Guide:Skyrim INI/Camera: Difference between revisions

From Step Mods | Change The Game
 
(6 intermediate revisions by 2 users not shown)
Line 1: Line 1:
== [Camera] ==
== [Camera] ==
==== bDisableAutoVanityMode ====
==== bDisableAutoVanityMode ====
bDisableAutoVanityMode toggles the vanity camera that spins around the player character after a period of inactivity.
bDisableAutoVanityMode toggles the vanity camera that spins around the player character after a period of inactivity. Setting this to 1 will disable the vanity camera whereas setting this to 0 will enable it. Changing this on an existing save will have no effect.


Default is 0.
Default is 0.
Line 13: Line 13:


==== bReturnTo1stPersonFromVanity ====
==== bReturnTo1stPersonFromVanity ====
{{fc|#c0c840|
bReturnTo1stPersonFromVanity is believed to be unused by the game.}} In testing, no difference was noticed.
Default is 0.
Default is 0.
<pre>bReturnTo1stPersonFromVanity=(0,1)</pre>
<pre>bReturnTo1stPersonFromVanity=(0,1)</pre>


==== f1st3rdSwitchDelay ====
==== f1st3rdSwitchDelay ====
f1st3rdSwitchDelay sets the maximum transition delay for switching between first and third person views. Setting it to 0 will cause the switch to be instant, but will be extremely close to the character. It is recommended to adjust fMouseWheelZoomSpeed instead.
Default is 0.25.
Default is 0.25.
<pre>f1st3rdSwitchDelay=(...,-0.0001,0,0.0001,...)</pre>
<pre>f1st3rdSwitchDelay=(...,-0.0001,0,0.0001,...)</pre>
Line 59: Line 64:


==== fAutoVanityModeDelay ====
==== fAutoVanityModeDelay ====
fAutoVanityModeDelay set the delay in seconds in which to show the vanity camera that spins around the player character. With the default setting, the vanity mode camera activates when the player character is inactive for 120 seconds.
fAutoVanityModeDelay sets the the time delay in seconds after which the vanity camera that spins around the player character when idle is shown. With the default value, the vanity camera activates when the player character is inactive for 120 seconds.


Default is 120.
Default is 120.
Line 97: Line 102:


==== fDefaultAutoVanityZoom ====
==== fDefaultAutoVanityZoom ====
fDefaultAutoVanityZoom sets the distance between the vanity camera and player character, with values lower than default zooming in closer to the player character, and values higher than default zooming out farther away from the player character.
Default is 300.
Default is 300.
<pre>fDefaultAutoVanityZoom=(...,-0.0001,0,0.0001,...)</pre>
<pre>fDefaultAutoVanityZoom=(...,-0.0001,0,0.0001,...)</pre>
Line 165: Line 172:


==== fMinCurrentZoom ====
==== fMinCurrentZoom ====
fMinCurrentZoom sets the minimum zoom in third person mode.
Default is -0.200000003.
Default is -0.200000003.
<pre>fMinCurrentZoom=(...,-0.0001,0,0.0001,...)</pre>
<pre>fMinCurrentZoom=(...,-0.0001,0,0.0001,...)</pre>


==== fMouseWheelZoomIncrement ====
==== fMouseWheelZoomIncrement ====
fMouseWheelZoomIncrement sets how far zooming with the mouse wheel will go for each turn. It does not expand the zoom range.
Default is 0.075000003.
Default is 0.075000003.
<pre>fMouseWheelZoomIncrement=(...,-0.0001,0,0.0001,...)</pre>
<pre>fMouseWheelZoomIncrement=(...,-0.0001,0,0.0001,...)</pre>
Line 174: Line 185:
==== fMouseWheelZoomMinDelta ====
==== fMouseWheelZoomMinDelta ====
{{fc|#c0c840|
{{fc|#c0c840|
fMouseWheelZoomMinDelta is believed to be unused by the game.}}  
fMouseWheelZoomMinDelta is believed to be unused by the game.}} In testing, no difference was noticed.


