Guide:ENBSeries: Difference between revisions
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TechAngel85 (talk | contribs) (→Editing the ENB Effects: added a few missing parameters and updated their descriptions.) |
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The ''[EFFECT]'' section is where you will be making most of your edits. It's here where you can enable and disable the ENB effects such as depth of field and SSAO. Disabling some of these effects will provide increased performance; however, if you are experiencing low FPS, please try the performance tips on the Troubleshooting tab first. Different ENB mods use different settings so not all of the below parameters may be your defaults. Several mods also have different quality and performance options which are simply different parameter settings presets for you to use so that you may not have to manually edit these parameters yourself. To disable any of these effects, simply set the corresponding parameter to "''false''". | The ''[EFFECT]'' section is where you will be making most of your edits. It's here where you can enable and disable the ENB effects such as depth of field and SSAO. Disabling some of these effects will provide increased performance; however, if you are experiencing low FPS, please try the performance tips on the Troubleshooting tab first. Different ENB mods use different settings so not all of the below parameters may be your defaults. Several mods also have different quality and performance options which are simply different parameter settings presets for you to use so that you may not have to manually edit these parameters yourself. To disable any of these effects, simply set the corresponding parameter to "''false''". | ||
This parameter will enable or disable the effects from the ''enbeffect.fx'' file. | |||
<pre>UseOriginalPostProcessing=(false, true)</pre> | |||
This parameter will enable or disable the effects from the ''[ENVIRONMENT]'' section of the enbseries.ini file. | |||
<pre>UseOriginalObjectsProcessing=(false, true)</pre> | |||
When enabled (true), this will force the use of the vanilla post processing algorithm instead of the ENB's. This can be useful if you prefer and wish to use the vanilla colors, but still wish to use some of the features of ENBSeries. | When enabled (true), this will force the use of the vanilla post processing algorithm instead of the ENB's. This can be useful if you prefer and wish to use the vanilla colors, but still wish to use some of the features of ENBSeries. | ||
<pre>UseOriginalPostProcessing=(false, true)</pre> | <pre>UseOriginalPostProcessing=(false, true)</pre> | ||
This will enable or disable the bloom effect of the ENB which is part of high quality post processing for HDR. This means the ENB bloom is higher quality than that of | This will enable or disable the bloom effect of the ENB which is part of high quality post processing for HDR. This means the ENB bloom is higher quality than that of Vanilla Skyrim. This also enables or disables the lens effect as it's processed at same time as bloom. Bloom is a computer graphics effect used to reproduce the imaging of real-world cameras. When a bright light shines on an object or when there is a light source behind an object, the object's edges become feathered and the object itself can sometimes appear hazing from the light. It is also responsible for the overall "hazy" effect in some ENB mods. This can be disabled for a small performance increase. The quality and amount of bloom can also be configured later down in the file. | ||
<pre>EnableBloom=(false, true)</pre> | <pre>EnableBloom=(false, true)</pre> | ||
This enables or disables the ENB's method of eye adaptation to screen brightness. | This enables or disables the ENB's method of eye adaptation to the screen brightness. This effect mimics the duration it takes for the eyes to adjust to bright lights. Vanilla Skyrim has this feature; however, it happens unnaturally quick. The ENB modifies this duration; making it longer to provide a more natural feel. | ||
<pre>EnableAdaptation=(false, true)</pre> | <pre>EnableAdaptation=(false, true)</pre> | ||
This parameter enables or disables the screen space ambient occlusion (SSAO) and indirect lighting effects. Disabling (false) this provides a performance increase. It is; however, configurable to different levels later down in the file. Each level provides a different quality/performance ratio. This setting can have up to 15% FPS impact. | This parameter enables or disables the screen space ambient occlusion (SSAO) and indirect lighting effects. Disabling (false) this provides a performance increase. It is; however, configurable to different levels later down in the file. Each level provides a different quality/performance ratio. This setting can have up to 15% FPS impact. | ||
<pre>EnableAmbientOcclusion=(false, true)</pre> | <pre>EnableAmbientOcclusion=(false, true)</pre> | ||
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<pre>EnableDepthOfField=(false, true)</pre> | <pre>EnableDepthOfField=(false, true)</pre> | ||
This parameter is enable or disable detailed shadows. Disabling this provides a small performance increase. This setting only has, on average, a 2-5% FPS impact. | This parameter is enable or disable detailed shadows. As the name suggests, this feature adjusts the games shadow rendering; making them more detailed and slightly blurrier than Vanilla. Disabling this provides a small performance increase. This setting only has, on average, a 2-5% FPS impact. | ||
<pre>EnableDetailedShadow=(false, true)</pre> | <pre>EnableDetailedShadow=(false, true)</pre> | ||
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<pre>EnableSunRays=(false, true)</pre> | <pre>EnableSunRays=(false, true)</pre> | ||
This will enable or disable the sky lighting. This setting can have up to a 15% FPS impact. | This will enable or disable the sky lighting. This feature mimics the real world shadowing fade; making shadows darker in the middle and gradually lightening them while moving out towards the edge. This setting can have up to a 15% FPS impact. | ||
<pre>EnableSkyLighting=(false, true)</pre> | <pre>EnableSkyLighting=(false, true)</pre> | ||
Revision as of 08:55, January 9, 2013
Template:Notice A comprehensive guide for properly setting up ENB for n00bs and gurus alike -- by Staind716 & S.T.E.P. Team
- Updated: 8:55:16 9 January 2013 (UTC)