Guide:Skyrim INI/Display: Difference between revisions
Line 402: | Line 402: | ||
==== fSunShadowUpdateTime ==== | ==== fSunShadowUpdateTime ==== | ||
fSunShadowUpdateTime sets how fast the sun-shadow transition occurs. Setting this to 0 will cause the transition to be immediate, but jarring. | |||
Default is 1. | Default is 1. | ||
<pre>fSunShadowUpdateTime=(...,-0.0001,0,0.0001,...)</pre> | <pre>fSunShadowUpdateTime=(...,-0.0001,0,0.0001,...)</pre> |
Revision as of 02:54, September 28, 2015
[Display]
bActorSelfShadowing
Default is 0.
bActorSelfShadowing=(0,1)
bAllow20HairShader
Default is 1.
bAllow20HairShader=(0,1)
bAllow30Shaders
bAllow30Shaders is believed to be unused by the game.
Default is 0.
bAllow30Shaders=(0,1)
bAllowPartialPrecision
bAllowPartialPrecision is believed to be unused by the game.
Default is 1.
bAllowPartialPrecision=(0,1)
bAllowScreenShot
bAllowScreenShot toggles the ability to create screenshots in BMP format by pressing the PrintScreen key. Once over three megabytes in size, the files seem to become corrupt.
Default is 0 (although default set by the game from the Skyrim_default.ini is 1).
bAllowScreenShot=(0,1)
bAutoViewDistance
bAutoViewDistance toggles a method of automatically determining how far one can see. Unfortunately, the setting is bugged, and causes distant scenery to flash if enabled.
Default is 0. Recommended is 0.
bAutoViewDistance=(0,1)
bCompileOnRender
bCompileOnRender is believed to be unused by the game.
Default is 1.
bCompileOnRender=(0,1)
bDecalsOnSkinnedGeometry
bDecalsOnSkinnedGeometry is believed to be unused by the game.
Default is 1.
bDecalsOnSkinnedGeometry=(0,1)
bDo30VFog
Default is 1.
bDo3=(0,1)
bDoAmbientPass
bDoAmbientPass is believed to be unused by the game.
Default is 1.
bDoAmbientPass=(0,1)
bDoDiffusePass
bDoDiffusePass is believed to be unused by the game.
Default is 1.
bDoDiffusePass=(0,1)
bDoSpecularPass
bDoSpecularPass is believed to be unused by the game.
Default is 1.
bDoSpecularPass=(0,1)
bDoTallGrassEffect
bDoTallGrassEffect is believed to be unused by the game.
Default is 1.
bDoTallGrassEffect=(0,1)
bDoTestHDR
bDoTestHDR is believed to be unused by the game.
Default is 0.
bDoTestHDR=(0,1)
bDoTexturePass
bDoTexturePass is believed to be unused by the game. In Oblivion this turned textures off, but in Skyrim it seems to do nothing upong testing.
Default is 1.
bDoTexturePass=(0,1)
bDynamicWindowReflections
bDynamicWindowReflections is believed to be unused by the game.
Default is 1.
bDynamicWindowReflections=(0,1)
bEquippedTorchesCastShadows
bEquippedTorchesCastShadows is believed to be unused by the game.
Default is 0.
bEquippedTorchesCastShadows=(0,1)
bForce1XShaders
bForce1XShaders is believed to be unused by the game.
Default is 0.
bForce1XShaders=(0,1)
bForceMultiPass
bForceMultiPass is believed to be unused by the game.
Default is 1.
bForceMultiPass=(0,1)
bForcePow2Textures
Default is 0.
bForcePow2Textures=(0,1)
bIgnoreResolutionCheck
bIgnoreResolutionCheck is believed to be unused by the game.
Default is 0.
bIgnoreResolutionCheck=(0,1)
bImageSpaceEffects
bImageSpaceEffects toggles imagespace effects, which evidently are necessary, since disabling them induces CTD.
Default is 1.
bImageSpaceEffects=(0,1)
bLODNoiseAniso
Default is 1.
bLODNoiseAniso=(0,1)
bLoadMarkers
Default is 1.
bLoadMarkers=(0,1)
bLowHealthIModEnabled
bLowHealthIModEnabled toggles the blurring effect that occurs when your health is low.
