Guide:Oblivion INI/Water

From Step Mods | Change The Game

[Water]

bUseWaterDepth

bUseWaterDepth toggles water depth. It is recommended to be enabled.

Default is 1.

bUseWaterDepth=(0,1)

bUseWaterDisplacements

bUseWaterDisplacements toggles water displacements (e.g., water trail behind you as you move through it). It is recommended to be enabled.

Default is 1.

bUseWaterDisplacements=(0,1)

bUseWaterHiRes

bUseWaterHiRes

Default is 0.

bUseWaterHiRes=(0,1)

bUseWaterLOD

bUseWaterLOD toggles water LOD. It is recommended to be enabled.

Default is 1.

bUseWaterLOD=(0,1)

bUseWaterReflections

bUseWaterReflections toggles water reflections. It is recommended to be enabled.

Default is 1.

bUseWaterReflections=(0,1)

bUseWaterReflectionsActors

bUseWaterReflectionsActors toggles water reflections from actors. It is recommended to be enabled.

Default is 0.

bUseWaterReflectionsActors=(0,1)

bUseWaterReflectionsMisc

bUseWaterReflectionsMisc toggles water reflections from miscellaneous objects, like the floating apples shown in the comparison below. It is recommended to be enabled.

Default is 0.

bUseWaterReflectionsMisc=(0,1)

bUseWaterReflectionsStatics

bUseWaterReflectionsStatics toggles water reflections from statics, such as buildings and rocks. It is recommended to be enabled.

Default is 0.

bUseWaterReflectionsStatics=(0,1)

bUseWaterReflectionsTrees

bUseWaterReflectionsTrees tree reflections in the water. It is recommended to be enabled.

Default is 0.

bUseWaterReflectionsTrees=(0,1)

bUseWaterShader

bUseWaterShader toggles the water shader. Disabling this will cause the water to turn pink. It is recommended to be enabled.

Default is 1.

bUseWaterShader=(0,1)

fAlpha

fAlpha is a useless setting. The game automatically sets it to 0.5 no matter what.

Default is 0.5000.

fAlpha=(...,-0.0001,0,0.0001,...)

fNearWaterIndoorTolerance

fNearWaterIndoorTolerance sets the distance the Player Character (PC) must be near water indoors before playing the ambient water sound.

Default is 512.0000.

fNearWaterIndoorTolerance=(...,-0.0001,0,0.0001,...)

fNearWaterOutdoorTolerance

fNearWaterOutdoorTolerance sets the distance the Player Character (PC) must be near water outdoors before playing the ambient water sound.

Default is 1024.0000.

fNearWaterOutdoorTolerance=(...,-0.0001,0,0.0001,...)

fNearWaterUnderwaterFreq

fNearWaterUnderwaterFreq

Default is 0.3000.

fNearWaterUnderwaterFreq=(...,-0.0001,0,0.0001,...)

fNearWaterUnderwaterVolume

fNearWaterUnderwaterVolume

Default is 0.9000.

fNearWaterUnderwaterVolume=(...,-0.0001,0,0.0001,...)

fSurfaceTileSize

fSurfaceTileSize sets something to with the tiling of the water texture. Do not change, or the water will be bugged and gaping open at spots.

Default is 2048.0000.

fSurfaceTileSize=(...,-0.0001,0,0.0001,...)

fTileTextureDivisor

fTileTextureDivisor affects the size of the ripples on water. Do not change it, or the water will have a noticeable seam when the Player Character (PC) approaches it.

Default is 4.7500.

fTileTextureDivisor=(...,-0.0001,0,0.0001,...)

SSurfaceTexture

SSurfaceTexture

Default is water.

SSurfaceTexture=string

uDepthRange

uDepthRange sets the range of depth for water. Do not set too high or you will get a noticeable water texture seam.

Default is 125.

uDepthRange=(0,1,2,...)

uNearWaterPoints

uNearWaterPoints controls points near water when the ambient water sound will play.

Default is 8.

uNearWaterPoints=(0,1,2,...)

uNearWaterRadius

uNearWaterRadius controls the radius near water when the ambient water sound will play.

Default is 1000.

uNearWaterRadius=(0,1,2,...)

uNumDepthGrids

uNumDepthGrids sets the number of depth grids used for water depth. Changing this will lead to big gaps in the water.

Default is 3.

uNumDepthGrids=(0,1,2,...)

uSurfaceFPS

uSurfaceFPS

Default is 12.

uSurfaceFPS=(0,1,2,...)

uSurfaceFrameCount

uSurfaceFrameCount

Default is 32.

uSurfaceFrameCount=(0,1,2,...)

uSurfaceTextureSize

uSurfaceTextureSize

Default is 128.

uSurfaceTextureSize=(0,1,2,...)