FalloutNV:NVSE: Difference between revisions

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{{Mod
{{Mod
|author=Ian Patterson, Stephen Abel and Paul Connelly
|author=The NVSE Team
|modgroup=02-Extenders
|modgroup=02-Extenders
|sourcename=Other
|sourcename=Other
|sourceurl=https://skse.silverlock.org/
|sourceurl=https://github.com/xNVSE/NVSE/releases
|forumtid=217
|forumtid=15724
|core=No
|core=No
|landw=No
|landw=No
|fps=No
|pp=No
|vram=No
|enb=No
|performance=No
|quality=No
}}
}}
{{Recommendations
{{Recommendations
|short=Detailed Instructions available
|enabledetailed=Yes
|enabledetailed=Yes
|detailed=Download and install the latest archive:
|detailed=<div class="mpheading">ROOT FILES INSTALLATION</div>
# Place all *.exe and *.dll files into <code><Fallout>/</code> (not the data directory!). Should be four files (i.e., {{fc|#ddd|nvse_1_4.dll}}, {{fc|#ddd|nvse_loader.exe}}, {{fc|#ddd|nvse_editor_1_4.dll}} and {{fc|#ddd|nvse_steam_loader.dll}}).
# Download the latest archive.
# Install nvse.ini into Mod Organizer.
# Place all *.exe and *.dll files into <code>Fallout New Vegas</code> folder (not the data directory!), usually found at <code><.../Steam/steamapps/common/Fallout New Vegas></code>. Should be four files:
#* Click the Archive [[File:Archive_MO.png]] button.
#* ''nvse_1_4.dll''
#* Browse to and select the downloaded nvse archive.
#* ''nvse_loader.exe''
#* In the manual installation prompt, right-click data and select {{ui|Set data directory}}. It should say it {{fc|#31C221|''Looks good''}}, and not say {{fc|red|''No game data at top level''}}.
#* ''nvse_editor_1_4.dll''
#* Click OK
#* ''nvse_steam_loader.dll''
# Edit the NVSE_Config ini file.
#* Double-click the SKSE mod in Mod Organizer and select {{ui|Ini-Files}}.
#* In ''nvse_config.ini'' and paste inside it the following:


::<code>[Display]</code>
<span class=salmontx>Various online guides suggest users to create a custom NVSE.ini file to handle memory allocation. This is no longer required as the most current version of New Vegas Tick Fix (NVTF) provides memory handling instead. Attaching memory handling functions to NVSE while using NVTF simultaneously might ultimately decrease game stability instead.</span>
::<code>DefaultHeapInitialAllocMB=400</code>
<!-->
::<code>[General]</code>
<div class="mpheading">.INI FILE CONFIGURATION</div>
::<code>scrapheapsizeMB=128</code>
# Create a empty mod in the mod list of MO and name it ''NVSE'', or anything similar.
# Within the ''SKSE'' folder, create a new file named ''nvse_config.ini'' i.e. <code>..NVSE/nvse_config.ini</code>
# Open the new file and copy and paste the code in the box below
# Save and close the file when finished.


The value for DefaultHeapInitialAllocMB must be between 200 and <500. 400 seems to be the best value for Fallout New Vegas.
<p class="mpcode">[General]
scrapheapsizeMB=128
</p><-->


Restart MO; if SKSE is installed correctly, MO will detect it and show in the executables drop down.
<div class="mpheading">RESTART MO</div>
If NVSE is installed correctly, MO will detect it and show it in the executables drop down.
}}
}}

Latest revision as of 18:40, January 3, 2023

NVSE

by The NVSE Team

Game:

FalloutNV

Download:

Mod Group:

Baseline:

n/a

Links:

CR Patch:

No

LW Patch:

No

PP Patch:

No

ENB Option:

No

Guide/Version-Specific Mod Recommendations

Existing Guides
1.0.0
1.1.0
1.2.0
Type a version string using the format indicated by the placeholder text below. Copy/paste the intended guide version from the "Existing Guides" table above (if it exists) into the field below. For unofficial user-created guides, use the format indicated by the placeholder text. Editors: Please DO NOT use wiki headings inside of custom Recommendations and also avoid using templates if at all possible! Template calls add to the max threshold, and headings mess up the guide ToC.

Recommendations

ROOT FILES INSTALLATION
  1. Download the latest archive.
  2. Place all *.exe and *.dll files into Fallout New Vegas folder (not the data directory!), usually found at <.../Steam/steamapps/common/Fallout New Vegas>. Should be four files:
    • nvse_1_4.dll
    • nvse_loader.exe
    • nvse_editor_1_4.dll
    • nvse_steam_loader.dll

Various online guides suggest users to create a custom NVSE.ini file to handle memory allocation. This is no longer required as the most current version of New Vegas Tick Fix (NVTF) provides memory handling instead. Attaching memory handling functions to NVSE while using NVTF simultaneously might ultimately decrease game stability instead.

RESTART MO

If NVSE is installed correctly, MO will detect it and show it in the executables drop down.