FalloutNV:Unofficial-Phoneboi-1.0.0: Difference between revisions

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:* [http://www.nexusmods.com/newvegas/mods/49012/? The Inheritance]
:* [http://www.nexusmods.com/newvegas/mods/49012/? The Inheritance]
:* [http://www.nexusmods.com/newvegas/mods/50107/? Russell]
:* [http://www.nexusmods.com/newvegas/mods/50107/? Russell]
There are some conflicts noted in MO for these mods, however they only conflict with each other.


==== Deimos ====
==== Deimos ====
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  (1) Dirty edit/cleaning noted in EssArrBee's guide, going to leave as-is for now.
  (1) Dirty edit/cleaning noted in EssArrBee's guide, going to leave as-is for now.


* '''2.D. Interface'''
== User Interface ==
: [http://forums.bethsoft.com/topic/1135390-wipzbeta-darnified-ui-nv/ Darnified UI]
: [http://www.nexusmods.com/newvegas/mods/40040/? Project Nevada]
: [http://www.nexusmods.com/newvegas/mods/47285/? Project Nevada Extra Options]
:: The DLC patches are included if you enable all options.
: [http://www.nexusmods.com/newvegas/mods/42507/? The Mod Configuration Menu]
:: Also download the optional bugfix 2
: [http://www.nexusmods.com/newvegas/mods/39476/? Advanced Recon Trap Detection]
: [http://www.nexusmods.com/newvegas/mods/40051/? Advanced Recon Range Finder]
: [http://www.nexusmods.com/newvegas/mods/39968/? Flashlight NVSE]
: [http://www.nexusmods.com/newvegas/mods/49892/? JIP Realistic Weapon Overheating]
: [http://www.nexusmods.com/newvegas/mods/49478/? JIP Selective-Fire]
: [http://www.nexusmods.com/newvegas/mods/44757/? One HUD]
: [http://www.nexusmods.com/newvegas/mods/38961/? Unified HUD Project]
 
: [http://www.nexusmods.com/newvegas/mods/45652/? CASM with MCM]
: [http://www.nexusmods.com/newvegas/mods/34744/? Centered 3rd Person Camera]
: [http://www.nexusmods.com/newvegas/mods/36946/? FNV Classic Worldmap]
: [http://www.nexusmods.com/newvegas/mods/34737/? Misc Item Icons - New Vegas]
: [http://www.nexusmods.com/newvegas/mods/50657/? Traits Menu DarNified]
: [http://www.nexusmods.com/newvegas/mods/44515/? The Weapon Mod Menu]


* '''2.E. Fixes'''
==== Unified HUD ====
:* [http://forums.bethsoft.com/topic/1135390-wipzbeta-darnified-ui-nv/ Darnified UI] ''(1)''
:* [http://www.nexusmods.com/newvegas/mods/40040/? Project Nevada] ''(2)''
:* [http://www.nexusmods.com/newvegas/mods/47285/? Project Nevada Extra Options] ''(3)''
:* [http://www.nexusmods.com/newvegas/mods/42507/? The Mod Configuration Menu] ''(4)''
:* [http://www.nexusmods.com/newvegas/mods/39476/? Advanced Recon Trap Detection]
:* [http://www.nexusmods.com/newvegas/mods/40051/? Advanced Recon Range Finder]
:* [http://www.nexusmods.com/newvegas/mods/39968/? Flashlight NVSE] ''(5)''
:* [http://www.nexusmods.com/newvegas/mods/49892/? JIP Realistic Weapon Overheating] ''(6)''
:* [http://www.nexusmods.com/newvegas/mods/49478/? JIP Selective-Fire] ''(7)''
:* [http://www.nexusmods.com/newvegas/mods/44757/? One HUD] ''(8)''
:* [http://www.nexusmods.com/newvegas/mods/38961/? Unified HUD Project] ''(9)''
 
