[HeadTracking][edit | edit source]
bDisableHeadTracking[edit | edit source]
Default is 0.
bDisableHeadTracking=(0,1)
fHeadTrackingMaxAngle[edit | edit source]
fHeadTrackingMaxAngle is believed to be unused by the game.
Default is 90.
fHeadTrackingMaxAngle=(...,-0.0001,0,0.0001,...)
fMaxPathLookAtPointDist[edit | edit source]
Default is 512.
fMaxPathLookAtPointDist=(...,-0.0001,0,0.0001,...)
fMinPathLookAtPointDist[edit | edit source]
Default is 128.
fMinPathLookAtPointDist=(...,-0.0001,0,0.0001,...)
fPathLookAtPointTime[edit | edit source]
Default is 2.
fPathLookAtPointTime=(...,-0.0001,0,0.0001,...)
fUpdateDelayNewTargetSecondsMax[edit | edit source]
Default is 8.
fUpdateDelayNewTargetSecondsMax=(...,-0.0001,0,0.0001,...)
fUpdateDelayNewTargetSecondsMin[edit | edit source]
Default is 3.
fUpdateDelayNewTargetSecondsMin=(...,-0.0001,0,0.0001,...)
fUpdateDelaySecondsMax[edit | edit source]
Default is 1.5.
fUpdateDelaySecondsMax=(...,-0.0001,0,0.0001,...)
fUpdateDelaySecondsMin[edit | edit source]
Default is 1.
fUpdateDelaySecondsMin=(...,-0.0001,0,0.0001,...)
iUpdateActorsPerFrame[edit | edit source]
Default is 10.
iUpdateActorsPerFrame=(...,-1,0,1,...)