Guide:Skyrim INI/General: Difference between revisions

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==== sEssentialFileCacheList ====
==== sEssentialFileCacheList ====
sEssentialFileCacheList is probably is a caching system for essential game data (game data that is necessary for it to function properly). This should be a list of files with each entry separated by commas. It appears to load BSAs and ESMs. An example value found: <code>Data\Skyrim.esm, Data\Skyrim - Meshes.bsa, Data\Skyrim - Textures.bsa, Data\Skyrim - Animations.bsa, Data\Skyrim - Misc.bsa, Data\Skyrim - Shaders.bsa, Data\Skyrim - Interface.bsa, Data\Skyrim - Sounds.bsa</code>
sEssentialFileCacheList is probably is a caching system for essential game data (game data that is necessary for it to function properly). This should be a list of files with each entry separated by commas. It's usage was employed for consoles, and it appears to make no difference if used on PC. It appears to load BSAs and ESMs. An example value found: <code>Data\Skyrim.esm, Data\Skyrim - Meshes.bsa, Data\Skyrim - Textures.bsa, Data\Skyrim - Animations.bsa, Data\Skyrim - Misc.bsa, Data\Skyrim - Shaders.bsa, Data\Skyrim - Interface.bsa, Data\Skyrim - Sounds.bsa</code>


Default is blank.
Default is blank.

Revision as of 02:18, September 13, 2015

[General]

bAlwaysActive

bAlwaysActive toggles the ability of the game to remain active when it is out of focus (i.e. if in a windowed mode setup, if one clicks outside the Skyrim window with this enabled, the game will not pause).

Default is 0.

bAlwaysActive=(0,1)

bAnimateDoorPhysics

bAnimateDoorPhysics may toggle something... but it is uncertain what. In testing, no difference was noticed.

Default is 0.

bAnimateDoorPhysics=(0,1)

bBackgroundLoadVMData

bBackgroundLoadVMData toggles the ability of the game to load Papyrus scripting virtual machine data in the background?

Default is 0.

bBackgroundLoadVMData=(0,1)

bBorderRegionsEnabled

bBorderRegionsEnabled toggles the ability to go outside the borders of a worldspace. It is recommended to be left on.

Default is 1.

bBorderRegionsEnabled=(0,1)

bCRTMemoryChecks

bCRTMemoryChecks is believed to be unused by the game.

Default is 0.

bCRTMemoryChecks=(0,1)

bCalculateArmorMeshAndTextureFileCounts

bCalculateArmorMeshAndTextureFileCounts is believed to be unused by the game.

Default is 1.

bCalculateArmorMeshAndTextureFileCounts=(0,1)

bChangeTimeMultSlowly

Default is 1.

bChangeTimeMultSlowly=(0,1)

bCheckCellOffsetsOnInit

bCheckCellOffsetsOnInit is believed to be unused by the game.

Default is 0.

bCheckCellOffsetsOnInit=(0,1)

bCheckPurgedTextureList

bCheckPurgedTextureList is believed to be unused by the game.

Default is 0.

bCheckPurgedTextureList=(0,1)

bCreate Maps Enable

bCreate Maps Enable is believed to be unused by the game.

Default is 0.

bCreate Maps Enable=(0,1)

bDebugSpectatorThreats

bDebugSpectatorThreats is believed to be unused by the game.

Default is 0.

bDebugSpectatorThreats=(0,1)

bDefaultCOCPlacement

Default is 0.

bDefaultCOCPlacement=(0,1)

bDirectionalMaterial

Default is 1.

bDirectionalMaterial=(0,1)

bDisableAllGore

bDisableAllGore toggles the ability of the game to show blood decals. Default is 0.

bDisableAllGore=(0,1)

bDisableDuplicateReferenceCheck

bDisableDuplicateReferenceCheck is believed to be unused by the game.

Default is 1.

bDisableDuplicateReferenceCheck=(0,1)

bDisableGearedUp

Default is 1.

bDisableGearedUp=(0,1)

bDisplayBoundingVolumes

Default is 0.

bDisplayBoundingVolumes=(0,1)

bEnableBoundingVolumeOcclusion

bEnableBoundingVolumeOcclusion toggles drawing objects that are not directly visible. It is recommended to be left on.

Default is 1.

bEnableBoundingVolumeOcclusion=(0,1)

bEnableFileCaching

Default is 0.

bEnableFileCaching=(0,1)

bExternalLODDataFiles

bExternalLODDataFiles is believed to be unused by the game.

Default is 1.

bExternalLODDataFiles=(0,1)

bFaceMipMaps

bFaceMipMaps is believed to be unused by the game.

