Guide:Oblivion INI/Audio: Difference between revisions
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==== fPlayerFootVolume ==== | ==== fPlayerFootVolume ==== | ||
fPlayerFootVolume | fPlayerFootVolume sets the volume of the player's footsteps. | ||
Default is 0.9000. | Default is 0.9000. |
Revision as of 00:24, April 21, 2019
[Audio][edit | edit source]
bMusicEnabled[edit | edit source]
bMusicEnabled toggles music.
Default is 1.
bMusicEnabled=(0,1)
bSoundEnabled[edit | edit source]
bSoundEnabled toggles all sounds other than music.
Default is 1.
bSoundEnabled=(0,1)
bUseSoundDebugInfo[edit | edit source]
bUseSoundDebugInfo probably toggles debug information relating to sound. No difference to sounds was noticed when turning this off. It could make sense to disable this, since it possibly takes some extra resources generating this debug information.
Default is 1.
bUseSoundDebugInfo=(0,1)
bUseSpeedForWeaponSwish[edit | edit source]
bUseSpeedForWeaponSwish probably toggles the ability of the game to change the sound of weapons while swishing relative to the speed that they are swung. In testing with a sword, disabling this caused the weapon to sound like it was more impeded by air, producing a deeper swish than when this was enabled. It is therefore recommended to leave enabled.
Default is 1.
bUseSpeedForWeaponSwish=(0,1)
fChainLargeMassMin[edit | edit source]
fChainLargeMassMin
Default is 30.0000.
fChainLargeMassMin=(...,-0.0001,0,0.0001,...)
fChainMediumMassMin[edit | edit source]
fChainMediumMassMin
Default is 5.0000.
fChainMediumMassMin=(...,-0.0001,0,0.0001,...)
fClothLargeMassMin[edit | edit source]
fClothLargeMassMin
Default is 25.0000.
fClothLargeMassMin=(...,-0.0001,0,0.0001,...)
fClothMediumMassMin[edit | edit source]
fClothMediumMassMin
Default is 8.0000.
fClothMediumMassMin=(...,-0.0001,0,0.0001,...)
fDBVoiceAttenuationIn2D[edit | edit source]
fDBVoiceAttenuationIn2D
Default is 0.0000.
fDBVoiceAttenuationIn2D=(...,-0.0001,0,0.0001,...)
fDSoundRolloffFactor[edit | edit source]
fDSoundRolloffFactor
Default is 4.0000.
fDSoundRolloffFactor=(...,-0.0001,0,0.0001,...)
fDefaultEffectsVolume[edit | edit source]
fDefaultEffectsVolume
Default is 0.8000.
fDefaultEffectsVolume=(...,-0.0001,0,0.0001,...)
fDefaultFootVolume[edit | edit source]
fDefaultFootVolume
Default is 0.8000.
fDefaultFootVolume=(...,-0.0001,0,0.0001,...)
fDefaultMasterVolume[edit | edit source]
fDefaultMasterVolume
Default is 1.0000.
fDefaultMasterVolume=(...,-0.0001,0,0.0001,...)
fDefaultMusicVolume[edit | edit source]
fDefaultMusicVolume
Default is 0.3000.
fDefaultMusicVolume=(...,-0.0001,0,0.0001,...)
fDefaultVoiceVolume[edit | edit source]
fDefaultVoiceVolume
Default is 0.8000.
fDefaultVoiceVolume=(...,-0.0001,0,0.0001,...)
fDialogAttenuationMax[edit | edit source]
fDialogAttenuationMax
Default is 35.0000.
fDialogAttenuationMax=(...,-0.0001,0,0.0001,...)
fDialogAttenuationMin[edit | edit source]
fDialogAttenuationMin
Default is 7.7500.
fDialogAttenuationMin=(...,-0.0001,0,0.0001,...)
fEarthLargeMassMin[edit | edit source]
fEarthLargeMassMin
Default is 30.0000.
fEarthLargeMassMin=(...,-0.0001,0,0.0001,...)
fEarthMediumMassMin[edit | edit source]
fEarthMediumMassMin
Default is 5.0000.
fEarthMediumMassMin=(...,-0.0001,0,0.0001,...)
