[Water]
bUseWaterDepth
bUseWaterDepth toggles water depth. It is recommended to be enabled.
Default is 1.
bUseWaterDepth=(0,1)
bUseWaterDisplacements
bUseWaterDisplacements toggles water displacements (e.g., water trail behind you as you move through it). It is recommended to be enabled.
Default is 1.
bUseWaterDisplacements=(0,1)
bUseWaterHiRes
bUseWaterHiRes
Default is 0.
bUseWaterHiRes=(0,1)
bUseWaterLOD
bUseWaterLOD toggles water LOD. It is recommended to be enabled.
Default is 1.
bUseWaterLOD=(0,1)
bUseWaterReflections
bUseWaterReflections toggles water reflections. It is recommended to be enabled.
Default is 1.
bUseWaterReflections=(0,1)
bUseWaterReflectionsActors
bUseWaterReflectionsActors toggles water reflections from actors. It is recommended to be enabled.
Default is 0.
bUseWaterReflectionsActors=(0,1)
bUseWaterReflectionsMisc
bUseWaterReflectionsMisc toggles water reflections from miscellaneous objects, like the floating apples shown in the comparison below. It is recommended to be enabled.
Default is 0.
bUseWaterReflectionsMisc=(0,1)
bUseWaterReflectionsStatics
bUseWaterReflectionsStatics toggles water reflections from statics, such as buildings and rocks. It is recommended to be enabled.
Default is 0.
bUseWaterReflectionsStatics=(0,1)
bUseWaterReflectionsTrees
bUseWaterReflectionsTrees tree reflections in the water. It is recommended to be enabled.
Default is 0.
bUseWaterReflectionsTrees=(0,1)
bUseWaterShader
bUseWaterShader toggles the water shader. Disabling this will cause the water to turn pink. It is recommended to be enabled.
Default is 1.
bUseWaterShader=(0,1)
fAlpha
fAlpha is a useless setting. The game automatically sets it to 0.5 no matter what.
Default is 0.5000.
fAlpha=(...,-0.0001,0,0.0001,...)
fNearWaterIndoorTolerance
fNearWaterIndoorTolerance sets the distance the Player Character (PC) must be near water indoors before playing the ambient water sound.
Default is 512.0000.
fNearWaterIndoorTolerance=(...,-0.0001,0,0.0001,...)
fNearWaterOutdoorTolerance
fNearWaterOutdoorTolerance sets the distance the Player Character (PC) must be near water outdoors before playing the ambient water sound.
Default is 1024.0000.
fNearWaterOutdoorTolerance=(...,-0.0001,0,0.0001,...)
fNearWaterUnderwaterFreq
fNearWaterUnderwaterFreq
Default is 0.3000.
fNearWaterUnderwaterFreq=(...,-0.0001,0,0.0001,...)
fNearWaterUnderwaterVolume
fNearWaterUnderwaterVolume
Default is 0.9000.
fNearWaterUnderwaterVolume=(...,-0.0001,0,0.0001,...)
fSurfaceTileSize
fSurfaceTileSize sets something to with the tiling of the water texture. Do not change, or the water will be bugged and gaping open at spots.
Default is 2048.0000.
fSurfaceTileSize=(...,-0.0001,0,0.0001,...)
fTileTextureDivisor
fTileTextureDivisor affects the size of the ripples on water. Do not change it, or the water will have a noticeable seam when the Player Character (PC) approaches it.
Default is 4.7500.
fTileTextureDivisor=(...,-0.0001,0,0.0001,...)
SSurfaceTexture
SSurfaceTexture
Default is water
.
SSurfaceTexture=string
uDepthRange
uDepthRange sets the range of depth for water. Do not set too high or you will get a noticeable water texture seam.
Default is 125.
uDepthRange=(0,1,2,...)
uNearWaterPoints
uNearWaterPoints controls points near water when the ambient water sound will play.
Default is 8.
uNearWaterPoints=(0,1,2,...)
uNearWaterRadius
uNearWaterRadius controls the radius near water when the ambient water sound will play.
Default is 1000.
uNearWaterRadius=(0,1,2,...)
uNumDepthGrids
uNumDepthGrids sets the number of depth grids used for water depth. Changing this will lead to big gaps in the water.
Default is 3.
uNumDepthGrids=(0,1,2,...)
uSurfaceFPS
uSurfaceFPS
Default is 12.
uSurfaceFPS=(0,1,2,...)
uSurfaceFrameCount
uSurfaceFrameCount
Default is 32.
uSurfaceFrameCount=(0,1,2,...)
uSurfaceTextureSize
uSurfaceTextureSize
Default is 128.
uSurfaceTextureSize=(0,1,2,...)