Guide:Oblivion INI/Display: Difference between revisions
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==== bAllow30Shaders ==== | ==== bAllow30Shaders ==== | ||
bAllow30Shaders presumably toggles the ability of the game to use 3.0 shaders. To see if 3.0 shaders are available for use with your graphics card, open RendererInfo.txt located in Documents | bAllow30Shaders presumably toggles the ability of the game to use 3.0 shaders. To see if 3.0 shaders are available for use with your graphics card, open RendererInfo.txt located in Documents/My Games/Oblivion. If the line that says <code>3.0 Shaders</code> says yes beside it, your graphics card supports the use of 3.0 shaders. Next, find the line that says <code>Shader Package</code>. This will tell you which shader package is being used by the game. These shader packages are located in the Data/Shaders directory in the Oblivion game folder. According to guides across the web, you need to replace the shader package you are currently using (e.g., if RendererInfo.txt points <code>Shader Package</code> to <code>13</code>, the shader package being used is shaderpackage013.sdp) with the 3.0 shader package (shaderpackage019.sdp). To do this, rename the shader package you are using (e.g., shaderpackage013.sdp) to a different filename (e.g., shaderpackage013.bak) and copy shaderpackage019.sdp and rename it to the shader package you are using (e.g., shaderpackage013.sdp). After that is done, setting bAllow30Shaders to 1 should enable 3.0 shaders. | ||
In testing, no difference was noticed, but this may very well vary dependent upon your hardware. | In testing, no difference was noticed, but this may very well vary dependent upon your hardware. | ||
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==== bAllowScreenShot ==== | ==== bAllowScreenShot ==== | ||
bAllowScreenShot | bAllowScreenShot toggles the ability to create screenshots in BMP format by pressing the PrintScreen key. | ||
Default is 0. | Default is 0. | ||
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==== bDoActorShadows ==== | ==== bDoActorShadows ==== | ||
bDoActorShadows | {{fc|#c0c840| | ||
bDoActorShadows is believed to be unused by the game.}} In testing, no difference was noticed. | |||
Default is 1. | Default is 1. | ||
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==== bDoCanopyShadowPass ==== | ==== bDoCanopyShadowPass ==== | ||
bDoCanopyShadowPass | bDoCanopyShadowPass toggles tree canopy shadows. | ||
Default is 1. | Default is 1. | ||
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==== bDoStaticAndArchShadows ==== | ==== bDoStaticAndArchShadows ==== | ||
bDoStaticAndArchShadows | {{fc|#c0c840| | ||
bDoStaticAndArchShadows is believed to be unused by the game.}} In testing, no difference was noticed. | |||
Default is 0. | Default is 0. | ||
Line 104: | Line 106: | ||
==== bDrawShadows ==== | ==== bDrawShadows ==== | ||
bDrawShadows | {{fc|#c0c840| | ||
bDrawShadows is believed to be unused by the game.}} In testing, no difference was noticed. | |||
Default is 0. | Default is 0. | ||
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==== bEquippedTorchesCastShadows ==== | ==== bEquippedTorchesCastShadows ==== | ||
bEquippedTorchesCastShadows | {{fc|#c0c840| | ||
bEquippedTorchesCastShadows is believed to be unused by the game.}} In testing, no difference was noticed. | |||
Default is 0. | Default is 0. | ||
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==== bForce1XShaders ==== | ==== bForce1XShaders ==== | ||
bForce1XShaders | bForce1XShaders presumably forces 1X shaders. In testing, it caused the game to crash. | ||
Default is 0. | Default is 0. | ||
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==== bForcePow2Textures ==== | ==== bForcePow2Textures ==== | ||
bForcePow2Textures | bForcePow2Textures probably was a workaround for graphics cards that cannot use textures that were not powers of 2, forcing all textures to become powers of 2. However, the setting merely causes the game to crash upon loading. | ||
