Guide:SkyrimPrefs INI/TerrainManager: Difference between revisions

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==== bShowLODInEditor ====
==== bShowLODInEditor ====
{{fc|#c0c840|
{{fc|#c0c840|
bShowLODInEditor is believed to be unused by the game.}}
bShowLODInEditor is believed to be unused by the game.}} This looks like a setting for the Creation Kit or similar.


Default is 0.
Default is 0.
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==== fBlockLevel0Distance ====
==== fBlockLevel0Distance ====
fBlockLevel0Distance sets the maximum distance for object LOD level 4 (higher levels are farther away).
fBlockLevel0Distance sets the maximum distance for object LOD level 4 (higher levels are farther away).
{{GallerySimple|id=fBlockLevel0Distance|img=File:fSplitDistanceMult=0.4.jpg|caption=Low Block Level Distances}}
{{GallerySimple|id=fBlockLevel0Distance|img=File:TerrainManager medium.jpg|caption=Medium Block Level Distances<br />(Default)}}
{{GallerySimple|id=fBlockLevel0Distance|img=File:TerrainManager high.jpg|caption=High Block Level Distances}}
{{GallerySimple|id=fBlockLevel0Distance|img=File:TerrainManager ultra.jpg|caption=Ultra Block Level Distances}}
{{clear}}


Default is 20480. Low is 15000. Medium is 20480. High is 25000. Ultra is 35000.
Default is 20480. Low is 15000. Medium is 20480. High is 25000. Ultra is 35000.
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==== fBlockLevel1Distance ====
==== fBlockLevel1Distance ====
fBlockLevel1Distance sets the maximum distance for object LOD level 8 (higher levels are farther away).
fBlockLevel1Distance sets the maximum distance for object LOD level 8 (higher levels are farther away).
{{GallerySimple|id=fBlockLevel1Distance|img=File:fSplitDistanceMult=0.4.jpg|caption=Low Block Level Distances}}
{{GallerySimple|id=fBlockLevel1Distance|img=File:TerrainManager medium.jpg|caption=Medium Block Level Distances<br />(Default)}}
{{GallerySimple|id=fBlockLevel1Distance|img=File:TerrainManager high.jpg|caption=High Block Level Distances}}
{{GallerySimple|id=fBlockLevel1Distance|img=File:TerrainManager ultra.jpg|caption=Ultra Block Level Distances}}
{{clear}}


Default is 32768. Low is 25000. Medium is 32768. High is 40000. Ultra is 70000.
Default is 32768. Low is 25000. Medium is 32768. High is 40000. Ultra is 70000.
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==== fBlockMaximumDistance ====
==== fBlockMaximumDistance ====
fBlockMaximumDistance sets the maximum distance for object LOD level 16 (higher levels are farther away).
fBlockMaximumDistance sets the maximum distance for object LOD level 16 (higher levels are farther away).
{{GallerySimple|id=fBlockMaximumDistance|img=File:fSplitDistanceMult=0.4.jpg|caption=Low Block Level Distances}}
{{GallerySimple|id=fBlockMaximumDistance|img=File:TerrainManager medium.jpg|caption=Medium Block Level Distances<br />(Default)}}
{{GallerySimple|id=fBlockMaximumDistance|img=File:TerrainManager high.jpg|caption=High Block Level Distances}}
{{GallerySimple|id=fBlockMaximumDistance|img=File:TerrainManager ultra.jpg|caption=Ultra Block Level Distances}}
{{clear}}


