Guide:Skyrim INI/LightingShader: Difference between revisions

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(Created page with "== [LightingShader] == ==== fDecalLODFadeEnd ==== Default is 0.0599999987. <pre>fDecalLODFadeEnd=(...,-0.0001,0,0.0001,...)</pre> ==== fDecalLODFadeStart ==== Default is 0.05...")
 
 
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== [LightingShader] ==
== [LightingShader] ==
==== fDecalLODFadeEnd ====
==== fDecalLODFadeEnd ====
fDecalLODFadeEnd sets the ending fade for decals. It is recommended to be increased.
Default is 0.0599999987.
Default is 0.0599999987.
<pre>fDecalLODFadeEnd=(...,-0.0001,0,0.0001,...)</pre>
<pre>fDecalLODFadeEnd=(...,-0.0001,0,0.0001,...)</pre>


==== fDecalLODFadeStart ====
==== fDecalLODFadeStart ====
fDecalLODFadeEnd sets the starting fade for decals. It is recommended to be increased.
{{GallerySimple|id=fDecalLODFadeStart|img=File:fDecalLODFadeStart=0.0500000007 and fDecalLODFadeEnd=0.0599999987.jpg|caption=fDecalLODFadeStart=0.0500000007<br />fDecalLODFadeEnd=0.0599999987<br />(Default)}}
{{GallerySimple|id=fDecalLODFadeStart|img=File:fDecalLODFadeStart=1 and fDecalLODFadeEnd=1.jpg|caption=fDecalLODFadeStart=1<br />fDecalLODFadeEnd=1}}
{{GallerySimple|id=fDecalLODFadeStart|img=File:fDecalLODFadeStart=1 and fDecalLODFadeEnd=1.1.jpg|caption=fDecalLODFadeStart=1<br />fDecalLODFadeEnd=1.1}}
{{GallerySimple|id=fDecalLODFadeStart|img=File:fDecalLODFadeStart=1.1 and fDecalLODFadeEnd=1.1.jpg|caption=fDecalLODFadeStart=1.1<br />fDecalLODFadeEnd=1.1}}
{{clear}}
Default is 0.0500000007.
Default is 0.0500000007.
<pre>fDecalLODFadeStart=(...,-0.0001,0,0.0001,...)</pre>
<pre>fDecalLODFadeStart=(...,-0.0001,0,0.0001,...)</pre>


==== fEnvmapLODFadeEnd ====
==== fEnvmapLODFadeEnd ====
This sets the ending fade for environment cubemaps such as armor reflections.
Default is 0.1000000015.
Default is 0.1000000015.
<pre>fEnvmapLODFadeEnd=(...,-0.0001,0,0.0001,...)</pre>
<pre>fEnvmapLODFadeEnd=(...,-0.0001,0,0.0001,...)</pre>


==== fEnvmapLODFadeStart ====
==== fEnvmapLODFadeStart ====
This sets the starting fade for environment cubemaps such as armor reflections.
Default is 0.0900000036.
Default is 0.0900000036.
<pre>fEnvmapLODFadeStart=(...,-0.0001,0,0.0001,...)</pre>
<pre>fEnvmapLODFadeStart=(...,-0.0001,0,0.0001,...)</pre>


==== fEyeEnvmapLODEnd ====
==== fEyeEnvmapLODEnd ====
This sets the end fade for <b>eye</b> environment cubemaps (eye shininess).<br>
Since eye envmaps are extremely low-resolution textures, increasing this setting <i>likely</i> does not decrease performance.
Default is 0.0500000007.
Default is 0.0500000007.
<pre>fEyeEnvmapLODEnd=(...,-0.0001,0,0.0001,...)</pre>
<pre>fEyeEnvmapLODEnd=(...,-0.0001,0,0.0001,...)</pre>
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==== fSpecularLODFadeEnd ====
==== fSpecularLODFadeEnd ====
This should set the end fade for specular lighting (shiny highlights).
This ''might'' have the same effect than Oblivion's similar "Specular distance" slider.
Default is 0.1000000015.
Default is 0.1000000015.
<pre>fSpecularLODFadeEnd=(...,-0.0001,0,0.0001,...)</pre>
<pre>fSpecularLODFadeEnd=(...,-0.0001,0,0.0001,...)</pre>


==== fSpecularLODFadeStart ====
==== fSpecularLODFadeStart ====
This should set the end fade for specular lighting (shiny highlights).
This ''might'' have the same effect than Oblivion's similar "Specular distance" slider.
Default is 0.0900000036.
Default is 0.0900000036.
<pre>fSpecularLODFadeStart=(...,-0.0001,0,0.0001,...)</pre>
<pre>fSpecularLODFadeStart=(...,-0.0001,0,0.0001,...)</pre>

Latest revision as of 00:09, May 3, 2021

[LightingShader][edit | edit source]

fDecalLODFadeEnd[edit | edit source]

fDecalLODFadeEnd sets the ending fade for decals. It is recommended to be increased.

Default is 0.0599999987.

fDecalLODFadeEnd=(...,-0.0001,0,0.0001,...)

fDecalLODFadeStart[edit | edit source]

fDecalLODFadeEnd sets the starting fade for decals. It is recommended to be increased.

Default is 0.0500000007.

fDecalLODFadeStart=(...,-0.0001,0,0.0001,...)

fEnvmapLODFadeEnd[edit | edit source]

This sets the ending fade for environment cubemaps such as armor reflections.

Default is 0.1000000015.

fEnvmapLODFadeEnd=(...,-0.0001,0,0.0001,...)

fEnvmapLODFadeStart[edit | edit source]

This sets the starting fade for environment cubemaps such as armor reflections.

Default is 0.0900000036.

fEnvmapLODFadeStart=(...,-0.0001,0,0.0001,...)

fEyeEnvmapLODEnd[edit | edit source]

This sets the end fade for eye environment cubemaps (eye shininess).
Since eye envmaps are extremely low-resolution textures, increasing this setting likely does not decrease performance.

Default is 0.0500000007.

fEyeEnvmapLODEnd=(...,-0.0001,0,0.0001,...)

fRefractionLODFadeEnd[edit | edit source]

Default is 0.0299999993.

fRefractionLODFadeEnd=(...,-0.0001,0,0.0001,...)

fRefractionLODFadeStart[edit | edit source]

Default is 0.0250000004.

fRefractionLODFadeStart=(...,-0.0001,0,0.0001,...)

fSpecularLODFadeEnd[edit | edit source]

This should set the end fade for specular lighting (shiny highlights). This might have the same effect than Oblivion's similar "Specular distance" slider.

Default is 0.1000000015.

fSpecularLODFadeEnd=(...,-0.0001,0,0.0001,...)

fSpecularLODFadeStart[edit | edit source]

This should set the end fade for specular lighting (shiny highlights). This might have the same effect than Oblivion's similar "Specular distance" slider.

Default is 0.0900000036.

fSpecularLODFadeStart=(...,-0.0001,0,0.0001,...)