Default is 0.0049999999.
Default is 0.0049999999.
Line 180: Line 191:


==== fMouseWheelZoomSpeed ====
==== fMouseWheelZoomSpeed ====
fMouseWheelZoomSpeed sets the transition speed when zooming in and out in third person mode. This also affects how fast the transition from first to third person occurs.
Default is 0.8000000119.
Default is 0.8000000119.
<pre>fMouseWheelZoomSpeed=(...,-0.0001,0,0.0001,...)</pre>
<pre>fMouseWheelZoomSpeed=(...,-0.0001,0,0.0001,...)</pre>


==== fOverShoulderCombatAddY ====
==== fOverShoulderCombatAddY ====
fOverShoulderCombatAddY sets the amount of zoom while in combat mode.
Default is -100.
Default is -100.
<pre>fOverShoulderCombatAddY=(...,-0.0001,0,0.0001,...)</pre>
<pre>fOverShoulderCombatAddY=(...,-0.0001,0,0.0001,...)</pre>


==== fOverShoulderCombatPosX ====
==== fOverShoulderCombatPosX ====
fOverShoulderCombatPosX sets the the camera position along the x-axis (to the right or to the left) in relation to the player character while in combat mode.
Default is 0.
Default is 0.
<pre>fOverShoulderCombatPosX=(...,-0.0001,0,0.0001,...)</pre>
<pre>fOverShoulderCombatPosX=(...,-0.0001,0,0.0001,...)</pre>


==== fOverShoulderCombatPosZ ====
==== fOverShoulderCombatPosZ ====
fOverShoulderCombatPosX sets the the camera height in relation to the player character while in combat mode.
Default is 20.
Default is 20.
<pre>fOverShoulderCombatPosZ=(...,-0.0001,0,0.0001,...)</pre>
<pre>fOverShoulderCombatPosZ=(...,-0.0001,0,0.0001,...)</pre>


==== fOverShoulderDragonAddY ====
==== fOverShoulderDragonAddY ====
fOverShoulderDragonAddY was added with the official 1.8 patch.
fOverShoulderDragonAddY was added with the official 1.8 patch. fOverShoulderDragonAddY sets the amount of zoom while riding a dragon.


Default is -600.
Default is -600.
Line 202: Line 221:


==== fOverShoulderDragonPosX ====
==== fOverShoulderDragonPosX ====
fOverShoulderDragonPosX was added with the official 1.8 patch.
fOverShoulderDragonPosX was added with the official 1.8 patch. fOverShoulderDragonPosX sets the the camera position along the x-axis (to the right or to the left) in relation to the player character while riding a dragon.


Default is 0.
Default is 0.
Line 208: Line 227:


==== fOverShoulderDragonPosZ ====
==== fOverShoulderDragonPosZ ====
fOverShoulderDragonPosZ was added with the official 1.8 patch.
fOverShoulderDragonPosZ was added with the official 1.8 patch. fOverShoulderDragonPosZ sets the the camera height in relation to the player character while riding a dragon.


Default is 0.
Default is 0.
Line 214: Line 233:


==== fOverShoulderHorseAddY ====
==== fOverShoulderHorseAddY ====
fOverShoulderHorseAddY sets the amount of zoom while riding a horse.
Default is -300.
Default is -300.
<pre>fOverShoulderHorseAddY=(...,-0.0001,0,0.0001,...)</pre>
<pre>fOverShoulderHorseAddY=(...,-0.0001,0,0.0001,...)</pre>


==== fOverShoulderHorsePosX ====
==== fOverShoulderHorsePosX ====
fOverShoulderHorsePosX sets the the camera position along the x-axis (to the right or to the left) in relation to the player character while riding a horse.
Default is 0.
Default is 0.
<pre>fOverShoulderHorsePosX=(...,-0.0001,0,0.0001,...)</pre>
<pre>fOverShoulderHorsePosX=(...,-0.0001,0,0.0001,...)</pre>


==== fOverShoulderHorsePosZ ====
==== fOverShoulderHorsePosZ ====
fOverShoulderHorsePosZ sets the the camera height in relation to the player character while riding a horse.
Default is 0.
Default is 0.
<pre>fOverShoulderHorsePosZ=(...,-0.0001,0,0.0001,...)</pre>
<pre>fOverShoulderHorsePosZ=(...,-0.0001,0,0.0001,...)</pre>


==== fOverShoulderPosX ====
==== fOverShoulderPosX ====
fOverShoulderHorsePosX sets the the camera position along the x-axis (to the right or to the left) in relation to the player character.
Default is 30.
Default is 30.
<pre>fOverShoulderPosX=(...,-0.0001,0,0.0001,...)</pre>
<pre>fOverShoulderPosX=(...,-0.0001,0,0.0001,...)</pre>


==== fOverShoulderPosZ ====
==== fOverShoulderPosZ ====
fOverShoulderPosZ sets the the camera height in relation to the player character.
Default is -10.
Default is -10.
<pre>fOverShoulderPosZ=(...,-0.0001,0,0.0001,...)</pre>
<pre>fOverShoulderPosZ=(...,-0.0001,0,0.0001,...)</pre>

Latest revision as of 19:16, November 8, 2015

[Camera]

bDisableAutoVanityMode

bDisableAutoVanityMode toggles the vanity camera that spins around the player character after a period of inactivity. Setting this to 1 will disable the vanity camera whereas setting this to 0 will enable it. Changing this on an existing save will have no effect.