Default is 1.

bFaceMipMaps=(0,1)

bFacegenDisableMorphs

Default is 0.

bFacegenDisableMorphs=(0,1)

bFixAIPackagesOnLoad

Default is 0.

bFixAIPackagesOnLoad=(0,1)

bFlyingMountFastTravelCruiseEnabled

bFlyingMountFastTravelCruiseEnabled was added with the official 1.8 patch.

Default is 0.

bFlyingMountFastTravelCruiseEnabled=(0,1)

bHealthRegenFromRacePlayerOnly

Default is 1.

bHealthRegenFromRacePlayerOnly=(0,1)

bKeepDLStringBlocksLoaded

Default is 0.

bKeepDLStringBlocksLoaded=(0,1)

bKeepILStringBlocksLoaded

Default is 1.

bKeepILStringBlocksLoaded=(0,1)

bKeepPluginWhenMerging

bKeepPluginWhenMerging is believed to be unused by the game.

Default is 0.

bKeepPluginWhenMerging=(0,1)

bMultiThreadMovement

Default is 1.

bMultiThreadMovement=(0,1)

bParallelAnimUpdate

bParallelAnimUpdate is believed to be unused by the game.

Default is 0.

bParallelAnimUpdate=(0,1)

bPreCullActors

bPreCullActors toggles drawing actors that are not directly visible. It is recommended to be left on.

Default is 1.

bPreCullActors=(0,1)

bPreemptivelyUnloadCells

Default is 0.

bPreemptivelyUnloadCells=(0,1)

bPreloadIntroSequence

Default is 1.

bPreloadIntroSequence=(0,1)

bQueueWarnings

Default is 0.

bQueueWarnings=(0,1)

bReconstructIDTags

Default is 0.

bReconstructIDTags=(0,1)

bRunMiddleLowLevelProcess

bRunMiddleLowLevelProcess is believed to be unused by the game.

Default is 1.

bRunMiddleLowLevelProcess=(0,1)

bRunVTuneTest

bRunVTuneTest is believed to be unused by the game.

Default is 0.

bRunVTuneTest=(0,1)

bShowCheckMemoryOutput

bShowCheckMemoryOutput is believed to be unused by the game.

Default is 0.

bShowCheckMemoryOutput=(0,1)

bShowGunTarget

bShowGunTarget is believed to be unused by the game.

Default is 0.

bShowGunTarget=(0,1)

bShowLoadingAreaMessage

Default is 0.

bShowLoadingAreaMessage=(0,1)

bTaskletActorSceneGraphUpdates

bTaskletActorSceneGraphUpdates is believed to be unused by the game.

Default is 1.

bTaskletActorSceneGraphUpdates=(0,1)

bTaskletCellTransformsUpdate

Default is 1.

bTaskletCellTransformsUpdate=(0,1)

bTintMipMaps

bTintMipMaps is believed to be unused by the game.

Default is 0.

bTintMipMaps=(0,1)

bTrackAllDeaths

Default is 0.

bTrackAllDeaths=(0,1)

bUseBodyMorphs

Default is 1.

bUseBodyMorphs=(0,1)

bUseEyeEnvMapping

bUseEyeEnvMapping is believed to be unused by the game. bUseEyeEnvMapping may have toggled NPC eye reflections and specular highlights. This worked in Oblivion, but it does not work in Skyrim according to testing.

Default is 1.

bUseEyeEnvMapping=(0,1)

bUseFaceGenPreprocessedHeads

Default is 1.

bUseFaceGenPreprocessedHeads=(0,1)

bUseHardDriveCache

Enabling this option may cause stuttering.

Default is 0.

bUseHardDriveCache=(0,1)

bUseMovementBlockedPackage

Default is 0.

bUseMovementBlockedPackage=(0,1)

bUseMultibounds

Default is 1.

bUseMultibounds=(0,1)

bUseMyGamesDirectory

bUseMyGamesDirectory is believed to be unused by the game. bUseMyGamesDirectory may have toggled where the game will look for and place the game configuration and load order files. It was an Oblivion tweak, and it seems to have gone to Oblivion, since it does not work in Skyrim according to testing.

Default is 1.

bUseMyGamesDirectory=(0,1)

bUseOptimizedTextureLoading

bUseOptimizedTextureLoading is believed to be unused by the game.

Default is 1.

bUseOptimizedTextureLoading=(0,1)

bUseThreadedMorpher

bUseThreadedMorpher is believed to be unused by the game.

Default is 0.

bUseThreadedMorpher=(0,1)

bUseThreadedParticleSystem

bUseThreadedParticleSystem is believed to be unused by the game.

