Guide:Skyrim INI/General: Difference between revisions

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==== bPreCullActors ====
==== bPreCullActors ====
bPreCullActors toggles drawing characters that are not directly visible. It is recommended to be left on.
Default is 1.
Default is 1.
<pre>bPreCullActors=(0,1)</pre>
<pre>bPreCullActors=(0,1)</pre>

Revision as of 00:06, July 2, 2015

[General]

bAlwaysActive

bAlwaysActive toggles the ability of the game to remain active when it is out of focus (i.e. if in a windowed mode setup, if one clicks outside the Skyrim window with this enabled, the game will not pause).

Default is 0.

bAlwaysActive=(0,1)

bAnimateDoorPhysics

bAnimateDoorPhysics may toggle something... but it is uncertain what. In testing, no difference was noticed.

Default is 0.

bAnimateDoorPhysics=(0,1)

bBackgroundLoadVMData

bBackgroundLoadVMData toggles the ability of the game to load Papyrus scripting virtual machine data in the background?

Default is 0.

bBackgroundLoadVMData=(0,1)

bBorderRegionsEnabled

bBorderRegionsEnabled toggles the ability to go outside the borders of a worldspace. It is recommended to be left on.

Default is 1.

bBorderRegionsEnabled=(0,1)

bCRTMemoryChecks

bCRTMemoryChecks is believed to be unused by the game.

Default is 0.

bCRTMemoryChecks=(0,1)

bCalculateArmorMeshAndTextureFileCounts

bCalculateArmorMeshAndTextureFileCounts is believed to be unused by the game.

Default is 1.

bCalculateArmorMeshAndTextureFileCounts=(0,1)

bChangeTimeMultSlowly

Default is 1.

bChangeTimeMultSlowly=(0,1)

bCheckCellOffsetsOnInit

bCheckCellOffsetsOnInit is believed to be unused by the game.

Default is 0.

bCheckCellOffsetsOnInit=(0,1)

bCheckPurgedTextureList

bCheckPurgedTextureList is believed to be unused by the game.

Default is 0.

bCheckPurgedTextureList=(0,1)

bCreate Maps Enable

bCreate Maps Enable is believed to be unused by the game.

Default is 0.

bCreate Maps Enable=(0,1)

bDebugSpectatorThreats

bDebugSpectatorThreats is believed to be unused by the game.

Default is 0.

bDebugSpectatorThreats=(0,1)

bDefaultCOCPlacement

Default is 0.

bDefaultCOCPlacement=(0,1)

bDirectionalMaterial

Default is 1.

bDirectionalMaterial=(0,1)

bDisableAllGore

Default is 0.

bDisableAllGore=(0,1)

bDisableDuplicateReferenceCheck

bDisableDuplicateReferenceCheck is believed to be unused by the game.

Default is 1.

bDisableDuplicateReferenceCheck=(0,1)

bDisableGearedUp

Default is 1.

bDisableGearedUp=(0,1)

bDisplayBoundingVolumes

Default is 0.

bDisplayBoundingVolumes=(0,1)

bEnableBoundingVolumeOcclusion

Default is 1.

bEnableBoundingVolumeOcclusion=(0,1)

bEnableFileCaching

Default is 0.

bEnableFileCaching=(0,1)

bExternalLODDataFiles

bExternalLODDataFiles is believed to be unused by the game.

Default is 1.

bExternalLODDataFiles=(0,1)

bFaceMipMaps

bFaceMipMaps is believed to be unused by the game.

Default is 1.

bFaceMipMaps=(0,1)

bFacegenDisableMorphs

Default is 0.

bFacegenDisableMorphs=(0,1)

bFixAIPackagesOnLoad

Default is 0.

bFixAIPackagesOnLoad=(0,1)

bFlyingMountFastTravelCruiseEnabled

Default is 0.

bFlyingMountFastTravelCruiseEnabled=(0,1)

bHealthRegenFromRacePlayerOnly

Default is 1.

bHealthRegenFromRacePlayerOnly=(0,1)

bKeepDLStringBlocksLoaded

Default is 0.

bKeepDLStringBlocksLoaded=(0,1)

bKeepILStringBlocksLoaded

Default is 1.

bKeepILStringBlocksLoaded=(0,1)

bKeepPluginWhenMerging

bKeepPluginWhenMerging is believed to be unused by the game.

Default is 0.

bKeepPluginWhenMerging=(0,1)

bMultiThreadMovement

Default is 1.

bMultiThreadMovement=(0,1)

bParallelAnimUpdate

bParallelAnimUpdate is believed to be unused by the game.

Default is 0.

bParallelAnimUpdate=(0,1)

bPreCullActors

bPreCullActors toggles drawing characters that are not directly visible. It is recommended to be left on.

