FalloutNV:NVSE: Difference between revisions

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{{Mod
{{Mod
|author=DemoRome, IstewieAI, c6-dev, carxt, iranrmrf, jazzisparis, korri123
|author=The NVSE Team
|modgroup=02-Extenders
|modgroup=02-Extenders
|sourcename=Other
|sourcename=Other
|sourceurl=https://github.com/xNVSE/NVSE/releases
|sourceurl=https://github.com/xNVSE/NVSE/releases
|forumtid=15724
|core=No
|core=No
|landw=No
|landw=No
|pp=No
|enb=No
}}
}}
{{Recommendations
{{Recommendations
|short=Detailed Instructions available
|enabledetailed=Yes
|enabledetailed=Yes
|detailed=Download the stable file.
|detailed=<div class="mpheading">ROOT FILES INSTALLATION</div>
# Download the latest archive.
# Place all *.exe and *.dll files into <code>Fallout New Vegas</code> folder (not the data directory!), usually found at <code><.../Steam/steamapps/common/Fallout New Vegas></code>. Should be four files:
#* ''nvse_1_4.dll''
#* ''nvse_loader.exe''
#* ''nvse_editor_1_4.dll''
#* ''nvse_steam_loader.dll''


{{Alert|type=warn|text=EDITORS: These instructions should be revised to mimick the [[SkyrimSE:SKSE64|SKSE instructions]] with revisions specific to FNV.}}
<span class=salmontx>Various online guides suggest users to create a custom NVSE.ini file to handle memory allocation. This is no longer required as the most current version of New Vegas Tick Fix (NVTF) provides memory handling instead. Attaching memory handling functions to NVSE while using NVTF simultaneously might ultimately decrease game stability instead.</span>
<!-->
Extract the files from the archive into the ''Fallout New Vegas'' folder, NOT into the Data folder. The src folder and text files are not needed.
<div class="mpheading">.INI FILE CONFIGURATION</div>
# Create a empty mod in the mod list of MO and name it ''NVSE'', or anything similar.
# In the ''Data'' folder "right click->New->Folder", then name it "NVSE". Only do this if the folder '''DOES NOT''' exist.  
# Within the ''SKSE'' folder, create a new file named ''nvse_config.ini'' i.e. <code>..NVSE/nvse_config.ini</code>
# Open up the ''Data/NVSE'' folder and "right click->New->Text Document", then name the file "nvse_config.ini".
# Open the new file and copy and paste the code in the box below
# Open ''nvse_config.ini'' and add the following:
# Save and close the file when finished.
#: <code>[Memory]</code>
#: <code>DefaultHeapInitialAllocMB=400</code>
#: <code>scrapheapsizeMB=128</code>
# Save and close


The value for <code>DefaultHeapInitialAllocMB</code> must be between 200 and <500. 400 seems to be the best value for Fallout New Vegas, but it is recommended to play around with it a bit.
<p class="mpcode">[General]
scrapheapsizeMB=128
</p><-->


Without NVSE, many mods that add incredible features to ''New Vegas'' cannot be used. This is an essential mod for any gamer.
<div class="mpheading">RESTART MO</div>
If NVSE is installed correctly, MO will detect it and show it in the executables drop down.
}}
}}

Latest revision as of 18:40, January 3, 2023

NVSE

by The NVSE Team

Game:

FalloutNV

Download:

Mod Group:

Baseline:

n/a

Links:

CR Patch:

No

LW Patch:

No

PP Patch:

No

ENB Option:

No

Guide/Version-Specific Mod Recommendations

Existing Guides
1.0.0
1.1.0
1.2.0
Type a version string using the format indicated by the placeholder text below. Copy/paste the intended guide version from the "Existing Guides" table above (if it exists) into the field below. For unofficial user-created guides, use the format indicated by the placeholder text. Editors: Please DO NOT use wiki headings inside of custom Recommendations and also avoid using templates if at all possible! Template calls add to the max threshold, and headings mess up the guide ToC.

Recommendations

ROOT FILES INSTALLATION
  1. Download the latest archive.
  2. Place all *.exe and *.dll files into Fallout New Vegas folder (not the data directory!), usually found at <.../Steam/steamapps/common/Fallout New Vegas>. Should be four files:
    • nvse_1_4.dll
    • nvse_loader.exe
    • nvse_editor_1_4.dll
    • nvse_steam_loader.dll

Various online guides suggest users to create a custom NVSE.ini file to handle memory allocation. This is no longer required as the most current version of New Vegas Tick Fix (NVTF) provides memory handling instead. Attaching memory handling functions to NVSE while using NVTF simultaneously might ultimately decrease game stability instead.

RESTART MO

If NVSE is installed correctly, MO will detect it and show it in the executables drop down.