Guide:Skyrim INI/HAVOK: Difference between revisions

From Step Mods | Change The Game
(Created page with "== [HAVOK] == ==== bAddBipedWhenKeyframed ==== bAddBipedWhenKeyframed toggles the ability of all characters to fly and possess all kinds of funky animations. It is recommend...")
 
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==== bAddBipedWhenKeyframed ====
==== bAddBipedWhenKeyframed ====
bAddBipedWhenKeyframed toggles the ability of all characters to fly and possess all kinds of funky animations. It is recommended to be left disabled.
bAddBipedWhenKeyframed toggles the ability of all characters to fly and possess all kinds of funky animations. It is recommended to be left disabled. It originated with Oblivion.


Default is 0.
Default is 0.
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==== bDisablePlayerCollision ====
==== bDisablePlayerCollision ====
It originated with Oblivion.
Default is 0.
Default is 0.
<pre>bDisablePlayerCollision=(0,1)</pre>
<pre>bDisablePlayerCollision=(0,1)</pre>
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==== bHavokDebug ====
==== bHavokDebug ====
{{fc|#c0c840|
{{fc|#c0c840|
bHavokDebug is believed to be unused by the game.}}  
bHavokDebug is believed to be unused by the game.}} It originated with Oblivion.


Default is 0.
Default is 0.
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==== bPreventHavokAddAll ====
==== bPreventHavokAddAll ====
It originated with Oblivion.
Default is 0.
Default is 0.
<pre>bPreventHavokAddAll=(0,1)</pre>
<pre>bPreventHavokAddAll=(0,1)</pre>


==== bPreventHavokAddClutter ====
==== bPreventHavokAddClutter ====
It originated with Oblivion.
Default is 0.
Default is 0.
<pre>bPreventHavokAddClutter=(0,1)</pre>
<pre>bPreventHavokAddClutter=(0,1)</pre>
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==== bWONameSync ====
==== bWONameSync ====
{{fc|#c0c840|
{{fc|#c0c840|
bWONameSync is believed to be unused by the game.}}  
bWONameSync is believed to be unused by the game.}} It originated with Fallout 3.


Default is 1.
Default is 1.
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==== fCameraCasterFadeSittingRadius ====
==== fCameraCasterFadeSittingRadius ====
It originated with Fallout 3.
Default is 45.
Default is 45.
<pre>fCameraCasterFadeSittingRadius=(...,-0.0001,0,0.0001,...)</pre>
<pre>fCameraCasterFadeSittingRadius=(...,-0.0001,0,0.0001,...)</pre>
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==== fCharControllerWarpDistSqr ====
==== fCharControllerWarpDistSqr ====
{{fc|#c0c840|
{{fc|#c0c840|
fCharControllerWarpDistSqr is believed to be unused by the game.}}  
fCharControllerWarpDistSqr is believed to be unused by the game.}} It originated with Fallout 3.


Default is 6000000.
Default is 6000000.
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==== fJumpAnimDelay ====
==== fJumpAnimDelay ====
{{fc|#c0c840|
{{fc|#c0c840|
fJumpAnimDelay is believed to be unused by the game.}}  
fJumpAnimDelay is believed to be unused by the game.}} It originated with Oblivion.


Default is 0.75.
Default is 0.75.
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==== fMaxPickTime ====
==== fMaxPickTime ====
It originated with Fallout 3.
Default is 0.003.
Default is 0.003.
<pre>fMaxPickTime=(...,-0.0001,0,0.0001,...)</pre>
<pre>fMaxPickTime=(...,-0.0001,0,0.0001,...)</pre>
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==== fMaxPickTimeDebug ====
==== fMaxPickTimeDebug ====
{{fc|#c0c840|
{{fc|#c0c840|
fMaxPickTimeDebug is believed to be unused by the game.}}  
fMaxPickTimeDebug is believed to be unused by the game.}} It originated with Fallout 3.


Default is 0.0599999987.
Default is 0.0599999987.
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==== fMaxPickTimeDebugVATS ====
==== fMaxPickTimeDebugVATS ====
{{fc|#c0c840|
{{fc|#c0c840|
fMaxPickTimeDebugVATS is believed to be unused by the game.}}  
fMaxPickTimeDebugVATS is believed to be unused by the game.}} It originated with Fallout 3.


Default is 0.6000000238.
Default is 0.6000000238.
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==== fMaxPickTimeVATS ====
==== fMaxPickTimeVATS ====
It originated with Fallout 3.
Default is 0.0299999993.
Default is 0.0299999993.
<pre>fMaxPickTimeVATS=(...,-0.0001,0,0.0001,...)</pre>
<pre>fMaxPickTimeVATS=(...,-0.0001,0,0.0001,...)</pre>


==== fMaxTime ====
==== fMaxTime ====
It originated with Oblivion.
Default is 0.0166666675.
Default is 0.0166666675.
<pre>fMaxTime=(...,-0.0001,0,0.0001,...)</pre>
<pre>fMaxTime=(...,-0.0001,0,0.0001,...)</pre>
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==== fMoveLimitMass ====
==== fMoveLimitMass ====
It originated with Oblivion.
Default is 95.
Default is 95.
<pre>fMoveLimitMass=(...,-0.0001,0,0.0001,...)</pre>
<pre>fMoveLimitMass=(...,-0.0001,0,0.0001,...)</pre>
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==== fOD ====
==== fOD ====
{{fc|#c0c840|
{{fc|#c0c840|
fOD is believed to be unused by the game.}}  
fOD is believed to be unused by the game.}} It originated with Oblivion.


