Guide:Skyrim INI/Animation: Difference between revisions

From Step Mods | Change The Game
 
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==== bAlwaysSaveAllInfo ====
==== bAlwaysSaveAllInfo ====
bAlwaysSaveAllInfo was added with either the 1.2 or 1.3 official patch (need 1.2 version of TESV.exe to confirm).
bAlwaysSaveAllInfo was added with the official 1.2 patch. bAlwaysSaveAllInfo's default value was changed from 0 (disabled) to 1 (enabled) with the official 1.3 patch.


Default is 1.
Default is 1.
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==== bEnableHavokHit ====
==== bEnableHavokHit ====
Default is 0.
Default is 0. Setting to 1 enables a small stagger effect when hitting NPCs.
<pre>bEnableHavokHit=(0,1)</pre>
<pre>bEnableHavokHit=(0,1)</pre>


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==== sHkxDBNameContextPrefix ====
==== sHkxDBNameContextPrefix ====
Default is <code>meshes\</code>.
Default is <code>meshes/</code>.
  sHkxDBNameContextPrefix=''string''
  sHkxDBNameContextPrefix=''string''


==== strPlayerCharacterBehavior1stPGraph ====
==== strPlayerCharacterBehavior1stPGraph ====
Default is <code>Actors\Character\_1stPerson\FirstPerson.hkx</code>.
Default is <code>Actors/Character/_1stPerson/FirstPerson.hkx</code>.
  strPlayerCharacterBehavior1stPGraph=''string''
  strPlayerCharacterBehavior1stPGraph=''string''



Latest revision as of 20:07, April 30, 2021

[Animation]

bAlwaysDriveRagdoll

Default is 0.

bAlwaysDriveRagdoll=(0,1)

bAlwaysSaveAllInfo

bAlwaysSaveAllInfo was added with the official 1.2 patch. bAlwaysSaveAllInfo's default value was changed from 0 (disabled) to 1 (enabled) with the official 1.3 patch.

Default is 1.

bAlwaysSaveAllInfo=(0,1)

bAnimInterpEnable

Default is 1.

bAnimInterpEnable=(0,1)

bApplyPitchToExtractedMotion

Default is 1.

bApplyPitchToExtractedMotion=(0,1)

bDisplayMarkWarning

bDisplayMarkWarning is believed to be unused by the game.

Default is 0.

bDisplayMarkWarning=(0,1)

bDriveRagdollWithGraph

Default is 1.

bDriveRagdollWithGraph=(0,1)

bEnableHavokHit

Default is 0. Setting to 1 enables a small stagger effect when hitting NPCs.

bEnableHavokHit=(0,1)

bFeedbackToGraphFromCharacterController

Default is 1.

bFeedbackToGraphFromCharacterController=(0,1)

bFootIK

Default is 1.

bFootIK=(0,1)

bFootIKFeedback

Default is 1.

bFootIKFeedback=(0,1)

bHumanoidFootIKEnable

Default is 1.

bHumanoidFootIKEnable=(0,1)

bInitiallyLoadAllClips

bInitiallyLoadAllClips is believed to be unused by the game.

Default is 0.

bInitiallyLoadAllClips=(0,1)

bLoadCollatedAnimTextData

Default is 1.

bLoadCollatedAnimTextData=(0,1)

bMultiThreadBoneUpdate

Default is 1.

bMultiThreadBoneUpdate=(0,1)

bRandomizeGraphSeed

Default is 1.

bRandomizeGraphSeed=(0,1)

bSendNonVisibleBehaviorGraphsToSPU

bSendNonVisibleBehaviorGraphsToSPU is believed to be unused by the game.

