Guide:Skyrim INI/NavMeshGeneration: Difference between revisions

From Step Mods | Change The Game
(Created page with "== [NavMeshGeneration] == ==== bGlobalNavMeshCheck ==== Default is 0. <pre>bGlobalNavMeshCheck=(0,1)</pre> ==== bGlobalNavMeshCheckDeleteWarningTriangles ==== Default is 0. <...")
 
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== [NavMeshGeneration] ==
== [NavMeshGeneration] ==
==== bGlobalNavMeshCheck ====
==== bGlobalNavMeshCheck ====
Navmeshes are triangulated meshes that delimitate the zones NPCs can move on. They are generated from within the Creation Kit. <br />
The settings below might have been debug flags used by Bethesda to validate such navmeshes on runtime. <br />
Their current effect in the game is unknown, and possibly placebo.
Default is 0.
Default is 0.
<pre>bGlobalNavMeshCheck=(0,1)</pre>
<pre>bGlobalNavMeshCheck=(0,1)</pre>

Revision as of 23:34, May 2, 2021

[NavMeshGeneration]

bGlobalNavMeshCheck

Navmeshes are triangulated meshes that delimitate the zones NPCs can move on. They are generated from within the Creation Kit.
The settings below might have been debug flags used by Bethesda to validate such navmeshes on runtime.
Their current effect in the game is unknown, and possibly placebo.

Default is 0.

bGlobalNavMeshCheck=(0,1)

bGlobalNavMeshCheckDeleteWarningTriangles

Default is 0.

bGlobalNavMeshCheckDeleteWarningTriangles=(0,1)

uNavmeshTriangleCountInteriorWarnThreshold

Default is 5000.

uNavmeshTriangleCountInteriorWarnThreshold=(0,1,2,...)

uNavmeshTriangleCountWarnThreshold

Default is 3500.

uNavmeshTriangleCountWarnThreshold=(0,1,2,...)