Guide:Skyrim INI/Archive: Difference between revisions

From Step Mods | Change The Game
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==== bCheckRuntimeCollisions ====
==== bCheckRuntimeCollisions ====
{{fc|#c0c840|
{{fc|#c0c840|
bCheckRuntimeCollisions is believed to be unused by the game.}}  
bCheckRuntimeCollisions is believed to be unused by the game.}} It originated with Oblivion.


Default is 0.
Default is 0.
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==== bInvalidateOlderFiles ====
==== bInvalidateOlderFiles ====
It originated with Oblivion.
Default is 1.
Default is 1.
<pre>bInvalidateOlderFiles=(0,1)</pre>
<pre>bInvalidateOlderFiles=(0,1)</pre>
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==== bUseArchives ====
==== bUseArchives ====
{{fc|#c0c840|
{{fc|#c0c840|
bUseArchives is believed to be unused by the game.}}  
bUseArchives is believed to be unused by the game.}} It originated with Oblivion.


Default is 1.
Default is 1.
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==== iRetainDirectoryStringTable ====
==== iRetainDirectoryStringTable ====
{{fc|#c0c840|
{{fc|#c0c840|
iRetainDirectoryStringTable is believed to be unused by the game.}}  
iRetainDirectoryStringTable is believed to be unused by the game.}} It originated with Oblivion.


Default is 1.
Default is 1.
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==== iRetainFilenameOffsetTable ====
==== iRetainFilenameOffsetTable ====
{{fc|#c0c840|
{{fc|#c0c840|
iRetainFilenameOffsetTable is believed to be unused by the game.}}  
iRetainFilenameOffsetTable is believed to be unused by the game.}} It originated with Oblivion.


Default is 1.
Default is 1.
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==== iRetainFilenameStringTable ====
==== iRetainFilenameStringTable ====
{{fc|#c0c840|
{{fc|#c0c840|
iRetainFilenameStringTable is believed to be unused by the game.}}  
iRetainFilenameStringTable is believed to be unused by the game.}} It originated with Oblivion.


Default is 1.
Default is 1.
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==== sArchiveList ====
==== sArchiveList ====
{{fc|#c0c840|
{{fc|#c0c840|
sArchiveList is believed to be unused by the game.}}  
sArchiveList is believed to be unused by the game.}} It originated with Oblivion.


Default is <code>Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Voices.bsa</code>.
Default is <code>Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Voices.bsa</code>.
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==== sInvalidationFile ====
==== sInvalidationFile ====
{{fc|#c0c840|
{{fc|#c0c840|
sInvalidationFile is believed to be unused by the game.}}  
sInvalidationFile is believed to be unused by the game.}} It originated with Oblivion.


Default is <code>ArchiveInvalidation.txt</code>.
Default is <code>ArchiveInvalidation.txt</code>.

Revision as of 00:29, September 29, 2015

[Archive]

bCheckRuntimeCollisions

bCheckRuntimeCollisions is believed to be unused by the game. It originated with Oblivion.

Default is 0.

bCheckRuntimeCollisions=(0,1)

bInvalidateOlderFiles

It originated with Oblivion.

Default is 1.

bInvalidateOlderFiles=(0,1)

bTrackFileLoading

bTrackFileLoading is believed to be unused by the game.

Default is 0.

bTrackFileLoading=(0,1)

bUseArchives

bUseArchives is believed to be unused by the game. It originated with Oblivion.

Default is 1.

bUseArchives=(0,1)

iRetainDirectoryStringTable

iRetainDirectoryStringTable is believed to be unused by the game. It originated with Oblivion.

Default is 1.

iRetainDirectoryStringTable=(...,-1,0,1,...)

iRetainFilenameOffsetTable

iRetainFilenameOffsetTable is believed to be unused by the game. It originated with Oblivion.

Default is 1.

iRetainFilenameOffsetTable=(...,-1,0,1,...)

iRetainFilenameStringTable

iRetainFilenameStringTable is believed to be unused by the game. It originated with Oblivion.

Default is 1.

iRetainFilenameStringTable=(...,-1,0,1,...)

sArchiveList

sArchiveList is believed to be unused by the game. It originated with Oblivion.

Default is Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Voices.bsa.

sArchiveList=string

sInvalidationFile

sInvalidationFile is believed to be unused by the game. It originated with Oblivion.

Default is ArchiveInvalidation.txt.

sInvalidationFile=string

sResourceArchiveList

This is a list of BSAs to be loaded without a plugin. The default value for this setting is incorrect if left out of the INI file. Unless you are using Mod Organizer, which automatically handles BSAs (it does not matter if you are using its BSA management or not), you need to include this line in your INI with Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa. This prevents incorrect BSA handling.

Default is SKYRIM - MISC.BSA, SKYRIM - SHADERS.BSA, SKYRIM - TEXTURES.BSA, SKYRIM - MESHES.BSA, SKYRIM - ANIMATIONS.BSA, SKYRIM - VOICES.BSA, SKYRIM - VOICES2.BSA, SKYRIM - INTERFACE.BSA, SKYRIM - SOUNDS.BSA (although default set by the game from the Skyrim_default.ini is Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa).

sResourceArchiveList=string

sResourceArchiveList2

This is a continuation of the list of BSAs to be loaded without a plugin. The default value for this setting is blank if left out of the INI file. Unless you are using Mod Organizer, which automatically handles BSAs (it does not matter if you are using its BSA management or not), you need to include this line in your INI with at least Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa. This prevents incorrect BSA handling, which is the cause of the infamous Esbern's missing voice bug.

Default is blank. (although default set by the game from the Skyrim_default.ini is Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa).

sResourceArchiveList2=string

sResourceArchiveListBeta

sResourceArchiveListBeta was added with the official 1.6 patch.

Default is blank.

sResourceArchiveListBeta=string

sResourceArchiveRetainFileNameList

Default is blank.

sResourceArchiveRetainFileNameList=string

sResourcePrefixList

Default is TEXTURES\, MESHES\, FACEGEN\, INTERFACE\ , MUSIC\, SOUND\, SCRIPTS\, MAXHEIGHTS\, VIS\, GRASS\, STRINGS\.

sResourcePrefixList=string