Default is 0.

bUseThreadedParticleSystem=(0,1)

bUseThreadedTempEffects

bUseThreadedTempEffects is believed to be unused by the game.

Default is 1.

bUseThreadedTempEffects=(0,1)

bWarnOnMaterialCollisions

Default is 0.

bWarnOnMaterialCollisions=(0,1)

bWarnOnMissingFileEntry

bWarnOnMissingFileEntry is believed to be unused by the game.

Default is 0.

bWarnOnMissingFileEntry=(0,1)

fAutoDoorFadeSecs

Default is 0.5.

fAutoDoorFadeSecs=(...,-0.0001,0,0.0001,...)

fBSTaskTime

Default is 2.

fBSTaskTime=(...,-0.0001,0,0.0001,...)

fBetaDeferredKillTimer

Default is 15.

fBetaDeferredKillTimer=(...,-0.0001,0,0.0001,...)

fCloakEffectUpdateInterval

Default is 0.5.

fCloakEffectUpdateInterval=(...,-0.0001,0,0.0001,...)

fDragonLandingForPlayerNavMeshSize

fDragonLandingForPlayerNavMeshSize was added with the official 1.8 patch.

Default is 250.

fDragonLandingForPlayerNavMeshSize=(...,-0.0001,0,0.0001,...)

fDragonLandingForPlayerSearchDist

fDragonLandingForPlayerSearchDist was added with the official 1.8 patch.

Default is 3000.

fDragonLandingForPlayerSearchDist=(...,-0.0001,0,0.0001,...)

fEncumberedReminderTimer

Default is 30.

fEncumberedReminderTimer=(...,-0.0001,0,0.0001,...)

fFastTravelFadeSecs

Default is 0.5.

fFastTravelFadeSecs=(...,-0.0001,0,0.0001,...)

fFlickeringLightDistance

Default is 1024.

fFlickeringLightDistance=(...,-0.0001,0,0.0001,...)

fFlyingMountDismountOffset

fFlyingMountDismountOffset was added with the official 1.8 patch.

Default is 30.

fFlyingMountDismountOffset=(...,-0.0001,0,0.0001,...)

fFlyingMountFastTravelArrivalHeight

fFlyingMountFastTravelDragonSpeed was added with the official 1.8 patch.

Default is 1000.

fFlyingMountFastTravelArrivalHeight=(...,-0.0001,0,0.0001,...)

fFlyingMountFastTravelDragonSpeed

fFlyingMountFastTravelDragonSpeed was added with the official 1.8 patch.

Default is 7000.

fFlyingMountFastTravelDragonSpeed=(...,-0.0001,0,0.0001,...)

fFlyingMountLandingRequestTimer

fFlyingMountLandingRequestTimer was added with the official 1.8 patch.

Default is 3.

fFlyingMountLandingRequestTimer=(...,-0.0001,0,0.0001,...)

fFlyingMountSlowestSpeedMult

fFlyingMountSlowestSpeedMult was added with the official 1.8 patch.

Default is 0.25.

fFlyingMountSlowestSpeedMult=(...,-0.0001,0,0.0001,...)

fFlyingMountTutorialMessageDelay

fFlyingMountTutorialMessageDelay was added with the official 1.8 patch.

Default is 15.

fFlyingMountTutorialMessageDelay=(...,-0.0001,0,0.0001,...)

fLoadGameFadeSecs

Default is 1.

fLoadGameFadeSecs=(...,-0.0001,0,0.0001,...)

fMasterFilePreLoadMB

fMasterFilePreLoadMB is believed to be unused by the game.

Default is 40.

fMasterFilePreLoadMB=(...,-0.0001,0,0.0001,...)

fNormalDoorFadeSecs

Default is 0.400000006.

fNormalDoorFadeSecs=(...,-0.0001,0,0.0001,...)

fNormalDoorFadeWait

Default is 0.0099999998.

fNormalDoorFadeWait=(...,-0.0001,0,0.0001,...)

fPlayerFlyingMountBaseTargetSpeed

fPlayerFlyingMountBaseTargetSpeed was added with the official 1.6 patch.

Default is 700.

fPlayerFlyingMountBaseTargetSpeed=(...,-0.0001,0,0.0001,...)

fPlayerFlyingMountFastBaseTargetSpeed

fPlayerFlyingMountFastBaseTargetSpeed was added with the official 1.8 patch.

Default is 1400.

fPlayerFlyingMountFastBaseTargetSpeed=(...,-0.0001,0,0.0001,...)

fPlayerFlyingMountNothingLoadingMult

fPlayerFlyingMountNothingLoadingMult was added with the official 1.8 patch.