Default is 0. | Default is 0. | ||
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==== bFull Screen ==== | ==== bFull Screen ==== | ||
bFull Screen | bFull Screen toggles the ability of the game to be rendered fullscreen. | ||
Default is 1. | Default is 1. | ||
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==== bFullBrightLighting ==== | ==== bFullBrightLighting ==== | ||
bFullBrightLighting | bFullBrightLighting toggles a special lighting mode that causes severe glitches. Leave this disabled. | ||
Default is 0. | Default is 0. | ||
Line 198: | Line 202: | ||
==== bUse Shaders ==== | ==== bUse Shaders ==== | ||
bUse Shaders | bUse Shaders toggles the ability of the game to use shaders, which, of course, causes an immediate crash to desktop. | ||
Default is 1. | Default is 1. | ||
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==== fShadowFadeTime ==== | ==== fShadowFadeTime ==== | ||
fShadowFadeTime | fShadowFadeTime sets the time in seconds that shadows fade into view. | ||
Default is 1.0000. | Default is 1.0000. | ||
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==== fShadowLOD1 ==== | ==== fShadowLOD1 ==== | ||
fShadowLOD1 | fShadowLOD1 sets the 1st level of detail distance that shadows can be seen. A value of 0 causes all shadows to be seen. | ||
Default is 200.0000. | Default is 200.0000. | ||
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==== fShadowLOD2 ==== | ==== fShadowLOD2 ==== | ||
fShadowLOD2 | fShadowLOD2 sets the 2nd level of detail distance that shadows can be seen. A value of 0 causes all shadows to be seen. | ||
Default is 400.0000. | Default is 400.0000. | ||
Line 444: | Line 448: | ||
==== iMultiSample ==== | ==== iMultiSample ==== | ||
iMultiSample | iMultiSample sets the level of antialiasing (AA) applied to edges to make them smoother and less jagged. | ||
Default is 0. | Default is 0. | ||
Line 468: | Line 472: | ||
==== iPresentInterval ==== | ==== iPresentInterval ==== | ||
iPresentInterval | iPresentInterval toggles video synchronization (VSync). | ||
Default is 1. | Default is 1. | ||
Line 474: | Line 478: | ||
==== iScreenShotIndex ==== | ==== iScreenShotIndex ==== | ||
iScreenShotIndex | iScreenShotIndex sets the number of the screenshot made when bAllowScreenshot is enabled. It increases incrementally with each screenshot taken. | ||
Default is 0. | Default is 0. | ||
Line 480: | Line 484: | ||
==== iShadowFilter ==== | ==== iShadowFilter ==== | ||
iShadowFilter | iShadowFilter sets the level of filtering applied to shadows, which has a softening effect to the edges. A setting of 0 turns this off. A setting of 1 is considered low, and a setting of 2 is considered high. Negative values appear to also apply filtering to an unknown degree. There does not appear to be a limit to what value you can set this, but keeping this as close to 0 as possible should improve performance. | ||
Default is 0. | Default is 0. | ||
Line 486: | Line 490: | ||
==== iShadowMapResolution ==== | ==== iShadowMapResolution ==== | ||
iShadowMapResolution | iShadowMapResolution sets the resolution of shadows. Negative values can crash the game. A value of 0 will provide an exact 1:1 shadow. Setting this to 2 appears to be the most performance-friendly option to use when disabling shadows. Otherwise, it is recommended to go no lower than 128. Increasing this can improve shadow appearance significantly at a performance cost. | ||
Default is 256. | Default is 256. | ||
Line 492: | Line 496: | ||
==== iSize H ==== | ==== iSize H ==== | ||
iSize H | iSize H sets the height of the game resolution in pixels. | ||
Default is 480. | Default is 480. | ||
Line 498: | Line 502: | ||
==== iSize W ==== | ==== iSize W ==== | ||
iSize W | iSize W sets the width of the game resolution in pixels. | ||
Default is 640. | Default is 640. | ||
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==== iTexMipMapSkip ==== | ==== iTexMipMapSkip ==== | ||