Default is 1.

bPreCullActors=(0,1)

bPreemptivelyUnloadCells

Default is 0.

bPreemptivelyUnloadCells=(0,1)

bPreloadIntroSequence

Default is 1.

bPreloadIntroSequence=(0,1)

bQueueWarnings

Default is 0.

bQueueWarnings=(0,1)

bReconstructIDTags

Default is 0.

bReconstructIDTags=(0,1)

bRunMiddleLowLevelProcess

bRunMiddleLowLevelProcess is believed to be unused by the game.

Default is 1.

bRunMiddleLowLevelProcess=(0,1)

bRunVTuneTest

bRunVTuneTest is believed to be unused by the game.

Default is 0.

bRunVTuneTest=(0,1)

bShowCheckMemoryOutput

bShowCheckMemoryOutput is believed to be unused by the game.

Default is 0.

bShowCheckMemoryOutput=(0,1)

bShowGunTarget

bShowGunTarget is believed to be unused by the game.

Default is 0.

bShowGunTarget=(0,1)

bShowLoadingAreaMessage

Default is 0.

bShowLoadingAreaMessage=(0,1)

bTaskletActorSceneGraphUpdates

bTaskletActorSceneGraphUpdates is believed to be unused by the game.

Default is 1.

bTaskletActorSceneGraphUpdates=(0,1)

bTaskletCellTransformsUpdate

Default is 1.

bTaskletCellTransformsUpdate=(0,1)

bTintMipMaps

bTintMipMaps is believed to be unused by the game.

Default is 0.

bTintMipMaps=(0,1)

bTrackAllDeaths

Default is 0.

bTrackAllDeaths=(0,1)

bUseBodyMorphs

Default is 1.

bUseBodyMorphs=(0,1)

bUseEyeEnvMapping

bUseEyeEnvMapping is believed to be unused by the game. bUseEyeEnvMapping may have toggled NPC eye reflections and specular highlights. This worked in Oblivion, but it does not work in Skyrim according to testing.

Default is 1.

bUseEyeEnvMapping=(0,1)

bUseFaceGenPreprocessedHeads

Default is 1.

bUseFaceGenPreprocessedHeads=(0,1)

bUseHardDriveCache

Default is 0.

bUseHardDriveCache=(0,1)

bUseMovementBlockedPackage

Default is 0.

bUseMovementBlockedPackage=(0,1)

bUseMultibounds

Default is 1.

bUseMultibounds=(0,1)

bUseMyGamesDirectory

bUseMyGamesDirectory is believed to be unused by the game. bUseMyGamesDirectory may have toggled where the game will look for and place the game configuration and load order files. It was an Oblivion tweak, and it seems to have gone to Oblivion, since it does not work in Skyrim according to testing.

Default is 1.

bUseMyGamesDirectory=(0,1)

bUseOptimizedTextureLoading

bUseOptimizedTextureLoading is believed to be unused by the game.

Default is 1.

bUseOptimizedTextureLoading=(0,1)

bUseThreadedMorpher

bUseThreadedMorpher is believed to be unused by the game.

Default is 0.

bUseThreadedMorpher=(0,1)

bUseThreadedParticleSystem

bUseThreadedParticleSystem is believed to be unused by the game.

Default is 0.

bUseThreadedParticleSystem=(0,1)

bUseThreadedTempEffects

bUseThreadedTempEffects is believed to be unused by the game.

Default is 1.

bUseThreadedTempEffects=(0,1)

bWarnOnMaterialCollisions

Default is 0.

bWarnOnMaterialCollisions=(0,1)

bWarnOnMissingFileEntry

bWarnOnMissingFileEntry is believed to be unused by the game.

Default is 0.

bWarnOnMissingFileEntry=(0,1)

fAutoDoorFadeSecs

Default is 0.5.

fAutoDoorFadeSecs=(...,-0.0001,0,0.0001,...)

fBSTaskTime

Default is 2.

fBSTaskTime=(...,-0.0001,0,0.0001,...)

fBetaDeferredKillTimer

Default is 15.

fBetaDeferredKillTimer=(...,-0.0001,0,0.0001,...)

fCloakEffectUpdateInterval

Default is 0.5.

fCloakEffectUpdateInterval=(...,-0.0001,0,0.0001,...)

fDragonLandingForPlayerNavMeshSize

Default is 250.

fDragonLandingForPlayerNavMeshSize=(...,-0.0001,0,0.0001,...)

fDragonLandingForPlayerSearchDist

Default is 3000.

fDragonLandingForPlayerSearchDist=(...,-0.0001,0,0.0001,...)

fEncumberedReminderTimer

Default is 30.

fEncumberedReminderTimer=(...,-0.0001,0,0.0001,...)

fFastTravelFadeSecs

Default is 0.5.

