Guide:Skyrim INI/LightingShader: Difference between revisions
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==== fEyeEnvmapLODEnd ==== | ==== fEyeEnvmapLODEnd ==== | ||
This sets the end fade for <b>eye</b> environment cubemaps (eye shininess).<br> | |||
Since eye envmaps are extremely low-resolution textures, increasing this setting <i>likely</i> does not decrease performance. | |||
Default is 0.0500000007. | Default is 0.0500000007. | ||
<pre>fEyeEnvmapLODEnd=(...,-0.0001,0,0.0001,...)</pre> | <pre>fEyeEnvmapLODEnd=(...,-0.0001,0,0.0001,...)</pre> | ||
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==== fSpecularLODFadeEnd ==== | ==== fSpecularLODFadeEnd ==== | ||
This should set the end fade for specular lighting (shiny highlights). | |||
This ''might'' have the same effect than Oblivion's similar "Specular distance" slider. | |||
Default is 0.1000000015. | Default is 0.1000000015. | ||
<pre>fSpecularLODFadeEnd=(...,-0.0001,0,0.0001,...)</pre> | <pre>fSpecularLODFadeEnd=(...,-0.0001,0,0.0001,...)</pre> | ||
==== fSpecularLODFadeStart ==== | ==== fSpecularLODFadeStart ==== | ||
This should set the end fade for specular lighting (shiny highlights). | |||
This ''might'' have the same effect than Oblivion's similar "Specular distance" slider. | |||
Default is 0.0900000036. | Default is 0.0900000036. | ||
<pre>fSpecularLODFadeStart=(...,-0.0001,0,0.0001,...)</pre> | <pre>fSpecularLODFadeStart=(...,-0.0001,0,0.0001,...)</pre> |
Latest revision as of 00:09, May 3, 2021
[LightingShader]
fDecalLODFadeEnd
fDecalLODFadeEnd sets the ending fade for decals. It is recommended to be increased.
Default is 0.0599999987.
fDecalLODFadeEnd=(...,-0.0001,0,0.0001,...)
fDecalLODFadeStart
fDecalLODFadeEnd sets the starting fade for decals. It is recommended to be increased.
Default is 0.0500000007.
fDecalLODFadeStart=(...,-0.0001,0,0.0001,...)
fEnvmapLODFadeEnd
This sets the ending fade for environment cubemaps such as armor reflections.
Default is 0.1000000015.
fEnvmapLODFadeEnd=(...,-0.0001,0,0.0001,...)
fEnvmapLODFadeStart
This sets the starting fade for environment cubemaps such as armor reflections.
Default is 0.0900000036.
fEnvmapLODFadeStart=(...,-0.0001,0,0.0001,...)
fEyeEnvmapLODEnd
This sets the end fade for eye environment cubemaps (eye shininess).
Since eye envmaps are extremely low-resolution textures, increasing this setting likely does not decrease performance.
Default is 0.0500000007.
fEyeEnvmapLODEnd=(...,-0.0001,0,0.0001,...)
fRefractionLODFadeEnd
Default is 0.0299999993.
fRefractionLODFadeEnd=(...,-0.0001,0,0.0001,...)
fRefractionLODFadeStart
Default is 0.0250000004.
fRefractionLODFadeStart=(...,-0.0001,0,0.0001,...)
fSpecularLODFadeEnd
This should set the end fade for specular lighting (shiny highlights). This might have the same effect than Oblivion's similar "Specular distance" slider.
Default is 0.1000000015.
fSpecularLODFadeEnd=(...,-0.0001,0,0.0001,...)
fSpecularLODFadeStart
This should set the end fade for specular lighting (shiny highlights). This might have the same effect than Oblivion's similar "Specular distance" slider.
Default is 0.0900000036.
fSpecularLODFadeStart=(...,-0.0001,0,0.0001,...)