Default is 100000. Low is 75000. Medium is 100000. High is 150000. Ultra is 250000.
Default is 100000. Low is 75000. Medium is 100000. High is 150000. Ultra is 250000.
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==== fSplitDistanceMult ====
==== fSplitDistanceMult ====
fSplitDistanceMult sets the distance multiplier for landscape LOD levels.
fSplitDistanceMult sets the distance multiplier for landscape LOD levels.
{{GallerySimple|id=fSplitDistanceMult|img=File:fSplitDistanceMult=0.4.jpg|caption=fSplitDistanceMult=0.4<br />(Low)}}
{{GallerySimple|id=fSplitDistanceMult|img=File:fSplitDistanceMult=0.75.jpg|caption=fSplitDistanceMult=0.75<br />(Medium, also default)}}
{{GallerySimple|id=fSplitDistanceMult|img=File:fSplitDistanceMult=1.1.jpg|caption=fSplitDistanceMult=1.1<br />(High)}}
{{GallerySimple|id=fSplitDistanceMult|img=File:fSplitDistanceMult=1.5.jpg|caption=fSplitDistanceMult=1.5<br />(Ultra)}}
{{clear}}


Default is 0.75. Low is 0.4. Medium is 0.75. High is 1.1. Ultra is 1.5.
Default is 0.75. Low is 0.4. Medium is 0.75. High is 1.1. Ultra is 1.5.
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==== fTreeLoadDistance ====
==== fTreeLoadDistance ====
fTreeLoadDistance sets the maximum distance that tree LOD is loaded.
fTreeLoadDistance sets the maximum distance that tree LOD is loaded.
{{GallerySimple|id=fTreeLoadDistance|img=File:fTreeLoadDistance=12500.jpg|caption=fTreeLoadDistance=12500<br />(Low)}}
{{GallerySimple|id=fTreeLoadDistance|img=File:fTreeLoadDistance=25000.jpg|caption=fTreeLoadDistance=25000<br />(Medium, also default)}}
{{GallerySimple|id=fTreeLoadDistance|img=File:fTreeLoadDistance=40000.jpg|caption=fTreeLoadDistance=40000<br />(High)}}
{{GallerySimple|id=fTreeLoadDistance|img=File:fTreeLoadDistance=75000.jpg|caption=fTreeLoadDistance=75000<br />(Ultra)}}
{{clear}}


Default is 25000. Low is 12500. Medium is 25000. High is 40000. Ultra is 75000.
Default is 25000. Low is 12500. Medium is 25000. High is 40000. Ultra is 75000.
<pre>fTreeLoadDistance=(...,-0.0001,0,0.0001,...)</pre>
<pre>fTreeLoadDistance=(...,-0.0001,0,0.0001,...)</pre>

Latest revision as of 07:34, October 5, 2015

[TerrainManager][edit | edit source]

bShowLODInEditor[edit | edit source]

bShowLODInEditor is believed to be unused by the game. This looks like a setting for the Creation Kit or similar.

Default is 0.

bShowLODInEditor=(0,1)

fBlockLevel0Distance[edit | edit source]

fBlockLevel0Distance sets the maximum distance for object LOD level 4 (higher levels are farther away).

Default is 20480. Low is 15000. Medium is 20480. High is 25000. Ultra is 35000.

fBlockLevel0Distance=(...,-0.0001,0,0.0001,...)

fBlockLevel1Distance[edit | edit source]

fBlockLevel1Distance sets the maximum distance for object LOD level 8 (higher levels are farther away).

Default is 32768. Low is 25000. Medium is 32768. High is 40000. Ultra is 70000.

fBlockLevel1Distance=(...,-0.0001,0,0.0001,...)

fBlockMaximumDistance[edit | edit source]

fBlockMaximumDistance sets the maximum distance for object LOD level 16 (higher levels are farther away).

Default is 100000. Low is 75000. Medium is 100000. High is 150000. Ultra is 250000.

fBlockMaximumDistance=(...,-0.0001,0,0.0001,...)

fSplitDistanceMult[edit | edit source]

fSplitDistanceMult sets the distance multiplier for landscape LOD levels.

Default is 0.75. Low is 0.4. Medium is 0.75. High is 1.1. Ultra is 1.5.

fSplitDistanceMult=(...,-0.0001,0,0.0001,...)

fTreeLoadDistance[edit | edit source]

fTreeLoadDistance sets the maximum distance that tree LOD is loaded.

Default is 25000. Low is 12500. Medium is 25000. High is 40000. Ultra is 75000.

fTreeLoadDistance=(...,-0.0001,0,0.0001,...)