Guide:ENBSeries: Difference between revisions
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== Game Engine == | == Game Engine == | ||
The settings in the ''[ENGINE]'' section deal with game engine edits. It is noted by Boris that it is best to force anisotropic filtering here instead of in the video card settings. His reasoning behind this is because if forced through video card setting, the filtering will be applied to all textures and some textures should not be filtered; filtering these textures could cause issues with SSAO and parallax. Forcing filter through the ENB; however, skips these textures which should not be filtered. (This theory has not been tested by STEP.) | |||
This will force anisotropic filtering for all textures with a linear filtering type. Textures which should not have anisotropic filtering are not changed. | |||
<pre>ForceAnisotropicFiltering=(false, true)</pre> | |||
This is the level of anisotropy filtering. The values range from 1 to 16; higher values provide better quality. | |||
<pre>MaxAnisotropy=(1..16)</pre> | |||
This disables shader optimization. In some rare situations, this can be turned on to remove bugs with the shader compiler; however, it is best to set the parameter to ''false'' in most cases. | |||
<pre>SkipShaderOptimization=(false, true)</pre> | |||
== Disabling Effects == | == Disabling Effects == |
Revision as of 07:50, January 5, 2013
Template:Notice A comprehensive guide for properly setting up ENB for n00bs and gurus alike -- by Staind716 & S.T.E.P. Team
- Updated: 7:50:07 5 January 2013 (UTC)