Guide:Skyrim INI/LightingShader: Difference between revisions
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==== fEnvmapLODFadeEnd ==== | ==== fEnvmapLODFadeEnd ==== | ||
This sets the ending fade for environment cubemaps such as armor reflections. | |||
Default is 0.1000000015. | Default is 0.1000000015. | ||
<pre>fEnvmapLODFadeEnd=(...,-0.0001,0,0.0001,...)</pre> | <pre>fEnvmapLODFadeEnd=(...,-0.0001,0,0.0001,...)</pre> |
Revision as of 00:03, May 3, 2021
[LightingShader][edit | edit source]
fDecalLODFadeEnd[edit | edit source]
fDecalLODFadeEnd sets the ending fade for decals. It is recommended to be increased.
Default is 0.0599999987.
fDecalLODFadeEnd=(...,-0.0001,0,0.0001,...)
fDecalLODFadeStart[edit | edit source]
fDecalLODFadeEnd sets the starting fade for decals. It is recommended to be increased.
Default is 0.0500000007.
fDecalLODFadeStart=(...,-0.0001,0,0.0001,...)
fEnvmapLODFadeEnd[edit | edit source]
This sets the ending fade for environment cubemaps such as armor reflections.
Default is 0.1000000015.
fEnvmapLODFadeEnd=(...,-0.0001,0,0.0001,...)
fEnvmapLODFadeStart[edit | edit source]
Default is 0.0900000036.
fEnvmapLODFadeStart=(...,-0.0001,0,0.0001,...)
fEyeEnvmapLODEnd[edit | edit source]
Default is 0.0500000007.
fEyeEnvmapLODEnd=(...,-0.0001,0,0.0001,...)
fRefractionLODFadeEnd[edit | edit source]
Default is 0.0299999993.
fRefractionLODFadeEnd=(...,-0.0001,0,0.0001,...)
fRefractionLODFadeStart[edit | edit source]
Default is 0.0250000004.
fRefractionLODFadeStart=(...,-0.0001,0,0.0001,...)
fSpecularLODFadeEnd[edit | edit source]
Default is 0.1000000015.
fSpecularLODFadeEnd=(...,-0.0001,0,0.0001,...)
fSpecularLODFadeStart[edit | edit source]
Default is 0.0900000036.
fSpecularLODFadeStart=(...,-0.0001,0,0.0001,...)