FalloutNV:Project Nevada: Difference between revisions
From Step Mods | Change The Game
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: | : As of 2021 ''Project Nevada'' is very outdated and should not be used as a standalone mod. However, it adds some lore-friendly weapons and armor that one might want to use with the help of ''Project-Nevada Equipment Standalone. | ||
<span class="h5">INSTALLATION</span> | |||
: This mod should be placed '''before''' ''The Mod Configuration Menu'' in the left pane of MO. | |||
:# Download the main file. | :# Download the main file. | ||
:# From the FOMOD installer tick '''only''' the ''Core' and ''Equipment'' modules, then select [Install]. | :# From the FOMOD installer tick '''only''' the ''Core' and ''Equipment'' modules, then select [Install]. |
Revision as of 08:18, July 15, 2021
Project Nevada
by PN TeamCR Patch:
No
LW Patch:
No
PP Patch:
{{{pp}}}"{{{pp}}}" is not recognized as a Boolean (true/false) value.
ENB Option:
No
Guide/Version-Specific Mod Recommendations
Existing Guides |
---|
1.0.0 |
1.1.0 |
Recommendations
FOREWORD
- As of 2021 Project Nevada is very outdated and should not be used as a standalone mod. However, it adds some lore-friendly weapons and armor that one might want to use with the help of Project-Nevada Equipment Standalone.
INSTALLATION
- This mod should be placed before The Mod Configuration Menu in the left pane of MO.
- Download the main file.
- From the FOMOD installer tick only the Core' and Equipment modules, then select [Install].
- During installation MO should warn you that a newer version of the MCM is detected. Click [Yes] to keep the standalone version of the MCM.
- Once the installation is complete, double-click on Project Nevada in the left pane of MO to open the MO menu and go to the Optional ESPs tab.
- Move all plugins to the Optional ESPs box.