fGlassLargeMassMin[edit | edit source]
fGlassLargeMassMin
Default is 25.0000.
fGlassLargeMassMin=(...,-0.0001,0,0.0001,...)
fGlassMediumMassMin[edit | edit source]
fGlassMediumMassMin
Default is 8.0000.
fGlassMediumMassMin=(...,-0.0001,0,0.0001,...)
fHeadroomdB[edit | edit source]
fHeadroomdB
Default is 2.0000.
fHeadroomdB=(...,-0.0001,0,0.0001,...)
fLargeWeaponSpeedMax[edit | edit source]
fLargeWeaponSpeedMax
Default is 0.9500.
fLargeWeaponSpeedMax=(...,-0.0001,0,0.0001,...)
fLargeWeaponWeightMin[edit | edit source]
fLargeWeaponWeightMin
Default is 25.0000.
fLargeWeaponWeightMin=(...,-0.0001,0,0.0001,...)
fMainMenuMusicVolume[edit | edit source]
fMainMenuMusicVolume sets the volume level of the main menu music. A setting of 0 disables the main menu music.
Default is 0.6000.
fMainMenuMusicVolume=(...,-0.0001,0,0.0001,...)
fMaxFootstepDistance[edit | edit source]
fMaxFootstepDistance
Default is 1100.0000.
fMaxFootstepDistance=(...,-0.0001,0,0.0001,...)
fMediumWeaponSpeedMax[edit | edit source]
fMediumWeaponSpeedMax
Default is 1.1000.
fMediumWeaponSpeedMax=(...,-0.0001,0,0.0001,...)
fMediumWeaponWeightMin[edit | edit source]
fMediumWeaponWeightMin
Default is 8.0000.
fMediumWeaponWeightMin=(...,-0.0001,0,0.0001,...)
fMetalLargeMassMin[edit | edit source]
fMetalLargeMassMin
Default is 25.0000.
fMetalLargeMassMin=(...,-0.0001,0,0.0001,...)
fMetalMediumMassMin[edit | edit source]
fMetalMediumMassMin
Default is 8.0000.
fMetalMediumMassMin=(...,-0.0001,0,0.0001,...)
fMinSoundVel[edit | edit source]
fMinSoundVel
Default is 10.0000.
fMinSoundVel=(...,-0.0001,0,0.0001,...)
fPlayerFootVolume[edit | edit source]
fPlayerFootVolume sets the volume of the player's footsteps.
Default is 0.9000.
fPlayerFootVolume=(...,-0.0001,0,0.0001,...)
fSkinLargeMassMin[edit | edit source]
fSkinLargeMassMin
Default is 30.0000.
fSkinLargeMassMin=(...,-0.0001,0,0.0001,...)
fSkinMediumMassMin[edit | edit source]
fSkinMediumMassMin
Default is 5.0000.
fSkinMediumMassMin=(...,-0.0001,0,0.0001,...)
fStoneLargeMassMin[edit | edit source]
fStoneLargeMassMin
Default is 30.0000.
fStoneLargeMassMin=(...,-0.0001,0,0.0001,...)
fStoneMediumMassMin[edit | edit source]
fStoneMediumMassMin
Default is 5.0000.
fStoneMediumMassMin=(...,-0.0001,0,0.0001,...)
fUnderwaterFrequencyDelta[edit | edit source]
fUnderwaterFrequencyDelta
Default is 0.0000.
fUnderwaterFrequencyDelta=(...,-0.0001,0,0.0001,...)
fWoodLargeMassMin[edit | edit source]
fWoodLargeMassMin
Default is 15.0000.
fWoodLargeMassMin=(...,-0.0001,0,0.0001,...)
fWoodMediumMassMin[edit | edit source]
fWoodMediumMassMin
Default is 7.0000.
fWoodMediumMassMin=(...,-0.0001,0,0.0001,...)
iCollisionSoundTimeDelta[edit | edit source]
iCollisionSoundTimeDelta
Default is 50.
iCollisionSoundTimeDelta=(...,-1,0,1,...)
iMaxImpactSoundCount[edit | edit source]
iMaxImpactSoundCount
Default is 32.
iMaxImpactSoundCount=(...,-1,0,1,...)