Default is 0.

bDisableAutoVanityMode=(0,1)

bDragonCameraTargetPlayer

bDragonCameraTargetPlayer was added with the official 1.8 patch.

Default is 1.

bDragonCameraTargetPlayer=(0,1)

bReturnTo1stPersonFromVanity

bReturnTo1stPersonFromVanity is believed to be unused by the game. In testing, no difference was noticed.

Default is 0.

bReturnTo1stPersonFromVanity=(0,1)

f1st3rdSwitchDelay

f1st3rdSwitchDelay sets the maximum transition delay for switching between first and third person views. Setting it to 0 will cause the switch to be instant, but will be extremely close to the character. It is recommended to adjust fMouseWheelZoomSpeed instead.

Default is 0.25.

f1st3rdSwitchDelay=(...,-0.0001,0,0.0001,...)

f1stPitchOffsetMouseFollowSpeed

Default is 15.

f1stPitchOffsetMouseFollowSpeed=(...,-0.0001,0,0.0001,...)

f1stPitchOffsetMouseMaxLag

Default is 4.

f1stPitchOffsetMouseMaxLag=(...,-0.0001,0,0.0001,...)

f1stPitchOffsetMultOffAccel

Default is 1.

f1stPitchOffsetMultOffAccel=(...,-0.0001,0,0.0001,...)

f1stPitchOffsetMultOffMaxSpeed

Default is 1.

f1stPitchOffsetMultOffMaxSpeed=(...,-0.0001,0,0.0001,...)

f1stPitchOffsetMultOnAccel

Default is 0.5.

f1stPitchOffsetMultOnAccel=(...,-0.0001,0,0.0001,...)

f1stPitchOffsetMultOnMaxSpeed

Default is 0.6000000238.

f1stPitchOffsetMultOnMaxSpeed=(...,-0.0001,0,0.0001,...)

f1stPitchOffsetTarget

Default is 0.75.

f1stPitchOffsetTarget=(...,-0.0001,0,0.0001,...)

fActorFadeOutLimit

Default is 30.

fActorFadeOutLimit=(...,-0.0001,0,0.0001,...)

fAutoVanityIncrement

fAutoVanityIncrement sets the speed at which the vanity camera spins around the player character with values lower than the default reducing the speed and values higher than the default increasing the speed.

Default is 0.0099999998.

fAutoVanityIncrement=(...,-0.0001,0,0.0001,...)

fAutoVanityModeDelay

fAutoVanityModeDelay sets the the time delay in seconds after which the vanity camera that spins around the player character when idle is shown. With the default value, the vanity camera activates when the player character is inactive for 120 seconds.

Default is 120.

fAutoVanityModeDelay=(...,-0.0001,0,0.0001,...)

fCameraCasterBleedOutSize

Default is 5.

fCameraCasterBleedOutSize=(...,-0.0001,0,0.0001,...)

fCameraCasterSize

Default is 15.

fCameraCasterSize=(...,-0.0001,0,0.0001,...)

fCameraCasterTargetSize

Default is 20.

fCameraCasterTargetSize=(...,-0.0001,0,0.0001,...)

fCharControllerCheckHeightOffset

Default is 124.

fCharControllerCheckHeightOffset=(...,-0.0001,0,0.0001,...)

fChaseCameraMaxAngle

Default is 30.

fChaseCameraMaxAngle=(...,-0.0001,0,0.0001,...)

fChaseCameraSpeed

Default is 10.

fChaseCameraSpeed=(...,-0.0001,0,0.0001,...)

fCollisionRecoveryMinDist

Default is 4000.

fCollisionRecoveryMinDist=(...,-0.0001,0,0.0001,...)

fCollisionRecoverySpeed

Default is 3.

fCollisionRecoverySpeed=(...,-0.0001,0,0.0001,...)

fDefaultAutoVanityZoom

fDefaultAutoVanityZoom sets the distance between the vanity camera and player character, with values lower than default zooming in closer to the player character, and values higher than default zooming out farther away from the player character.

Default is 300.

fDefaultAutoVanityZoom=(...,-0.0001,0,0.0001,...)

fDragonCameraDollyTime

fDragonCameraDollyTime was added with the official 1.8 patch.

