[Audio]
bMusicEnabled
bMusicEnabled toggles music.
Default is 1.
bMusicEnabled=(0,1)
bSoundEnabled
bSoundEnabled toggles all sounds other than music.
Default is 1.
bSoundEnabled=(0,1)
bUseSoundDebugInfo
bUseSoundDebugInfo probably toggles debug information relating to sound. No difference to sounds was noticed when turning this off. It could make sense to disable this, since it possibly takes some extra resources generating this debug information.
Default is 1.
bUseSoundDebugInfo=(0,1)
bUseSpeedForWeaponSwish
bUseSpeedForWeaponSwish probably toggles the ability of the game to change the sound of weapons while swishing relative to the speed that they are swung. In testing with a sword, disabling this caused the weapon to sound like it was more impeded by air, producing a deeper swish than when this was enabled. It is therefore recommended to leave enabled.
Default is 1.
bUseSpeedForWeaponSwish=(0,1)
fChainLargeMassMin
fChainLargeMassMin
Default is 30.0000.
fChainLargeMassMin=(...,-0.0001,0,0.0001,...)
fChainMediumMassMin
fChainMediumMassMin
Default is 5.0000.
fChainMediumMassMin=(...,-0.0001,0,0.0001,...)
fClothLargeMassMin
fClothLargeMassMin
Default is 25.0000.
fClothLargeMassMin=(...,-0.0001,0,0.0001,...)
fClothMediumMassMin
fClothMediumMassMin
Default is 8.0000.
fClothMediumMassMin=(...,-0.0001,0,0.0001,...)
fDBVoiceAttenuationIn2D
fDBVoiceAttenuationIn2D
Default is 0.0000.
fDBVoiceAttenuationIn2D=(...,-0.0001,0,0.0001,...)
fDSoundRolloffFactor
fDSoundRolloffFactor
Default is 4.0000.
fDSoundRolloffFactor=(...,-0.0001,0,0.0001,...)
fDefaultEffectsVolume
fDefaultEffectsVolume
Default is 0.8000.
fDefaultEffectsVolume=(...,-0.0001,0,0.0001,...)
fDefaultFootVolume
fDefaultFootVolume
Default is 0.8000.
fDefaultFootVolume=(...,-0.0001,0,0.0001,...)
fDefaultMasterVolume
fDefaultMasterVolume
Default is 1.0000.
fDefaultMasterVolume=(...,-0.0001,0,0.0001,...)
fDefaultMusicVolume
fDefaultMusicVolume
Default is 0.3000.
fDefaultMusicVolume=(...,-0.0001,0,0.0001,...)
fDefaultVoiceVolume
fDefaultVoiceVolume
Default is 0.8000.
fDefaultVoiceVolume=(...,-0.0001,0,0.0001,...)
fDialogAttenuationMax
fDialogAttenuationMax
Default is 35.0000.
fDialogAttenuationMax=(...,-0.0001,0,0.0001,...)
fDialogAttenuationMin
fDialogAttenuationMin
Default is 7.7500.
fDialogAttenuationMin=(...,-0.0001,0,0.0001,...)
fEarthLargeMassMin
fEarthLargeMassMin
Default is 30.0000.
fEarthLargeMassMin=(...,-0.0001,0,0.0001,...)
fEarthMediumMassMin
fEarthMediumMassMin
Default is 5.0000.
fEarthMediumMassMin=(...,-0.0001,0,0.0001,...)
fGlassLargeMassMin
fGlassLargeMassMin
Default is 25.0000.
fGlassLargeMassMin=(...,-0.0001,0,0.0001,...)
fGlassMediumMassMin
fGlassMediumMassMin
Default is 8.0000.
fGlassMediumMassMin=(...,-0.0001,0,0.0001,...)
fHeadroomdB
fHeadroomdB
Default is 2.0000.
fHeadroomdB=(...,-0.0001,0,0.0001,...)
fLargeWeaponSpeedMax
fLargeWeaponSpeedMax
Default is 0.9500.
fLargeWeaponSpeedMax=(...,-0.0001,0,0.0001,...)
fLargeWeaponWeightMin
fLargeWeaponWeightMin
Default is 25.0000.
fLargeWeaponWeightMin=(...,-0.0001,0,0.0001,...)
fMainMenuMusicVolume
fMainMenuMusicVolume sets the volume level of the main menu music. A setting of 0 disables the main menu music.
Default is 0.6000.
fMainMenuMusicVolume=(...,-0.0001,0,0.0001,...)
fMaxFootstepDistance
fMaxFootstepDistance sets the maximum distance from which footstep sounds can be heard.
Default is 1100.0000.
fMaxFootstepDistance=(...,-0.0001,0,0.0001,...)
fMediumWeaponSpeedMax
fMediumWeaponSpeedMax
Default is 1.1000.
fMediumWeaponSpeedMax=(...,-0.0001,0,0.0001,...)
fMediumWeaponWeightMin
fMediumWeaponWeightMin
Default is 8.0000.
fMediumWeaponWeightMin=(...,-0.0001,0,0.0001,...)
fMetalLargeMassMin
fMetalLargeMassMin
Default is 25.0000.
fMetalLargeMassMin=(...,-0.0001,0,0.0001,...)
fMetalMediumMassMin
fMetalMediumMassMin
Default is 8.0000.
fMetalMediumMassMin=(...,-0.0001,0,0.0001,...)
fMinSoundVel
fMinSoundVel
Default is 10.0000.
fMinSoundVel=(...,-0.0001,0,0.0001,...)
fPlayerFootVolume
fPlayerFootVolume sets the volume of the player's footsteps.
Default is 0.9000.
fPlayerFootVolume=(...,-0.0001,0,0.0001,...)
fSkinLargeMassMin
fSkinLargeMassMin
Default is 30.0000.
fSkinLargeMassMin=(...,-0.0001,0,0.0001,...)
fSkinMediumMassMin
fSkinMediumMassMin
Default is 5.0000.
fSkinMediumMassMin=(...,-0.0001,0,0.0001,...)
fStoneLargeMassMin
fStoneLargeMassMin
Default is 30.0000.
fStoneLargeMassMin=(...,-0.0001,0,0.0001,...)
fStoneMediumMassMin
fStoneMediumMassMin
Default is 5.0000.
fStoneMediumMassMin=(...,-0.0001,0,0.0001,...)
fUnderwaterFrequencyDelta
fUnderwaterFrequencyDelta
Default is 0.0000.
fUnderwaterFrequencyDelta=(...,-0.0001,0,0.0001,...)
fWoodLargeMassMin
fWoodLargeMassMin
Default is 15.0000.
fWoodLargeMassMin=(...,-0.0001,0,0.0001,...)
fWoodMediumMassMin
fWoodMediumMassMin
Default is 7.0000.
fWoodMediumMassMin=(...,-0.0001,0,0.0001,...)
iCollisionSoundTimeDelta
iCollisionSoundTimeDelta
Default is 50.
iCollisionSoundTimeDelta=(...,-1,0,1,...)
iMaxImpactSoundCount
iMaxImpactSoundCount sets the maximum amount of impact sounds that can play at the same time.
Default is 32.
iMaxImpactSoundCount=(...,-1,0,1,...)