iTexMipMapSkip | iTexMipMapSkip sets the texture quality (determined by the number of mipmaps to skip). It is recommended to be set to 0 to preserve full texture fidelity. | ||
Default is 0. | Default is 0. | ||
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==== uVideoDeviceIdentifierPart1 ==== | ==== uVideoDeviceIdentifierPart1 ==== | ||
uVideoDeviceIdentifierPart1 | uVideoDeviceIdentifierPart1 tells information about your graphics card to the game launcher. It is not believed to actually change anything in-game. | ||
Default is 0. | Default is 0. | ||
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==== uVideoDeviceIdentifierPart2 ==== | ==== uVideoDeviceIdentifierPart2 ==== | ||
uVideoDeviceIdentifierPart2 | uVideoDeviceIdentifierPart2 tells information about your graphics card to the game launcher. It is not believed to actually change anything in-game. | ||
Default is 0. | Default is 0. | ||
Line 528: | Line 532: | ||
==== uVideoDeviceIdentifierPart3 ==== | ==== uVideoDeviceIdentifierPart3 ==== | ||
uVideoDeviceIdentifierPart3 | uVideoDeviceIdentifierPart3 tells information about your graphics card to the game launcher. It is not believed to actually change anything in-game. | ||
Default is 0. | Default is 0. | ||
Line 534: | Line 538: | ||
==== uVideoDeviceIdentifierPart4 ==== | ==== uVideoDeviceIdentifierPart4 ==== | ||
uVideoDeviceIdentifierPart4 | uVideoDeviceIdentifierPart4 tells information about your graphics card to the game launcher. It is not believed to actually change anything in-game. | ||
Default is 0. | Default is 0. | ||
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==== SScreenShotBaseName ==== | ==== SScreenShotBaseName ==== | ||
SScreenShotBaseName | SScreenShotBaseName defines the prefix used for screenshot files and optionally the path where screenshot files are saved. It can be set to a specific path so screenshots are not saved in Oblivion's game directory. | ||
Default is <code>ScreenShot</code>. | Default is <code>ScreenShot</code> so screenshots are saved in Oblivion's game folder as ScreenShot1.bmp, ScreenShot2.bmp, ..., ScreenShot65535.bmp. | ||
sScreenShotBaseName=''string'' | |||
Example: | |||
sScreenShotBaseName=C:/Users/username/Pictures/Skyrim/ScreenShot |
Latest revision as of 18:36, March 23, 2021
[Display][edit | edit source]
bActorSelfShadowing[edit | edit source]
bActorSelfShadowing toggles the ability of characters to cast shadows upon themselves.
Default is 0.
bActorSelfShadowing=(0,1)
bAllow20HairShader[edit | edit source]
bAllow20HairShader presumably toggles the use of the 2.0 hair shader. In testing, no effect was noticed.
Default is 1.
bAllow20HairShader=(0,1)
bAllow30Shaders[edit | edit source]
bAllow30Shaders presumably toggles the ability of the game to use 3.0 shaders. To see if 3.0 shaders are available for use with your graphics card, open RendererInfo.txt located in Documents/My Games/Oblivion. If the line that says 3.0 Shaders
says yes beside it, your graphics card supports the use of 3.0 shaders. Next, find the line that says Shader Package
. This will tell you which shader package is being used by the game. These shader packages are located in the Data/Shaders directory in the Oblivion game folder. According to guides across the web, you need to replace the shader package you are currently using (e.g., if RendererInfo.txt points Shader Package
to 13
, the shader package being used is shaderpackage013.sdp) with the 3.0 shader package (shaderpackage019.sdp). To do this, rename the shader package you are using (e.g., shaderpackage013.sdp) to a different filename (e.g., shaderpackage013.bak) and copy shaderpackage019.sdp and rename it to the shader package you are using (e.g., shaderpackage013.sdp). After that is done, setting bAllow30Shaders to 1 should enable 3.0 shaders.
In testing, no difference was noticed, but this may very well vary dependent upon your hardware.