Default is 10.

fPlayerFlyingMountNothingLoadingMult=(...,-0.0001,0,0.0001,...)

fPlayerFlyingMountTravelMaxHeight

fPlayerFlyingMountTravelMaxHeight was added with the official 1.8 patch.

Default is 400.

fPlayerFlyingMountTravelMaxHeight=(...,-0.0001,0,0.0001,...)

fPlayerFlyingMountTravelMinHeight

fPlayerFlyingMountTravelMinHeight was added with the official 1.8 patch.

Default is 200.

fPlayerFlyingMountTravelMinHeight=(...,-0.0001,0,0.0001,...)

fProcessListsUpdateHighFrameRate

Default is 30.

fProcessListsUpdateHighFrameRate=(...,-0.0001,0,0.0001,...)

fProcessListsUpdateLowFrameRate

Default is 10.

fProcessListsUpdateLowFrameRate=(...,-0.0001,0,0.0001,...)

fProcessListsUpdateTimeMax

Default is 5.

fProcessListsUpdateTimeMax=(...,-0.0001,0,0.0001,...)

fProcessListsUpdateTimeMin

Default is 0.5.

fProcessListsUpdateTimeMin=(...,-0.0001,0,0.0001,...)

fStoryTellerQuestFindTime

Default is 2.

fStoryTellerQuestFindTime=(...,-0.0001,0,0.0001,...)

iAIThread1HWThread

Default is 3.

iAIThread1HWThread=(...,-1,0,1,...)

iAIThread2HWThread

Default is 5.

iAIThread2HWThread=(...,-1,0,1,...)

iEnumRefsAllowedPerFrame

Default is 1.

iEnumRefsAllowedPerFrame=(...,-1,0,1,...)

iFPSClamp

iFPSClamp aligns the FPS of gameplay to that of your actual fps. It makes all game actions happen at a speed of your FPS divided by this value. If you get 60 fps and set this to 2, the game animations and everything will be 30 times as fast as normal, with accompanying bugs. If used, it is best to set it at a little under your current FPS. It is recommended to leave this at its default 0 so that the game speed always is the same speed as your FPS.

Default is 0.

iFPSClamp=(0,1,2,...)

iFlyingMountSlowestQueuedRefCount

iFlyingMountSlowestQueuedRefCount was added with the official 1.8 patch.

Default is 250.

iFlyingMountSlowestQueuedRefCount=(...,-1,0,1,...)

iHWThread1

iHWThread1 is believed to be unused by the game.

Default is 4.

iHWThread1=(...,-1,0,1,...)

iHWThread2

iHWThread2 is believed to be unused by the game.

Default is 4.

iHWThread2=(...,-1,0,1,...)

iHWThread3

iHWThread3 is believed to be unused by the game.

Default is 4.

iHWThread3=(...,-1,0,1,...)

iHWThread4

iHWThread4 is believed to be unused by the game.

Default is 5.

iHWThread4=(...,-1,0,1,...)

iHWThread5

iHWThread5 is believed to be unused by the game.

Default is 5.

iHWThread5=(...,-1,0,1,...)

iHWThread6

iHWThread6 is believed to be unused by the game.

Default is 5.

iHWThread6=(...,-1,0,1,...)

iIntroSequencePriority

Default is 3.

iIntroSequencePriority=(...,-1,0,1,...)

iLargeIntRefCount

Default is 1000.

iLargeIntRefCount=(...,-1,0,1,...)

iLowProcessingMilliseconds

Default is 2.

iLowProcessingMilliseconds=(...,-1,0,1,...)

iNumBitsForFullySeen

Default is 248.

iNumBitsForFullySeen=(...,-1,0,1,...)

iNumHWThreads

Default is 4.

iNumHWThreads=(...,-1,0,1,...)

iPreloadSizeLimit

iPreloadSizeLimit used to be changed in combination with uGridsToLoad. The 1.9.32.0.8 official patch automatically adjusts this value, so this setting is no longer used.

Default is 26214400.

iPreloadSizeLimit=(...,-1,0,1,...)

iRenderingThread1HWThread

iRenderingThread1HWThread is believed to be unused by the game.

