[HAVOK]
bAddBipedWhenKeyframed
bAddBipedWhenKeyframed toggles the ability of all characters to fly and possess all kinds of funky animations. It is recommended to be left disabled.
Default is 0.
bAddBipedWhenKeyframed=(0,1)
bAllowCharacterBumper
Default is 1.
bAllowCharacterBumper=(0,1)
bAllowDeactivationWhileWarmStarting
Default is 0.
bAllowDeactivationWhileWarmStarting=(0,1)
bDebugMultithreaded
bDebugMultithreaded is believed to be unused by the game.
Default is 0.
bDebugMultithreaded=(0,1)
bDisablePlayerCollision
Default is 0.
bDisablePlayerCollision=(0,1)
bFindContactPointsOnAdd
Default is 0.
bFindContactPointsOnAdd=(0,1)
bForceJumpingFromGraph
Default is 0.
bForceJumpingFromGraph=(0,1)
bHavokDebug
bHavokDebug is believed to be unused by the game.
Default is 0.
bHavokDebug=(0,1)
bPreventHavokAddAll
Default is 0.
bPreventHavokAddAll=(0,1)
bPreventHavokAddClutter
Default is 0.
bPreventHavokAddClutter=(0,1)
bRegisterAllVDBViewers
bRegisterAllVDBViewers is believed to be unused by the game.
Default is 0.
bRegisterAllVDBViewers=(0,1)
bUseCharRBExtrapolation
Default is 1.
bUseCharRBExtrapolation=(0,1)
bUseCharacterRB
Default is 1.
bUseCharacterRB=(0,1)
bUseConstraintProjector
Default is 1.
bUseConstraintProjector=(0,1)
bUseUnsupportedCast
Default is 1.
bUseUnsupportedCast=(0,1)
bUseWorldLock
Default is 1.
bUseWorldLock=(0,1)
bWONameSync
bWONameSync is believed to be unused by the game.
Default is 1.
bWONameSync=(0,1)
fCameraCasterFadeSittingRadius
Default is 45.
fCameraCasterFadeSittingRadius=(...,-0.0001,0,0.0001,...)
fCharControllerWarpDistSqr
fCharControllerWarpDistSqr is believed to be unused by the game.
Default is 6000000.
fCharControllerWarpDistSqr=(...,-0.0001,0,0.0001,...)
fDefaultWaterfallCurrentVelocity
Default is 6.
fDefaultWaterfallCurrentVelocity=(...,-0.0001,0,0.0001,...)
fGoodPosCastCheckDepth
Default is 0.1000000015.
fGoodPosCastCheckDepth=(...,-0.0001,0,0.0001,...)
fGoodPosCheckDepth
Default is 0.1000000015.
fGoodPosCheckDepth=(...,-0.0001,0,0.0001,...)
fInAirFallingCharGravityMult
Default is 1.3500000238.
fInAirFallingCharGravityMult=(...,-0.0001,0,0.0001,...)
fJumpAnimDelay
fJumpAnimDelay is believed to be unused by the game.
Default is 0.75.
fJumpAnimDelay=(...,-0.0001,0,0.0001,...)
fMaxPickTime
Default is 0.003.
fMaxPickTime=(...,-0.0001,0,0.0001,...)
fMaxPickTimeDebug
fMaxPickTimeDebug is believed to be unused by the game.
Default is 0.0599999987.
fMaxPickTimeDebug=(...,-0.0001,0,0.0001,...)
fMaxPickTimeDebugVATS
fMaxPickTimeDebugVATS is believed to be unused by the game.
Default is 0.6000000238.
fMaxPickTimeDebugVATS=(...,-0.0001,0,0.0001,...)
fMaxPickTimeVATS
Default is 0.0299999993.
fMaxPickTimeVATS=(...,-0.0001,0,0.0001,...)
fMaxTime
Default is 0.0166666675.
fMaxTime=(...,-0.0001,0,0.0001,...)
fMaxTimeComplex
Default is 0.0333333351.
fMaxTimeComplex=(...,-0.0001,0,0.0001,...)
fMoveLimitMass
Default is 95.
fMoveLimitMass=(...,-0.0001,0,0.0001,...)
fOD
fOD is believed to be unused by the game.
Default is 0.8999999762.
fOD=(...,-0.0001,0,0.0001,...)
fQuadrupedPitchMult
Default is 10.
fQuadrupedPitchMult=(...,-0.0001,0,0.0001,...)
fRF
fRF is believed to be unused by the game.
Default is 1000.
fRF=(...,-0.0001,0,0.0001,...)
fSD
fSD is believed to be unused by the game.
Default is 0.9800000191.
fSD=(...,-0.0001,0,0.0001,...)
fSE
fSE is believed to be unused by the game.
Default is 0.3000000119.
fSE=(...,-0.0001,0,0.0001,...)
fTimePerSubStep
fTimePerSubStep is believed to be unused by the game.
Default is 0.0080000004.
fTimePerSubStep=(...,-0.0001,0,0.0001,...)
fTrapHitEventDelayMS
Default is 500.
fTrapHitEventDelayMS=(...,-0.0001,0,0.0001,...)
fTriggerEventDelayMS
Default is 500.
fTriggerEventDelayMS=(...,-0.0001,0,0.0001,...)
fUnsupportCastLength
Default is 1.
fUnsupportCastLength=(...,-0.0001,0,0.0001,...)
fUnsupportedGravMult
Default is 4.
fUnsupportedGravMult=(...,-0.0001,0,0.0001,...)
fWarmStartMaxTime
Default is 4.
fWarmStartMaxTime=(...,-0.0001,0,0.0001,...)
iEntityBatchRemoveRate
Default is 100.
iEntityBatchRemoveRate=(...,-1,0,1,...)
iMinNumSubSteps
iMinNumSubSteps is believed to be unused by the game.
Default is 8.
iMinNumSubSteps=(...,-1,0,1,...)
iNumThreads
Default is 1.
iNumThreads=(...,-1,0,1,...)
iSimType
iSimType changes between different methods of havok behavior?
Default is 1.
iSimType=(...,-1,0,1,...)
uMaxNumPhysicsStepsPerUpdate
Default is 3.
uMaxNumPhysicsStepsPerUpdate=(0,1,2,...)
uMaxNumPhysicsStepsPerUpdateComplex
Default is 1.
uMaxNumPhysicsStepsPerUpdateComplex=(0,1,2,...)