Default is 0.75.

fDragonCameraDollyTime=(...,-0.0001,0,0.0001,...)

fDragonMaxAngleBeforeTurn

fDragonMaxAngleBeforeTurn was added with the official 1.8 patch.

Default is 90.

fDragonMaxAngleBeforeTurn=(...,-0.0001,0,0.0001,...)

fFirstPersonDisablePOVLerpDPS

Default is 2.

fFirstPersonDisablePOVLerpDPS=(...,-0.0001,0,0.0001,...)

fFirstPersonSittingAngleLimit

Default is 1.5707963705.

fFirstPersonSittingAngleLimit=(...,-0.0001,0,0.0001,...)

fFirstPersonSittingRotationSpeed

Default is 0.1000000015.

fFirstPersonSittingRotationSpeed=(...,-0.0001,0,0.0001,...)

fFreeCameraRotationSpeed

Default is 3.

fFreeCameraRotationSpeed=(...,-0.0001,0,0.0001,...)

fFreeCameraRunSpeed

Default is 2.

fFreeCameraRunSpeed=(...,-0.0001,0,0.0001,...)

fFreeCameraTranslationSpeed

Default is 20.

fFreeCameraTranslationSpeed=(...,-0.0001,0,0.0001,...)

fFreeCameraTriggerDeadzone

Default is 0.1000000015.

fFreeCameraTriggerDeadzone=(...,-0.0001,0,0.0001,...)

fFreeRotationSpeed

Default is 3.

fFreeRotationSpeed=(...,-0.0001,0,0.0001,...)

fFurnitureCameraAngle

Default is 0.3926990926.

fFurnitureCameraAngle=(...,-0.0001,0,0.0001,...)

fFurnitureCameraZoom

Default is 250.

fFurnitureCameraZoom=(...,-0.0001,0,0.0001,...)

fHorseDismountYawCorrection

Default is 0.3199999928.

fHorseDismountYawCorrection=(...,-0.0001,0,0.0001,...)

fHorseMaxAngleBeforeTurn

Default is 90.

fHorseMaxAngleBeforeTurn=(...,-0.0001,0,0.0001,...)

fLookingSpeed

Default is 0.1000000015.

fLookingSpeed=(...,-0.0001,0,0.0001,...)

fMinCurrentZoom

fMinCurrentZoom sets the minimum zoom in third person mode.

Default is -0.200000003.

fMinCurrentZoom=(...,-0.0001,0,0.0001,...)

fMouseWheelZoomIncrement

fMouseWheelZoomIncrement sets how far zooming with the mouse wheel will go for each turn. It does not expand the zoom range.

Default is 0.075000003.

fMouseWheelZoomIncrement=(...,-0.0001,0,0.0001,...)

fMouseWheelZoomMinDelta

fMouseWheelZoomMinDelta is believed to be unused by the game. In testing, no difference was noticed.

Default is 0.0049999999.

fMouseWheelZoomMinDelta=(...,-0.0001,0,0.0001,...)

fMouseWheelZoomSpeed

fMouseWheelZoomSpeed sets the transition speed when zooming in and out in third person mode. This also affects how fast the transition from first to third person occurs.

Default is 0.8000000119.

fMouseWheelZoomSpeed=(...,-0.0001,0,0.0001,...)

fOverShoulderCombatAddY

fOverShoulderCombatAddY sets the amount of zoom while in combat mode.

Default is -100.

fOverShoulderCombatAddY=(...,-0.0001,0,0.0001,...)

fOverShoulderCombatPosX

fOverShoulderCombatPosX sets the the camera position along the x-axis (to the right or to the left) in relation to the player character while in combat mode.

Default is 0.

fOverShoulderCombatPosX=(...,-0.0001,0,0.0001,...)

fOverShoulderCombatPosZ

fOverShoulderCombatPosX sets the the camera height in relation to the player character while in combat mode.

Default is 20.

fOverShoulderCombatPosZ=(...,-0.0001,0,0.0001,...)

fOverShoulderDragonAddY

fOverShoulderDragonAddY was added with the official 1.8 patch. fOverShoulderDragonAddY sets the amount of zoom while riding a dragon.

Default is -600.

fOverShoulderDragonAddY=(...,-0.0001,0,0.0001,...)

fOverShoulderDragonPosX

fOverShoulderDragonPosX was added with the official 1.8 patch. fOverShoulderDragonPosX sets the the camera position along the x-axis (to the right or to the left) in relation to the player character while riding a dragon.

