FalloutNV:Sniper Rifle Retexture: Difference between revisions
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<span class="h5">WMX COMPATIBILITY</span> | <span class="h5">WMX COMPATIBILITY</span> | ||
: The following steps will make the mod compatible with WMX. | : The following steps will make the mod compatible with WMX. | ||
:# Double-click on the mod in the left pane of MO and go to the ''Optional | :# Double-click on the mod in the left pane of MO and go to the ''Optional ESPs'' tab. | ||
:# Move ''christinecos.esp'' to the ''Optional ESPs'' tab, then click on [Close]. | :# Move ''christinecos.esp'' to the ''Optional ESPs'' tab, then click on [Close]. | ||
:# Right-click on the mod in the | :# Right-click on the mod in the left pane of MO and select ''Open in Explorer''. | ||
:# In the explorer window navigate to the ''textures'' folder. | :# In the explorer window navigate to the ''textures'' folder. | ||
:# Within the ''textures'' folder create a new folder (right click on an empty spot and select <code>New>Folder</code>). Rename it to ''WeaponModsExpanded''. | :# Within the ''textures'' folder create a new folder (right click on an empty spot and select <code>New>Folder</code>). Rename it to ''WeaponModsExpanded''. | ||
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:# Duplicate the christinecos.dds file 3 times until there are four duplicates in total. | :# Duplicate the christinecos.dds file 3 times until there are four duplicates in total. | ||
:# Rename the four files to ''1stpersonsniperriflecarbonurban.dds, 1stpersonsniperrifleurban.dds, sniperriflecarbonurban.dds, sniperrifleurban.dds'' respectively. | :# Rename the four files to ''1stpersonsniperriflecarbonurban.dds, 1stpersonsniperrifleurban.dds, sniperriflecarbonurban.dds, sniperrifleurban.dds'' respectively. | ||
<span class="h5">USE OF ASSETS FROM [https://stepmodifications.org/wiki/FalloutNV:Weapon_Enhancement_Pack#tab=Recommendations WEAPON ENHANCEMENT PACK]</span> | |||
:# Install the ''Weapon Enhancement Pack'' as per the instructions on its Wiki page. | |||
:# Right-click on ''Weapon Enhancement Pack'' and select ''Open in Explorer''. | |||
:# Navigate to <code>textures\Weapons\2HandAutomatic\</code>. | |||
:# Find and copy the ''1stPersonG3AssaultRifleClip.dds'' and ''G3AssaultRifleClip.dds'' files. | |||
:# Now right-click on ''Sniper Rifle Retexture'' in the left pane of MO and select ''Open in Explorer''. | |||
:# Navigate to <code>\textures\WeaponModsExpanded\oldworldblues\2handrifle\cossniperrifle</code> and paste the just-copied files in the folder. | |||
:# Rename ''1stPersonG3AssaultRifleClip.dds'' to ''1stpersonsniperrifleurbanextmag.dds'' and ''G3AssaultRifleClip.dds'' to ''sniperrifleurbanextmag.dds''. | |||
; A good way to check if you did everything right is to check the ''Conflicts'' column on the left pane of MO. If you see the green-plus-and-lighting icon appear, then everything is OK. | ; A good way to check if you did everything right is to check the ''Conflicts'' column on the left pane of MO. If you see the green-plus-and-lighting icon appear, then everything is OK. | ||
}} | }} |
Revision as of 13:03, July 8, 2021
Sniper Rifle Retexture
by MilleniaGame:
FalloutNV
Download:
Mod Group:
[[:Category:ModGroup 06-Models & Textures"06-Models & Textures" is not in the list (01-Tools, 02-Extenders, 03-Resources, 04-Foundation, 05-Animation and Physics, 06-Models and Textures, 07-Sounds and Music, 08-Character Appearance, 09-Fixes, 10-Gameplay-General, ...) of allowed values for the "ModGroup" property.|06-Models & Textures]]
Baseline:
n/a
Links:
CR Patch:
No
LW Patch:
No
PP Patch:
{{{pp}}}"{{{pp}}}" is not recognized as a Boolean (true/false) value.
ENB Option:
No
Guide/Version-Specific Mod Recommendations
Existing Guides |
---|
1.0.0 |
Recommendations
WARNING
- Of all the mods in the FNV Guide, this one has the most steps and is probably the hardest to install correctly as it requires the most manual tweaking. Read the instructions carefully first and if they seem too much, simply skip this mod.
INSTALLATION
- Download and install the ChristineCOSRifle optional file only.
WMX COMPATIBILITY
- The following steps will make the mod compatible with WMX.
- Double-click on the mod in the left pane of MO and go to the Optional ESPs tab.
- Move christinecos.esp to the Optional ESPs tab, then click on [Close].
- Right-click on the mod in the left pane of MO and select Open in Explorer.
- In the explorer window navigate to the textures folder.
- Within the textures folder create a new folder (right click on an empty spot and select
New>Folder
). Rename it to WeaponModsExpanded. - Drag the weapons folder inside the newly created WeaponModsExpanded folder.
- Open the WeaponModsExpanded folder and rename the weapons folder it to oldworldblues.
- Now navigate to
\textures\WeaponModsExpanded\oldworldblues\2handrifle
and create a new folder (right click on an empty spot and selectNew>Folder
). Rename it to cossniperrifle. - Now drag and drop all the loose textures (the other files in the directory) in the newly creted folder.
- Open the cossniperrifle folder. If you did everything correctly, the filepath should be
\textures\WeaponModsExpanded\oldworldblues\2handrifle\cossniperrifle
. - Duplicate the christinecos.dds file 3 times until there are four duplicates in total.
- Rename the four files to 1stpersonsniperriflecarbonurban.dds, 1stpersonsniperrifleurban.dds, sniperriflecarbonurban.dds, sniperrifleurban.dds respectively.
USE OF ASSETS FROM WEAPON ENHANCEMENT PACK
- Install the Weapon Enhancement Pack as per the instructions on its Wiki page.
- Right-click on Weapon Enhancement Pack and select Open in Explorer.
- Navigate to
textures\Weapons\2HandAutomatic\
. - Find and copy the 1stPersonG3AssaultRifleClip.dds and G3AssaultRifleClip.dds files.
- Now right-click on Sniper Rifle Retexture in the left pane of MO and select Open in Explorer.
- Navigate to
\textures\WeaponModsExpanded\oldworldblues\2handrifle\cossniperrifle
and paste the just-copied files in the folder. - Rename 1stPersonG3AssaultRifleClip.dds to 1stpersonsniperrifleurbanextmag.dds and G3AssaultRifleClip.dds to sniperrifleurbanextmag.dds.
- A good way to check if you did everything right is to check the Conflicts column on the left pane of MO. If you see the green-plus-and-lighting icon appear, then everything is OK.