Guide:Oblivion INI/Audio: Difference between revisions

From Step Mods | Change The Game
 
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==== bUseSoundDebugInfo ====
==== bUseSoundDebugInfo ====
bUseSoundDebugInfo
bUseSoundDebugInfo probably toggles debug information relating to sound. No difference to sounds was noticed when turning this off. It could make sense to disable this, since it possibly takes some extra resources generating this debug information.


Default is 1.
Default is 1.
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==== bUseSpeedForWeaponSwish ====
==== bUseSpeedForWeaponSwish ====
bUseSpeedForWeaponSwish
bUseSpeedForWeaponSwish probably toggles the ability of the game to change the sound of weapons while swishing relative to the speed that they are swung. In testing with a sword, disabling this caused the weapon to sound like it was more impeded by air, producing a deeper swish than when this was enabled. It is therefore recommended to leave enabled.


Default is 1.
Default is 1.
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==== fMainMenuMusicVolume ====
==== fMainMenuMusicVolume ====
fMainMenuMusicVolume
fMainMenuMusicVolume sets the volume level of the main menu music. A setting of 0 disables the main menu music.


Default is 0.6000.
Default is 0.6000.
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==== fMaxFootstepDistance ====
==== fMaxFootstepDistance ====
fMaxFootstepDistance
fMaxFootstepDistance sets the maximum distance from which footstep sounds can be heard.


Default is 1100.0000.
Default is 1100.0000.
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==== fPlayerFootVolume ====
==== fPlayerFootVolume ====
fPlayerFootVolume
fPlayerFootVolume sets the volume of the player's footsteps.


Default is 0.9000.
Default is 0.9000.
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==== iMaxImpactSoundCount ====
==== iMaxImpactSoundCount ====
iMaxImpactSoundCount
iMaxImpactSoundCount sets the maximum amount of impact sounds that can play at the same time.


Default is 32.
Default is 32.
  iMaxImpactSoundCount=(...,-1,0,1,...)
  iMaxImpactSoundCount=(...,-1,0,1,...)

Latest revision as of 00:37, April 21, 2019

[Audio]

bMusicEnabled

bMusicEnabled toggles music.

Default is 1.

bMusicEnabled=(0,1)

bSoundEnabled

bSoundEnabled toggles all sounds other than music.

Default is 1.

bSoundEnabled=(0,1)

bUseSoundDebugInfo

bUseSoundDebugInfo probably toggles debug information relating to sound. No difference to sounds was noticed when turning this off. It could make sense to disable this, since it possibly takes some extra resources generating this debug information.

Default is 1.

bUseSoundDebugInfo=(0,1)

bUseSpeedForWeaponSwish

bUseSpeedForWeaponSwish probably toggles the ability of the game to change the sound of weapons while swishing relative to the speed that they are swung. In testing with a sword, disabling this caused the weapon to sound like it was more impeded by air, producing a deeper swish than when this was enabled. It is therefore recommended to leave enabled.

Default is 1.

bUseSpeedForWeaponSwish=(0,1)

fChainLargeMassMin

fChainLargeMassMin

Default is 30.0000.

fChainLargeMassMin=(...,-0.0001,0,0.0001,...)

fChainMediumMassMin

fChainMediumMassMin

Default is 5.0000.

fChainMediumMassMin=(...,-0.0001,0,0.0001,...)

fClothLargeMassMin

fClothLargeMassMin

Default is 25.0000.

fClothLargeMassMin=(...,-0.0001,0,0.0001,...)

fClothMediumMassMin

fClothMediumMassMin

Default is 8.0000.

fClothMediumMassMin=(...,-0.0001,0,0.0001,...)

fDBVoiceAttenuationIn2D

fDBVoiceAttenuationIn2D

Default is 0.0000.

fDBVoiceAttenuationIn2D=(...,-0.0001,0,0.0001,...)

fDSoundRolloffFactor

fDSoundRolloffFactor

Default is 4.0000.

fDSoundRolloffFactor=(...,-0.0001,0,0.0001,...)

fDefaultEffectsVolume

fDefaultEffectsVolume

Default is 0.8000.

fDefaultEffectsVolume=(...,-0.0001,0,0.0001,...)

fDefaultFootVolume

fDefaultFootVolume

Default is 0.8000.

fDefaultFootVolume=(...,-0.0001,0,0.0001,...)

fDefaultMasterVolume

fDefaultMasterVolume

Default is 1.0000.

fDefaultMasterVolume=(...,-0.0001,0,0.0001,...)

fDefaultMusicVolume

fDefaultMusicVolume

Default is 0.3000.

fDefaultMusicVolume=(...,-0.0001,0,0.0001,...)