Default is 1.

bSendNonVisibleBehaviorGraphsToSPU=(0,1)

bShouldProcessRequests

Default is 1.

bShouldProcessRequests=(0,1)

bUseSPUGenerate

Default is 0.

bUseSPUGenerate=(0,1)

bUseSpeedSampler

Default is 1.

bUseSpeedSampler=(0,1)

bUseVariableCache

Default is 1.

bUseVariableCache=(0,1)

fAnimInterpFarDist

Default is 800.

fAnimInterpFarDist=(...,-0.0001,0,0.0001,...)

fAnimInterpMaxTime

Default is 0.25.

fAnimInterpMaxTime=(...,-0.0001,0,0.0001,...)

fAnimInterpMinTime

Default is 0.0799999982.

fAnimInterpMinTime=(...,-0.0001,0,0.0001,...)

fAnimInterpNearDist

Default is 400.

fAnimInterpNearDist=(...,-0.0001,0,0.0001,...)

fAnimInterpSlop

Default is 0.25.

fAnimInterpSlop=(...,-0.0001,0,0.0001,...)

fBoneLODDistanceScale

Default is 1.

fBoneLODDistanceScale=(...,-0.0001,0,0.0001,...)

fHavokHitImpulseMult

Default is 50.

fHavokHitImpulseMult=(...,-0.0001,0,0.0001,...)

fHavokHitTimeSec

Default is 3.

fHavokHitTimeSec=(...,-0.0001,0,0.0001,...)

fIdleChangeClearTime

Default is 1.

fIdleChangeClearTime=(...,-0.0001,0,0.0001,...)

fMaxFrameCounterDifferenceToConsiderVisible

Default is 0.0666666701.

fMaxFrameCounterDifferenceToConsiderVisible=(...,-0.0001,0,0.0001,...)

fMaxTimeToMarkSec

Default is 3.

fMaxTimeToMarkSec=(...,-0.0001,0,0.0001,...)

fMotionFeedbackMinAngleDelta

Default is 20.

fMotionFeedbackMinAngleDelta=(...,-0.0001,0,0.0001,...)

fMotionFeedbackMinSpeed

Default is 5.

fMotionFeedbackMinSpeed=(...,-0.0001,0,0.0001,...)

fMotionFeedbackMinSpeedDelta

Default is 25.

fMotionFeedbackMinSpeedDelta=(...,-0.0001,0,0.0001,...)

fMotionFeedbackMinTime

Default is 0.5.

fMotionFeedbackMinTime=(...,-0.0001,0,0.0001,...)

fMountDismountTimeout

fMountDismountTimeout's default value was increased from 5 to 8 with the official 1.6 patch. It is assumed this was necessary because of the introduction of mounted combat.

Default is 8.

fMountDismountTimeout=(...,-0.0001,0,0.0001,...)

fPlayerCharacterAttackComboStartFraction

Default is 0.5.

fPlayerCharacterAttackComboStartFraction=(...,-0.0001,0,0.0001,...)

fPlayerCharacterAttackIntroLength

Default is 0.

fPlayerCharacterAttackIntroLength=(...,-0.0001,0,0.0001,...)

fPlayerCharacterDrawSheatheTimeout

Default is 3.

fPlayerCharacterDrawSheatheTimeout=(...,-0.0001,0,0.0001,...)

fPlayerCharacterPowerAttackStartTime

Default is 0.3666666746.

fPlayerCharacterPowerAttackStartTime=(...,-0.0001,0,0.0001,...)

fSpecialIdlePickTime

Default is 250.

fSpecialIdlePickTime=(...,-0.0001,0,0.0001,...)

fWeaponChangeClearTime

Default is 0.5.

fWeaponChangeClearTime=(...,-0.0001,0,0.0001,...)

iMinBonesToGenerateWhileSitting

Default is 5.

iMinBonesToGenerateWhileSitting=(...,-1,0,1,...)

iPlayerCharacterImagespaceModifierAnimCount

Default is 2.

iPlayerCharacterImagespaceModifierAnimCount=(...,-1,0,1,...)

sHkxDBNameContextPrefix

Default is meshes/.

sHkxDBNameContextPrefix=string

strPlayerCharacterBehavior1stPGraph

Default is Actors/Character/_1stPerson/FirstPerson.hkx.

strPlayerCharacterBehavior1stPGraph=string

uVariableCacheSize

Default is 40.

uVariableCacheSize=(0,1,2,...)

uiMaxNumActorHit

uiMaxNumActorHit is believed to be unused by the game.

Default is 5.

uiMaxNumActorHit=(0,1,2,...)

uiMaxPermanentSetSize

Default is 5.

uiMaxPermanentSetSize=(0,1,2,...)