(1) Darnified UI: INI edit required to enable new fonts
(2) Project Nevada: Copy "/optional/DarnUI/menus/" to "<MO>/mods/Project Nevada/"
(3) PN Extra Options: Install with FOMM and create overwrite mod with MO. The DLC patches are included if you enable all options.
(4) MCM: Merge MCM Bugfix 2 update
(5) Flashlight: Install with FOMM and create overwrite mod with MO.
(6) JIP Weapon Overheating: Hide "/menus/main/hud_main_menu.xml"
(7) JIP Selective-Fire: Hide "/menus/main/hud_main_menu.xml"
(8) One HUD: Install with FOMM and create overwrite mod with MO.
(9) Unified HUD: Install with FOMM and create overwrite mod with MO.
 
==== Extended Interface ====
:* [http://www.nexusmods.com/newvegas/mods/45652/? CASM with MCM]
:* [http://www.nexusmods.com/newvegas/mods/34744/? Centered 3rd Person Camera]
:* [http://www.nexusmods.com/newvegas/mods/36946/? FNV Classic Worldmap]
:* [http://www.nexusmods.com/newvegas/mods/34737/? Misc Item Icons - New Vegas]
:* [http://www.nexusmods.com/newvegas/mods/50657/? Traits Menu DarNified]
:* [http://www.nexusmods.com/newvegas/mods/44515/? The Weapon Mod Menu]
 
== Fixes ==
: [http://www.nexusmods.com/newvegas/mods/36175/? Armor Replacer Child NPC Fix]
: [http://www.nexusmods.com/newvegas/mods/36175/? Armor Replacer Child NPC Fix]
: [http://www.nexusmods.com/newvegas/mods/53635/? New Vegas Anti-Crash]
: [http://www.nexusmods.com/newvegas/mods/53635/? New Vegas Anti-Crash]

Revision as of 00:01, June 28, 2014

The Fallout New Vegas Mod Experience[edit | edit source]

From Cold and Mountainous to Dry and Arid

Thanks and Credits[edit | edit source]

A big credit to EssArrBee's Fear and Loathing in New Vegas

Seriously, most of this is cribbed from that page, and it's thanks to the wonderful, frequently updated guide that I'm up and running with a modded game so quickly. In fact don't bother with this page, start with EssArrBee's guide and build from there. This isn't a guide so much as my notes on the experience, and any changes or differences between the guide and my own play-build.

Additional thanks to:

  • Bethesda Softworks and Obsidian Entertainment for creating the game, and providing the engine design and resources for mods to be created.
  • NexusMods for hosting the mods and providing a great service to the modding community.
  • The videos of Gopher, Brodual and MMOxReview for re-kindling my interest, providing useful information and a few good laughs.
  • All of the talented mod creators for their time, talent and skill in providing modding tools and additional game content.

Prologue[edit | edit source]

For $12, I couldn't pass up on the complete Fallout New Vegas pack during the Steam Summer Sale. Applying the same methodology that STEP uses (maybe STEP's an evolution of the NV methodology, I don't really know), I'm going to try and run it modded as well.

First, a confession, I don't have much experience with the Fallout series. I did play a few hours of Fallout 3 when it was first released, but never finished it. I discovered modded New Vegas after browsing videos on modded Skyrim. I've never played New Vegas before. I did run through the quests in Goodsprings in pure vanilla, giving me a good baseline to compare to as I add mods.

My goal here is to create a New Vegas experience with the following qualities:

  • Remain lore-friendly
  • Improve overall visual quality
  • Create a more immersive environment
  • Realistic, challenging combat
  • Extend survival elements
  • Extend crafting elements
  • Expand with new quest content

Install Fallout New Vegas[edit | edit source]

Pretty straight-forward here, most of this was already done to mod Skyrim

New Vegas Launcher Options[edit | edit source]

Using the Skyrim Launcher Options as a guide, setting up the same way where it applies to NV.
Antialiasing - 4 Samples
Anisotropic Filtering - 8 Samples
Detail - High 
Windowed - Unchecked
Vertical Sync - Unchecked
Screen Effects - HDR
Advanced Settings - select HIGH, all water options
Advanced Settings View Distance - Grass Fade to max, all others 1/2 of max
Advanced Settings Distant LOD - No changes, Tree:26, Object:50, Land Quality:100

Install Utilities[edit | edit source]

(1) When adding the 4GB Launcher to MO, include '-laaexe .\FalloutMO.exe' in command-line arguments.