Default is 0.
bAllow30Shaders=(0,1)
bAllowPartialPrecision[edit | edit source]
bAllowPartialPrecision
Default is 1.
bAllowPartialPrecision=(0,1)
bAllowScreenShot[edit | edit source]
bAllowScreenShot toggles the ability to create screenshots in BMP format by pressing the PrintScreen key.
Default is 0.
bAllowScreenShot=(0,1)
bAutoViewDistance[edit | edit source]
bAutoViewDistance
Default is 0.
bAutoViewDistance=(0,1)
bDecalsOnSkinnedGeometry[edit | edit source]
bDecalsOnSkinnedGeometry
Default is 1.
bDecalsOnSkinnedGeometry=(0,1)
bDoActorShadows[edit | edit source]
bDoActorShadows is believed to be unused by the game. In testing, no difference was noticed.
Default is 1.
bDoActorShadows=(0,1)
bDoAmbientPass[edit | edit source]
bDoAmbientPass
Default is 1.
bDoAmbientPass=(0,1)
bDoCanopyShadowPass[edit | edit source]
bDoCanopyShadowPass toggles tree canopy shadows.
Default is 1.
bDoCanopyShadowPass=(0,1)
bDoDiffusePass[edit | edit source]
bDoDiffusePass
Default is 1.
bDoDiffusePass=(0,1)
bDoImageSpaceEffects[edit | edit source]
bDoImageSpaceEffects
Default is 1.
bDoImageSpaceEffects=(0,1)
bDoSpecularPass[edit | edit source]
bDoSpecularPass
Default is 1.
bDoSpecularPass=(0,1)
bDoStaticAndArchShadows[edit | edit source]
bDoStaticAndArchShadows is believed to be unused by the game. In testing, no difference was noticed.
Default is 0.
bDoStaticAndArchShadows=(0,1)
bDoTallGrassEffect[edit | edit source]
bDoTallGrassEffect
Default is 1.
bDoTallGrassEffect=(0,1)
bDoTexturePass[edit | edit source]
bDoTexturePass
Default is 1.
bDoTexturePass=(0,1)
bDrawShadows[edit | edit source]
bDrawShadows is believed to be unused by the game. In testing, no difference was noticed.
Default is 0.
bDrawShadows=(0,1)
bDynamicWindowReflections[edit | edit source]
bDynamicWindowReflections
Default is 1.
bDynamicWindowReflections=(0,1)
bEquippedTorchesCastShadows[edit | edit source]
bEquippedTorchesCastShadows is believed to be unused by the game. In testing, no difference was noticed.
Default is 0.
bEquippedTorchesCastShadows=(0,1)
bForce1XShaders[edit | edit source]
bForce1XShaders presumably forces 1X shaders. In testing, it caused the game to crash.
Default is 0.
bForce1XShaders=(0,1)
bForceMultiPass[edit | edit source]
bForceMultiPass
Default is 1.
bForceMultiPass=(0,1)
bForcePow2Textures[edit | edit source]
bForcePow2Textures probably was a workaround for graphics cards that cannot use textures that were not powers of 2, forcing all textures to become powers of 2. However, the setting merely causes the game to crash upon loading.
Default is 0.
bForcePow2Textures=(0,1)
bFull Screen[edit | edit source]
bFull Screen toggles the ability of the game to be rendered fullscreen.
Default is 1.
bFull Screen=(0,1)
bFullBrightLighting[edit | edit source]
bFullBrightLighting toggles a special lighting mode that causes severe glitches. Leave this disabled.
Default is 0.
bFullBrightLighting=(0,1)
bIgnoreResolutionCheck[edit | edit source]
bIgnoreResolutionCheck
Default is 0.
bIgnoreResolutionCheck=(0,1)
bLandscapeBlend[edit | edit source]
bLandscapeBlend
Default is 1.
bLandscapeBlend=(0,1)
bLocalMapShader[edit | edit source]
bLocalMapShader
Default is 1.
bLocalMapShader=(0,1)
bReportBadTangentSpace[edit | edit source]
bReportBadTangentSpace
Default is 0.
bReportBadTangentSpace=(0,1)
bShadowsOnGrass[edit | edit source]
bShadowsOnGrass toggles the ability for shadows to be cast upon grass. Oblivion Reloaded users should leave this off.
