Guide:Mod Organizer Oblivion: Difference between revisions

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This is a placeholder for the guide to using Mod Organizer with Oblivion
== Overview ==
Oblivion, while using largely the same format of plugins that Skyrim does, still has a number of 'features' that make things work a bit differently.
Therefore some things that "work out of the box" with Skyrim may need a bit of coaxing with Oblivion.
 
== Recommendations ==
To avoid any potential issues with tools or mods that are run inside the MO {{Fc|white|VFS}}, it is recommended that you, where possible, install anything you can away from Windows controlled folders. ie '''Windows''', '''Program Files''' & '''Program Files (x86)'''.
It is also a good idea to keep those folder names and paths to as short as possible to avoid '''Windows''' reaching the path limit when MO calls one tool to access a file or mod in another path.
Lastly, as with MO and Skyrim, no {{Fc|white|64bit}} programs should be used.
 
== Extenders and DLL enhancements ==
 
===== OBSE and OBSE Plugins =====
Installing [http://obse.silverlock.org/ OBSE] requires the manual installation of the actual ''{{Fc|white|obse_*.*}}'' files into the '''Oblivion''' folder to work. The Oblivion engine refuses to see these extensions if they are loaded into the MO {{Fc|white|VFS}}.
The easiest way to install OBSE is to install the archive in MO as you would with any other mod and afterward, using explorer or any other file manager, ''{{Fc|white|MOVE}}'' these files to the real '''Oblivion''' folder.
* obse_1_2_416.dll
* obse_editor_1_2.dll
* obse_loader.exe
* obse_steam_loader.dll
 
===== 4GB Patch =====
===== Construction Kit =====
===== Construction Kit Extender =====
This is tricky. Need a lot of fiddling to work it with any ENB that is installed and the batch file to start it is needed to be added to the executables.
Also I think it may still be looking for an out-of-date obse_editor. I'll need to check more on this.
===== Oblivion Stutter Remover =====
===== One Tweak =====

Revision as of 04:26, December 6, 2014

Overview[edit | edit source]

Oblivion, while using largely the same format of plugins that Skyrim does, still has a number of 'features' that make things work a bit differently. Therefore some things that "work out of the box" with Skyrim may need a bit of coaxing with Oblivion.

Recommendations[edit | edit source]

To avoid any potential issues with tools or mods that are run inside the MO VFS, it is recommended that you, where possible, install anything you can away from Windows controlled folders. ie Windows, Program Files & Program Files (x86). It is also a good idea to keep those folder names and paths to as short as possible to avoid Windows reaching the path limit when MO calls one tool to access a file or mod in another path. Lastly, as with MO and Skyrim, no 64bit programs should be used.

Extenders and DLL enhancements[edit | edit source]

OBSE and OBSE Plugins[edit | edit source]

Installing OBSE requires the manual installation of the actual obse_*.* files into the Oblivion folder to work. The Oblivion engine refuses to see these extensions if they are loaded into the MO VFS. The easiest way to install OBSE is to install the archive in MO as you would with any other mod and afterward, using explorer or any other file manager, MOVE these files to the real Oblivion folder.

  • obse_1_2_416.dll
  • obse_editor_1_2.dll
  • obse_loader.exe
  • obse_steam_loader.dll
4GB Patch[edit | edit source]
Construction Kit[edit | edit source]
Construction Kit Extender[edit | edit source]

This is tricky. Need a lot of fiddling to work it with any ENB that is installed and the batch file to start it is needed to be added to the executables. Also I think it may still be looking for an out-of-date obse_editor. I'll need to check more on this.

Oblivion Stutter Remover[edit | edit source]
One Tweak[edit | edit source]