Default is 1.
bLowHealthIModEnabled=(0,1)
bMTRendering
bMTRendering when enabled does something to the rendering in order to--cause the game to freeze up and not do anything!
Default is 0.
bMTRendering=(0,1)
bReportBadTangentSpace
bReportBadTangentSpace is believed to be unused by the game.
Default is 0.
bReportBadTangentSpace=(0,1)
bShowMarkers
bShowMarkers toggles markers for objects and their bounds like seen in the Creation Kit.
Default is 0.
bShowMarkers=(0,1)
bShowMenuTextureUse
bShowMenuTextureUse is believed to be unused by the game.
Default is 1.
bShowMenuTextureUse=(0,1)
bSimpleLighting
bSimpleLighting is a broken setting that causes graphical issues when enabled.
Default is 0.
bSimpleLighting=(0,1)
bStaticMenuBackground
In Oblivion this allowed the game to run while in menus and reading books, but it appears broken in Skyrim.
Default is 1.
bStaticMenuBackground=(0,1)
bUse Shaders
bUse Shaders toggles the ability of the game to use shaders. Turning it off result in the followin error message: "Failed to initialize renderer. ShaderModel3 required but not supported by your video card."
Default is 1.
bUse Shaders=(0,1)
bUseFakeFullScreenMotionBlur
Default is 0.
bUseFakeFullScreenMotionBlur=(0,1)
bUseRefractionShader
Default is 1.
bUseRefractionShader=(0,1)
bUseSunbeams
bUseSunbeams is believed to be unused by the game.
Default is 0.
bUseSunbeams=(0,1)
fDecalLOD0
Default is 800.
fDecalLOD=(...,-0.0001,0,0.0001,...)
fDecalLifetime
Default is 30.
fDecalLifetime=(...,-0.0001,0,0.0001,...)
fDefault1stPersonFOV
Default is 65.
fDefault1stPersonFOV=(...,-0.0001,0,0.0001,...)
fDefaultFOV
Default is 65.
fDefaultFOV=(...,-0.0001,0,0.0001,...)
fDefaultWorldFOV
Default is 65.
fDefaultWorldFOV=(...,-0.0001,0,0.0001,...)
fEnvMapLOD1
Default is 1500.
fEnvMapLOD1=(...,-0.0001,0,0.0001,...)
fEnvMapLOD2
Default is 1800.
fEnvMapLOD2=(...,-0.0001,0,0.0001,...)
fEyeEnvMapLOD1
Default is 500.
fEyeEnvMapLOD1=(...,-0.0001,0,0.0001,...)
fEyeEnvMapLOD2
Default is 800.
fEyeEnvMapLOD2=(...,-0.0001,0,0.0001,...)
fGammaMax
Default is 0.6000000238.
fGammaMax=(...,-0.0001,0,0.0001,...)
fGammaMin
Default is 1.3999999762.
fGammaMin=(...,-0.0001,0,0.0001,...)
fLODNoiseMipBias
Default is 0.
fLODNoiseMipBias=(...,-0.0001,0,0.0001,...)
fLandLOFadeSeconds
Default is 15.
fLandLOFadeSeconds=(...,-0.0001,0,0.0001,...)
fLightLODDefaultStartFade
Default is 1000.
fLightLODDefaultStartFade=(...,-0.0001,0,0.0001,...)
fLightLODMaxStartFade
Default is 1200 (although default set by the game from the Skyrim_default.ini is 3500).
fLightLODMaxStartFade=(...,-0.0001,0,0.0001,...)
fLightLODMinStartFade
Default is 200.
fLightLODMinStartFade=(...,-0.0001,0,0.0001,...)
fLightLODRange
Default is 500.
fLightLODRange=(...,-0.0001,0,0.0001,...)
fLinePrimitiveWidth
Default is 8.
fLinePrimitiveWidth=(...,-0.0001,0,0.0001,...)
fLowHealthIModInterval
fLowHealthIModInterval sets the time interval in half seconds of the blurring effect that occurs when your health is low. Setting it to 0 will cause the blur to be constant.