Benchmark[edit | edit source]

The opening cutscene looks like a Bink video, so I'm not sure where a good benchmark could be taken at this point.
Maybe the opening with Doc, though pop-up notifications might skew the results with high FPS peaks.

Clean the Bethesda ESMs[edit | edit source]

ToDo: Not comfortable enough to mod the stock esm's just yet, will have to see what happens.

Quests[edit | edit source]

Originally I had installed the quest content after all other mods.
Going to move them up-front in MO (as suggested in EssArrBee's guide) and see if there are any issues.

New Vegas Uncut[edit | edit source]

(1) Dirty edit/cleaning noted in EssArrBee's guide, going to leave as-is for now.

Afterschool Special[edit | edit source]

 Main: Afterschool Special V 2O1 - Sortomatic V4 Full

The Someguy Series[edit | edit source]

There are some conflicts noted in MO for these mods, however they only conflict with each other.

Deimos[edit | edit source]

Tales from the Burning Sands[edit | edit source]

 Main: Tales from the Burning Sands 1.31b FULL version - all three chapters
Merge: Tales from the Burning Sands 131b UPDATE
(1) Dirty edit/cleaning noted in EssArrBee's guide, going to leave as-is for now.

User Interface[edit | edit source]

Unified HUD[edit | edit source]

(1) Darnified UI: INI edit required to enable new fonts
(2) Project Nevada: Copy "/optional/DarnUI/menus/" to "<MO>/mods/Project Nevada/"
(3) PN Extra Options: Install with FOMM and create overwrite mod with MO. The DLC patches are included if you enable all options.
(4) MCM: Merge MCM Bugfix 2 update
(5) Flashlight: Install with FOMM and create overwrite mod with MO.
(6) JIP Weapon Overheating: Hide "/menus/main/hud_main_menu.xml"
(7) JIP Selective-Fire: Hide "/menus/main/hud_main_menu.xml"
(8) One HUD: Install with FOMM and create overwrite mod with MO.
(9) Unified HUD: Install with FOMM and create overwrite mod with MO.

Extended Interface[edit | edit source]

Fixes[edit | edit source]

