Guide:Skyrim INI/HeadTracking: Difference between revisions

From Step Mods | Change The Game
 
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== [HeadTracking] ==
== [HeadTracking] ==
==== bDisableHeadTracking ====
==== bDisableHeadTracking ====
This setting toggles NPCs' heads following the player's when he gets close by.
This setting toggles NPCs' heads following the player's when he gets close by. <br>
The player himself will not head track, however. (There exists a mod to enable this).
 
Default is 0.
Default is 0.
<pre>bDisableHeadTracking=(0,1)</pre>
<pre>bDisableHeadTracking=(0,1)</pre>

Latest revision as of 00:29, May 3, 2021

[HeadTracking][edit | edit source]

bDisableHeadTracking[edit | edit source]

This setting toggles NPCs' heads following the player's when he gets close by.
The player himself will not head track, however. (There exists a mod to enable this).

Default is 0.

bDisableHeadTracking=(0,1)

fHeadTrackingMaxAngle[edit | edit source]

fHeadTrackingMaxAngle is believed to be unused by the game.

Default is 90.

fHeadTrackingMaxAngle=(...,-0.0001,0,0.0001,...)

fMaxPathLookAtPointDist[edit | edit source]

Default is 512.

fMaxPathLookAtPointDist=(...,-0.0001,0,0.0001,...)

fMinPathLookAtPointDist[edit | edit source]

Default is 128.

fMinPathLookAtPointDist=(...,-0.0001,0,0.0001,...)

fPathLookAtPointTime[edit | edit source]

Default is 2.

fPathLookAtPointTime=(...,-0.0001,0,0.0001,...)

fUpdateDelayNewTargetSecondsMax[edit | edit source]

Default is 8.

fUpdateDelayNewTargetSecondsMax=(...,-0.0001,0,0.0001,...)

fUpdateDelayNewTargetSecondsMin[edit | edit source]

Default is 3.

fUpdateDelayNewTargetSecondsMin=(...,-0.0001,0,0.0001,...)

fUpdateDelaySecondsMax[edit | edit source]

Default is 1.5.

fUpdateDelaySecondsMax=(...,-0.0001,0,0.0001,...)

fUpdateDelaySecondsMin[edit | edit source]

Default is 1.

fUpdateDelaySecondsMin=(...,-0.0001,0,0.0001,...)

iUpdateActorsPerFrame[edit | edit source]

Default is 10.

iUpdateActorsPerFrame=(...,-1,0,1,...)