Default is 0. Recommended is 0.
bShadowsOnGrass=(0,1)
bShowMenuTextureUse[edit | edit source]
bShowMenuTextureUse
Default is 1.
bShowMenuTextureUse=(0,1)
bStaticMenuBackground[edit | edit source]
bStaticMenuBackground
Default is 1.
bStaticMenuBackground=(0,1)
bUse Shaders[edit | edit source]
bUse Shaders toggles the ability of the game to use shaders, which, of course, causes an immediate crash to desktop.
Default is 1.
bUse Shaders=(0,1)
bUseRefractionShader[edit | edit source]
bUseRefractionShader
Default is 1.
bUseRefractionShader=(0,1)
fDecalLifetime[edit | edit source]
fDecalLifetime
Default is 10.0000.
fDecalLifetime=(...,-0.0001,0,0.0001,...)
fDefaultFOV[edit | edit source]
fDefaultFOV
Default is 75.0000.
fDefaultFOV=(...,-0.0001,0,0.0001,...)
fEnvMapLOD1[edit | edit source]
fEnvMapLOD1
Default is 500.0000.
fEnvMapLOD1=(...,-0.0001,0,0.0001,...)
fEnvMapLOD2[edit | edit source]
fEnvMapLOD2
Default is 800.0000.
fEnvMapLOD2=(...,-0.0001,0,0.0001,...)
fEyeEnvMapLOD1[edit | edit source]
fEyeEnvMapLOD1
Default is 130.0000.
fEyeEnvMapLOD1=(...,-0.0001,0,0.0001,...)
fEyeEnvMapLOD2[edit | edit source]
fEyeEnvMapLOD2
Default is 190.0000.
fEyeEnvMapLOD2=(...,-0.0001,0,0.0001,...)
fGamma[edit | edit source]
fGamma
Default is 1.0000.
fGamma=(...,-0.0001,0,0.0001,...)
fGammaMax[edit | edit source]
fGammaMax
Default is 0.6000.
fGammaMax=(...,-0.0001,0,0.0001,...)
fGammaMin[edit | edit source]
fGammaMin
Default is 1.4000.
fGammaMin=(...,-0.0001,0,0.0001,...)
fLightLOD1[edit | edit source]
fLightLOD1
Default is 1000.0000.
fLightLOD1=(...,-0.0001,0,0.0001,...)
fLightLOD2[edit | edit source]
fLightLOD2
Default is 1500.0000.
fLightLOD2=(...,-0.0001,0,0.0001,...)
fNearDistance[edit | edit source]
fNearDistance
Default is 10.0000.
fNearDistance=(...,-0.0001,0,0.0001,...)
fNoLODFarDistanceMax[edit | edit source]
fNoLODFarDistanceMax
Default is 10240.0000.
fNoLODFarDistanceMax=(...,-0.0001,0,0.0001,...)
fNoLODFarDistanceMin[edit | edit source]
fNoLODFarDistanceMin
Default is 1700.0000.
fNoLODFarDistanceMin=(...,-0.0001,0,0.0001,...)
fNoLODFarDistancePct[edit | edit source]
fNoLODFarDistancePct
Default is 1.0000.
fNoLODFarDistancePct=(...,-0.0001,0,0.0001,...)
fShadowFadeTime[edit | edit source]
fShadowFadeTime sets the time in seconds that shadows fade into view.
Default is 1.0000.
fShadowFadeTime=(...,-0.0001,0,0.0001,...)
fShadowLOD1[edit | edit source]
fShadowLOD1 sets the 1st level of detail distance that shadows can be seen. A value of 0 causes all shadows to be seen.