fFastTravelFadeSecs=(...,-0.0001,0,0.0001,...)

fFlickeringLightDistance

Default is 1024.

fFlickeringLightDistance=(...,-0.0001,0,0.0001,...)

fFlyingMountDismountOffset

Default is 30.

fFlyingMountDismountOffset=(...,-0.0001,0,0.0001,...)

fFlyingMountFastTravelArrivalHeight

Default is 1000.

fFlyingMountFastTravelArrivalHeight=(...,-0.0001,0,0.0001,...)

fFlyingMountFastTravelDragonSpeed

Default is 7000.

fFlyingMountFastTravelDragonSpeed=(...,-0.0001,0,0.0001,...)

fFlyingMountLandingRequestTimer

Default is 3.

fFlyingMountLandingRequestTimer=(...,-0.0001,0,0.0001,...)

fFlyingMountSlowestSpeedMult

Default is 0.25.

fFlyingMountSlowestSpeedMult=(...,-0.0001,0,0.0001,...)

fFlyingMountTutorialMessageDelay

Default is 15.

fFlyingMountTutorialMessageDelay=(...,-0.0001,0,0.0001,...)

fLoadGameFadeSecs

Default is 1.

fLoadGameFadeSecs=(...,-0.0001,0,0.0001,...)

fMasterFilePreLoadMB

fMasterFilePreLoadMB is believed to be unused by the game.

Default is 40.

fMasterFilePreLoadMB=(...,-0.0001,0,0.0001,...)

fNormalDoorFadeSecs

Default is 0.400000006.

fNormalDoorFadeSecs=(...,-0.0001,0,0.0001,...)

fNormalDoorFadeWait

Default is 0.0099999998.

fNormalDoorFadeWait=(...,-0.0001,0,0.0001,...)

fPlayerFlyingMountBaseTargetSpeed

Default is 700.

fPlayerFlyingMountBaseTargetSpeed=(...,-0.0001,0,0.0001,...)

fPlayerFlyingMountFastBaseTargetSpeed

Default is 1400.

fPlayerFlyingMountFastBaseTargetSpeed=(...,-0.0001,0,0.0001,...)

fPlayerFlyingMountNothingLoadingMult

Default is 10.

fPlayerFlyingMountNothingLoadingMult=(...,-0.0001,0,0.0001,...)

fPlayerFlyingMountTravelMaxHeight

Default is 400.

fPlayerFlyingMountTravelMaxHeight=(...,-0.0001,0,0.0001,...)

fPlayerFlyingMountTravelMinHeight

Default is 200.

fPlayerFlyingMountTravelMinHeight=(...,-0.0001,0,0.0001,...)

fProcessListsUpdateHighFrameRate

Default is 30.

fProcessListsUpdateHighFrameRate=(...,-0.0001,0,0.0001,...)

fProcessListsUpdateLowFrameRate

Default is 10.

fProcessListsUpdateLowFrameRate=(...,-0.0001,0,0.0001,...)

fProcessListsUpdateTimeMax

Default is 5.

fProcessListsUpdateTimeMax=(...,-0.0001,0,0.0001,...)

fProcessListsUpdateTimeMin

Default is 0.5.

fProcessListsUpdateTimeMin=(...,-0.0001,0,0.0001,...)

fStoryTellerQuestFindTime

Default is 2.

fStoryTellerQuestFindTime=(...,-0.0001,0,0.0001,...)

iAIThread1HWThread

Default is 3.

iAIThread1HWThread=(...,-1,0,1,...)

iAIThread2HWThread

Default is 5.

iAIThread2HWThread=(...,-1,0,1,...)

iEnumRefsAllowedPerFrame

Default is 1.

iEnumRefsAllowedPerFrame=(...,-1,0,1,...)

iFPSClamp

iFPSClamp aligns the FPS of gameplay to that of your actual fps. It makes all game actions happen at a speed of your FPS divided by this value. If you get 60 fps and set this to 2, the game animations and everything will be 30 times as fast as normal, with accompanying bugs. If used, it is best to set it at a little under your current FPS. It is recommended to leave this at its default 0 so that the game speed always is the same speed as your FPS.

Default is 0.

iFPSClamp=(0,1,2,...)

iFlyingMountSlowestQueuedRefCount

Default is 250.

iFlyingMountSlowestQueuedRefCount=(...,-1,0,1,...)

iHWThread1

iHWThread1 is believed to be unused by the game.

Default is 4.

iHWThread1=(...,-1,0,1,...)

iHWThread2

iHWThread2 is believed to be unused by the game.

Default is 4.

iHWThread2=(...,-1,0,1,...)

iHWThread3

iHWThread3 is believed to be unused by the game.

Default is 4.

iHWThread3=(...,-1,0,1,...)

iHWThread4

iHWThread4 is believed to be unused by the game.

