshes that delimitate the zones NPCs can move on. They are generated from within the Creation Kit.
The settings below might have been debug flags used by Bethesda to validate such navmeshes on runtime.
Their current effect in the game is unknown, and possibly placebo.

bGlobalNavMeshCheck

Default is 0.

bGlobalNavMeshCheck=(0,1)

bGlobalNavMeshCheckDeleteWarningTriangles

Default is 0.

bGlobalNavMeshCheckDeleteWarningTriangles=(0,1)

uNavmeshTriangleCountInteriorWarnThreshold

Default is 5000.

uNavmeshTriangleCountInteriorWarnThreshold=(0,1,2,...)

uNavmeshTriangleCountWarnThreshold

Default is 3500.

uNavmeshTriangleCountWarnThreshold=(0,1,2,...)