Armor Replacer Child NPC Fix
New Vegas Anti-Crash
Set fGrassStartFadeDistance=17000 in falloutprefs.ini
New Vegas Stutter Remover
Keeping defaults for now.
Project Nevada - Med-X Fix
Project Nevada - Extra Options -- Implant box texture fix
Project Nevada - Extra Options - MCM Fix
Reload Speed Game Start Fix
Safe ShowRaceMenu
Using Mirrors version
Yukichigai Unofficial Patch - YUP
  • F. Conflicting Graphics
Hall Of Equipment
Main and all four optionals
NMCs Texture Pack For New Vegas
Using small version
Also install Patch 2- Ceiling black holes fix and Clock retexture
Also install Red_Wood_And_Burnt_Fence_Clash_Fix
POCO BUENO Texture Pack
Also install PocoBueno Skeleton Transparency Fix
Textures Over Time
Honest Hearts sandstone textures only
Collision Mesh Overhaul WIP
Precision Collision - Clutter
Detailed Collisions
  • G. Landscape & Environment
ELECTRO-CITY - Relighting the Wasteland
Interior Lighting Overhaul
Install Interior Lighting Overhaul 6-7 main file
Install Interior Lighting Overhaul 6-7-4 update file
Install Pip-Boy Light Colors optional file
Nevada Skies - Weather Effects
Move NevadaSkies - TTW Edition.esp to optional
Move NevadaSkies - Basic Edition.esp to optional
NVInteriors Project
Install NVInteriors Core
Install NVInteriors_Combo Edition
Install NMC_NVInteriors Compatibility patch Small optional file
NV Interiors Urban Edition
Wasteland Flora Overhaul
Using dead version
Install LOD Patches v1dot2 optional file
Hectrol FX DUSTSTORM Deluxe HighRes Retex
Using 1024
Hectrol Tumbleweed Deluxe HighRes Retex
Using 1024
HiRes Raider Graffiti
Improved LOD Noise Texture
Laurens Bathroom Poetry
Mojave Nights
140% Moon Size and Default Moon Glow
Vault 22 Flora Overhaul
  • H, Characters & Creatures Section I
Type3 Body and Armor Replacer
Install the New Vegas Type3 Armor Complete main file
Install Business Suit Fix
Install CombatMk1
Install CombatMk2
Install Fieldhand outfit Fix
Install Leather Armor Wrist fix
Install Alternate default non-nude body (bikini style)
Dead Money Type3 Outfits
Install the main file
Install the Type3 Dean Domino Tuxedo -Fixed file
Type 3 Honest Heart Tribal Armors
Install the main file
Install the Fix for Graham outfit file
Install the Fix for Sorrows body file
Old World Blues Armors for Type 3
Install the main file
Install the atch for StealthSuit- Fixed file
Lonesome Road Armors for Type 3
Roberts Male Body
Install the main file
Install Honest Hearts DLC Patch
Install Lonesome Road DLC Patch
Install Old World Blues DLC Patch
  • H, Characters & Creatures Section II
Willow - A Better Companion Experience
May also add Russel and Sunny Smiles at some point
Authentic Burned Man
Ghouls Hires retexture
Install the Ghoul retexture for Roberts Male Body optional file
Hide \textures\characters\ghoul\headhuman.dds, upperbodymale.dds, upperbodymale_n.dds (Conflicts with Roberts body mod)
Fallout Character Overhaul
Select Old World Blues Addon, Dirty Textures, Eye Textures, Hair Textures, Willow, and Roberts Patch
Move FCO - Willow (Cazy).esp to optional
Change bLoadFaceGenHeadEGTFiles=1 in FalloutPrefs.ini
  • H, Characters & Creatures Section III
aMidianBorn NV Book Of Water
Install The Book of Flesh
Feral Ghoul Retexture by Koldorn
Hectrol ED-E Deluxe HR Retex EVOLUTION PACK
Using LowRes (1024), no extra options
Super Mutant Mesh Replacer
Credit to EssArrBee for the link.
  • H, Characters & Creatures Section IV
Wasteland Clothing Hires Retexture
Install the Wasteland Clothing Full Pack main file
Install the Wasteland Clothing HD V1-3 POWDERGANG FIX optional file.
ADAM - A Definitive Armor Mod
fomod Link Here
Credit to EssArrBee for the link.
If Using the fomod, don't select NCR Troopers, Vanilla Gloves or Extra Effects
ADAM - Project Nevada Patch
ALR - Aptoms Legion Retextured
Bornagain Combat Armor
Using Lite version
aMidianBorn NV Book Of Water
Install The Book of Steel
Dead Money Assassin Suit Retexture
NCR Civilian Clothing
NCR Trooper Overhaul
Also install the Sapper Leg Fix
Move NCRTrooperOverhaul.esp to optional
NCR Trooper Overhaul - Distributed
A Familiar Friend - The Pip-Boy 2500 - Handheld Pipboy
Using Large
Pip-Boy 2500 Hi-Res Retexture
Pipboy Remover
Spice of Life - Variety Armor and Clothing
Also install the NivSpiceofLife-PN Patch 1_2 optional file