Guide:Fallout4Prefs INI/LOD: Difference between revisions

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(Created page with "== [LOD] == ==== fLODFadeOutMultActors ==== fLODFadeOutMultActors Default is 6.0000. fLODFadeOutMultActors=(...,-0.0001,0,0.0001,...) ==== fLODFadeOutMultItems ==== fLODFa...")
 
 
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==== fLODFadeOutMultSkyCell ====
==== fLODFadeOutMultSkyCell ====
fLODFadeOutMultSkyCell
{{fc|#c0c840|
fLODFadeOutMultSkyCell is believed to be unused by the game.}} fLODFadeOutMultSkyCell used to set the multiplier against fSkyCellRefFadeDistance for the distance that neverfades fade in previous games, but appears to have no effect in Fallout 4.


Default is 1.0000.
Default is 1.0000.
  fLODFadeOutMultSkyCell=(...,-0.0001,0,0.0001,...)
  fLODFadeOutMultSkyCell=(...,-0.0001,0,0.0001,...)

Latest revision as of 14:02, April 12, 2016

[LOD]

fLODFadeOutMultActors

fLODFadeOutMultActors

Default is 6.0000.

fLODFadeOutMultActors=(...,-0.0001,0,0.0001,...)

fLODFadeOutMultItems

fLODFadeOutMultItems

Default is 2.5000.

fLODFadeOutMultItems=(...,-0.0001,0,0.0001,...)

fLODFadeOutMultObjects

fLODFadeOutMultObjects

Default is 4.5000.

fLODFadeOutMultObjects=(...,-0.0001,0,0.0001,...)

fLODFadeOutMultSkyCell

fLODFadeOutMultSkyCell is believed to be unused by the game. fLODFadeOutMultSkyCell used to set the multiplier against fSkyCellRefFadeDistance for the distance that neverfades fade in previous games, but appears to have no effect in Fallout 4.

Default is 1.0000.

fLODFadeOutMultSkyCell=(...,-0.0001,0,0.0001,...)