Default is 0.

iRenderingThread1HWThread=(...,-1,0,1,...)

iRenderingThread2HWThread

Default is 1.

iRenderingThread2HWThread=(...,-1,0,1,...)

iUpdateDetectionsAllowedPerFrame

Default is 100.

iUpdateDetectionsAllowedPerFrame=(...,-1,0,1,...)

sCharGenQuest

Default is 0003372b.

sCharGenQuest=string

sEssentialFileCacheList

sEssentialFileCacheList is probably is a caching system for essential game data (game data that is necessary for it to function properly). This should be a list of files with each entry separated by commas. It's usage was employed for consoles, and it appears to make no difference if used on PC. It appears to load BSAs and ESMs. An example value found: Data\Skyrim.esm, Data\Skyrim - Meshes.bsa, Data\Skyrim - Textures.bsa, Data\Skyrim - Animations.bsa, Data\Skyrim - Misc.bsa, Data\Skyrim - Shaders.bsa, Data\Skyrim - Interface.bsa, Data\Skyrim - Sounds.bsa

Default is blank.

sEssentialFileCacheList=Data\Filename1, Data\Filename2, ...

sIntroMovie

sIntroMovie is believed to be unused by the game. sIntroMovie may set an intro movie; however, it does not seem to trigger anywhere at startup upon testing, so it most likely is never used.

Default is blank.

sIntroMovie=string

sIntroSequence

sIntroSequence sets the intro sequence movie(s) where by default the Bethesda Logo shows up. Additional movies may be added in sequence using commas. Movies should be locate in Data\Video. Leaving sIntroSequence blank will skip it.

Default is BGS_LOGO.BIK.

sIntroSequence=movie_1.bik,movie_2.bik

sLanguage

sLanguage sets the language of the subtitle files to be used. The voice files used are determined upon the language chosen when the game was installed. It is typically in all caps. Default is ENGLISH.

sLanguage=string

sLocalMasterPath

sLocalMasterPath is believed to be unused by the game.

Default is Data\.

sLocalMasterPath=string

sLocalSavePath

sLocalSavePath sets the subdirectory where your game saves are stored at %USERPROFILE%\Documents\My Games\Skyrim. Changing this can be useful if you decide to organize your saves by character or other means. You could rename the save folder with all the John saves in it to John and change this value to access the John saves and so on. This value cannot be changed to a full path. Mod Organizer automatically overrides this setting when using profile-specific saves.

Default is Saves\.

sLocalSavePath=string

sMainMenuMovieIntro

Default is blank.

sMainMenuMovieIntro=string

sMainMenuMusic

Default is \Data\Music\Special\MUS_MainTheme.xwm.

sMainMenuMusic=string

sStartingCell

Default is blank.

sStartingCell=string

sStartingCellX

Default is blank.

sStartingCellX=string

sStartingCellY

Default is blank.

sStartingCellY=string

sStartingWorld

Default is blank.

sStartingWorld=string

sTestFile1

Default is Skyrim.ESM.

sTestFile1=string

sTestFile2

Default is blank.

sTestFile2=string

sTestFile3

Default is blank.

sTestFile3=string

sTestFile4

Default is blank.

sTestFile4=string

sTestFile5

Default is blank.

sTestFile5=string

sTestFile6

Default is blank.

sTestFile6=string

sTestFile7

Default is blank.

sTestFile7=string

sTestFile8

Default is blank.

sTestFile8=string

sTestFile9

Default is blank.

sTestFile9=string

sTestFile10

Default is blank.

sTestFile10=string

sUnessentialFileCacheList

sUnessentialFileCacheList is probably is a caching system for unessential game data (game data that is the game can technically run without). This should be a list of files with each entry separated by commas. It appears to load BSAs and possibly ESMs. An example value found: Data\Skyrim - Voices.bsa, Data\Skyrim - VoicesExtra.bsa

Default is blank.

sUnessentialFileCacheList=Data\Filename1, Data\Filename2, ...

uExterior Cell Buffer

uExterior Cell Buffer is automatically adjusted by taking the value from uGridsToLoad, adding one, and squaring the result. Setting this manually is not recommended. Negative values cause CTD. Default is 36.

uExterior Cell Buffer=(0,1,2,...)

uGridsToLoad

uGridsToLoad sets how much of the world is rendered around the player. The value may only be an odd number that is 5 or higher. Values below 5 will be rounded up to 5. Even numbers shall be rounded up to the higher odd number (e.g., a value of 6 becomes 7). Negative values cause CTD. It is recommended to be left at its default value. Higher values will likely bug out the game over time. Default is 5.

uGridsToLoad=(5,7,9,...)

uInterior Cell Buffer

Negative values cause CTD. Default is 3.

uInterior Cell Buffer=(0,1,2,...)

uMainMenuMusicAttnmB

Default is 1200.

uMainMenuMusicAttnmB=(0,1,2,...)

uMainMenuMusicFadeTimeMS

Default is 1500.

uMainMenuMusicFadeTimeMS=(0,1,2,...)