Default is 0.8999999762.
Default is 0.8999999762.
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==== fQuadrupedPitchMult ====
==== fQuadrupedPitchMult ====
It originated with Oblivion.
Default is 10.
Default is 10.
<pre>fQuadrupedPitchMult=(...,-0.0001,0,0.0001,...)</pre>
<pre>fQuadrupedPitchMult=(...,-0.0001,0,0.0001,...)</pre>
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==== fRF ====
==== fRF ====
{{fc|#c0c840|
{{fc|#c0c840|
fRF is believed to be unused by the game.}}  
fRF is believed to be unused by the game.}} It originated with Oblivion.


Default is 1000.
Default is 1000.
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==== fSD ====
==== fSD ====
{{fc|#c0c840|
{{fc|#c0c840|
fSD is believed to be unused by the game.}}  
fSD is believed to be unused by the game.}} It originated with Oblivion.


Default is 0.9800000191.
Default is 0.9800000191.
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==== fSE ====
==== fSE ====
{{fc|#c0c840|
{{fc|#c0c840|
fSE is believed to be unused by the game.}}  
fSE is believed to be unused by the game.}} It originated with Oblivion.


Default is 0.3000000119.
Default is 0.3000000119.
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==== fTimePerSubStep ====
==== fTimePerSubStep ====
{{fc|#c0c840|
{{fc|#c0c840|
fTimePerSubStep is believed to be unused by the game.}}  
fTimePerSubStep is believed to be unused by the game.}} It originated with Fallout 3.


Default is 0.0080000004.
Default is 0.0080000004.
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==== iEntityBatchRemoveRate ====
==== iEntityBatchRemoveRate ====
It originated with Oblivion.
Default is 100.
Default is 100.
<pre>iEntityBatchRemoveRate=(...,-1,0,1,...)</pre>
<pre>iEntityBatchRemoveRate=(...,-1,0,1,...)</pre>
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==== iMinNumSubSteps ====
==== iMinNumSubSteps ====
{{fc|#c0c840|
{{fc|#c0c840|
iMinNumSubSteps is believed to be unused by the game.}}  
iMinNumSubSteps is believed to be unused by the game.}} It originated with Fallout 3.


Default is 8.
Default is 8.
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==== iNumThreads ====
==== iNumThreads ====
It originated with Fallout 3.
Default is 1.
Default is 1.
<pre>iNumThreads=(...,-1,0,1,...)</pre>
<pre>iNumThreads=(...,-1,0,1,...)</pre>


==== iSimType ====
==== iSimType ====
iSimType changes between different methods of havok behavior?
iSimType changes between different methods of havok behavior? It originated with Oblivion.


Default is 1.
Default is 1.

Revision as of 00:26, September 29, 2015

[HAVOK]

bAddBipedWhenKeyframed

bAddBipedWhenKeyframed toggles the ability of all characters to fly and possess all kinds of funky animations. It is recommended to be left disabled. It originated with Oblivion.

Default is 0.

bAddBipedWhenKeyframed=(0,1)

bAllowCharacterBumper

Default is 1.

bAllowCharacterBumper=(0,1)

bAllowDeactivationWhileWarmStarting

Default is 0.

bAllowDeactivationWhileWarmStarting=(0,1)

bDebugMultithreaded

bDebugMultithreaded is believed to be unused by the game.

Default is 0.

bDebugMultithreaded=(0,1)

bDisablePlayerCollision

It originated with Oblivion.

Default is 0.

bDisablePlayerCollision=(0,1)

bFindContactPointsOnAdd

Default is 0.

bFindContactPointsOnAdd=(0,1)

bForceJumpingFromGraph

Default is 0.

bForceJumpingFromGraph=(0,1)

bHavokDebug

bHavokDebug is believed to be unused by the game. It originated with Oblivion.

Default is 0.

bHavokDebug=(0,1)

bPreventHavokAddAll

It originated with Oblivion.

Default is 0.

bPreventHavokAddAll=(0,1)

bPreventHavokAddClutter

It originated with Oblivion.

Default is 0.

bPreventHavokAddClutter=(0,1)

bRegisterAllVDBViewers

bRegisterAllVDBViewers is believed to be unused by the game.

Default is 0.

bRegisterAllVDBViewers=(0,1)

bUseCharRBExtrapolation

Default is 1.

bUseCharRBExtrapolation=(0,1)

bUseCharacterRB

Default is 1.

bUseCharacterRB=(0,1)

bUseConstraintProjector

Default is 1.

bUseConstraintProjector=(0,1)

bUseUnsupportedCast

Default is 1.

bUseUnsupportedCast=(0,1)

bUseWorldLock

Default is 1.

bUseWorldLock=(0,1)

bWONameSync

bWONameSync is believed to be unused by the game. It originated with Fallout 3.

