FalloutNV:Fallout Character Overhaul: Difference between revisions
From Step Mods | Change The Game
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'''MANDATORY INI EDITS''' | '''MANDATORY INI EDITS''' | ||
# Once the installation is complete, click the ''Tools''{{icon|type=motools}} button at the top of MO and select ''INI Editor'' | |||
# Check the value of the following line in both ''fallout.ini'' and ''falloutprefs.ini''. | |||
#* If these line does not exist, paste it in: | |||
#* If it exists, make sure their values are exactly the same as below: | |||
<code>[General]</code> | |||
<code>bLoadFaceGenHeadEGTFiles = 1</code> | |||
}} | }} |
Revision as of 10:52, June 3, 2021
Fallout Character Overhaul
by DrumberCR Patch:
No
LW Patch:
No
PP Patch:
{{{pp}}}"{{{pp}}}" is not recognized as a Boolean (true/false) value.
ENB Option:
{{{enb}}}"{{{enb}}}" is not recognized as a Boolean (true/false) value.
Guide/Version-Specific Mod Recommendations
Existing Guides |
---|
1.0.0 |
1.1.0 |
1.2.0 |
Recommendations
INSTALLATION - Main File
- Install the main file First:
WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.FOMOD Instructions Fallout Character Overhaul 3.0 |
Fallout Character Overhaul 3.0
Patches
None NPC Addons
None Install |
INSTALLATION - Upgrade
- Install the Fallout Character Overhaul 3.01 Upgrade.
- When MO asks for confirmation, click Merge, not Replace.
- Double-click on the mod in the left pane of MO and select the "Optional ESPs" tab.
- Move the
FCO - OHSB NPC Edits.esp", "FCO - Russel.esp" and "FCO - NPC Change.esp"
to the "Optional ESPs" box. - Make sure that
FCO - Master.esp
is the only plugin listed in the "Available ESPs" box.
MANDATORY INI EDITS
- Once the installation is complete, click the Tools button at the top of MO and select INI Editor
- Check the value of the following line in both fallout.ini and falloutprefs.ini.
- If these line does not exist, paste it in:
- If it exists, make sure their values are exactly the same as below:
[General]
bLoadFaceGenHeadEGTFiles = 1