fDefaultVoiceVolume

fDefaultVoiceVolume

Default is 0.8000.

fDefaultVoiceVolume=(...,-0.0001,0,0.0001,...)

fDialogAttenuationMax

fDialogAttenuationMax

Default is 35.0000.

fDialogAttenuationMax=(...,-0.0001,0,0.0001,...)

fDialogAttenuationMin

fDialogAttenuationMin

Default is 7.7500.

fDialogAttenuationMin=(...,-0.0001,0,0.0001,...)

fEarthLargeMassMin

fEarthLargeMassMin

Default is 30.0000.

fEarthLargeMassMin=(...,-0.0001,0,0.0001,...)

fEarthMediumMassMin

fEarthMediumMassMin

Default is 5.0000.

fEarthMediumMassMin=(...,-0.0001,0,0.0001,...)

fGlassLargeMassMin

fGlassLargeMassMin

Default is 25.0000.

fGlassLargeMassMin=(...,-0.0001,0,0.0001,...)

fGlassMediumMassMin

fGlassMediumMassMin

Default is 8.0000.

fGlassMediumMassMin=(...,-0.0001,0,0.0001,...)

fHeadroomdB

fHeadroomdB

Default is 2.0000.

fHeadroomdB=(...,-0.0001,0,0.0001,...)

fLargeWeaponSpeedMax

fLargeWeaponSpeedMax

Default is 0.9500.

fLargeWeaponSpeedMax=(...,-0.0001,0,0.0001,...)

fLargeWeaponWeightMin

fLargeWeaponWeightMin

Default is 25.0000.

fLargeWeaponWeightMin=(...,-0.0001,0,0.0001,...)

fMainMenuMusicVolume

fMainMenuMusicVolume sets the volume level of the main menu music. A setting of 0 disables the main menu music.

Default is 0.6000.

fMainMenuMusicVolume=(...,-0.0001,0,0.0001,...)

fMaxFootstepDistance

fMaxFootstepDistance sets the maximum distance from which footstep sounds can be heard.

Default is 1100.0000.

fMaxFootstepDistance=(...,-0.0001,0,0.0001,...)

fMediumWeaponSpeedMax

fMediumWeaponSpeedMax

Default is 1.1000.

fMediumWeaponSpeedMax=(...,-0.0001,0,0.0001,...)

fMediumWeaponWeightMin

fMediumWeaponWeightMin

Default is 8.0000.

fMediumWeaponWeightMin=(...,-0.0001,0,0.0001,...)

fMetalLargeMassMin

fMetalLargeMassMin

Default is 25.0000.

fMetalLargeMassMin=(...,-0.0001,0,0.0001,...)

fMetalMediumMassMin

fMetalMediumMassMin

Default is 8.0000.

fMetalMediumMassMin=(...,-0.0001,0,0.0001,...)

fMinSoundVel

fMinSoundVel

Default is 10.0000.

fMinSoundVel=(...,-0.0001,0,0.0001,...)

fPlayerFootVolume

fPlayerFootVolume sets the volume of the player's footsteps.

Default is 0.9000.

fPlayerFootVolume=(...,-0.0001,0,0.0001,...)

fSkinLargeMassMin

fSkinLargeMassMin

Default is 30.0000.

fSkinLargeMassMin=(...,-0.0001,0,0.0001,...)

fSkinMediumMassMin

fSkinMediumMassMin

Default is 5.0000.

fSkinMediumMassMin=(...,-0.0001,0,0.0001,...)

fStoneLargeMassMin

fStoneLargeMassMin

Default is 30.0000.

fStoneLargeMassMin=(...,-0.0001,0,0.0001,...)

fStoneMediumMassMin

fStoneMediumMassMin

Default is 5.0000.

fStoneMediumMassMin=(...,-0.0001,0,0.0001,...)

fUnderwaterFrequencyDelta

fUnderwaterFrequencyDelta

Default is 0.0000.

fUnderwaterFrequencyDelta=(...,-0.0001,0,0.0001,...)

fWoodLargeMassMin

fWoodLargeMassMin

Default is 15.0000.

fWoodLargeMassMin=(...,-0.0001,0,0.0001,...)

fWoodMediumMassMin

fWoodMediumMassMin

Default is 7.0000.

fWoodMediumMassMin=(...,-0.0001,0,0.0001,...)

iCollisionSoundTimeDelta

iCollisionSoundTimeDelta

Default is 50.

iCollisionSoundTimeDelta=(...,-1,0,1,...)

iMaxImpactSoundCount

iMaxImpactSoundCount sets the maximum amount of impact sounds that can play at the same time.

Default is 32.

iMaxImpactSoundCount=(...,-1,0,1,...)