Default is 1.

bWONameSync=(0,1)

fCameraCasterFadeSittingRadius

It originated with Fallout 3.

Default is 45.

fCameraCasterFadeSittingRadius=(...,-0.0001,0,0.0001,...)

fCharControllerWarpDistSqr

fCharControllerWarpDistSqr is believed to be unused by the game. It originated with Fallout 3.

Default is 6000000.

fCharControllerWarpDistSqr=(...,-0.0001,0,0.0001,...)

fDefaultWaterfallCurrentVelocity

Default is 6.

fDefaultWaterfallCurrentVelocity=(...,-0.0001,0,0.0001,...)

fGoodPosCastCheckDepth

Default is 0.1000000015.

fGoodPosCastCheckDepth=(...,-0.0001,0,0.0001,...)

fGoodPosCheckDepth

Default is 0.1000000015.

fGoodPosCheckDepth=(...,-0.0001,0,0.0001,...)

fInAirFallingCharGravityMult

Default is 1.3500000238.

fInAirFallingCharGravityMult=(...,-0.0001,0,0.0001,...)

fJumpAnimDelay

fJumpAnimDelay is believed to be unused by the game. It originated with Oblivion.

Default is 0.75.

fJumpAnimDelay=(...,-0.0001,0,0.0001,...)

fMaxPickTime

It originated with Fallout 3.

Default is 0.003.

fMaxPickTime=(...,-0.0001,0,0.0001,...)

fMaxPickTimeDebug

fMaxPickTimeDebug is believed to be unused by the game. It originated with Fallout 3.

Default is 0.0599999987.

fMaxPickTimeDebug=(...,-0.0001,0,0.0001,...)

fMaxPickTimeDebugVATS

fMaxPickTimeDebugVATS is believed to be unused by the game. It originated with Fallout 3.

Default is 0.6000000238.

fMaxPickTimeDebugVATS=(...,-0.0001,0,0.0001,...)

fMaxPickTimeVATS

It originated with Fallout 3.

Default is 0.0299999993.

fMaxPickTimeVATS=(...,-0.0001,0,0.0001,...)

fMaxTime

It originated with Oblivion.

Default is 0.0166666675.

fMaxTime=(...,-0.0001,0,0.0001,...)

fMaxTimeComplex

Default is 0.0333333351.

fMaxTimeComplex=(...,-0.0001,0,0.0001,...)

fMoveLimitMass

It originated with Oblivion.

Default is 95.

fMoveLimitMass=(...,-0.0001,0,0.0001,...)

fOD

fOD is believed to be unused by the game. It originated with Oblivion.

Default is 0.8999999762.

fOD=(...,-0.0001,0,0.0001,...)

fQuadrupedPitchMult

It originated with Oblivion.

Default is 10.

fQuadrupedPitchMult=(...,-0.0001,0,0.0001,...)

fRF

fRF is believed to be unused by the game. It originated with Oblivion.

Default is 1000.

fRF=(...,-0.0001,0,0.0001,...)

fSD

fSD is believed to be unused by the game. It originated with Oblivion.

Default is 0.9800000191.

fSD=(...,-0.0001,0,0.0001,...)

fSE

fSE is believed to be unused by the game. It originated with Oblivion.

Default is 0.3000000119.

fSE=(...,-0.0001,0,0.0001,...)

fTimePerSubStep

fTimePerSubStep is believed to be unused by the game. It originated with Fallout 3.

Default is 0.0080000004.

fTimePerSubStep=(...,-0.0001,0,0.0001,...)

fTrapHitEventDelayMS

Default is 500.

fTrapHitEventDelayMS=(...,-0.0001,0,0.0001,...)

fTriggerEventDelayMS

Default is 500.

fTriggerEventDelayMS=(...,-0.0001,0,0.0001,...)

fUnsupportCastLength

Default is 1.

fUnsupportCastLength=(...,-0.0001,0,0.0001,...)

fUnsupportedGravMult

Default is 4.

fUnsupportedGravMult=(...,-0.0001,0,0.0001,...)

fWarmStartMaxTime

Default is 4.

fWarmStartMaxTime=(...,-0.0001,0,0.0001,...)

iEntityBatchRemoveRate

It originated with Oblivion.

Default is 100.

iEntityBatchRemoveRate=(...,-1,0,1,...)

iMinNumSubSteps

iMinNumSubSteps is believed to be unused by the game. It originated with Fallout 3.

Default is 8.

iMinNumSubSteps=(...,-1,0,1,...)

iNumThreads

It originated with Fallout 3.

Default is 1.

iNumThreads=(...,-1,0,1,...)

iSimType

iSimType changes between different methods of havok behavior? It originated with Oblivion.

Default is 1.

iSimType=(...,-1,0,1,...)

uMaxNumPhysicsStepsPerUpdate

Default is 3.

uMaxNumPhysicsStepsPerUpdate=(0,1,2,...)

uMaxNumPhysicsStepsPerUpdateComplex

Default is 1.

uMaxNumPhysicsStepsPerUpdateComplex=(0,1,2,...)