Default is 2.
fLowHealthIModInterval=(...,-0.0001,0,0.0001,...)
fLowHealthIModStrengthMax
fLowHealthIModStrengthMax sets the maximum strength of the blurring effect that occurs when your health is low.
Default is 1.5.
fLowHealthIModStrengthMax=(...,-0.0001,0,0.0001,...)
fLowHealthIModStrengthMin
fLowHealthIModStrengthMin sets the minimum strength of the blurring effect that occurs when your health is low.
Default is 0.8000000119.
fLowHealthIModStrengthMin=(...,-0.0001,0,0.0001,...)
fMeshLODFadeTime
Default is 1.
fMeshLODFadeTime=(...,-0.0001,0,0.0001,...)
fMipBias
Default is 0.
fMipBias=(...,-0.0001,0,0.0001,...)
fNear1stPersonDistance
Default is 5.
fNear1stPersonDistance=(...,-0.0001,0,0.0001,...)
fNearDistance
Default is 15.
fNearDistance=(...,-0.0001,0,0.0001,...)
fNoLODFarDistanceMax
Default is 10240.
fNoLODFarDistanceMax=(...,-0.0001,0,0.0001,...)
fNoLODFarDistanceMin
Default is 100.
fNoLODFarDistanceMin=(...,-0.0001,0,0.0001,...)
fNoLODFarDistancePct
Default is 1.
fNoLODFarDistancePct=(...,-0.0001,0,0.0001,...)
fScopeScissorAmount
fScopeScissorAmount is believed to be unused by the game.
Default is 0.3000000119.
fScopeScissorAmount=(...,-0.0001,0,0.0001,...)
fShadowFadeTime
Default is 1.
fShadowFadeTime=(...,-0.0001,0,0.0001,...)
fShadowLODDefaultStartFade
Default is 200.
fShadowLODDefaultStartFade=(...,-0.0001,0,0.0001,...)
fShadowLODMaxStartFade
fShadowLODMaxStartFade is believed to be unused by the game.
Default is 300.
fShadowLODMaxStartFade=(...,-0.0001,0,0.0001,...)
fShadowLODMinStartFade
fShadowLODMinStartFade is believed to be unused by the game.
Default is 100.
fShadowLODMinStartFade=(...,-0.0001,0,0.0001,...)
fShadowLODRange
Default is 200.
fShadowLODRange=(...,-0.0001,0,0.0001,...)
fSkinnedDecalLOD0
fSkinnedDecalLOD0 is believed to be unused by the game.
Default is 300.
fSkinnedDecalLOD0=(...,-0.0001,0,0.0001,...)
fSkinnedDecalLOD1
Default is 500.
fSkinnedDecalLOD1=(...,-0.0001,0,0.0001,...)
fSkinnedDecalLOD2
Default is 800.
fSkinnedDecalLOD2=(...,-0.0001,0,0.0001,...)
fSpecularLODDefaultStartFade
Default is 500.
fSpecularLODDefaultStartFade=(...,-0.0001,0,0.0001,...)
fSpecularLODMaxStartFade
Default is 600 (although default set by the game from the Skyrim_default.ini is 2000).
fSpecularLODMaxStartFade=(...,-0.0001,0,0.0001,...)
fSpecularLODMinStartFade
Default is 200.
fSpecularLODMinStartFade=(...,-0.0001,0,0.0001,...)
fSpecularLODRange
Default is 300.
fSpecularLODRange=(...,-0.0001,0,0.0001,...)
fSunShadowUpdateTime
fSunShadowUpdateTime sets how fast the sun-shadow transition occurs. Setting this to 0 will cause the transition to be immediate, but jarring.
Default is 1.
fSunShadowUpdateTime=(...,-0.0001,0,0.0001,...)
fSunUpdateThreshold
Default is 0.5.
fSunUpdateThreshold=(...,-0.0001,0,0.0001,...)
iAdapter
iAdapter sets which screen will display Skyrim in a multi-monitor setup. If it is set incorrectly, it will cause an error saying "Failed to initialize renderer. Bad Adapter Name or Adapter not found.
