FalloutNV:Sniper Rifle Retexture: Difference between revisions
From Step Mods | Change The Game
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|short=Download the optional file only. Detailed instructions available. | |short=Download the optional file only. Detailed instructions available. | ||
|enabledetailed=Yes | |enabledetailed=Yes | ||
|detailed= | |detailed=<span class="h5">INSTALLATION</span> | ||
:# Download and install the ''ChristineCOSRifle'' optional file only. | :# Download and install the ''ChristineCOSRifle'' optional file only. | ||
<span class="h5">WMX COMPATIBILITY</span> | |||
: The following steps will make the mod compatible with WMX. | : The following steps will make the mod compatible with WMX. | ||
:# Double-click on the mod in the left pane of MO and go to the ''Optional INIs'' tab. | |||
:# Move ''christinecos.esp'' to the ''Optional ESPs'' tab, then click on [Close]. | |||
:# Right-click on the mod in the right pane of MO and select ''Open in Explorer''. | :# Right-click on the mod in the right pane of MO and select ''Open in Explorer''. | ||
:# In the explorer window navigate to <code>textures/ | :# In the explorer window navigate to the ''textures'' folder. | ||
:# Within the ''textures'' folder create a new folder (right click on an empty spot and select <code>New>Folder</code>). Rename it to ''WeaponModsExpanded''. | |||
:# Drag the ''weapons'' folder inside the newly created ''WeaponModsExpanded'' folder. | |||
:# Open the ''WeaponModsExpanded'' folder and rename the ''weapons'' folder it to ''oldworldblues''. | |||
:# Now navigate to <code>\textures\WeaponModsExpanded\oldworldblues\2handrifle</code> and create a new folder (right click on an empty spot and select <code>New>Folder</code>). Rename it to ''cossniperrifle''. | |||
:# Now drag and drop all the loose textures (the other files in the directory) in the newly creted folder. | |||
:# Open the ''cossniperrifle'' folder. If you did everything correctly, the filepath should be <code>\textures\WeaponModsExpanded\oldworldblues\2handrifle\cossniperrifle</code>. | |||
:# Duplicate the christinecos.dds file 3 times until there are four duplicates in total. | |||
:# Rename the four files to ''1stpersonsniperriflecarbonurban.dds, 1stpersonsniperrifleurban.dds, sniperriflecarbonurban.dds, sniperrifleurban.dds'' respectively. | :# Rename the four files to ''1stpersonsniperriflecarbonurban.dds, 1stpersonsniperrifleurban.dds, sniperriflecarbonurban.dds, sniperrifleurban.dds'' respectively. | ||
}} | }} |
Revision as of 07:03, July 8, 2021
Sniper Rifle Retexture
by MilleniaGame:
FalloutNV
Download:
Mod Group:
[[:Category:ModGroup 06-Models & Textures"06-Models & Textures" is not in the list (01-Tools, 02-Extenders, 03-Resources, 04-Foundation, 05-Animation and Physics, 06-Models and Textures, 07-Sounds and Music, 08-Character Appearance, 09-Fixes, 10-Gameplay-General, ...) of allowed values for the "ModGroup" property.|06-Models & Textures]]
Baseline:
n/a
Links:
CR Patch:
No
LW Patch:
No
PP Patch:
{{{pp}}}"{{{pp}}}" is not recognized as a Boolean (true/false) value.
ENB Option:
No
Guide/Version-Specific Mod Recommendations
Existing Guides |
---|
1.0.0 |
Recommendations
INSTALLATION
- Download and install the ChristineCOSRifle optional file only.
WMX COMPATIBILITY
- The following steps will make the mod compatible with WMX.
- Double-click on the mod in the left pane of MO and go to the Optional INIs tab.
- Move christinecos.esp to the Optional ESPs tab, then click on [Close].
- Right-click on the mod in the right pane of MO and select Open in Explorer.
- In the explorer window navigate to the textures folder.
- Within the textures folder create a new folder (right click on an empty spot and select
New>Folder
). Rename it to WeaponModsExpanded. - Drag the weapons folder inside the newly created WeaponModsExpanded folder.
- Open the WeaponModsExpanded folder and rename the weapons folder it to oldworldblues.
- Now navigate to
\textures\WeaponModsExpanded\oldworldblues\2handrifle
and create a new folder (right click on an empty spot and selectNew>Folder
). Rename it to cossniperrifle. - Now drag and drop all the loose textures (the other files in the directory) in the newly creted folder.
- Open the cossniperrifle folder. If you did everything correctly, the filepath should be
\textures\WeaponModsExpanded\oldworldblues\2handrifle\cossniperrifle
. - Duplicate the christinecos.dds file 3 times until there are four duplicates in total.
- Rename the four files to 1stpersonsniperriflecarbonurban.dds, 1stpersonsniperrifleurban.dds, sniperriflecarbonurban.dds, sniperrifleurban.dds respectively.