Default is 200.0000.
fShadowLOD1=(...,-0.0001,0,0.0001,...)
fShadowLOD2[edit | edit source]
fShadowLOD2 sets the 2nd level of detail distance that shadows can be seen. A value of 0 causes all shadows to be seen.
Default is 400.0000.
fShadowLOD2=(...,-0.0001,0,0.0001,...)
fSpecualrStartMax[edit | edit source]
fSpecualrStartMax
Default is 1000.0000.
fSpecualrStartMax=(...,-0.0001,0,0.0001,...)
fSpecularLOD1[edit | edit source]
fSpecularLOD1
Default is 500.0000.
fSpecularLOD1=(...,-0.0001,0,0.0001,...)
fSpecularLOD2[edit | edit source]
fSpecularLOD2
Default is 800.0000.
fSpecularLOD2=(...,-0.0001,0,0.0001,...)
fSpecularStartMin[edit | edit source]
fSpecularStartMin
Default is 0.0000.
fSpecularStartMin=(...,-0.0001,0,0.0001,...)
iActorShadowCountExt[edit | edit source]
iActorShadowCountExt
Default is 2.
iActorShadowCountExt=(...,-1,0,1,...)
iActorShadowCountInt[edit | edit source]
iActorShadowCountInt
Default is 4.
iActorShadowCountInt=(...,-1,0,1,...)
iActorShadowExtMax[edit | edit source]
iActorShadowExtMax
Default is 10.
iActorShadowExtMax=(...,-1,0,1,...)
iActorShadowExtMin[edit | edit source]
iActorShadowExtMin
Default is 0.
iActorShadowExtMin=(...,-1,0,1,...)
iActorShadowIntMax[edit | edit source]
iActorShadowIntMax
Default is 10.
iActorShadowIntMax=(...,-1,0,1,...)
iActorShadowIntMin[edit | edit source]
iActorShadowIntMin
Default is 0.
iActorShadowIntMin=(...,-1,0,1,...)
iAdapter[edit | edit source]
iAdapter
Default is 0.
iAdapter=(...,-1,0,1,...)
iAutoViewHiFrameRate[edit | edit source]
iAutoViewHiFrameRate
Default is 40.
iAutoViewHiFrameRate=(...,-1,0,1,...)
iAutoViewLowFrameRate[edit | edit source]
iAutoViewLowFrameRate
Default is 20.
iAutoViewLowFrameRate=(...,-1,0,1,...)
iAutoViewMinDistance[edit | edit source]
iAutoViewMinDistance
Default is 2000.
iAutoViewMinDistance=(...,-1,0,1,...)
iDebugText[edit | edit source]
iDebugText
Default is 2.
iDebugText=(...,-1,0,1,...)
iDebugTextLeftRightOffset[edit | edit source]
iDebugTextLeftRightOffset
Default is 10.
iDebugTextLeftRightOffset=(...,-1,0,1,...)
iDebugTextTopBottomOffset[edit | edit source]
iDebugTextTopBottomOffset
Default is 10.
iDebugTextTopBottomOffset=(...,-1,0,1,...)
iLocation X[edit | edit source]
iLocation X
Default is 0.
iLocation X=(...,-1,0,1,...)
iLocation Y[edit | edit source]
iLocation Y
Default is 0.
iLocation Y=(...,-1,0,1,...)
iMaxDecalsPerFrame[edit | edit source]
iMaxDecalsPerFrame
Default is 10.
iMaxDecalsPerFrame=(...,-1,0,1,...)
iMaxLandscapeTextures[edit | edit source]
iMaxLandscapeTextures
Default is 0.
iMaxLandscapeTextures=(...,-1,0,1,...)
iMultiSample[edit | edit source]
iMultiSample sets the level of antialiasing (AA) applied to edges to make them smoother and less jagged.