Default is 0.
iAdapter=(...,-1,0,1,...)
iAutoViewHiFrameRate
Default is 40.
iAutoViewHiFrameRate=(...,-1,0,1,...)
iAutoViewLowFrameRate
Default is 20.
iAutoViewLowFrameRate=(...,-1,0,1,...)
iAutoViewMinDistance
Default is 2000.
iAutoViewMinDistance=(...,-1,0,1,...)
iDebugTextLeftRightOffset
Default is 10.
iDebugTextLeftRightOffset=(...,-1,0,1,...)
iDebugTextSubPage
iDebugTextSubPage is believed to be unused by the game.
Default is 0.
iDebugTextSubPage=(...,-1,0,1,...)
iDebugTextTopBottomOffset
Default is 20.
iDebugTextTopBottomOffset=(...,-1,0,1,...)
iLocation X
iLocation X sets the horizontal position from left of the Skyrim window in windowed mode in pixels (e.g. setting this to 200 will move the window 200 pixels right). To center it horizontally on your screen, take your screen resolution's width minus iSize W in Skyrim.ini and divide that by 2. See iLocation Y to set the vertical position.
Default is 5.
iLocation X=(...,-1,0,1,...)
iLocation Y
iLocation Y sets the vertical position from top of the Skyrim window in windowed mode in pixels (e.g. setting this to 200 will move the window 200 pixels down). To center it vertically on your screen, take your screen resolution's height minus iSize H in Skyrim.ini and divide that by 2. See iLocation X to set the horizontal position.
Default is 5.
iLocation Y=(...,-1,0,1,...)
iNPatchNOrder
iNPatchNOrder is believed to be unused by the game.
Default is 0.
iNPatchNOrder=(...,-1,0,1,...)
iNPatchPOrder
iNPatchPOrder is believed to be unused by the game.
Default is 0.
iNPatchPOrder=(...,-1,0,1,...)
iNPatches
Default is 0.
iNPatches=(...,-1,0,1,...)
iPresentInterval
iPresentInterval toggles video synchronization (VSync).
Default is 1.
iPresentInterval=(0,1)
iShaderPackageMemoryCap
iShaderPackageMemoryCap sets the maximum amount of memory the shader package is allowed to use. Once this limit has been passed, it will stop displaying objects.
Default is 409600.
iShaderPackageMemoryCap=(...,-1,0,1,...)
iShadowMapResolutionPrimary
It has been verified that this setting is completely placebo. The game does not recognize the setting at all. It does not appear in game-generated INIs or in Launcher presets. Its origin is from the Skyrim_default.ini file that resides inside the main Skyrim directory, where it is set to 2048.
iShadowMapResolutionPrimary=(...,-1,0,1,...)
iTrilinearThreshold
Default is 3.
iTrilinearThreshold=(...,-1,0,1,...)
sDebugText
sDebugText is believed to be unused by the game.
Default is VATS
.
sDebugText=string
sScreenShotBaseName
Defines the prefix used for screenshot files and optionally the path where screenshot files are saved. It is recommended to set a specific path so screenshots are not saved in Skyrim's executable directory.
Default is ScreenShot
so screenshots are saved in Skyrim's executable folder as ScreenShot1.bmp, ScreenShot2.bmp, ..., ScreenShot65535.bmp.
sScreenShotBaseName=string
Example:
sScreenShotBaseName=C:\Users\username\Pictures\Skyrim\ScreenShot
uVideoDeviceIdentifierPart1
uVideoDeviceIdentifierPart1 is believed to be unused by the game. It is an Oblivion remnant.
Default is 0.
uVideoDeviceIdentifierPart1=(0,1,2,...)
uVideoDeviceIdentifierPart2
uVideoDeviceIdentifierPart2 is believed to be unused by the game. It is an Oblivion remnant.
Default is 0.
uVideoDeviceIdentifierPart2=(0,1,2,...)
uVideoDeviceIdentifierPart3
uVideoDeviceIdentifierPart3 is believed to be unused by the game. It is an Oblivion remnant.
Default is 0.
uVideoDeviceIdentifierPart3=(0,1,2,...)
uVideoDeviceIdentifierPart4
uVideoDeviceIdentifierPart4 is believed to be unused by the game. It is an Oblivion remnant.
Default is 0.
uVideoDeviceIdentifierPart4=(0,1,2,...)