Default is 0.

fOverShoulderDragonPosX=(...,-0.0001,0,0.0001,...)

fOverShoulderDragonPosZ

fOverShoulderDragonPosZ was added with the official 1.8 patch. fOverShoulderDragonPosZ sets the the camera height in relation to the player character while riding a dragon.

Default is 0.

fOverShoulderDragonPosZ=(...,-0.0001,0,0.0001,...)

fOverShoulderHorseAddY

fOverShoulderHorseAddY sets the amount of zoom while riding a horse.

Default is -300.

fOverShoulderHorseAddY=(...,-0.0001,0,0.0001,...)

fOverShoulderHorsePosX

fOverShoulderHorsePosX sets the the camera position along the x-axis (to the right or to the left) in relation to the player character while riding a horse.

Default is 0.

fOverShoulderHorsePosX=(...,-0.0001,0,0.0001,...)

fOverShoulderHorsePosZ

fOverShoulderHorsePosZ sets the the camera height in relation to the player character while riding a horse.

Default is 0.

fOverShoulderHorsePosZ=(...,-0.0001,0,0.0001,...)

fOverShoulderPosX

fOverShoulderHorsePosX sets the the camera position along the x-axis (to the right or to the left) in relation to the player character.

Default is 30.

fOverShoulderPosX=(...,-0.0001,0,0.0001,...)

fOverShoulderPosZ

fOverShoulderPosZ sets the the camera height in relation to the player character.

Default is -10.

fOverShoulderPosZ=(...,-0.0001,0,0.0001,...)

fPitchZeroBlendTime

Default is 0.75.

fPitchZeroBlendTime=(...,-0.0001,0,0.0001,...)

fPitchZoomOutMaxDist

Default is 100.

fPitchZoomOutMaxDist=(...,-0.0001,0,0.0001,...)

fShoulderDollySpeed

Default is 3.

fShoulderDollySpeed=(...,-0.0001,0,0.0001,...)

fThumbstickZoomSpeed

Default is 0.0500000007.

fThumbstickZoomSpeed=(...,-0.0001,0,0.0001,...)

fTweenCamRotAngle

Default is 0.0500000007.

fTweenCamRotAngle=(...,-0.0001,0,0.0001,...)

fTweenCamRotClosingSpeed

Default is 10.

fTweenCamRotClosingSpeed=(...,-0.0001,0,0.0001,...)

fTweenCamRotSpeed

Default is 4.

fTweenCamRotSpeed=(...,-0.0001,0,0.0001,...)

fTweenCamZoomFOVMod

Default is 10.

fTweenCamZoomFOVMod=(...,-0.0001,0,0.0001,...)

fTweenCamZoomSpeed

Default is 25.

fTweenCamZoomSpeed=(...,-0.0001,0,0.0001,...)

fVanityModeMaxDist

Default is 600.

fVanityModeMaxDist=(...,-0.0001,0,0.0001,...)

fVanityModeMaxDistFlyMult

fVanityModeMaxDistFlyMult was added with the official 1.8 patch.

Default is 4.

fVanityModeMaxDistFlyMult=(...,-0.0001,0,0.0001,...)

fVanityModeMinDist

Default is 155.

fVanityModeMinDist=(...,-0.0001,0,0.0001,...)

fVanityModeMinDistFly

fVanityModeMinDistFly was added with the official 1.8 patch.

Default is 1200.

fVanityModeMinDistFly=(...,-0.0001,0,0.0001,...)

fWorkbenchCameraPitch

Default is 0.5.

fWorkbenchCameraPitch=(...,-0.0001,0,0.0001,...)

fWorkbenchCameraTranslateX

Default is 0.

fWorkbenchCameraTranslateX=(...,-0.0001,0,0.0001,...)

fWorkbenchCameraTranslateY

Default is 50.

fWorkbenchCameraTranslateY=(...,-0.0001,0,0.0001,...)

fWorkbenchCameraTranslateZ

Default is -50.

fWorkbenchCameraTranslateZ=(...,-0.0001,0,0.0001,...)

fWorkbenchCameraYaw

Default is -1.

fWorkbenchCameraYaw=(...,-0.0001,0,0.0001,...)

fWorkbenchCameraZoom

Default is 100.

fWorkbenchCameraZoom=(...,-0.0001,0,0.0001,...)

iAnimatedTransitionMillis

Default is 1000.

iAnimatedTransitionMillis=(...,-1,0,1,...)

iBleedoutTransitionMillis

Default is 500.

iBleedoutTransitionMillis=(...,-1,0,1,...)

iHorseTransitionMillis

Default is 500.

iHorseTransitionMillis=(...,-1,0,1,...)