Default is 0.
iMultiSample=(...,-1,0,1,...)
iNPatchNOrder[edit | edit source]
iNPatchNOrder
Default is 0.
iNPatchNOrder=(...,-1,0,1,...)
iNPatchPOrder[edit | edit source]
iNPatchPOrder
Default is 0.
iNPatchPOrder=(...,-1,0,1,...)
iNPatches[edit | edit source]
iNPatches
Default is 0.
iNPatches=(...,-1,0,1,...)
iPresentInterval[edit | edit source]
iPresentInterval toggles video synchronization (VSync).
Default is 1.
iPresentInterval=(...,-1,0,1,...)
iScreenShotIndex[edit | edit source]
iScreenShotIndex sets the number of the screenshot made when bAllowScreenshot is enabled. It increases incrementally with each screenshot taken.
Default is 0.
iScreenShotIndex=(...,-1,0,1,...)
iShadowFilter[edit | edit source]
iShadowFilter sets the level of filtering applied to shadows, which has a softening effect to the edges. A setting of 0 turns this off. A setting of 1 is considered low, and a setting of 2 is considered high. Negative values appear to also apply filtering to an unknown degree. There does not appear to be a limit to what value you can set this, but keeping this as close to 0 as possible should improve performance.
Default is 0.
iShadowFilter=(...,-1,0,1,...)
iShadowMapResolution[edit | edit source]
iShadowMapResolution sets the resolution of shadows. Negative values can crash the game. A value of 0 will provide an exact 1:1 shadow. Setting this to 2 appears to be the most performance-friendly option to use when disabling shadows. Otherwise, it is recommended to go no lower than 128. Increasing this can improve shadow appearance significantly at a performance cost.
Default is 256.
iShadowMapResolution=(...,-1,0,1,...)
iSize H[edit | edit source]
iSize H sets the height of the game resolution in pixels.
Default is 480.
iSize H=(...,-1,0,1,...)
iSize W[edit | edit source]
iSize W sets the width of the game resolution in pixels.
Default is 640.
iSize W=(...,-1,0,1,...)
iTexMipMapMinimum[edit | edit source]
iTexMipMapMinimum
Default is 0.
iTexMipMapMinimum=(...,-1,0,1,...)
iTexMipMapSkip[edit | edit source]
iTexMipMapSkip sets the texture quality (determined by the number of mipmaps to skip). It is recommended to be set to 0 to preserve full texture fidelity.
Default is 0.
iTexMipMapSkip=(...,-1,0,1,...)
uVideoDeviceIdentifierPart1[edit | edit source]
uVideoDeviceIdentifierPart1 tells information about your graphics card to the game launcher. It is not believed to actually change anything in-game.
Default is 0.
uVideoDeviceIdentifierPart1=(0,1,2,...)
uVideoDeviceIdentifierPart2[edit | edit source]
uVideoDeviceIdentifierPart2 tells information about your graphics card to the game launcher. It is not believed to actually change anything in-game.
Default is 0.
uVideoDeviceIdentifierPart2=(0,1,2,...)
uVideoDeviceIdentifierPart3[edit | edit source]
uVideoDeviceIdentifierPart3 tells information about your graphics card to the game launcher. It is not believed to actually change anything in-game.
Default is 0.
uVideoDeviceIdentifierPart3=(0,1,2,...)
uVideoDeviceIdentifierPart4[edit | edit source]
uVideoDeviceIdentifierPart4 tells information about your graphics card to the game launcher. It is not believed to actually change anything in-game.
Default is 0.
uVideoDeviceIdentifierPart4=(0,1,2,...)
SScreenShotBaseName[edit | edit source]
SScreenShotBaseName defines the prefix used for screenshot files and optionally the path where screenshot files are saved. It can be set to a specific path so screenshots are not saved in Oblivion's game directory.
Default is ScreenShot
so screenshots are saved in Oblivion's game folder as ScreenShot1.bmp, ScreenShot2.bmp, ..., ScreenShot65535.bmp.
sScreenShotBaseName=string
Example:
sScreenShotBaseName=C:/Users/username/Pictures/Skyrim/ScreenShot