Default is 5.

iHWThread4=(...,-1,0,1,...)

iHWThread5

iHWThread5 is believed to be unused by the game.

Default is 5.

iHWThread5=(...,-1,0,1,...)

iHWThread6

iHWThread6 is believed to be unused by the game.

Default is 5.

iHWThread6=(...,-1,0,1,...)

iIntroSequencePriority

Default is 3.

iIntroSequencePriority=(...,-1,0,1,...)

iLargeIntRefCount

Default is 1000.

iLargeIntRefCount=(...,-1,0,1,...)

iLowProcessingMilliseconds

Default is 2.

iLowProcessingMilliseconds=(...,-1,0,1,...)

iNumBitsForFullySeen

Default is 248.

iNumBitsForFullySeen=(...,-1,0,1,...)

iNumHWThreads

Default is 4.

iNumHWThreads=(...,-1,0,1,...)

iPreloadSizeLimit

iPreloadSizeLimit used to be changed in combination with uGridsToLoad. The 1.9.32.0.8 official patch automatically adjusts this value, so this setting is no longer used.

Default is 26214400.

iPreloadSizeLimit=(...,-1,0,1,...)

iRenderingThread1HWThread

iRenderingThread1HWThread is believed to be unused by the game.

Default is 0.

iRenderingThread1HWThread=(...,-1,0,1,...)

iRenderingThread2HWThread

Default is 1.

iRenderingThread2HWThread=(...,-1,0,1,...)

iUpdateDetectionsAllowedPerFrame

Default is 100.

iUpdateDetectionsAllowedPerFrame=(...,-1,0,1,...)

sCharGenQuest

Default is 0003372b.

sCharGenQuest=string

sEssentialFileCacheList

Default is blank.

sEssentialFileCacheList=string

sIntroMovie

sIntroMovie is believed to be unused by the game. sIntroMovie may set an intro movie; however, it does not seem to trigger anywhere at startup upon testing, so it most likely is never used.

Default is blank.

sIntroMovie=string

sIntroSequence

sIntroSequence sets the intro sequence movie(s) where by default the Bethesda Logo shows up. Additional movies may be added in sequence using commas. Leaving it blank will skip it.

Default is BGS_LOGO.BIK.

sIntroSequence=movie_1.bik,movie_2.bik

sLanguage

sLanguage sets the language of the subtitle files to be used. The voice files used are determined upon the language chosen when the game was installed. It is typically in all caps. Default is ENGLISH.

sLanguage=string

sLocalMasterPath

sLocalMasterPath is believed to be unused by the game.

Default is Data\.

sLocalMasterPath=string

sLocalSavePath

Default is Saves\.

sLocalSavePath=string

sMainMenuMovieIntro

Default is blank.

sMainMenuMovieIntro=string

sMainMenuMusic

Default is \Data\Music\Special\MUS_MainTheme.xwm.

sMainMenuMusic=string

sStartingCell

Default is blank.

sStartingCell=string

sStartingCellX

Default is blank.

sStartingCellX=string

sStartingCellY

Default is blank.

sStartingCellY=string

sStartingWorld

Default is blank.

sStartingWorld=string

sTestFile1

Default is Skyrim.ESM.

sTestFile1=string

sTestFile2

Default is blank.

sTestFile2=string

sTestFile3

Default is blank.

sTestFile3=string

sTestFile4

Default is blank.

sTestFile4=string

sTestFile5

Default is blank.

sTestFile5=string

sTestFile6

Default is blank.

sTestFile6=string

sTestFile7

Default is blank.

sTestFile7=string

sTestFile8

Default is blank.

sTestFile8=string

sTestFile9

Default is blank.

sTestFile9=string

sTestFile10

Default is blank.

sTestFile10=string

sUnessentialFileCacheList

Default is blank.

sUnessentialFileCacheList=string

uExterior Cell Buffer

uExterior Cell Buffer used to be changed in combination with uGridsToLoad. The 1.9.32.0.8 official patch automatically adjusts this value by taking the value from uGridsToLoad plus one and squaring the result, so this setting is no longer used. Default is 36.

uExterior Cell Buffer=(0,1,2,...)

uGridsToLoad

uGridsToLoad sets how much of the world is rendered around the player. The value may only be an odd number. It is recommended to be left at its default value. Default is 5.

uGridsToLoad=(0,1,2,...)

uInterior Cell Buffer

Default is 3.

uGridsToLoad=(0,1,2,...)

uMainMenuMusicAttnmB

Default is 1200.

uMainMenuMusicAttnmB=(0,1,2,...)

uMainMenuMusicFadeTimeMS

Default is 1500.

uMainMenuMusicFadeTimeMS=(0,1,2,...)